forked from UNN/2026-rff_mp
82 lines
2.5 KiB
Python
82 lines
2.5 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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@dataclass(frozen=True)
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class Cell:
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x: int
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y: int
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is_wall: bool = False
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is_start: bool = False
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is_exit: bool = False
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weight: int = 1
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symbol: str = " "
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def is_passable(self) -> bool:
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return not self.is_wall
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def isPassable(self) -> bool:
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return self.is_passable()
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class Maze:
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def __init__(self, cells: list[list[Cell]], start: Cell, exit: Cell) -> None:
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if not cells or not cells[0]:
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raise ValueError("Maze must contain at least one cell")
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width = len(cells[0])
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if any(len(row) != width for row in cells):
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raise ValueError("Maze rows must have equal width")
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self.cells = cells
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self.height = len(cells)
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self.width = width
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self.start = start
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self.exit = exit
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def get_cell(self, x: int, y: int) -> Cell | None:
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if 0 <= x < self.width and 0 <= y < self.height:
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return self.cells[y][x]
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return None
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def getCell(self, x: int, y: int) -> Cell | None:
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return self.get_cell(x, y)
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def get_neighbors(self, cell: Cell) -> list[Cell]:
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neighbors: list[Cell] = []
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for dx, dy in ((0, -1), (1, 0), (0, 1), (-1, 0)):
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neighbor = self.get_cell(cell.x + dx, cell.y + dy)
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if neighbor is not None and neighbor.is_passable():
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neighbors.append(neighbor)
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return neighbors
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def getNeighbors(self, cell: Cell) -> list[Cell]:
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return self.get_neighbors(cell)
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def to_text(self, path: list[Cell] | None = None, player: Cell | None = None) -> str:
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path_cells = {(cell.x, cell.y) for cell in path or []}
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lines: list[str] = []
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for row in self.cells:
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chars: list[str] = []
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for cell in row:
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position = (cell.x, cell.y)
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if player is not None and position == (player.x, player.y):
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chars.append("@")
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elif cell.is_start:
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chars.append("S")
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elif cell.is_exit:
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chars.append("E")
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elif cell.is_wall:
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chars.append("#")
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elif position in path_cells:
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chars.append(".")
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elif cell.weight > 1:
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chars.append(str(cell.weight))
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else:
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chars.append(" ")
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lines.append("".join(chars))
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return "\n".join(lines)
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