forked from UNN/2026-rff_mp
Merge pull request '[2] 2nd zadanie, otchet, benchmark & cool_pics' (#262) from kornevma/2026-rff_mp:kornevma_z2 into develop
Reviewed-on: UNN/2026-rff_mp#262
This commit is contained in:
commit
a8c94734c0
BIN
kornevma/docs/2/benchmark_plot.png
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kornevma/docs/2/benchmark_plot.png
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After Width: | Height: | Size: 104 KiB |
48
kornevma/docs/2/main.py
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48
kornevma/docs/2/main.py
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@ -0,0 +1,48 @@
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import csv
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from maze import *
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from maze_generator import *
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def run_experiments():
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maze_configs = [
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("small_random", lambda: random_maze(15, 15, wall_prob=0.3)),
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("medium_recursive_div", lambda: recursive_division_maze(31, 31)), #odd хз
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("large_empty", lambda: empty_maze(100, 100)),
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("large_random", lambda: random_maze(100, 100, wall_prob=0.25)),
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("no_path", lambda: no_path_maze(20, 20)),
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]
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algorithms = [("BFS", BFSPathFinding()),
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("DFS", DFSPathFinding()),
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("A*", AStarPathFinding())]
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results = []
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for name, gen_func in maze_configs:
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maze = gen_func()
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for alg_name, strategy in algorithms:
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solver = MazeSolver(maze, strategy)
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times, visited, lengths = [], [], []
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for _ in range(5):
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stats = solver.solve()
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times.append(stats.time_ms)
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visited.append(stats.visited)
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lengths.append(stats.path_length)
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avg_t = sum(times) / len(times)
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avg_v = sum(visited) / len(visited)
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avg_l = sum(lengths) / len(lengths)
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results.append([name, alg_name, avg_t, avg_v, avg_l])
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print(f"{name:20} {alg_name:5} time={avg_t:8.2f}ms visited={avg_v:8.1f} length={avg_l:5.1f}")
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with open("results_maze.csv", "w", newline="") as f:
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writer = csv.writer(f)
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writer.writerow(["maze", "algorithm", "time_ms", "visited", "path_length"])
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writer.writerows(results)
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print("saved results_maze.csv")
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if __name__ == "__main__":
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import sys
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DEBUG = True
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if (len(sys.argv) > 1 and sys.argv[1] == "exp") or DEBUG:
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run_experiments()
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else:
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#run_interactive()
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pass
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296
kornevma/docs/2/maze.py
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296
kornevma/docs/2/maze.py
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@ -0,0 +1,296 @@
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import heapq
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import time
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import os
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from collections import deque
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from abc import ABC, abstractmethod
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import itertools
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class Cell:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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self.isWall = False
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self.isStart = False
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self.isExit = False
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self.weight = 1
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|
def isPassable(self):
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|
