forked from UNN/2026-rff_mp
[2] Maze solver lab
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KuznetsovMA/lab2/docs/data/results.csv
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KuznetsovMA/lab2/docs/data/results.csv
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maze,strategy,time_ms,visited_cells,path_length
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simple.txt,BFS,0.01464000015403144,11.0,6.0
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simple.txt,DFS,0.010180000390391797,9.0,8.0
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simple.txt,A*,0.017740000475896522,9.0,6.0
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dead.txt,BFS,0.3642999996372964,307.0,35.0
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dead.txt,DFS,0.23493999906349927,279.0,151.0
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dead.txt,A*,0.38374000068870373,235.0,35.0
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large.txt,BFS,23.894459999428364,6812.0,2329.0
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large.txt,DFS,84.77875999960816,6796.0,4537.0
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large.txt,A*,28.69542000044021,6791.0,2329.0
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empty.txt,BFS,1.2770400004228577,1176.0,48.0
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empty.txt,DFS,7.602279999264283,2304.0,1176.0
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empty.txt,A*,0.10093999881064519,48.0,48.0
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noexit.txt,BFS,0.003699999797390774,1.0,0.0
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noexit.txt,DFS,0.0032000003557186574,1.0,0.0
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noexit.txt,A*,0.004120000085094944,1.0,0.0
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KuznetsovMA/lab2/docs/report.md
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KuznetsovMA/lab2/docs/report.md
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Лабораторная работа 2
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Поиск выхода из лабиринта
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Цель работы
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-----------
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Цель работы состоит в реализации программы для поиска выхода из лабиринта с использованием объектно ориентированного подхода и паттернов проектирования
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В программе реализована загрузка лабиринта из файла несколько алгоритмов поиска и сравнение их работы
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Структура программы
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-------------------
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В программе используются классы Cell для отдельной клетки лабиринта и Maze для самого лабиринта
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Для загрузки используется MazeBuilder и его реализация TextFileMazeBuilder
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Для поиска пути используется общий класс PathFindingStrategy и три алгоритма BFSStrategy DFSStrategy и AStarStrategy
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За хранение результатов отвечает SearchStats а запуск поиска выполняет MazeSolver
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Для вывода информации используются Observer и ConsoleView
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Использованные паттерны
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-----------------------
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В работе использованы три паттерна Builder Strategy и Observer
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Builder используется для загрузки лабиринта из текстового файла
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TextFileMazeBuilder читает файл и создаёт объект Maze
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В файле символ # обозначает стену пробел обозначает свободную клетку S является началом а E выходом
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Использование Builder позволяет отдельно реализовать загрузку лабиринта и сам класс лабиринта
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Strategy используется для выбора алгоритма поиска
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В программе реализованы BFS DFS и A*
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Все алгоритмы имеют общий интерфейс PathFindingStrategy поэтому в MazeSolver можно менять алгоритм без изменения самого решателя
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Observer используется для вывода информации о поиске
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MazeSolver отправляет события а ConsoleView получает их и выводит информацию в консоль
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Таким образом вывод отделён от основной логики поиска
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Алгоритмы поиска
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----------------
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BFS использует очередь и при обычных условиях находит кратчайший путь в лабиринте без весов
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DFS использует стек и может найти путь быстрее но найденный путь не обязательно будет кратчайшим
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A* использует очередь с приоритетом и манхэттенскую эвристику поэтому старается в первую очередь проверять клетки которые находятся ближе к выходу
