2026-rff_mp/tseremonnikovaaa/lab2/docs/data/main2.py

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import time
import csv
import heapq
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from collections import deque
from abc import ABC, abstractmethod
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import matplotlib.pyplot as plt
import pandas as pd
from dataclasses import dataclass
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import os
class Cell:
"""Клетка лабиринта"""
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def __init__(self, x, y, is_wall=False):
self.x = x
self.y = y
self.is_wall = is_wall
self.is_start = False
self.is_exit = False
def is_passable(self):
return not self.is_wall
class Maze:
"""Лабиринт"""
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def __init__(self, width, height):
self.width = width
self.height = height
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self.cells = [[Cell(x, y) for x in range(width)] for y in range(height)]
self.start = None
self.exit = None
def get_cell(self, x, y):
if 0 <= x < self.width and 0 <= y < self.height:
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return self.cells[y][x]
return None
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def get_neighbors(self, cell):
neighbors = []
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for dx, dy in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
nx, ny = cell.x + dx, cell.y + dy
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nb = self.get_cell(nx, ny)
if nb and nb.is_passable():
neighbors.append(nb)
return neighbors
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def __str__(self):
result = ""
for y in range(self.height):
for x in range(self.width):
cell = self.get_cell(x, y)
if cell is None:
result += "?"
elif cell.is_wall:
result += "#"
elif cell.is_start:
result += "S"
elif cell.is_exit:
result += "E"
else:
result += " "
result += "\n"
return result
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class MazeBuilder(ABC):
@abstractmethod
def build_from_file(self, filename):
pass
class TextFileMazeBuilder(MazeBuilder):
def build_from_file(self, filename):
with open(filename, 'r', encoding='utf-8') as f:
lines = [line.rstrip('\n') for line in f.readlines()]
height = len(lines)
width = max(len(line) for line in lines)
maze = Maze(width, height)
for y, line in enumerate(lines):
for x, ch in enumerate(line):
cell = maze.get_cell(x, y)
if ch == '#':
cell.is_wall = True
elif ch == 'S':
cell.is_start = True
maze.start = cell
elif ch == 'E':
cell.is_exit = True
maze.exit = cell
else:
cell.is_wall = False
return maze
class PathFindingStrategy(ABC):
@abstractmethod
def find_path(self, maze, start, exit):
pass
class BFSStrategy(PathFindingStrategy):
"""Поиск в ширину"""
def find_path(self, maze, start, exit):
visited = set()
if start == exit:
return [start], 1
queue = deque([start])
visited.add(start)
parent = {start: None}
while queue:
current = queue.popleft()
for nb in maze.get_neighbors(current):
if nb not in visited:
visited.add(nb)
parent[nb] = current
if nb == exit:
path = []
node = nb
while node is not None:
path.append(node)
node = parent[node]
path.reverse()
return path, len(visited)
queue.append(nb)
return [], len(visited)
class DFSStrategy(PathFindingStrategy):
"""Поиск в глубину"""
def find_path(self, maze, start, exit):
visited = set()
stack = [(start, [start])]
while stack:
current, path = stack.pop()
if current == exit:
return path, len(visited)
visited.add(current)
for nb in maze.get_neighbors(current):
if nb not in visited:
stack.append((nb, path + [nb]))
return [], len(visited)
class AStarStrategy(PathFindingStrategy):
"""Алгоритм A"""
def heuristic(self, cell, exit):
return abs(cell.x - exit.x) + abs(cell.y - exit.y)
def find_path(self, maze, start, exit):
open_set = []
counter = 0
heapq.heappush(open_set, (0, counter, start))
counter += 1
came_from = {}
g_score = {start: 0}
f_score = {start: self.heuristic(start, exit)}
visited = set()
while open_set:
_, _, current = heapq.heappop(open_set)
visited.add(current)
if current == exit:
path = []
node = current
while node in came_from:
path.append(node)
node = came_from[node]
path.append(start)
path.reverse()
return path, len(visited)
for nb in maze.get_neighbors(current):
tentative_g = g_score[current] + 1
if tentative_g < g_score.get(nb, float('inf')):
came_from[nb] = current
g_score[nb] = tentative_g
f = tentative_g + self.heuristic(nb, exit)
heapq.heappush(open_set, (f, counter, nb))
counter += 1
return [], len(visited)
@dataclass
class SearchStats:
time_ms: float
visited_cells: int
path_length: int
algorithm: str
class MazeSolver:
def __init__(self, maze, strategy):
self.maze = maze
self.strategy = strategy
def set_strategy(self, strategy):
self.strategy = strategy
def solve(self):
if self.maze.start is None or self.maze.exit is None:
raise ValueError("Лабиринт не имеет старта или выхода")
start_time = time.perf_counter()
path, visited = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
end_time = time.perf_counter()
stats = SearchStats(
time_ms=(end_time - start_time) * 1000,
visited_cells=visited,
path_length=len(path),
algorithm=self.strategy.__class__.__name__
)
return path, stats
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class Observer(ABC):
@abstractmethod
def update(self, event_type, data=None):
pass
class ConsoleLogger(Observer):
def update(self, event_type, data=None):
if event_type == "search_start":
print(f"[LOG] Поиск пути начат")
elif event_type == "path_found":
print(f"[LOG] Путь найден! Длина: {data}")
elif event_type == "no_path":
print("[LOG] Путь не найден")
elif event_type == "step":
print(f"[LOG] Шаг: {data}")
class MazeSolverWithObserver(MazeSolver):
def __init__(self, maze, strategy, observers=None):
super().__init__(maze, strategy)
self.observers = observers if observers else []
def attach(self, observer):
self.observers.append(observer)
def detach(self, observer):
self.observers.remove(observer)
def notify(self, event_type, data=None):
for obs in self.observers:
obs.update(event_type, data)
def solve(self):
if self.maze.start is None or self.maze.exit is None:
raise ValueError("Лабиринт не имеет старта или выхода")
self.notify("search_start")
start_time = time.perf_counter()
path, visited = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
end_time = time.perf_counter()
if path:
self.notify("path_found", len(path))
else:
self.notify("no_path")
stats = SearchStats(
time_ms=(end_time - start_time) * 1000,
visited_cells=visited,
path_length=len(path),
algorithm=self.strategy.__class__.__name__
)
return path, stats