490 lines
14 KiB
Python
490 lines
14 KiB
Python
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import sys
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from collections import deque
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import heapq
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import time
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import os
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# ---------- Модель лабиринта ----------
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class Tile:
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def __init__(self, column, row):
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self.col = column
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self.row = row
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self.blocked = False
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self.is_start = False
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self.is_exit = False
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@property
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def x(self):
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return self.col
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@property
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def y(self):
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return self.row
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@property
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def is_wall(self):
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return self.blocked
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@is_wall.setter
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def is_wall(self, value):
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self.blocked = value
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def can_step(self):
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return not self.blocked
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class Labyrinth:
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def __init__(self, width, height):
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self._w = width
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self._h = height
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self._grid = [[Tile(x, y) for x in range(width)] for y in range(height)]
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self._start_tile = None
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self._exit_tile = None
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@property
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def width(self):
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return self._w
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@property
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def height(self):
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return self._h
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@property
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def start(self):
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return self._start_tile
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@property
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def exit(self):
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return self._exit_tile
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def get_tile(self, x, y):
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if 0 <= x < self._w and 0 <= y < self._h:
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return self._grid[y][x]
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return None
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def set_tile_type(self, x, y, kind):
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tile = self.get_tile(x, y)
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if tile is None:
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return
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if kind == 'wall':
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tile.blocked = True
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elif kind == 'start':
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if self._start_tile:
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self._start_tile.is_start = False
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tile.is_start = True
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tile.blocked = False
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self._start_tile = tile
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elif kind == 'exit':
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if self._exit_tile:
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self._exit_tile.is_exit = False
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tile.is_exit = True
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tile.blocked = False
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self._exit_tile = tile
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elif kind == 'path':
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tile.blocked = False
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def neighbours(self, tile):
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"""Возвращает список проходимых соседей"""
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result = []
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directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] # вверх, вниз, влево, вправо
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for dx, dy in directions:
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nx, ny = tile.x + dx, tile.y + dy
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nb = self.get_tile(nx, ny)
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if nb and nb.can_step():
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result.append(nb)
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return result
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# ---------- Загрузка лабиринта ----------
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class MazeLoader:
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def load(self, filename):
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raise NotImplementedError
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class TxtMazeLoader(MazeLoader):
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def load(self, filename):
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with open(filename, 'r') as f:
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lines = [line.rstrip('\n') for line in f.readlines()]
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h = len(lines)
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w = max(len(line) for line in lines) if h > 0 else 0
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start_cnt = 0
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exit_cnt = 0
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lab = Labyrinth(w, h)
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for y, line in enumerate(lines):
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for x, ch in enumerate(line):
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if ch == "#":
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lab.set_tile_type(x, y, "wall")
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elif ch == "S":
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lab.set_tile_type(x, y, "start")
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start_cnt += 1
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elif ch == "E":
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lab.set_tile_type(x, y, "exit")
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exit_cnt += 1
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else:
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lab.set_tile_type(x, y, 'path')
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if start_cnt != 1 or exit_cnt != 1:
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raise ValueError(f"Maze error: S={start_cnt}, E={exit_cnt} (need exactly one each)")
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return lab
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# ---------- Стратегии поиска пути ----------
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class SearchStrategy:
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def find_path(self, lab, start, goal):
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raise NotImplementedError
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def _rebuild_path(self, came_from, start, goal):
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path = []
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cur = goal
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while cur is not None:
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path.append(cur)
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cur = came_from.get(cur)
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path.reverse()
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return path
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def visited_cells(self):
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return getattr(self, '_visited', 0)
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class BFS(SearchStrategy):
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def find_path(self, lab, start, goal):
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q = deque()
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q.append(start)
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parent = {start: None}
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visited = {start}
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while q:
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cur = q.popleft()
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if cur == goal:
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self._visited = len(visited)
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return self._rebuild_path(parent, start, goal)
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for nb in lab.neighbours(cur):
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if nb not in visited:
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visited.add(nb)
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parent[nb] = cur
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q.append(nb)
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self._visited = len(visited)
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return []
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class DFS(SearchStrategy):
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def find_path(self, lab, start, goal):
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stack = [start]
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parent = {start: None}
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visited = {start}
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while stack:
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cur = stack.pop()
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if cur == goal:
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self._visited = len(visited)
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return self._rebuild_path(parent, start, goal)
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for nb in lab.neighbours(cur):
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if nb not in visited:
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visited.add(nb)
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parent[nb] = cur
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stack.append(nb)
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self._visited = len(visited)
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return []
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class AStar(SearchStrategy):
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def _heuristic(self, a, b):
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return abs(a.x - b.x) + abs(a.y - b.y)
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def find_path(self, lab, start, goal):
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heap = []
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counter = 0
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start_f = self._heuristic(start, goal)
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heapq.heappush(heap, (start_f, counter, start))
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counter += 1
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parent = {}
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g = {start: 0}
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f = {start: start_f}
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visited = set()
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while heap:
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cur_f, _, cur = heapq.heappop(heap)
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visited.add(cur)
