2026-05-23 16:34:11 +00:00
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import sys
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from collections import deque
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import heapq
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import time
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import os
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class Cell:
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"""клетка лабиринта"""
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def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
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self.x = x
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self.y = y
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self.is_wall = is_wall
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self.is_start = is_start
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self.is_exit = is_exit
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def is_passable(self):
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return not self.is_wall
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def __repr__(self):
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return f"Cell({self.x}, {self.y})"
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class Maze:
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"""лабиринт"""
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def __init__(self, width, height):
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self.width = width
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self.height = height
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self.cells = [[Cell(x, y) for x in range(width)] for y in range(height)]
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self.start = None
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self.exit = None
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def get_cell(self, x, y):
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if 0 <= x < self.width and 0 <= y < self.height:
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return self.cells[y][x]
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return None
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def get_neighbors(self, cell):
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neighbors = []
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directions = [(-1, 0), (1, 0), (0, -1), (0, 1)]
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for dx, dy in directions:
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neighbor = self.get_cell(cell.x + dx, cell.y + dy)
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if neighbor and neighbor.is_passable():
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neighbors.append(neighbor)
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return neighbors
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def set_start(self, x, y):
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cell = self.get_cell(x, y)
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if cell:
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cell.is_start = True
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self.start = cell
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def set_exit(self, x, y):
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cell = self.get_cell(x, y)
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if cell:
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cell.is_exit = True
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2026-05-23 16:39:52 +00:00
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self.exit = cell
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class MazeBuilder:
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"""интерфейс строителя лабиринта"""
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def buildFromFile(self, filename):
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raise NotImplementedError
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class TextFileMazeBuilder(MazeBuilder):
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"""загрузка лабиринта из текстового файла"""
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def buildFromFile(self, filename):
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with open(filename, 'r', encoding='utf-8') as f:
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lines = [line.rstrip('\n') for line in f.readlines()]
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height = len(lines)
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width = max(len(line) for line in lines) if height > 0 else 0
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for i in range(height):
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if len(lines[i]) < width:
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lines[i] = lines[i] + ' ' * (width - len(lines[i]))
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maze = Maze(width, height)
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start_count = 0
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exit_count = 0
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for y, line in enumerate(lines):
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for x, ch in enumerate(line):
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if ch == '#':
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maze.get_cell(x, y).is_wall = True
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elif ch == 'S':
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maze.set_start(x, y)
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start_count += 1
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elif ch == 'E':
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maze.set_exit(x, y)
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exit_count += 1
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else:
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maze.get_cell(x, y).is_wall = False
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if start_count != 1 or exit_count != 1:
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raise ValueError(f"Ошибка: S={start_count}, E={exit_count} (нужно по одному)")
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2026-05-23 16:48:29 +00:00
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return maze
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class SearchStats:
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"""статистика поиска"""
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def __init__(self, time_ms=0, visited_cells=0, path_length=0):
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self.time_ms = time_ms
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self.visited_cells = visited_cells
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self.path_length = path_length
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def __str__(self):
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return f"Время: {self.time_ms:.2f} мс, Посещено: {self.visited_cells}, Длина пути: {self.path_length}"
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class PathFindingStrategy:
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"""интерфейс стратегии поиска пути"""
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def findPath(self, maze, start, exit):
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raise NotImplementedError
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def get_name(self):
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raise NotImplementedError
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class BFSStrategy(PathFindingStrategy):
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"""BFS - гарантирует кратчайший путь"""
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def get_name(self):
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return "BFS (Поиск в ширину)"
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def findPath(self, maze, start, exit):
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from collections import deque
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if not start or not exit:
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return [], 0
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queue = deque([(start, [start])])
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visited = {start}
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while queue:
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current, path = queue.popleft()
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if current == exit:
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return path, len(visited)
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for neighbor in maze.get_neighbors(current):
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if neighbor not in visited:
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visited.add(neighbor)
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queue.append((neighbor, path + [neighbor]))
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return [], len(visited)
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class DFSStrategy(PathFindingStrategy):
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"""DFS - быстрый, но не обязательно кратчайший"""
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def get_name(self):
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return "DFS (Поиск в глубину)"