return not self.isWall
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def __repr__(self):
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|
return f"({self.x},{self.y})"
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class Maze:
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def __init__(self, width, height):
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self.width = width
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|
self.height = height
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|
self.grid = [[Cell(x, y) for y in range(height)] for x in range(width)]
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|
self.start = None
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|
self.exit = None
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|
||||||
|
def getCell(self, x, y):
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|
if 0 <= x < self.width and 0 <= y < self.height:
|
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|
return self.grid[x][y]
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|
return None
|
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|
|
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|
def getNeighbors(self, cell):
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|
dirs = [(-1,0), (1,0), (0,-1), (0,1)]
|
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|
result = []
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|
for dx, dy in dirs:
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|
nx, ny = cell.x + dx, cell.y + dy
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|
ncell = self.getCell(nx, ny)
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|
if ncell and ncell.isPassable():
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|
result.append(ncell)
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|
return result
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|
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|
class MazeBuilder(ABC):
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|
@abstractmethod
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|
def buildFromFile(self, filename):
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|
pass
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|
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|
class TextFileMazeBuilder(MazeBuilder):
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|
def buildFromFile(self, filename):
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|
with open(filename, 'r') as f:
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|
lines = [line.rstrip('\n') for line in f if line.strip() != '']
|
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|
height = len(lines)
|
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|
width = len(lines[0]) if height > 0 else 0
|
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|
maze = Maze(width, height)
|
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|
for y, line in enumerate(lines):
|
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|
for x, ch in enumerate(line):
|
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|
cell = maze.getCell(x, y)
|
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|
if ch == '#':
|
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|
cell.isWall = True
|
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|
elif ch == 'S':
|
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|
cell.isStart = True
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|
maze.start = cell
|
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|
elif ch == 'E':
|
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|
cell.isExit = True
|
||||||
|
maze.exit = cell
|
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|
elif ch == ' ':
|
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|
pass
|
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|
else:
|
||||||
|
if ch.isdigit():
|
||||||
|
cell.weight = int(ch)
|
||||||
|
else:
|
||||||
|
raise ValueError(f"err '{ch}' at ({x},{y})")
|
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|
if maze.start is None or maze.exit is None:
|
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|
raise ValueError("not e or/and s")
|
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|
return maze
|
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|
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|
class PathFindingStrategy(ABC):
|
||||||
|
def __init__(self):
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|
self.visited_count = 0
|
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|
|
||||||
|
@abstractmethod
|
||||||
|
def findPath(self, maze, start, exit_cell):
|
||||||
|
pass
|
||||||
|
|
||||||
|
class BFSPathFinding(PathFindingStrategy):
|
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|
def findPath(self, maze, start, exit_cell):
|
||||||
|
self.visited_count = 0
|
||||||
|
queue = deque()
|
||||||
|
queue.append(start)
|
||||||
|
parent = {start: None}
|
||||||
|
while queue:
|
||||||
|
current = queue.popleft()
|
||||||
|
self.visited_count += 1
|
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|
if current == exit_cell:
|
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|
return self._reconstruct_path(parent, exit_cell)
|
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|
for neighbor in maze.getNeighbors(current):
|
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|
if neighbor not in parent:
|