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Схема классов
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-------------
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classDiagram
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class Cell {
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x
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y
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is_wall
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is_start
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is_exit
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is_passable()
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}
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class Maze {
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width
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height
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cells
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start
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exit
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get_cell()
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get_neighbors()
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}
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class MazeBuilder {
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build_from_file()
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}
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class TextFileMazeBuilder {
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build_from_file()
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}
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class PathFindingStrategy {
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find_path()
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}
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class BFSStrategy {
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find_path()
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}
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class DFSStrategy {
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find_path()
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}
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class AStarStrategy {
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find_path()
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}
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class SearchStats {
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path
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time_ms
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visited_count
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path_length
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}
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class MazeSolver {
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maze
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strategy
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set_strategy()
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solve()
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}
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class Observer {
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update()
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}
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class ConsoleView {
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update()
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}
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MazeBuilder <|-- TextFileMazeBuilder
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PathFindingStrategy <|-- BFSStrategy
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PathFindingStrategy <|-- DFSStrategy
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PathFindingStrategy <|-- AStarStrategy
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Observer <|-- ConsoleView
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MazeSolver --> Maze
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MazeSolver --> PathFindingStrategy
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MazeSolver --> Observer
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Maze --> Cell
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Тестирование
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------------
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Для проверки использовалось пять разных лабиринтов
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simple.txt представляет простой лабиринт dead.txt содержит тупики large.txt является большим запутанным лабиринтом empty.txt не содержит стен а в noexit.txt выход недостижим
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Каждый алгоритм запускался пять раз
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Во время эксперимента измерялось время поиска количество посещённых клеток и длина найденного пути
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Результаты сохранялись в файл results.csv
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Результаты
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----------
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simple.txt
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Алгоритм Время мс Посещено Путь
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BFS 0.01464 11 6
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DFS 0.01018 9 8
