forked from UNN/2026-rff_mp
feat: add Cell and Maze classes
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parent
82e988c965
commit
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10
lomakinae/docs/data/02/src/cell.py
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10
lomakinae/docs/data/02/src/cell.py
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class Cell:
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def __init__(self, x: int, y: int):
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self.x = x
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self.y = y
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self.is_wall = False
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self.is_start = False
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self.is_exit = False
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def is_passable(self) -> bool:
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return not self.is_wall
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49
lomakinae/docs/data/02/src/maze.py
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49
lomakinae/docs/data/02/src/maze.py
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from typing import List, Optional
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from .cell import Cell
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class Maze:
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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self.cells = [[Cell(x, y) for x in range(width)] for y in range(height)]
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self.start = None
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self.exit = None
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def get_cell(self, x: int, y: int) -> Optional[Cell]:
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if 0 <= x < self.width and 0 <= y < self.height:
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return self.cells[y][x]
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return None
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def set_cell(self, x: int, y: int, cell_type: str):
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cell = self.get_cell(x, y)
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if cell is None:
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return
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if cell_type == "wall":
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cell.is_wall = True
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elif cell_type == "start":
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if self.start:
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self.start.is_start = False
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cell.is_start = True
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cell.is_wall = False
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self.start = cell
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elif cell_type == "exit":
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if self.exit:
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self.exit.is_exit = False
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cell.is_exit = True
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cell.is_wall = False
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self.exit = cell
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elif cell_type == "path":
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cell.is_wall = False
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def get_neighbors(self, cell: Cell) -> List[Cell]:
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neighbors = []
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directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
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for dx, dy in directions:
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nx, ny = cell.x + dx, cell.y + dy
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neighbor = self.get_cell(nx, ny)
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if neighbor and neighbor.is_passable():
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neighbors.append(neighbor)
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return neighbors
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