Merge pull request '[1] firstex' (#340) from ZhuravlevDV/2026-rff_mp:ZhuravlevDV into develop

Reviewed-on: UNN/2026-rff_mp#340
This commit is contained in:
git_admin 2026-05-30 11:19:26 +00:00
commit b4154dafa7
2 changed files with 607 additions and 0 deletions

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import time
import random
import csv
def ll_insert(head, name, phone):
new_node = {'name': name, 'phone': phone, 'next': None}
if head is None:
return new_node
current = head
while current['next']:
current = current['next']
current['next'] = new_node
return head
def ll_find(head, name):
current = head
while current:
if current['name'] == name:
return current['phone']
current = current['next']
return None
def ll_delete(head, name):
if head is None:
return None
if head['name'] == name:
return head['next']
current = head
while current['next']:
if current['next']['name'] == name:
current['next'] = current['next']['next']
return head
current = current['next']
return head
def ll_list_all(head):
records = []
current = head
while current:
records.append((current['name'], current['phone']))
current = current['next']
records.sort(key=lambda x: x[0])
return records
def ht_insert(buckets, name, phone):
index = hash(name) % len(buckets)
buckets[index] = ll_insert(buckets[index], name, phone)
return buckets
def ht_find(buckets, name):
index = hash(name) % len(buckets)
return ll_find(buckets[index], name)
def ht_delete(buckets, name):
index = hash(name) % len(buckets)
buckets[index] = ll_delete(buckets[index], name)
return buckets
def ht_list_all(buckets):
records = []
for bucket in buckets:
current = bucket
while current:
records.append((current['name'], current['phone']))
current = current['next']
records.sort(key=lambda x: x[0])
return records
def bst_insert(root, name, phone):
if root is None:
return {'name': name, 'phone': phone, 'left': None, 'right': None}
if name < root['name']:
root['left'] = bst_insert(root['left'], name, phone)
elif name > root['name']:
root['right'] = bst_insert(root['right'], name, phone)
else:
root['phone'] = phone
return root
def bst_find(root, name):
if root is None:
return None
if name == root['name']:
return root['phone']
elif name < root['name']:
return bst_find(root['left'], name)
else:
return bst_find(root['right'], name)
def bst_min_node(node):
current = node
while current['left']:
current = current['left']
return current
def bst_delete(root, name):
if root is None:
return None
if name < root['name']:
root['left'] = bst_delete(root['left'], name)
elif name > root['name']:
root['right'] = bst_delete(root['right'], name)
else:
if root['left'] is None:
return root['right']
elif root['right'] is None:
return root['left']
temp = bst_min_node(root['right'])
root['name'] = temp['name']
root['phone'] = temp['phone']
root['right'] = bst_delete(root['right'], temp['name'])
return root
def bst_list_all(root):
records = []
if root:
records.extend(bst_list_all(root['left']))
records.append((root['name'], root['phone']))
records.extend(bst_list_all(root['right']))
return records
def generate_records(n):
records = [(f"User_{i:05d}", f"+7-999-{i:07d}") for i in range(n)]
records_shuffled = records.copy()
random.shuffle(records_shuffled)
records_sorted = sorted(records, key=lambda x: x[0])
return records_shuffled, records_sorted
def run_experiment(structure_name, records, insert_func, find_func, delete_func, list_all_func, buckets=None):
if structure_name == "HashTable":
buckets = [None] * 1000
start = time.perf_counter()
if structure_name == "HashTable":
for name, phone in records:
buckets = insert_func(buckets, name, phone)
else:
root_or_head = None
for name, phone in records:
if structure_name == "LinkedList":
root_or_head = insert_func(root_or_head, name, phone)
else:
root_or_head = insert_func(root_or_head, name, phone)
insert_time = time.perf_counter() - start
existing_names = [name for name, _ in records[:100]]
nonexisting_names = [f"None_{i}" for i in range(10)]
all_searches = existing_names + nonexisting_names
random.shuffle(all_searches)
start = time.perf_counter()
for name in all_searches:
if structure_name == "HashTable":
find_func(buckets, name)
else:
find_func(root_or_head, name)
find_time = time.perf_counter() - start
delete_names = [records[i][0] for i in random.sample(range(len(records)), min(50, len(records)))]
start = time.perf_counter()
for name in delete_names:
if structure_name == "HashTable":
buckets = delete_func(buckets, name)
else:
root_or_head = delete_func(root_or_head, name)
delete_time = time.perf_counter() - start
return insert_time, find_time, delete_time
def main():
N = 1000
records_shuffled, records_sorted = generate_records(N)
results = []
for mode, records in [("случайный", records_shuffled), ("отсортированный", records_sorted)]:
for run in range(5):
ins_ll, find_ll, del_ll = run_experiment("LinkedList", records, ll_insert, ll_find, ll_delete, ll_list_all)
results.append(["LinkedList", mode, "вставка", ins_ll, run+1])
results.append(["LinkedList", mode, "поиск", find_ll, run+1])
results.append(["LinkedList", mode, "удаление", del_ll, run+1])
ins_ht, find_ht, del_ht = run_experiment("HashTable", records, ht_insert, ht_find, ht_delete, ht_list_all)
results.append(["HashTable", mode, "вставка", ins_ht, run+1])
results.append(["HashTable", mode, "поиск", find_ht, run+1])
results.append(["HashTable", mode, "удаление", del_ht, run+1])
ins_bst, find_bst, del_bst = run_experiment("BST", records, bst_insert, bst_find, bst_delete, bst_list_all)
results.append(["BST", mode, "вставка", ins_bst, run+1])
results.append(["BST", mode, "поиск", find_bst, run+1])
results.append(["BST", mode, "удаление", del_bst, run+1])
with open("results.csv", "w", newline="", encoding="utf-8") as f:
writer = csv.writer(f)
writer.writerow(["Структура", "Режим", "Операция", "Время (сек)", "Повторение"])
writer.writerows(results)
avg_results = {}
for row in results:
key = (row[0], row[1], row[2])
if key not in avg_results:
avg_results[key] = []
avg_results[key].append(row[3])
with open("avg_results.csv", "w", newline="", encoding="utf-8") as f:
writer = csv.writer(f)
writer.writerow(["Структура", "Режим", "Операция", "Среднее время (сек)"])
for (struct, mode, op), times in avg_results.items():
writer.writerow([struct, mode, op, sum(times)/len(times)])
if __name__ == "__main__":
main()

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import heapq
import time
import csv
from abc import ABC, abstractmethod
class Cell:
def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
self.x = x
self.y = y
self.is_wall = is_wall
self.is_start = is_start
self.is_exit = is_exit
def is_passable(self):
return not self.is_wall
class Maze:
def __init__(self, width, height):
self.width = width
self.height = height
self.grid = [[None for _ in range(width)] for _ in range(height)]
self.start = None
self.exit = None
def set_cell(self, x, y, cell):
self.grid[y][x] = cell
if cell.is_start:
self.start = cell
if cell.is_exit:
self.exit = cell
def get_cell(self, x, y):
if 0 <= x < self.width and 0 <= y < self.height:
return self.grid[y][x]
return None
def get_neighbors(self, cell):
neighbors = []
directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
for dx, dy in directions:
nx, ny = cell.x + dx, cell.y + dy
neighbor = self.get_cell(nx, ny)
if neighbor and neighbor.is_passable():
neighbors.append(neighbor)
return neighbors
class MazeBuilder(ABC):
@abstractmethod
def build_from_file(self, filename):
pass
class TextFileMazeBuilder(MazeBuilder):
def build_from_file(self, filename):