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A* 0.01774 9 6
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Все алгоритмы работают быстро
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BFS и A* нашли более короткий путь чем DFS
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dead.txt
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Алгоритм Время мс Посещено Путь
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BFS 0.36430 307 35
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DFS 0.23494 279 151
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A* 0.38374 235 35
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DFS работал немного быстрее но нашёл более длинный путь
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BFS и A* нашли короткий путь
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large.txt
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Алгоритм Время мс Посещено Путь
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BFS 23.89446 6812 2329
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DFS 84.77876 6796 4537
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A* 28.69542 6791 2329
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На большом лабиринте DFS показал худшее время и самый длинный путь
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BFS и A* нашли одинаковый путь
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empty.txt
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Алгоритм Время мс Посещено Путь
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BFS 1.277
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04 1176 48
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DFS 7.60228 2304 1176
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A* 0.10094 48 48
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В лабиринте без стен лучше всего показал себя A*
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Он посетил меньше всего клеток и работал быстрее
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noexit.txt
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Алгоритм Время мс Посещено Путь
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BFS 0.00370 1 0
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DFS 0.00320 1 0
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A* 0.00412 1 0
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В этом лабиринте выход недостижим поэтому все алгоритмы быстро закончили поиск
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Графики
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-------
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Для сравнения времени работы были построены графики для каждого лабиринта
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Графики находятся в папке docs/data
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simple_time.png dead_time.png large_time.png empty_time.png и noexit_time.png
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Вывод
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-----
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В работе была создана программа для поиска выхода из лабиринта
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Были реализованы BFS DFS и A* а также использованы паттерны Builder Strategy и Observer
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По результатам эксперимента BFS хорошо подходит для поиска кратчайшего пути DFS может найти путь быстрее но он не всегда получается коротким A* хорошо показывает себя на больших и открытых лабиринтах
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KuznetsovMA/lab2/experiments.py
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KuznetsovMA/lab2/experiments.py
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import csv
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import os
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from maze_solver import (
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TextFileMazeBuilder,
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MazeSolver,
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BFSStrategy,
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DFSStrategy,
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AStarStrategy
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)
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REPEATS = 5
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MAZES = [
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"simple.txt",
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"dead.txt",
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"large.txt",
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"empty.txt",
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"noexit.txt"
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]
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STRATEGIES = [
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("BFS", BFSStrategy()),
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("DFS", DFSStrategy()),
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("A*", AStarStrategy())
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]
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def average(values):
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return sum(values) / len(values)
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def run():
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builder = TextFileMazeBuilder()
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results = []
