import sys from collections import deque import heapq import time import os class Cell: """клетка лабиринта""" def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False): self.x = x self.y = y self.is_wall = is_wall self.is_start = is_start self.is_exit = is_exit def is_passable(self): return not self.is_wall def __repr__(self): return f"Cell({self.x}, {self.y})" class Maze: """лабиринт""" def __init__(self, width, height): self.width = width self.height = height self.cells = [[Cell(x, y) for x in range(width)] for y in range(height)] self.start = None self.exit = None def get_cell(self, x, y): if 0 <= x < self.width and 0 <= y < self.height: return self.cells[y][x] return None def get_neighbors(self, cell): neighbors = [] directions = [(-1, 0), (1, 0), (0, -1), (0, 1)] for dx, dy in directions: neighbor = self.get_cell(cell.x + dx, cell.y + dy) if neighbor and neighbor.is_passable(): neighbors.append(neighbor) return neighbors def set_start(self, x, y): cell = self.get_cell(x, y) if cell: cell.is_start = True self.start = cell def set_exit(self, x, y): cell = self.get_cell(x, y) if cell: cell.is_exit = True self.exit = cell