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|
parent[neighbor] = current
|
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|
queue.append(neighbor)
|
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|
return []
|
||||||
|
|
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|
def _reconstruct_path(self, parent, end):
|
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|
path = []
|
||||||
|
cur = end
|
||||||
|
while cur is not None:
|
||||||
|
path.append(cur)
|
||||||
|
cur = parent[cur]
|
||||||
|
path.reverse()
|
||||||
|
return path
|
||||||
|
|
||||||
|
class DFSPathFinding(PathFindingStrategy):
|
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|
def findPath(self, maze, start, exit_cell):
|
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|
self.visited_count = 0
|
||||||
|
stack = [start]
|
||||||
|
parent = {start: None}
|
||||||
|
while stack:
|
||||||
|
current = stack.pop()
|
||||||
|
self.visited_count += 1
|
||||||
|
if current == exit_cell:
|
||||||
|
return self._reconstruct_path(parent, exit_cell)
|
||||||
|
for neighbor in maze.getNeighbors(current):
|
||||||
|
if neighbor not in parent:
|
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|
parent[neighbor] = current
|
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|
stack.append(neighbor)
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|
return []
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|
|
||||||
|
def _reconstruct_path(self, parent, end):
|
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|
path = []
|
||||||
|
cur = end
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||||||
|
while cur is not None:
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||||||
|
path.append(cur)
|
||||||
|
cur = parent[cur]
|
||||||
|
path.reverse()
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||||||
|
return path
|
||||||
|
|
||||||
|
class AStarPathFinding(PathFindingStrategy):
|
||||||
|
def findPath(self, maze, start, exit_cell):
|
||||||
|
self.visited_count = 0
|
||||||
|
def heuristic(cell):
|
||||||
|
return abs(cell.x - exit_cell.x) + abs(cell.y - exit_cell.y)
|
||||||
|
|
||||||
|
open_set = []
|
||||||
|
counter = itertools.count() #
|
||||||
|
heapq.heappush(open_set, (0 + heuristic(start), 0, next(counter), start))
|
||||||
|
parent = {start: None}
|
||||||
|
g_score = {start: 0}
|
||||||
|
closed = set()
|
||||||
|
|
||||||
|
while open_set:
|
||||||
|
_, cost, _, current = heapq.heappop(open_set)
|
||||||
|
self.visited_count += 1
|
||||||
|
if current in closed:
|
||||||
|
continue
|
||||||
|
if current == exit_cell:
|
||||||
|
return self._reconstruct_path(parent, exit_cell)
|
||||||
|
closed.add(current)
|
||||||
|
for neighbor in maze.getNeighbors(current):
|
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|
tentative_g = g_score[current] + neighbor.weight
|
||||||
|
if neighbor not in g_score or tentative_g < g_score[neighbor]:
|
||||||
|
g_score[neighbor] = tentative_g
|
||||||
|
f = tentative_g + heuristic(neighbor)
|
||||||
|
heapq.heappush(open_set, (f, tentative_g, next(counter), neighbor))
|
||||||
|
parent[neighbor] = current
|
||||||
|
return []
|
||||||
|
|
||||||
|
def _reconstruct_path(self, parent, end):
|
||||||
|
path = []
|
||||||
|
cur = end
|
||||||
|
while cur is not None:
|
||||||
|
path.append(cur)
|
||||||
|
cur = parent[cur]
|
||||||
|
path.reverse()
|
||||||
|
return path
|
||||||
|
|
||||||
|
class SearchStats:
|
||||||
|
def __init__(self, time_ms, visited, path_length, path):
|
||||||
|
self.time_ms = time_ms
|
||||||
|
self.visited = visited
|
||||||
|
self.path_length = path_length
|
||||||
|
self.path = path
|
||||||
|
|
||||||
|
class MazeSolver:
|
||||||
|
def __init__(self, maze, strategy):
|
||||||
|
self.maze = maze
|
||||||
|
self.strategy = strategy
|
||||||
|
self.observers = []
|
||||||
|
|
||||||
|
def setStrategy(self, strategy):
|
||||||
|
self.strategy = strategy
|
||||||
|
|
||||||
|
def solve(self):
|
||||||
|
start = self.maze.start
|
||||||
|
exit_cell = self.maze.exit
|
||||||
|
t0 = time.perf_counter()
|
||||||
|
path = self.strategy.findPath(self.maze, start, exit_cell)
|
||||||
|
t1 = time.perf_counter()
|
||||||
|
ms = (t1 - t0) * 1000
|
||||||
|
visited = self.strategy.visited_count
|
||||||
|
stats = SearchStats(ms, visited, len(path), path)
|
||||||
|
self.notify("path_found", stats)
|
||||||
|
return stats
|
||||||
|
|
||||||
|
def addObserver(self, observer):
|
||||||
|
self.observers.append(observer)
|
||||||
|
|
||||||
|
def notify(self, event, data=None):
|
||||||
|
for obs in self.observers:
|
||||||
|
obs.update(event, data)
|
||||||
|
|
||||||
|
class Observer(ABC):
|
||||||
|
@abstractmethod
|
||||||
|
def update(self, event, data):
|
||||||
|
pass
|
||||||
|
|
||||||
|
class ConsoleView(Observer):
|
||||||
|
def __init__(self, maze):
|
||||||
|
self.maze = maze
|
||||||
|
|
||||||
|
def update(self, event, data):
|
||||||
|
if event == "path_found":
|
||||||
|
self.render(data.path, data)
|
||||||
|
|
||||||
|
def render(self, path, stats=None):
|
||||||
|
os.system('cls' if os.name == 'nt' else 'clear')
|
||||||
|
path_set = set(path) if path else set()
|
||||||
|
for y in range(self.maze.height):
|
||||||
|
line = ""
|
||||||
|
for x in range(self.maze.width):
|
||||||
|
cell = self.maze.getCell(x, y)
|
||||||
|
if cell == self.maze.start:
|
||||||
|
line += "S"
|
||||||
|
elif cell == self.maze.exit:
|
||||||
|
line += "E"
|
||||||
|
elif cell.isWall:
|
||||||
|
line += "#"
|
||||||
|
elif cell in path_set:
|
||||||
|
line += "."
