2026-rff_mp/KuznetsovYuM/docs/data/2-nd-exercise/main.py

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2026-05-22 17:29:56 +00:00
import sys
from collections import deque
import heapq
import time
import os
2026-05-22 17:30:49 +00:00
2026-05-22 17:29:56 +00:00
class Tile:
def __init__(self, column, row):
self._col = column
self._row = row
self._blocked = False
self._is_start = False
self._is_exit = False
@property
def col(self):
return self._col
@property
def row(self):
return self._row
@property
def blocked(self):
return self._blocked
@blocked.setter
def blocked(self, value):
self._blocked = value
@property
def is_start(self):
return self._is_start
@is_start.setter
def is_start(self, value):
self._is_start = value
@property
def is_exit(self):
return self._is_exit
@is_exit.setter
def is_exit(self, value):
self._is_exit = value
def passable(self):
return not self._blocked
class Labyrinth:
def __init__(self, width, height):
self._width = width
self._height = height
self._grid = [[Tile(x, y) for x in range(width)] for y in range(height)]
self._start_tile = None
self._exit_tile = None
@property
def width(self):
return self._width
@property
def height(self):
return self._height
@property
def start_tile(self):
return self._start_tile
@property
def exit_tile(self):
return self._exit_tile
def get_tile(self, x, y):
if 0 <= x < self._width and 0 <= y < self._height:
return self._grid[y][x]
return None
def set_tile_type(self, x, y, kind):
tile = self.get_tile(x, y)
if tile is None:
return
if kind == 'wall':
tile.blocked = True
elif kind == 'start':
if self._start_tile:
self._start_tile.is_start = False
tile.is_start = True
tile.blocked = False
self._start_tile = tile
elif kind == 'exit':
if self._exit_tile:
self._exit_tile.is_exit = False
tile.is_exit = True
tile.blocked = False
self._exit_tile = tile
elif kind == 'path':
tile.blocked = False
def neighbors_of(self, tile):
result = []
directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
for dx, dy in directions:
nx, ny = tile.col + dx, tile.row + dy
nb = self.get_tile(nx, ny)
if nb and nb.passable():
result.append(nb)
return result
class LabyrinthLoader:
def load(self, filepath):
raise NotImplementedError
class TextFileLoader(LabyrinthLoader):
def load(self, filepath):
with open(filepath, 'r') as f:
lines = [line.rstrip('\n') for line in f.readlines()]
h = len(lines)
w = max(len(line) for line in lines) if h > 0 else 0
start_count = 0
exit_count = 0
lab = Labyrinth(w, h)
for row, line in enumerate(lines):
for col, ch in enumerate(line):
if ch == "#":
lab.set_tile_type(col, row, "wall")
elif ch == "S":
lab.set_tile_type(col, row, "start")
start_count += 1
elif ch == "E":
lab.set_tile_type(col, row, "exit")
exit_count += 1
else:
lab.set_tile_type(col, row, "path")
if start_count != 1 or exit_count != 1:
raise ValueError(f"Maze must have exactly one 'S' and one 'E'. Found: S={start_count}, E={exit_count}")
return lab
class SearchAlgorithm:
def find_route(self, maze, start, goal):
raise NotImplementedError
def _reconstruct(self, came_from, start, goal):
path = []
cur = goal
while cur is not None:
path.append(cur)
cur = came_from.get(cur)
path.reverse()
return path
def visited_cells(self):
return getattr(self, '_visited', 0)
class BreadthFirstSearch(SearchAlgorithm):
def find_route(self, maze, start, goal):
q = deque()
q.append(start)
parent = {start: None}
seen = {start}
while q:
current = q.popleft()
if current == goal:
self._visited = len(seen)
return self._reconstruct(parent, start, goal)
for nb in maze.neighbors_of(current):
if nb not in seen:
seen.add(nb)
parent[nb] = current
q.append(nb)
self._visited = len(seen)
return []
class DepthFirstSearch(SearchAlgorithm):
def find_route(self, maze, start, goal):
stack = [start]
parent = {start: None}
seen = {start}
while stack:
current = stack.pop()
if current == goal:
self._visited = len(seen)
return self._reconstruct(parent, start, goal)
for nb in maze.neighbors_of(current):
if nb not in seen:
seen.add(nb)
parent[nb] = current
stack.append(nb)
self._visited = len(seen)
return []
class AStarSearch(SearchAlgorithm):
def _heuristic(self, tile, goal):
return abs(tile.col - goal.col) + abs(tile.row - goal.row)
def find_route(self, maze, start, goal):
heap = []
counter = 0
start_f = self._heuristic(start, goal)
heapq.heappush(heap, (start_f, counter, start))
counter += 1
parent = {}
g = {start: 0}
f = {start: start_f}
closed = set()
while heap:
cur_f, _, cur = heapq.heappop(heap)
closed.add(cur)
if cur == goal:
self._visited = len(closed)
return self._reconstruct(parent, start, goal)
if cur_f > f.get(cur, float('inf')):
continue
for nb in maze.neighbors_of(cur):