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for maze_name in MAZES:
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filename = os.path.join("lab2", "mazes", maze_name)
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print("Maze:", maze_name)
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for strategy_name, strategy in STRATEGIES:
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times = []
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visited = []
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path_lengths = []
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for _ in range(REPEATS):
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maze = builder.build_from_file(filename)
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solver = MazeSolver(maze, strategy)
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stats = solver.solve()
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times.append(stats.time_ms)
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visited.append(stats.visited_count)
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path_lengths.append(stats.path_length)
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results.append([
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maze_name,
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strategy_name,
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average(times),
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average(visited),
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average(path_lengths)
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])
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print(
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strategy_name,
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"time =", average(times),
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"visited =", average(visited),
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"path =", average(path_lengths)
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)
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os.makedirs("lab2/docs/data", exist_ok=True)
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with open(
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"lab2/docs/data/results.csv",
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"w",
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newline="",
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encoding="utf-8"
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) as file:
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writer = csv.writer(file)
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writer.writerow([
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"maze",
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"strategy",
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"time_ms",
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"visited_cells",
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"path_length"
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])
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writer.writerows(results)
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print("Results saved to lab2/docs/data/results.csv")
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if __name__ == "__main__":
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run()
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KuznetsovMA/lab2/graphs.py
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KuznetsovMA/lab2/graphs.py
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import csv
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import matplotlib.pyplot as plt
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with open("lab2/docs/data/results.csv", encoding="utf-8") as file:
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rows = list(csv.DictReader(file))
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mazes = ["simple.txt", "dead.txt", "large.txt", "empty.txt", "noexit.txt"]
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strategies = ["BFS", "DFS", "A*"]
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for maze in mazes:
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values = []
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for strategy in strategies:
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for row in rows:
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if row["maze"] == maze and row["strategy"] == strategy:
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values.append(float(row["time_ms"]))
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plt.bar(strategies, values)
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plt.title("Время поиска: " + maze)
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plt.xlabel("Стратегия")
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plt.ylabel("Время, мс")
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plt.savefig("lab2/docs/data/" + maze.replace(".txt", "_time.png"))
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plt.close()
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26
KuznetsovMA/lab2/make_large.py
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KuznetsovMA/lab2/make_large.py
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lines = []
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||||||
|
for y in range(100):
|
||||||
|
row = [" "] * 100
|
||||||
|
|
||||||
|
if y == 0 or y == 99:
|
||||||
|
row = ["#"] * 100
|
