2026-rff_mp/groshevava/docs/data/models.py

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# maze_solver/models.py
from typing import Optional, List
class Cell:
"""Представляет одну клетку лабиринта."""
def __init__(self, x: int, y: int, is_wall: bool = False):
self.x = x
self.y = y
self.isWall = is_wall
self.isStart = False
self.isExit = False
def isPassable(self) -> bool:
"""Можно ли пройти через клетку."""
return not self.isWall
def __repr__(self):
return f"Cell({self.x}, {self.y}, Wall={self.isWall})"
class Maze:
"""Хранит полную карту лабиринта."""
def __init__(self, width: int, height: int, grid: Optional[List[List[Cell]]] = None):
self.width = width
self.height = height
self.grid = grid if grid else []
self.start: Optional[Cell] = None
self.exit: Optional[Cell] = None
def getCell(self, x: int, y: int) -> Optional[Cell]:
"""Безопасное получение клетки по координатам."""
if 0 <= x < self.width and 0 <= y < self.height:
return self.grid[y][x]
return None
def getNeighbors(self, cell: Cell) -> List[Cell]:
"""Возвращает список соседних ПРОХОДИМЫХ клеток."""
neighbors = []
directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] # up, down, left, right
for dx, dy in directions:
nx, ny = cell.x + dx, cell.y + dy
neighbor = self.getCell(nx, ny)
if neighbor and neighbor.isPassable():
neighbors.append(neighbor)
return neighbors