|
||||||
|
else:
|
||||||
|
line += " "
|
||||||
|
print(line)
|
||||||
|
if stats:
|
||||||
|
print(f"\npath: {stats.path_length}, visit: {stats.visited}, time: {stats.time_ms:.2f} ms")
|
||||||
|
|
||||||
|
class Player:
|
||||||
|
def __init__(self, start_cell):
|
||||||
|
self.current = start_cell
|
||||||
|
self.history = []
|
||||||
|
|
||||||
|
def move(self, dx, dy, maze):
|
||||||
|
nx, ny = self.current.x + dx, self.current.y + dy
|
||||||
|
ncell = maze.getCell(nx, ny)
|
||||||
|
if ncell and ncell.isPassable():
|
||||||
|
self.history.append(self.current)
|
||||||
|
self.current = ncell
|
||||||
|
return True
|
||||||
|
return False
|
||||||
|
|
||||||
|
def undo(self):
|
||||||
|
if self.history:
|
||||||
|
self.current = self.history.pop()
|
||||||
|
return True
|
||||||
|
return False
|
||||||
|
|
||||||
|
class Command(ABC):
|
||||||
|
@abstractmethod
|
||||||
|
def execute(self):
|
||||||
|
pass
|
||||||
|
|
||||||
|
@abstractmethod
|
||||||
|
def undo(self):
|
||||||
|
pass
|
||||||
|
|
||||||
|
class MoveCommand(Command):
|
||||||
|
def __init__(self, player, maze, dx, dy):
|
||||||
|
self.player = player
|
||||||
|
self.maze = maze
|
||||||
|
self.dx = dx
|
||||||
|
self.dy = dy
|
||||||
|
self.executed = False
|
||||||
|
|
||||||
|
def execute(self):
|
||||||
|
if not self.executed:
|
||||||
|
success = self.player.move(self.dx, self.dy, self.maze)
|
||||||
|
self.executed = success
|
||||||
|
return success
|
||||||
|
return False
|
||||||
|
|
||||||
|
def undo(self):
|
||||||
|
if self.executed:
|
||||||
|
self.player.undo()
|
||||||
|
self.executed = False
|
||||||
|
return True
|
||||||
|
return False
|
||||||
114
kornevma/docs/2/maze_generator.py
Normal file
114
kornevma/docs/2/maze_generator.py
Normal file
|
|
@ -0,0 +1,114 @@
|
||||||
|
import random
|
||||||
|
from collections import deque
|
||||||
|
from maze import Maze, Cell
|
||||||
|
|
||||||
|
def empty_maze(width, height):
|
||||||
|
maze = Maze(width, height)
|
||||||
|
for x in range(width):
|
||||||
|
for y in range(height):
|
||||||
|
maze.grid[x][y].isWall = False
|
||||||
|
maze.start = maze.getCell(0, 0)
|
||||||
|
maze.start.isStart = True
|
||||||
|
maze.exit = maze.getCell(width-1, height-1)
|
||||||
|
maze.exit.isExit = True
|
||||||
|
return maze
|
||||||
|
|
||||||
|
def random_maze(width, height, wall_prob=0.3, ensure_path=True):
|
||||||
|
while True:
|
||||||
|
maze = Maze(width, height)
|
||||||
|
for x in range(width):
|
||||||
|
for y in range(height):
|
||||||
|
if random.random() < wall_prob:
|
||||||
|
maze.grid[x][y].isWall = True
|
||||||
|
else:
|
||||||
|
maze.grid[x][y].isWall = False
|
||||||
|
start_cell = maze.getCell(0, 0)
|
||||||
|
exit_cell = maze.getCell(width-1, height-1)
|
||||||
|
start_cell.isWall = False
|
||||||
|
start_cell.isStart = True
|
||||||
|
exit_cell.isWall = False
|
||||||
|
exit_cell.isExit = True
|
||||||
|
maze.start = start_cell
|
||||||
|
maze.exit = exit_cell
|
||||||
|
|
||||||
|
if not ensure_path:
|
||||||
|
return maze
|
||||||
|
|
||||||
|
if _path_exists(maze, start_cell, exit_cell):
|
||||||
|
return maze
|
||||||
|
|
||||||
|
def no_path_maze(width, height):
|
||||||
|
maze = empty_maze(width, height)
|
||||||
|
exit_cell = maze.exit
|
||||||
|
for dx, dy in [(-1,0),(1,0),(0,-1),(0,1)]:
|
||||||
|
nx, ny = exit_cell.x + dx, exit_cell.y + dy
|
||||||
|
neighbor = maze.getCell(nx, ny)
|
||||||
|
if neighbor:
|
||||||
|
neighbor.isWall = True
|
||||||
|
return maze
|
||||||
|
|
||||||
|
def recursive_division_maze(width, height):
|
||||||
|
if width % 2 == 0:
|
||||||
|
