41 lines
1.3 KiB
Python
41 lines
1.3 KiB
Python
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from task2.strategyObjects.pathFindingStrategy import PathFindingStrategy
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from task2.strategyObjects.util import restorePath
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from task2.mazeObjects.maze import Maze
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from task2.mazeObjects.cell import Cell
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from task2.mazeObjects.path import Path
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class DFS(PathFindingStrategy):
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"""Поиск в глубину – быстрый, но не обязательно кратчайший.
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Возвращает None, если пути нет"""
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def findPath(self, maze: Maze, start: Cell, exit: Cell) -> Path:
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visited = dict()
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parents = dict()
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stack = []
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stack.append(start)
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visited[start] = 0
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parents[start] = None
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found_exit = False
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while stack:
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current = stack.pop()
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# Условие нахождение выхода
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if current.isExit:
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found_exit = True
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break
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# Перебор соседей
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for hood in maze.getNeighbors(current):
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if hood in visited:
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continue
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visited[hood] = visited[current] + 1
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parents[hood] = current
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stack.append(hood)
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if not found_exit:
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path_list = None
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else:
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path_list = restorePath(parents, exit)
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return Path(path_list, len(visited))
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