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def findPath(self, maze, start, exit):
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if not start or not exit:
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return [], 0
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stack = [(start, [start])]
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visited = {start}
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while stack:
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current, path = stack.pop()
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if current == exit:
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return path, len(visited)
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for neighbor in maze.get_neighbors(current):
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if neighbor not in visited:
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visited.add(neighbor)
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stack.append((neighbor, path + [neighbor]))
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return [], len(visited)
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class AStarStrategy(PathFindingStrategy):
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"""алгоритм A Star - оптимальный и быстрый с эвристикой"""
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def get_name(self):
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return "A Star"
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def _heuristic(self, a, b):
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return abs(a.x - b.x) + abs(a.y - b.y)
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def findPath(self, maze, start, exit):
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if not start or not exit:
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return [], 0
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import heapq
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heap = []
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counter = 0
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start_f = self._heuristic(start, exit)
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heapq.heappush(heap, (start_f, counter, start))
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came_from = {}
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g_score = {start: 0}
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f_score = {start: start_f}
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visited = set()
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visited.add(start)
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while heap:
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current_f, _, current = heapq.heappop(heap)
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if current == exit:
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path = []
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while current in came_from:
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path.append(current)
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current = came_from[current]
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path.append(start)
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path.reverse()
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return path, len(visited)
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if current_f > f_score.get(current, float('inf')):
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continue
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for neighbor in maze.get_neighbors(current):
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tentative_g = g_score[current] + 1
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if tentative_g < g_score.get(neighbor, float('inf')):
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came_from[neighbor] = current
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g_score[neighbor] = tentative_g
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new_f = tentative_g + self._heuristic(neighbor, exit)
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f_score[neighbor] = new_f
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counter += 1
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heapq.heappush(heap, (new_f, counter, neighbor))
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visited.add(neighbor)
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return [], len(visited)
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class DijkstraStrategy(PathFindingStrategy):
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"""алгоритм Дейкстры"""
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def get_name(self):
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return "Дейкстра (Dijkstra)"
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def findPath(self, maze, start, exit):
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if not start or not exit:
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return [], 0
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import heapq
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heap = []
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counter = 0
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heapq.heappush(heap, (0, counter, start))
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distances = {start: 0}
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came_from = {}
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visited = set()
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visited.add(start)
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while heap:
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current_dist, _, current = heapq.heappop(heap)
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if current == exit:
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path = []
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while current in came_from:
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path.append(current)
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current = came_from[current]
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path.append(start)
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path.reverse()
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return path, len(visited)
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if current_dist > distances.get(current, float('inf')):
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continue
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for neighbor in maze.get_neighbors(current):
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new_dist = current_dist + 1
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if new_dist < distances.get(neighbor, float('inf')):
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distances[neighbor] = new_dist
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came_from[neighbor] = current
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counter += 1
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heapq.heappush(heap, (new_dist, counter, neighbor))
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visited.add(neighbor)
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2026-05-23 16:49:44 +00:00
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return [], len(visited)
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class MazeSolver:
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"""решатель лабиринта - оркестратор, использующий стратегию"""
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def __init__(self, maze):
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self.maze = maze
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self._strategy = None
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def setStrategy(self, strategy):
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"""динамическая смена стратегии поиска"""
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self._strategy = strategy
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print(f" Стратегия изменена на: {strategy.get_name()}")
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def solve(self):
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"""
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решение лабиринта с использованием текущей стратегии.
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возвращает SearchStats (время, посещённые клетки, длина пути)
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"""
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if self._strategy is None:
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raise ValueError("Стратегия не установлена. Используйте setStrategy()")
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start_time = time.perf_counter()
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path, visited = self._strategy.findPath(self.maze, self.maze.start, self.maze.exit)
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end_time = time.perf_counter()
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time_ms = (end_time - start_time) * 1000
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stats = SearchStats(
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time_ms=time_ms,
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visited_cells=visited,
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path_length=len(path) if path else 0
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)
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return path, stats
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