width += 1
|
||||||
|
if height % 2 == 0:
|
||||||
|
height += 1
|
||||||
|
|
||||||
|
maze = Maze(width, height)
|
||||||
|
for x in range(width):
|
||||||
|
for y in range(height):
|
||||||
|
maze.grid[x][y].isWall = False
|
||||||
|
|
||||||
|
maze.start = maze.getCell(0, 0)
|
||||||
|
maze.start.isStart = True
|
||||||
|
maze.exit = maze.getCell(width-1, height-1)
|
||||||
|
maze.exit.isExit = True
|
||||||
|
|
||||||
|
for x in range(width):
|
||||||
|
maze.getCell(x, 0).isWall = True
|
||||||
|
maze.getCell(x, height-1).isWall = True
|
||||||
|
for y in range(height):
|
||||||
|
maze.getCell(0, y).isWall = True
|
||||||
|
maze.getCell(width-1, y).isWall = True
|
||||||
|
|
||||||
|
maze.start.isWall = False
|
||||||
|
maze.exit.isWall = False
|
||||||
|
|
||||||
|
def divide(x1, y1, x2, y2):
|
||||||
|
if x2 - x1 < 2 or y2 - y1 < 2:
|
||||||
|
return
|
||||||
|
|
||||||
|
vertical = (x2 - x1) > (y2 - y1) and (x2 - x1) >= 2
|
||||||
|
if vertical:
|
||||||
|
wall_x = random.randrange(x1 + 1, x2, 2)
|
||||||
|
hole_y = random.randrange(y1, y2 + 1, 2) if (y2 - y1) > 0 else y1
|
||||||
|
for y in range(y1, y2 + 1):
|
||||||
|
if y != hole_y:
|
||||||
|
maze.getCell(wall_x, y).isWall = True
|
||||||
|
|
||||||
|
divide(x1, y1, wall_x - 1, y2)
|
||||||
|
divide(wall_x + 1, y1, x2, y2)
|
||||||
|
else:
|
||||||
|
wall_y = random.randrange(y1 + 1, y2, 2)
|
||||||
|
hole_x = random.randrange(x1, x2 + 1, 2) if (x2 - x1) > 0 else x1
|
||||||
|
for x in range(x1, x2 + 1):
|
||||||
|
if x != hole_x:
|
||||||
|
maze.getCell(x, wall_y).isWall = True
|
||||||
|
divide(x1, y1, x2, wall_y - 1)
|
||||||
|
divide(x1, wall_y + 1, x2, y2)
|
||||||
|
|
||||||
|
divide(0, 0, width-1, height-1)
|
||||||
|
return maze
|
||||||
|
|
||||||
|
def _path_exists(maze, start, exit_cell):
|
||||||
|
visited = set()
|
||||||
|
queue = deque([start])
|
||||||
|
visited.add(start)
|
||||||
|
while queue:
|
||||||
|
cur = queue.popleft()
|
||||||
|
if cur == exit_cell:
|
||||||
|
return True
|
||||||
|
for n in maze.getNeighbors(cur):
|
||||||
|
if n not in visited:
|
||||||
|
visited.add(n)
|
||||||
|
queue.append(n)
|
||||||
|
return False
|
||||||
6
kornevma/docs/2/mazes/sample.txt
Normal file
6
kornevma/docs/2/mazes/sample.txt
Normal file
|
|
@ -0,0 +1,6 @@
|
||||||
|
#######
|
||||||
|
#S #
|
||||||
|
# ### #
|
||||||
|
# # E #
|
||||||
|
# # #
|
||||||
|
#######
|
||||||
BIN
kornevma/docs/2/mermaid.png
Normal file
BIN
kornevma/docs/2/mermaid.png
Normal file
Binary file not shown.
16
kornevma/docs/2/results_maze.csv
Normal file
16
kornevma/docs/2/results_maze.csv
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
maze,algorithm,time_ms,visited,path_length
|
||||||
|
small_random,BFS,0.2025800000410527,79.0,31.0
|
||||||
|
small_random,DFS,0.18165999208576977,75.0,35.0
|
||||||
|
small_random,A*,0.24926000041887164,62.0,31.0
|
||||||
|
medium_recursive_div,BFS,0.003279995871707797,1.0,0.0
|
||||||
|
medium_recursive_div,DFS,0.002820009831339121,1.0,0.0
|
||||||
|
medium_recursive_div,A*,0.004719995195046067,1.0,0.0
|
||||||
|
large_empty,BFS,28.160699998261407,10000.0,199.0
|
||||||
|
large_empty,DFS,16.872200003126636,5149.0,4951.0
|
||||||
|
large_empty,A*,47.75527999736369,10000.0,199.0
|
||||||
|
large_random,BFS,20.68703998811543,7396.0,201.0
|
||||||
|
large_random,DFS,18.394460005220026,6029.0,615.0
|
||||||
|
large_random,A*,10.62775999889709,2215.0,201.0
|
||||||
|
no_path,BFS,1.0112400050275028,397.0,0.0
|
||||||
|
no_path,DFS,1.0159599944017828,397.0,0.0
|
||||||
|
no_path,A*,1.6842399956658483,397.0,0.0
|
||||||
|
Gitea Version: 1.22.0 |