with open(filename, 'r', encoding='utf-8') as f:
lines = [line.rstrip('\n') for line in f.readlines()]
height = len(lines)
width = len(lines[0]) if height > 0 else 0
maze = Maze(width, height)
for y, line in enumerate(lines):
for x, ch in enumerate(line):
is_wall = (ch == '#')
is_start = (ch == 'S')
is_exit = (ch == 'E')
is_passable = (ch == ' ' or is_start or is_exit)
cell = Cell(x, y, is_wall=is_wall, is_start=is_start, is_exit=is_exit)
maze.set_cell(x, y, cell)
return maze
class PathFindingStrategy(ABC):
@abstractmethod
def find_path(self, maze, start, exit):
pass
class BFSStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit):
if not start or not exit:
return []
queue = [(start, [start])]
visited = set()
while queue:
current, path = queue.pop(0)
if current == exit:
return path
if current in visited:
continue
visited.add(current)
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
queue.append((neighbor, path + [neighbor]))
return []
class DFSStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit):
if not start or not exit:
return []
stack = [(start, [start])]
visited = set()
while stack:
current, path = stack.pop()
if current == exit:
return path
if current in visited:
continue
visited.add(current)
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
stack.append((neighbor, path + [neighbor]))
return []
class AStarStrategy(PathFindingStrategy):
def heuristic(self, cell, exit):
return abs(cell.x - exit.x) + abs(cell.y - exit.y)
def find_path(self, maze, start, exit):
if not start or not exit:
return []
open_set = [(0, id(start), start)]
came_from = {}
g_score = {start: 0}
f_score = {start: self.heuristic(start, exit)}
while open_set:
_, _, current = heapq.heappop(open_set)
if current == exit:
path = []
while current in came_from:
path.append(current)
current = came_from[current]
path.append(start)
path.reverse()
return path
for neighbor in maze.get_neighbors(current):
tentative_g = g_score[current] + 1
if neighbor not in g_score or tentative_g < g_score[neighbor]:
came_from[neighbor] = current
g_score[neighbor] = tentative_g
f_score[neighbor] = tentative_g + self.heuristic(neighbor, exit)
heapq.heappush(open_set, (f_score[neighbor], id(neighbor), neighbor))
return []
class DijkstraStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit):
if not start or not exit:
return []
pq = [(0, id(start), start)]
distances = {start: 0}
came_from = {}
while pq:
dist, _, current = heapq.heappop(pq)
if current == exit:
path = []
while current in came_from:
path.append(current)
current = came_from[current]
path.append(start)
path.reverse()
return path
if dist > distances.get(current, float('inf')):
continue
for neighbor in maze.get_neighbors(current):
new_dist = dist + 1
if new_dist < distances.get(neighbor, float('inf')):
distances[neighbor] = new_dist
came_from[neighbor] = current
heapq.heappush(pq, (new_dist, id(neighbor), neighbor))
return []
class SearchStats:
def __init__(self, time_ms, visited_cells, path_length, path=None):
self.time_ms = time_ms
self.visited_cells = visited_cells
self.path_length = path_length
self.path = path
class MazeSolver:
def __init__(self, maze, strategy=None):
self.maze = maze
self.strategy = strategy
self.observers = []
def set_strategy(self, strategy):
self.strategy = strategy
def attach(self, observer):
self.observers.append(observer)
def notify(self, event):
for observer in self.observers:
observer.update(event)
def solve(self):
if not self.strategy:
raise ValueError("Strategy not set")
start_time = time.perf_counter()
path = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
end_time = time.perf_counter()
time_ms = (end_time - start_time) * 1000
visited_cells = len(path) if path else 0
path_length = len(path) if path else 0
