113 lines
3.6 KiB
Python
113 lines
3.6 KiB
Python
|
|
"""Модели данных: Cell, Maze, Player"""
|
|||
|
|
|
|||
|
|
from dataclasses import dataclass
|
|||
|
|
from typing import List, Optional
|
|||
|
|
|
|||
|
|
|
|||
|
|
@dataclass
|
|||
|
|
class Cell:
|
|||
|
|
"""Клетка лабиринта"""
|
|||
|
|
x: int
|
|||
|
|
y: int
|
|||
|
|
is_wall: bool = False
|
|||
|
|
is_start: bool = False
|
|||
|
|
is_exit: bool = False
|
|||
|
|
weight: int = 1 # для взвешенных лабиринтов
|
|||
|
|
|
|||
|
|
def is_passable(self) -> bool:
|
|||
|
|
"""Проверка, можно ли пройти через клетку"""
|
|||
|
|
return not self.is_wall
|
|||
|
|
|
|||
|
|
def __hash__(self) -> int:
|
|||
|
|
return hash((self.x, self.y))
|
|||
|
|
|
|||
|
|
def __eq__(self, other: object) -> bool:
|
|||
|
|
if not isinstance(other, Cell):
|
|||
|
|
return False
|
|||
|
|
return self.x == other.x and self.y == other.y
|
|||
|
|
|
|||
|
|
|
|||
|
|
class Maze:
|
|||
|
|
"""Лабиринт"""
|
|||
|
|
|
|||
|
|
def __init__(self, width: int, height: int):
|
|||
|
|
self.width = width
|
|||
|
|
self.height = height
|
|||
|
|
self._cells: List[List[Cell]] = []
|
|||
|
|
self.start: Optional[Cell] = None
|
|||
|
|
self.exit: Optional[Cell] = None
|
|||
|
|
self.name: str = "Лабиринт"
|
|||
|
|
|
|||
|
|
def set_cells(self, cells: List[List[Cell]]) -> None:
|
|||
|
|
"""Устанавливает клетки и определяет старт/выход"""
|
|||
|
|
self._cells = cells
|
|||
|
|
for row in cells:
|
|||
|
|
for cell in row:
|
|||
|
|
if cell.is_start:
|
|||
|
|
self.start = cell
|
|||
|
|
if cell.is_exit:
|
|||
|
|
self.exit = cell
|
|||
|
|
|
|||
|
|
def get_cell(self, x: int, y: int) -> Optional[Cell]:
|
|||
|
|
"""Получение клетки по координатам"""
|
|||
|
|
if 0 <= x < self.width and 0 <= y < self.height:
|
|||
|
|
return self._cells[y][x]
|
|||
|
|
return None
|
|||
|
|
|
|||
|
|
def get_neighbors(self, cell: Cell) -> List[Cell]:
|
|||
|
|
"""Получение всех проходимых соседей клетки"""
|
|||
|
|
neighbors = []
|
|||
|
|
directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] # вверх, вниз, влево, вправо
|
|||
|
|
|
|||
|
|
for dx, dy in directions:
|
|||
|
|
nx, ny = cell.x + dx, cell.y + dy
|
|||
|
|
neighbor = self.get_cell(nx, ny)
|
|||
|
|
if neighbor and neighbor.is_passable():
|
|||
|
|
neighbors.append(neighbor)
|
|||
|
|
|
|||
|
|
return neighbors
|
|||
|
|
|
|||
|
|
def __str__(self) -> str:
|
|||
|
|
"""Строковое представление лабиринта"""
|
|||
|
|
result = []
|
|||
|
|
for row in self._cells:
|
|||
|
|
line = ''
|
|||
|
|
for cell in row:
|
|||
|
|
if cell.is_start:
|
|||
|
|
line += 'S'
|
|||
|
|
elif cell.is_exit:
|
|||
|
|
line += 'E'
|
|||
|
|
elif cell.is_wall:
|
|||
|
|
line += '#'
|
|||
|
|
else:
|
|||
|
|
line += ' '
|
|||
|
|
result.append(line)
|
|||
|
|
return '\n'.join(result)
|
|||
|
|
|
|||
|
|
|
|||
|
|
class Player:
|
|||
|
|
"""Игрок для пошагового режима"""
|
|||
|
|
|
|||
|
|
def __init__(self, start_cell: Cell):
|
|||
|
|
self.current_cell = start_cell
|
|||
|
|
self.start_cell = start_cell
|
|||
|
|
self.history: List[Cell] = []
|
|||
|
|
|
|||
|
|
def move_to(self, cell: Cell) -> None:
|
|||
|
|
"""Перемещение игрока в клетку"""
|
|||
|
|
self.history.append(self.current_cell)
|
|||
|
|
self.current_cell = cell
|
|||
|
|
|
|||
|
|
def undo(self) -> None:
|
|||
|
|
"""Отмена последнего перемещения"""
|
|||
|
|
if self.history:
|
|||
|
|
self.current_cell = self.history.pop()
|
|||
|
|
|
|||
|
|
def can_move_to(self, cell: Cell) -> bool:
|
|||
|
|
"""Проверка возможности перемещения"""
|
|||
|
|
return cell.is_passable()
|
|||
|
|
|
|||
|
|
def reset(self) -> None:
|
|||
|
|
"""Сброс игрока на старт"""
|
|||
|
|
self.current_cell = self.start_cell
|
|||
|
|
self.history.clear()
|