||||||
|
else:
|
||||||
|
row[0] = "#"
|
||||||
|
row[99] = "#"
|
||||||
|
|
||||||
|
lines.append(row)
|
||||||
|
|
||||||
|
lines[1][1] = "S"
|
||||||
|
lines[98][98] = "E"
|
||||||
|
|
||||||
|
for x in range(4, 96, 4):
|
||||||
|
gap = 1 if (x // 4) % 2 == 0 else 98
|
||||||
|
|
||||||
|
for y in range(1, 99):
|
||||||
|
if y != gap:
|
||||||
|
lines[y][x] = "#"
|
||||||
|
|
||||||
|
with open("lab2/mazes/large.txt", "w", encoding="utf-8") as file:
|
||||||
|
for row in lines:
|
||||||
|
file.write("".join(row) + "\n")
|
||||||
284
KuznetsovMA/lab2/maze_solver.py
Normal file
284
KuznetsovMA/lab2/maze_solver.py
Normal file
|
|
@ -0,0 +1,284 @@
|
||||||
|
from abc import ABC, abstractmethod
|
||||||
|
from collections import deque
|
||||||
|
import heapq
|
||||||
|
import time
|
||||||
|
|
||||||
|
class Cell:
|
||||||
|
def __init__(self, x, y):
|
||||||
|
self.x = x
|
||||||
|
self.y = y
|
||||||
|
self.is_wall = False
|
||||||
|
self.is_start = False
|
||||||
|
self.is_exit = False
|
||||||
|
|
||||||
|
def is_passable(self):
|
||||||
|
return not self.is_wall
|
||||||
|
|
||||||
|
class Maze:
|
||||||
|
def __init__(self, width, height):
|
||||||
|
self.width = width
|
||||||
|
self.height = height
|
||||||
|
self.cells = []
|
||||||
|
self.start = None
|
||||||
|
self.exit = None
|
||||||
|
|
||||||
|
for y in range(height):
|
||||||
|
row = []
|
||||||
|
|
||||||
|
for x in range(width):
|
||||||
|
row.append(Cell(x, y))
|
||||||
|
|
||||||
|
self.cells.append(row)
|
||||||
|
|
||||||
|
def get_cell(self, x, y):
|
||||||
|
if 0 <= x < self.width and 0 <= y < self.height:
|
||||||
|
return self.cells[y][x]
|
||||||
|
|
||||||
|
return None
|
||||||
|
|
||||||
|
def get_neighbors(self, cell):
|
||||||
|
neighbors = []
|
||||||
|
|
||||||
|
directions = [
|
||||||
|
(0, -1),
|
||||||
|
(0, 1),
|
||||||
|
(-1, 0),
|
||||||
|
(1, 0)
|
||||||
|
]
|
||||||
|
|
||||||
|
for dx, dy in directions:
|
||||||
|
neighbor = self.get_cell(
|
||||||
|
cell.x + dx,
|
||||||
|
cell.y + dy
|
||||||
|
)
|
||||||
|
|
||||||
|
if neighbor and neighbor.is_passable():
|
||||||
|
neighbors.append(neighbor)
|
||||||
|
|
||||||
|
return neighbors
|
||||||
|
|
||||||
|
class MazeBuilder(ABC):
|
||||||
|
@abstractmethod
|
||||||
|
def build_from_file(self, filename):
|
||||||
|
pass
|
||||||
|
|
||||||
|
class TextFileMazeBuilder(MazeBuilder):
|
||||||
|
def build_from_file(self, filename):
|
||||||
|
with open(filename, "r", encoding="utf-8") as file:
|
||||||
|
lines = [line.rstrip("\n") for line in file]
|
||||||
|
|
||||||
|
if not lines:
|
||||||
|
raise ValueError("Файл лабиринта пустой")
|
||||||
|
|
||||||
|
width = len(lines[0])
|
||||||
|
|
||||||
|
for line in lines:
|
||||||
|
if len(line) != width:
|
||||||
|
raise ValueError("Строки лабиринта имеют разную длину")
|
||||||
|
|
||||||
|
maze = Maze(width, len(lines))
|
||||||
|
|
||||||
|
for y, line in enumerate(lines):
|
||||||
|
for x, symbol in enumerate(line):
|
||||||
|
cell = maze.get_cell(x, y)
|
||||||
|
|
||||||
|
if symbol == "#":
|
||||||
|
cell.is_wall = True
|
||||||
|
|
||||||
|
elif symbol == "S":
|
||||||
|
if maze.start is not None:
|
||||||
|
raise ValueError("В лабиринте несколько стартов")
|
||||||
|
|
||||||
|
maze.start = cell
|
||||||
|
cell.is_start = True
|
||||||
|
|
||||||
|
elif symbol == "E":
|
||||||
|
if maze.exit is not None:
|
||||||
|
raise ValueError("В лабиринте несколько выходов")
|
||||||
|
|
||||||
|
maze.exit = cell
|
||||||
|
cell.is_exit = True
|
||||||
|
|
||||||
|
elif symbol == " ":
|
||||||
|
pass
|
||||||
|
|
||||||
|
else:
|
||||||
|
raise ValueError("Неизвестный символ в лабиринте")
|
||||||
|
|
||||||
|
if maze.start is None:
|
||||||
|
raise ValueError("В лабиринте нет старта")
|
||||||
|
|
||||||
|
if maze.exit is None:
|
||||||
|
raise ValueError("В лабиринте нет выхода")
|
||||||
|
|
||||||
|
return maze
|
||||||
|
|
||||||
|
class PathFindingStrategy(ABC):
|
||||||
|
@abstractmethod
|
||||||
|
def find_path(self, maze, start, exit):
|
||||||
|
pass
|
||||||
|
|
||||||
|
class BFSStrategy(PathFindingStrategy):
|
||||||
|
def find_path(self, maze, start, exit):
|
||||||
|
if start is None or exit is None:
|
||||||
|
return [], 0
|
||||||
|
|
||||||
|
queue = deque([(start, [start])])
|
||||||
|
visited = {start}
|
||||||
|
|
||||||
|
while queue:
|
||||||
|
current, path = queue.popleft()
|
||||||
|
|
||||||
|
if current == exit:
|
||||||
|
return path, len(visited)
|
||||||
|
|
||||||
|
for neighbor in maze.get_neighbors(current):
|
||||||
|
if neighbor not in visited:
|
||||||
|
visited.add(neighbor)
|
||||||
|
queue.append((neighbor, path + [neighbor]))
|
||||||
|
|
||||||
|
return [], len(visited)
|
||||||
|
|
||||||
|
class DFSStrategy(PathFindingStrategy):
|
||||||
|
def find_path(self, maze, start, exit):
|
||||||
|
if start is None or exit is None:
|
||||||
|
return [], 0
|
||||||
|
|
||||||
|
stack = [(start, [start])]
|
||||||
|
visited = {start}
|
||||||
|
|
||||||
|
while stack:
|
||||||
|
current, path = stack.pop()
|
||||||
|
|
||||||
|
if current == exit:
|
||||||
|
return path, len(visited)
|
||||||
|
|
||||||
|
for neighbor in maze.get_neighbors(current):
|
||||||
|
if neighbor not in visited:
|
||||||
|
visited.add(neighbor)
|
||||||
|
stack.append((neighbor, path + [neighbor]))
|
||||||
|
|
||||||
|
return [], len(visited)
|
||||||
|
|
||||||
|
class AStarStrategy(PathFindingStrategy):
|
||||||
|
def heuristic(self, a, b):
|
||||||
|
return abs(a.x - b.x) + abs(a.y - b.y)
|
||||||
|
|
||||||
|
def find_path(self, maze, start, exit):
|
||||||
|
