forked from UNN/2026-rff_mp
Observer
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031b48653f
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@ -1,8 +1,9 @@
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from collections import deque
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from collections import deque
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import heapq
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import heapq
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import time
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import time
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from abc import ABC, abstractmethod
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# --- Модель ---
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# Модель
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class Cell:
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class Cell:
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def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
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def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
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self.x = x
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self.x = x
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@ -37,16 +38,14 @@ class Maze:
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neighbors.append(neighbor)
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neighbors.append(neighbor)
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return neighbors
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return neighbors
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# --- Строитель
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# Строитель
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class MazeBuilder:
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class MazeBuilder:
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def buildFromFile(self, filename):
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def buildFromFile(self, filename):
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with open(filename, 'r') as f:
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with open(filename, 'r') as f:
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lines = f.readlines()
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lines = f.readlines()
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height = len(lines)
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height = len(lines)
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width = len(lines[0].strip())
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width = len(lines[0].strip())
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maze = Maze(width, height)
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maze = Maze(width, height)
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for y, line in enumerate(lines):
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for y, line in enumerate(lines):
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for x, char in enumerate(line.strip()):
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for x, char in enumerate(line.strip()):
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cell = maze.get_cell(x, y)
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cell = maze.get_cell(x, y)
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@ -61,6 +60,7 @@ class MazeBuilder:
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raise ValueError("Лабиринт сломан")
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raise ValueError("Лабиринт сломан")
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return maze
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return maze
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# Strategy
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class PathFindingStrategy:
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class PathFindingStrategy:
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def findPath(self, maze, start, exit):
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def findPath(self, maze, start, exit):
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raise NotImplementedError("Этот метод должен быть реализован в стратегии!")
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raise NotImplementedError("Этот метод должен быть реализован в стратегии!")
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@ -77,7 +77,6 @@ class BFSStrategy(PathFindingStrategy):
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queue = deque([start])
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queue = deque([start])
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parents = {start: None}
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parents = {start: None}
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start.visited = True
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start.visited = True
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while queue:
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while queue:
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current = queue.popleft()
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current = queue.popleft()
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if current == exit:
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if current == exit:
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@ -97,12 +96,10 @@ class AStarStrategy(PathFindingStrategy):
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heap = [(0, start)]
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heap = [(0, start)]
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parents = {start: None}
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parents = {start: None}
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g_score = {start: 0}
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g_score = {start: 0}
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while heap:
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while heap:
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_, current = heapq.heappop(heap)
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_, current = heapq.heappop(heap)
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if current == exit:
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if current == exit:
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return self._reconstruct_path(parents, exit)
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return self._reconstruct_path(parents, exit)
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for neighbor in maze.get_neighbors(current):
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for neighbor in maze.get_neighbors(current):
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new_g = g_score[current] + 1
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new_g = g_score[current] + 1
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if new_g < g_score.get(neighbor, float('inf')):
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if new_g < g_score.get(neighbor, float('inf')):
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@ -112,41 +109,71 @@ class AStarStrategy(PathFindingStrategy):
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heapq.heappush(heap, (f, neighbor))
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heapq.heappush(heap, (f, neighbor))
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return []
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return []
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# Статистика
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class SearchStats:
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class SearchStats:
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def __init__(self, time_ms, visited, length):
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def __init__(self, time_ms, visited, length):
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self.time_ms = time_ms
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self.time_ms = time_ms
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self.visited = visited
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self.visited = visited
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self.length = length
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self.length = length
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# Паттерн Observer
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class Observer(ABC):
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@abstractmethod
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def update(self, event: str, data=None):
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pass
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class ConsoleView(Observer):
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def update(self, event: str, data=None):
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if event == "path_found":
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print(f"Событие '{event}': время={data.time_ms:.2f}мс, посещено={data.visited}, путь={data.length}")
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elif event == "maze_loaded":
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print(f"Событие '{event}': Лабиринт загружен.")
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# --- 6. Оркестратор (MazeSolver) ---
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class MazeSolver:
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class MazeSolver:
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def __init__(self, maze):
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def __init__(self, maze):
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self.maze = maze
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self.maze = maze
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self.strat = None
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self.strat = None
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self._observers = []
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def attach(self, observer: Observer):
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self._observers.append(observer)
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def notify(self, event: str, data=None):
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for observer in self._observers:
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observer.update(event, data)
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def setStrategy(self, strategy):
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def setStrategy(self, strategy):
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self.strat = strategy
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self.strat = strategy
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def solve(self):
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def solve(self):
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if not self.strat:
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if not self.strat: return None
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return None
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t0 = time.perf_counter()
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t0 = time.perf_counter()
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path = self.strat.findPath(self.maze, self.maze.start_cell, self.maze.exit_cell)
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path = self.strat.findPath(self.maze, self.maze.start_cell, self.maze.exit_cell)
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t1 = time.perf_counter()
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t1 = time.perf_counter()
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# Считаем посещенные ячейки
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visited_count = sum(c.visited for row in self.maze.cells for c in row)
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visited_count = sum(c.visited for row in self.maze.cells for c in row)
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stats = SearchStats((t1 - t0) * 1000, visited_count, len(path))
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return SearchStats((t1 - t0) * 1000, visited_count, len(path))
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self.notify("path_found", stats)
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return stats
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# --- Запуск ---
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if __name__ == "__main__":
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if __name__ == "__main__":
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builder = MazeBuilder()
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builder = MazeBuilder()
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try:
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try:
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path = r"C:\Users\vva26\2026-rff_mp\VolkovVA\docs\data\maze.txt"
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path = r"C:\Users\vva26\2026-rff_mp\VolkovVA\docs\data\maze.txt"
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maze = builder.buildFromFile(path)
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maze = builder.buildFromFile(path)
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solver = MazeSolver(maze)
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solver = MazeSolver(maze)
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# Регистрация наблюдателя
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solver.attach(ConsoleView())
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solver.notify("maze_loaded")
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# Решение
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solver.setStrategy(BFSStrategy())
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solver.setStrategy(BFSStrategy())
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stats = solver.solve()
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solver.solve()
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print(f"BFS: {stats.time_ms:.2f}мс, посещено: {stats.visited}, путь: {stats.length}")
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except Exception as e:
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except Exception as e:
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print(f"Ошибка: {e}")
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print(f"Ошибка: {e}")
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