class Maze: def __init__(self, grid, start=None, exit=None): self.grid = grid self.start = start self.exit = exit self.height = len(grid) self.width = len(grid[0]) if grid else 0 def getCell(self, x, y): if 0 <= x < self.width and 0 <= y < self.height: return self.grid[y][x] return None def getNeighbors(self, cell): directions = [(0,1),(1,0),(0,-1),(-1,0)] result = [] for dx, dy in directions: nx, ny = cell.x + dx, cell.y + dy neighbor = self.getCell(nx, ny) if neighbor and neighbor.isPassable(): result.append(neighbor) return result