2026-rff_mp/meosyam/docs/data/2/main.py
2026-09-03 15:10:39 +00:00

256 lines
7.9 KiB
Python

import sys
import time
from collections import deque
import heapq
from dataclasses import dataclass
class Cell:
def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
self.x = x
self.y = y
self.is_wall = is_wall
self.is_start = is_start
self.is_exit = is_exit
def is_passable(self):
return not self.is_wall
class Maze:
def __init__(self, width, height, cells, start=None, exit=None):
self.width = width
self.height = height
self.cells = cells
self.start = start
self.exit = exit
def get_cell(self, x, y):
if 0 <= x < self.width and 0 <= y < self.height:
return self.cells[y][x]
return None
def get_neighbors(self, cell):
neighbors = []
for dx, dy in ((0, -1), (0, 1), (-1, 0), (1, 0)):
nx, ny = cell.x + dx, cell.y + dy
neighbor = self.get_cell(nx, ny)
if neighbor and neighbor.is_passable():
neighbors.append(neighbor)
return neighbors
class MazeBuilder:
@staticmethod
def build_from_file(filename):
with open(filename, 'r') as f:
lines = [line.rstrip('\n') for line in f]
if not lines:
raise ValueError("Empty file")
height = len(lines)
width = max(len(line) for line in lines)
cells = []
start = None
exit_cell = None
for y, line in enumerate(lines):
row = []
for x in range(width):
ch = line[x] if x < len(line) else ' '
is_wall = (ch == '#')
is_start = (ch == 'S')
is_exit = (ch == 'E')
if is_start:
start = Cell(x, y, False, True, False)
row.append(start)
elif is_exit:
exit_cell = Cell(x, y, False, False, True)
row.append(exit_cell)
else:
row.append(Cell(x, y, is_wall, False, False))
cells.append(row)
if start is None:
raise ValueError("No start cell (S) found")
if exit_cell is None:
raise ValueError("No exit cell (E) found")
return Maze(width, height, cells, start, exit_cell)
class PathFindingStrategy:
def find_path(self, maze, start, exit):
raise NotImplementedError
class BFSStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit):
if start == exit:
return [start], 1
queue = deque([start])
visited = {start}
parent = {start: None}
visited_count = 1
while queue:
current = queue.popleft()
if current == exit:
path = []
while current:
path.append(current)
current = parent[current]
path.reverse()
return path, visited_count
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
parent[neighbor] = current
queue.append(neighbor)
visited_count += 1
return [], visited_count
class DFSStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit):
if start == exit:
return [start], 1
stack = [start]
visited = {start}
parent = {start: None}
visited_count = 1
while stack:
current = stack.pop()
if current == exit:
path = []
while current:
path.append(current)
current = parent[current]
path.reverse()
return path, visited_count
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
parent[neighbor] = current
stack.append(neighbor)
visited_count += 1
return [], visited_count
class AStarStrategy(PathFindingStrategy):
@staticmethod
def manhattan(cell, target):
return abs(cell.x - target.x) + abs(cell.y - target.y)
def find_path(self, maze, start, exit):
if start == exit:
return [start], 1
open_set = []
counter = 0
heapq.heappush(open_set, (0, counter, start))
g_score = {start: 0}
f_score = {start: self.manhattan(start, exit)}
parent = {start: None}
visited_count = 0
visited = set()
while open_set:
_, _, current = heapq.heappop(open_set)
if current in visited:
continue
visited.add(current)
visited_count += 1
if current == exit:
path = []
while current:
path.append(current)
current = parent[current]
path.reverse()
return path, visited_count
for neighbor in maze.get_neighbors(current):
tentative_g = g_score[current] + 1
if neighbor not in g_score or tentative_g < g_score[neighbor]:
parent[neighbor] = current
g_score[neighbor] = tentative_g
f = tentative_g + self.manhattan(neighbor, exit)
f_score[neighbor] = f
counter += 1
heapq.heappush(open_set, (f, counter, neighbor))
return [], visited_count
@dataclass
class SearchStats:
time_ms: float
visited_cells: int
path_length: int
class MazeSolver:
def __init__(self, maze, strategy=None):
self.maze = maze
self.strategy = strategy
def set_strategy(self, strategy):
self.strategy = strategy
def solve(self):
if self.strategy is None:
raise ValueError("Strategy not set")
start_time = time.perf_counter()
path, visited = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
end_time = time.perf_counter()
time_ms = (end_time - start_time) * 1000
return path, SearchStats(time_ms, visited, len(path) if path else 0)
def print_maze(maze, path=None):
path_set = set(path) if path else set()
for y in range(maze.height):
row = []
for x in range(maze.width):
cell = maze.get_cell(x, y)
if cell in path_set and not cell.is_start and not cell.is_exit:
row.append('*')
elif cell.is_start:
row.append('S')
elif cell.is_exit:
row.append('E')
elif cell.is_wall:
row.append('#')
else:
row.append(' ')
print(''.join(row))
def main():
if len(sys.argv) > 1:
filename = sys.argv[1]
else:
filename = 'maze1.txt'
try:
maze = MazeBuilder.build_from_file(filename)
print(f"Maze loaded ({maze.width}x{maze.height})")
print("Select algorithm: (1) BFS, (2) DFS, (3) A*")
choice = input("Choice: ").strip()
if choice == '1':
strategy = BFSStrategy()
elif choice == '2':
strategy = DFSStrategy()
elif choice == '3':
strategy = AStarStrategy()
else:
print("Invalid, using BFS")
strategy = BFSStrategy()
solver = MazeSolver(maze, strategy)
path, stats = solver.solve()
if path:
print(f"Path found! Length: {len(path)}")
print(f"Visited cells: {stats.visited_cells}")
print(f"Time: {stats.time_ms:.4f} ms")
print_maze(maze, path)
else:
print("No path found.")
print(f"Visited cells: {stats.visited_cells}")
print(f"Time: {stats.time_ms:.4f} ms")
except Exception as e:
print(f"Error: {e}")
if __name__ == '__main__':
main()