self.notify(f"Path found with length {path_length} in {time_ms:.2f}ms")
return SearchStats(time_ms, visited_cells, path_length, path)
class Observer(ABC):
@abstractmethod
def update(self, event):
pass
class ConsoleView(Observer):
def __init__(self):
self.last_path = None
def update(self, event):
print(f"[ConsoleView] {event}")
def render(self, maze, player_pos=None, path=None):
print("\n" + "=" * (maze.width * 2 + 2))
for y in range(maze.height):
row = ""
for x in range(maze.width):
cell = maze.get_cell(x, y)
if player_pos and cell == player_pos:
row += "P "
elif path and cell in path:
row += "* "
elif cell.is_start:
row += "S "
elif cell.is_exit:
row += "E "
elif cell.is_wall:
row += "# "
else:
row += ". "
print(row)
print("=" * (maze.width * 2 + 2))
class Command(ABC):
@abstractmethod
def execute(self):
pass
@abstractmethod
def undo(self):
pass
class Player:
def __init__(self, start_cell):
self.current = start_cell
self.start = start_cell
def move_to(self, cell):
self.current = cell
class MoveCommand(Command):
def __init__(self, player, new_cell, maze):
self.player = player
self.new_cell = new_cell
self.old_cell = player.current
self.maze = maze
def execute(self):
if self.new_cell.is_passable():
self.player.move_to(self.new_cell)
return True
return False
def undo(self):
self.player.move_to(self.old_cell)
def generate_test_mazes():
mazes = {}
simple_maze = Maze(5, 5)
for y in range(5):
for x in range(5):
is_wall = (x == 2 and y == 1) or (x == 2 and y == 2) or (x == 2 and y == 3)
is_start = (x == 0 and y == 0)
is_exit = (x == 4 and y == 4)
cell = Cell(x, y, is_wall=is_wall, is_start=is_start, is_exit=is_exit)
simple_maze.set_cell(x, y, cell)
mazes["simple"] = simple_maze
empty_maze = Maze(20, 20)
for y in range(20):
for x in range(20):
is_start = (x == 0 and y == 0)
is_exit = (x == 19 and y == 19)
cell = Cell(x, y, is_wall=False, is_start=is_start, is_exit=is_exit)
empty_maze.set_cell(x, y, cell)
mazes["empty"] = empty_maze
return mazes
def run_experiments():
mazes = generate_test_mazes()
strategies = {
"BFS": BFSStrategy(),
"DFS": DFSStrategy(),
"AStar": AStarStrategy(),
"Dijkstra": DijkstraStrategy()
}
results = []
for maze_name, maze in mazes.items():
for strat_name, strategy in strategies.items():
solver = MazeSolver(maze, strategy)
times = []
visited_counts = []
path_lengths = []
for run in range(5):
stats = solver.solve()
times.append(stats.time_ms)
visited_counts.append(stats.visited_cells)
path_lengths.append(stats.path_length)
avg_time = sum(times) / len(times)
avg_visited = sum(visited_counts) / len(visited_counts)
avg_length = sum(path_lengths) / len(path_lengths)
results.append([maze_name, strat_name, avg_time, avg_visited, avg_length])
print(f"{maze_name} | {strat_name}: {avg_time:.3f}ms, {avg_visited:.0f} cells, {avg_length:.0f} length")
with open("maze_results.csv", "w", newline="", encoding="utf-8") as f:
writer = csv.writer(f)
writer.writerow(["Лабиринт", "Стратегия", "Время_мс", "Посещено_клеток", "Длина_пути"])
writer.writerows(results)
return results
def main():
print("Testing maze loading...")
builder = TextFileMazeBuilder()
try:
maze = builder.build_from_file("maze.txt")
print(f"Maze loaded: {maze.width}x{maze.height}")
solver = MazeSolver(maze)
view = ConsoleView()
solver.attach(view)
strategies = [BFSStrategy(), DFSStrategy(), AStarStrategy(), DijkstraStrategy()]
for strategy in strategies:
solver.set_strategy(strategy)
print(f"\n--- {strategy.__class__.__name__} ---")
stats = solver.solve()
view.render(maze, path=stats.path)
print(f"Time: {stats.time_ms:.3f}ms, Path length: {stats.path_length}")
except FileNotFoundError:
print("maze.txt not found, running experiments with generated mazes instead")
print("\n" + "="*50)
print("Running experiments...")
run_experiments()
if __name__ == "__main__":
main()