if start is None or exit is None:
|
||||||
|
return [], 0
|
||||||
|
|
||||||
|
heap = []
|
||||||
|
counter = 0
|
||||||
|
|
||||||
|
heapq.heappush(
|
||||||
|
heap,
|
||||||
|
(self.heuristic(start, exit), counter, start, [start])
|
||||||
|
)
|
||||||
|
|
||||||
|
g_score = {start: 0}
|
||||||
|
visited = set()
|
||||||
|
|
||||||
|
while heap:
|
||||||
|
_, _, current, path = heapq.heappop(heap)
|
||||||
|
|
||||||
|
if current in visited:
|
||||||
|
continue
|
||||||
|
|
||||||
|
visited.add(current)
|
||||||
|
|
||||||
|
if current == exit:
|
||||||
|
return path, len(visited)
|
||||||
|
|
||||||
|
for neighbor in maze.get_neighbors(current):
|
||||||
|
new_cost = g_score[current] + 1
|
||||||
|
|
||||||
|
if neighbor not in g_score or new_cost < g_score[neighbor]:
|
||||||
|
g_score[neighbor] = new_cost
|
||||||
|
counter += 1
|
||||||
|
|
||||||
|
priority = new_cost + self.heuristic(
|
||||||
|
neighbor,
|
||||||
|
exit
|
||||||
|
)
|
||||||
|
|
||||||
|
heapq.heappush(
|
||||||
|
heap,
|
||||||
|
(
|
||||||
|
priority,
|
||||||
|
counter,
|
||||||
|
neighbor,
|
||||||
|
path + [neighbor]
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
return [], len(visited)
|
||||||
|
|
||||||
|
class SearchStats:
|
||||||
|
def __init__(self, path, time_ms, visited_count):
|
||||||
|
self.path = path
|
||||||
|
self.time_ms = time_ms
|
||||||
|
self.visited_count = visited_count
|
||||||
|
self.path_length = len(path) if path else 0
|
||||||
|
|
||||||
|
class MazeSolver:
|
||||||
|
def __init__(self, maze, strategy=None):
|
||||||
|
self.maze = maze
|
||||||
|
self.strategy = strategy
|
||||||
|
self.observers = []
|
||||||
|
|
||||||
|
def attach(self, observer):
|
||||||
|
self.observers.append(observer)
|
||||||
|
|
||||||
|
def detach(self, observer):
|
||||||
|
self.observers.remove(observer)
|
||||||
|
|
||||||
|
def notify(self, event, data=None):
|
||||||
|
for observer in self.observers:
|
||||||
|
observer.update(event, data)
|
||||||
|
|
||||||
|
def set_strategy(self, strategy):
|
||||||
|
self.strategy = strategy
|
||||||
|
|
||||||
|
def solve(self):
|
||||||
|
if self.strategy is None:
|
||||||
|
raise ValueError("Стратегия не установлена")
|
||||||
|
|
||||||
|
self.notify("search_started")
|
||||||
|
|
||||||
|
start_time = time.perf_counter()
|
||||||
|
|
||||||
|
path, visited_count = self.strategy.find_path(
|
||||||
|
self.maze,
|
||||||
|
self.maze.start,
|
||||||
|
self.maze.exit
|
||||||
|
)
|
||||||
|
|
||||||
|
end_time = time.perf_counter()
|
||||||
|
|
||||||
|
time_ms = (end_time - start_time) * 1000
|
||||||
|
|
||||||
|
self.notify("search_finished", time_ms)
|
||||||
|
self.notify("path_found", path)
|
||||||
|
|
||||||
|
return SearchStats(
|
||||||
|
path,
|
||||||
|
time_ms,
|
||||||
|
visited_count
|
||||||
|
)
|
||||||
|
|
||||||
|
class Observer(ABC):
|
||||||
|
@abstractmethod
|
||||||
|
def update(self, event, data=None):
|
||||||
|
pass
|
||||||
|
|
||||||
|
class ConsoleView(Observer):
|
||||||
|
def update(self, event, data=None):
|
||||||
|
if event == "search_started":
|
||||||
|
print("Поиск начат")
|
||||||
|
|
||||||
|
elif event == "search_finished":
|
||||||
|
print(f"Поиск завершен за {data:.3f} мс")
|
||||||
|
|
||||||
|
elif event == "path_found":
|
||||||
|
print(f"Длина пути: {len(data)}")
|
||||||
20
KuznetsovMA/lab2/mazes/dead.txt
Normal file
20
KuznetsovMA/lab2/mazes/dead.txt
Normal file
|
|
@ -0,0 +1,20 @@
|
||||||
|
####################
|
||||||
|
#S #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# ######### #
|
||||||
|
# # #
|
||||||
|
# # #
|
||||||
|
# # #
|
||||||
|
# # #
|
||||||
|
# # #
|
||||||
|
# # #
|
||||||
|
# # #
|
||||||
|
# # #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# E#
|
||||||
|
####################
|
||||||
50
KuznetsovMA/lab2/mazes/empty.txt
Normal file
50
KuznetsovMA/lab2/mazes/empty.txt
Normal file
|
|
@ -0,0 +1,50 @@
|
||||||
|
##################################################
|
||||||
|
#S #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
# #
|
||||||
|
#E #
|
||||||
|
##################################################
|
||||||
100
KuznetsovMA/lab2/mazes/large.txt
Normal file
100
KuznetsovMA/lab2/mazes/large.txt
Normal file
|
|
@ -0,0 +1,100 @@
|
||||||
|
####################################################################################################
|
||||||
|
#S # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # # # # # # # # # # #
|
||||||
|
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# # # # # # # # # # # # # # # # # # # # # # # # #
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|
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|
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# # # # # # # # # # # # # # # # # # # # # # # # #
|
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|
# # # # # # # # # # # # E#
|
||||||
|
####################################################################################################
|
||||||
10
KuznetsovMA/lab2/mazes/noexit.txt
Normal file
10
KuznetsovMA/lab2/mazes/noexit.txt
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
##########
|
||||||
|
#S########
|
||||||
|
##########
|
||||||
|
##########
|
||||||
|
##########
|
||||||
|
##########
|
||||||
|
##########
|
||||||
|
##########
|
||||||
|
########E#
|
||||||
|
##########
|
||||||
5
KuznetsovMA/lab2/mazes/simple.txt
Normal file
5
KuznetsovMA/lab2/mazes/simple.txt
Normal file
|
|
@ -0,0 +1,5 @@
|
||||||
|
#######
|
||||||
|
#S #
|
||||||
|
# ### #
|
||||||
|
# E #
|
||||||
|
#######
|
||||||
Loading…
Reference in New Issue
Block a user