2026-rff_mp/MarkinAM/2/strategies.py

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2026-05-25 06:57:30 +00:00
from abc import ABC, abstractmethod
from collections import deque
import heapq
from classes import Cell, Maze
class PathFindingStrategy(ABC):
"""Интерфейс стратегии поиска пути."""
@abstractmethod
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> list[Cell]:
...
# Вспомогательный метод восстановления пути по словарю предшественников
@staticmethod
def _reconstruct_path(came_from: dict, start: Cell, goal: Cell) -> list[Cell]:
path = []
current = goal
while current != start:
path.append(current)
current = came_from[current]
path.append(start)
path.reverse()
return path
# ── BFS ──────────────────────────────────────────────────────────────────────
class BFSStrategy(PathFindingStrategy):
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> list[Cell]:
queue = deque([start])
came_from: dict[Cell, Cell | None] = {start: None}
self.visited_count = 0
while queue:
current = queue.popleft()
self.visited_count += 1
if current == exit_cell:
return self._reconstruct_path(came_from, start, exit_cell)
for neighbor in maze.get_neighbors(current):
if neighbor not in came_from:
came_from[neighbor] = current
queue.append(neighbor)
return [] # путь не найден
# ── DFS ──────────────────────────────────────────────────────────────────────
class DFSStrategy(PathFindingStrategy):
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> list[Cell]:
stack = [start]
came_from: dict[Cell, Cell | None] = {start: None}
self.visited_count = 0
while stack:
current = stack.pop()
self.visited_count += 1
if current == exit_cell:
return self._reconstruct_path(came_from, start, exit_cell)
for neighbor in maze.get_neighbors(current):
if neighbor not in came_from:
came_from[neighbor] = current
stack.append(neighbor)
return []
# ── A* ───────────────────────────────────────────────────────────────────────
class AStarStrategy(PathFindingStrategy):
"""A* с манхэттенской эвристикой"""
def __init__(self):
self.visited_count = 0
def _heuristic(self, a: Cell, b: Cell) -> int:
return abs(a.x - b.x) + abs(a.y - b.y)
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> list[Cell]:
g_score = {start: 0}
parent: dict[Cell] = {start: None}
open_heap = [(self._heuristic(start, exit_cell), 0, start)]
closed_set: set[Cell] = set() # уже обработанные клетки
self.visited_count = 0
counter = 0 # счётчик для устранения неоднозначности
while open_heap:
_, _, current = heapq.heappop(open_heap)
if current in closed_set:
continue
closed_set.add(current)
self.visited_count += 1
if current == exit_cell:
return self._reconstruct_path(parent, start, exit_cell)
for neighbor in maze.get_neighbors(current):
if neighbor in closed_set:
continue
tentative_g = g_score[current]
if tentative_g < g_score.get(neighbor, float('inf')):
g_score[neighbor] = tentative_g
parent[neighbor] = current
f = tentative_g + self._heuristic(neighbor, exit_cell)
counter += 1
heapq.heappush(open_heap, (f, counter, neighbor))
return []