2026-rff_mp/skorohodovsa/task_2/source/strategy/astar.py

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import heapq
from typing import Optional
from source.models.base import Cell, Maze
from source.strategy.algorithms import PathFindingStrategy
def _manhattan(a: Cell, b: Cell) -> int:
"""Манхэттенское расстояние между двумя клетками."""
return abs(a.x - b.x) + abs(a.y - b.y)
class AStarStrategy(PathFindingStrategy):
"""Алгоритм A* с манхэттенской эвристикой."""
def find_path(self, maze: Maze, start: Optional[Cell] = None, exit: Optional[Cell] = None) -> list[Cell]:
if start is None:
start = maze.start
if exit is None:
exit = self.exit
g_score: dict[Cell, int] = {start: 0}
came_from: dict[Cell, Optional[Cell]] = {start: None}
counter = 0
open_heap: list[tuple[int, int, Cell]] = [
(_manhattan(start, exit), counter, start)
]
while open_heap:
_, _, current = heapq.heappop(open_heap)
if current is exit:
return self._reconstruct_path(came_from, exit)
for neighbor in maze.get_neighbors(current.x, current.y):
tentative_g = g_score[current] + 1
if tentative_g < g_score.get(neighbor, float("inf")):
g_score[neighbor] = tentative_g
came_from[neighbor] = current
f = tentative_g + _manhattan(neighbor, exit)
counter += 1
heapq.heappush(open_heap, (f, counter, neighbor))
return []