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if cur == goal:
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self._visited = len(visited)
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return self._rebuild_path(parent, start, goal)
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if cur_f > f.get(cur, float('inf')):
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continue
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for nb in lab.neighbours(cur):
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new_g = g[cur] + 1
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if new_g < g.get(nb, float('inf')):
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parent[nb] = cur
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g[nb] = new_g
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new_f = new_g + self._heuristic(nb, goal)
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f[nb] = new_f
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heapq.heappush(heap, (new_f, counter, nb))
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counter += 1
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self._visited = len(visited)
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return []
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# ---------- Статистика ----------
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class SearchStats:
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def __init__(self, time_ms, visited, path_len):
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self.time_ms = time_ms
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self.visited_cells = visited
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self.path_length = path_len
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# ---------- Наблюдатель ----------
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class Observer:
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def notify(self, event, data):
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raise NotImplementedError
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class ConsoleDisplay(Observer):
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def __init__(self, player=None):
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self._last_path = None
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self._player = player
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def notify(self, event, data):
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if event == "maze_loaded":
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self._draw_maze(data)
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elif event == "path_found":
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self._last_path = data
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self._show_path(data)
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elif event == "player_moved":
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self._draw_maze_with_player(data)
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def _draw_maze(self, lab):
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os.system('cls' if os.name == 'nt' else 'clear')
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print("=" * (lab.width * 2 + 4))
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print(" LABYRINTH")
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print("=" * (lab.width * 2 + 4))
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for y in range(lab.height):
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print(" ", end='')
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for x in range(lab.width):
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cell = lab.get_tile(x, y)
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if cell == lab.start:
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print('S', end=' ')
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elif cell == lab.exit:
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print('E', end=' ')
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elif cell.is_wall:
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print('#', end=' ')
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else:
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print('.', end=' ')
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print()
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print("=" * (lab.width * 2 + 4))
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print(" S - start E - exit # - wall . - free")
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def _draw_maze_with_player(self, lab):
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os.system('cls' if os.name == 'nt' else 'clear')
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print("=" * (lab.width * 2 + 4))
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print(" LABYRINTH (P = player)")
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print("=" * (lab.width * 2 + 4))
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for y in range(lab.height):
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print(" ", end='')
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for x in range(lab.width):
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cell = lab.get_tile(x, y)
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if self._player and cell == self._player.position:
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print('P', end=' ')
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elif cell == lab.start:
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print('S', end=' ')
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elif cell == lab.exit:
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print('E', end=' ')
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elif cell.is_wall:
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print('#', end=' ')
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else:
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print('.', end=' ')
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print()
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print("=" * (lab.width * 2 + 4))
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print(f" Player at: ({self._player.position.x}, {self._player.position.y})")
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print(" S - start E - exit # - wall . - free P - player")
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def _show_path(self, path):
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if not path:
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print("\n No route found!")
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return
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print(f"\n Route found! Length = {len(path)}")
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# ---------- Игрок и команды ----------
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class Player:
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def __init__(self, start_cell, lab):
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self._pos = start_cell
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self._prev = None
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self._lab = lab
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@property
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def position(self):
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return self._pos
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def move(self, target):
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if target and target.can_step():
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self._prev = self._pos
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self._pos = target
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return True
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return False
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def undo(self):
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if self._prev:
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self._pos, self._prev = self._prev, None
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return True
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return False
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class Action:
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def execute(self):
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raise NotImplementedError
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def revert(self):
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raise NotImplementedError
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class MoveAction(Action):
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def __init__(self, player, direction, lab):
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self._player = player
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self._dx, self._dy = direction
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self._lab = lab
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self._done = False
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def execute(self):
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new_x = self._player.position.x + self._dx
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new_y = self._player.position.y + self._dy
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target = self._lab.get_tile(new_x, new_y)
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if target and target.can_step():
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self._player.move(target)
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self._done = True
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return True
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return False
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def revert(self):
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if self._done:
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self._player.undo()
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self._done = False
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return True
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return False
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# ---------- Решатель лабиринта ----------
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class LabyrinthSolver:
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def __init__(self, lab):
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self._lab = lab
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self._strategy = None
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self._watchers = []
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def attach(self, observer):
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self._watchers.append(observer)
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def _broadcast(self, event, data):
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for obs in self._watchers:
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obs.notify(event, data)
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def set_algorithm(self, strategy):
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self._strategy = strategy
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def solve(self):
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if self._strategy is None:
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return None
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t0 = time.perf_counter()
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path = self._strategy.find_path(self._lab, self._lab.start, self._lab.exit)
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t1 = time.perf_counter()
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elapsed_ms = (t1 - t0) * 1000
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self._broadcast("path_found", path)
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return SearchStats(elapsed_ms, self._strategy.visited_cells(), len(path))
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def run_experiment(maze_file, algorithm, runs=5):
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loader = TxtMazeLoader()
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lab = loader.load(maze_file)
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total_time = 0.0
|
||
|
|
total_visited = 0
|
||
|
|
total_length = 0
|
||
|
|
|
||
|
|
for _ in range(runs):
|
||
|
|
solver = LabyrinthSolver(lab)
|
||
|
|
solver.set_algorithm(algorithm)
|
||
|
|
stats = solver.solve()
|
||
|
|
if stats:
|
||
|
|
total_time += stats.time_ms
|
||
|
|
total_visited += stats.visited_cells
|
||
|
|
total_length += stats.path_length
|
||
|
|
|
||
|
|
return {
|
||
|
|
'time_ms': total_time / runs,
|
||
|
|
'visited_cells': total_visited / runs,
|
||
|
|
'path_length': total_length / runs
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
# ---------- Точка входа ----------
|
||
|
|
if __name__ == "__main__":
|
||
|
|
if len(sys.argv) > 1 and sys.argv[1] == 'experiment':
|
||
|
|
print("Running experiments...")
|
||
|
|
sys.exit(0)
|
||
|
|
|
||
|
|
loader = TxtMazeLoader()
|
||
|
|
lab = loader.load("maze1.txt")
|
||
|
|
|
||
|
|
player = Player(lab.start, lab)
|
||
|
|
view = ConsoleDisplay(player)
|
||
|
|
view.notify("maze_loaded", lab)
|
||
|
|
|
||
|
|
solver = LabyrinthSolver(lab)
|
||
|
|
solver.attach(view)
|
||
|
|
|
||
|
|
print("\n CONTROLS:")
|
||
|
|
print(" H (left) J (down) K (up) L (right)")
|
||
|
|
print(" U - undo Q - quit")
|
||
|
|
print("\n AUTO SEARCH:")
|
||
|
|
print(" B - BFS D - DFS A - A*")
|
||
|
|
print("\n" + "=" * 50)
|
||
|
|
|
||
|
|
history = []
|
||
|
|
|
||
|
|
while True:
|
||
|
|
cmd = input("\n Command > ").lower()
|
||
|
|
|
||
|
|
if cmd == 'q':
|
||
|
|
print("\n Goodbye!")
|
||
|
|
break
|
||
|
|
elif cmd == 'b':
|
||
|
|
solver.set_algorithm(BFS())
|
||
|
|
stats = solver.solve()
|
||
|
|
print(f"\n BFS: time={stats.time_ms:.3f}ms, visited={stats.visited_cells}, length={stats.path_length}")
|
||
|
|
elif cmd == 'd':
|
||
|
|
solver.set_algorithm(DFS())
|
||
|
|
stats = solver.solve()
|
||
|
|
print(f"\n DFS: time={stats.time_ms:.3f}ms, visited={stats.visited_cells}, length={stats.path_length}")
|
||
|
|
elif cmd == 'a':
|
||
|
|
solver.set_algorithm(AStar())
|
||
|
|
stats = solver.solve()
|
||
|
|
print(f"\n A*: time={stats.time_ms:.3f}ms, visited={stats.visited_cells}, length={stats.path_length}")
|
||
|
|
elif cmd in ['h', 'j', 'k', 'l']:
|
||
|
|
dir_map = {'h': (-1, 0), 'l': (1, 0), 'k': (0, -1), 'j': (0, 1)}
|
||
|
|
action = MoveAction(player, dir_map[cmd], lab)
|
||
|
|
if action.execute():
|
||
|
|
history.append(action)
|
||
|
|
view.notify("player_moved", lab)
|
||
|
|
if player.position == lab.exit:
|
||
|
|
print("\n *** VICTORY! EXIT REACHED ***")
|
||
|
|
print(f" Moves made: {len(history)}")
|
||
|
|
break
|
||
|
|
else:
|
||
|
|
print("\n Blocked by wall!")
|
||
|
|
elif cmd == 'u':
|
||
|
|
if history:
|
||
|
|
act = history.pop()
|
||
|
|
act.revert()
|
||
|
|
view.notify("player_moved", lab)
|
||
|
|
print("\n Undo successful")
|
||
|
|
else:
|
||
|
|
print("\n Nothing to undo")
|
||
|
|
else:
|
||
|
|
print("\n Unknown command. Use h,j,k,l to move, u to undo, q to quit")
|
||
|
|
|
||
|
|
print("\n Game over. Thanks for playing!")
|