tentative_g = g[cur] + 1
if tentative_g < g.get(nb, float('inf')):
parent[nb] = cur
g[nb] = tentative_g
new_f = tentative_g + self._heuristic(nb, goal)
f[nb] = new_f
heapq.heappush(heap, (new_f, counter, nb))
counter += 1
self._visited = len(closed)
return []
class SearchStats:
def __init__(self, elapsed_ms, visited, path_len):
self.elapsed_ms = elapsed_ms
self.visited_cells = visited
self.path_length = path_len
class EventListener:
def on_event(self, event_type, data):
raise NotImplementedError
class TerminalView(EventListener):
def __init__(self, player=None):
self._current_path = None
self._player = player
def on_event(self, event_type, data):
if event_type == "maze_loaded":
self._display_maze(data)
elif event_type == "path_found":
self._current_path = data
self._display_path(data)
elif event_type == "player_moved":
self._display_maze_with_player(data)
def _display_maze(self, maze):
os.system('cls' if os.name == 'nt' else 'clear')
print("=" * (maze.width * 2 + 4))
print(" LABYRINTH")
print("=" * (maze.width * 2 + 4))
for y in range(maze.height):
print(" ", end='')
for x in range(maze.width):
cell = maze.get_tile(x, y)
if cell == maze.start_tile:
print('S', end=' ')
elif cell == maze.exit_tile:
print('E', end=' ')
elif cell.blocked:
print('#', end=' ')
else:
print('.', end=' ')
print()
print("=" * (maze.width * 2 + 4))
print(" S - start E - exit # - wall . - path")
def _display_maze_with_player(self, maze):
os.system('cls' if os.name == 'nt' else 'clear')
print("=" * (maze.width * 2 + 4))
print(" LABYRINTH (P = player)")
print("=" * (maze.width * 2 + 4))
for y in range(maze.height):
print(" ", end='')
for x in range(maze.width):
cell = maze.get_tile(x, y)
if self._player and cell == self._player.position:
print('P', end=' ')
elif cell == maze.start_tile:
print('S', end=' ')
elif cell == maze.exit_tile:
print('E', end=' ')
elif cell.blocked:
print('#', end=' ')
else:
print('.', end=' ')
print()
print("=" * (maze.width * 2 + 4))
print(f" Player at: ({self._player.position.col}, {self._player.position.row})")
print(" S - start E - exit # - wall . - path P - player")
def _display_path(self, path):
if not path:
print("\n No route found!")
else:
print(f"\n Path found! Length = {len(path)}")
class Player:
def __init__(self, start_tile, labyrinth):
self._pos = start_tile
self._prev = None
self._lab = labyrinth
@property
def position(self):
return self._pos
def move_to(self, new_tile):
if new_tile and new_tile.passable():
self._prev = self._pos
self._pos = new_tile
return True
return False
def undo(self):
if self._prev:
self._pos, self._prev = self._prev, None
return True
return False
class Command:
def do(self):
raise NotImplementedError
def undo(self):
raise NotImplementedError
class MoveCommand(Command):
def __init__(self, player, direction, labyrinth):
self._player = player
self._dx, self._dy = direction
self._lab = labyrinth
self._done = False
def do(self):
nx = self._player.position.col + self._dx
ny = self._player.position.row + self._dy
target = self._lab.get_tile(nx, ny)
if target and target.passable():
self._player.move_to(target)
self._done = True
return True
return False
def undo(self):
if self._done:
self._player.undo()
self._done = False
return True
return False
class MazeSolver:
"""Controls the search process and notifies observers."""
def __init__(self, labyrinth):
self._lab = labyrinth
self._algorithm = None
self._listeners = []
def add_listener(self, listener):
self._listeners.append(listener)
def notify(self, event, data):
for lst in self._listeners:
lst.on_event(event, data)
def set_algorithm(self, algo):
self._algorithm = algo
def solve(self):
if self._algorithm is None:
return None
start_time = time.perf_counter()
route = self._algorithm.find_route(self._lab, self._lab.start_tile, self._lab.exit_tile)
end_time = time.perf_counter()
elapsed_ms = (end_time - start_time) * 1000
self.notify("path_found", route)
return SearchStats(elapsed_ms, self._algorithm.visited_cells(), len(route))
def run_experiment(maze_file, algorithm, repetitions=5):
loader = TextFileLoader()
maze = loader.load(maze_file)
total_time = 0.0
total_visited = 0
total_length = 0
for _ in range(repetitions):
solver = MazeSolver(maze)
solver.set_algorithm(algorithm)
stats = solver.solve()
if stats:
total_time += stats.elapsed_ms
total_visited += stats.visited_cells
total_length += stats.path_length
return {
'time_ms': total_time / repetitions,
'visited_cells': total_visited / repetitions,
'path_length': total_length / repetitions
}
if __name__ == "__main__":
if len(sys.argv) > 1 and sys.argv[1] == 'experiment':
print("Running experiments (use plots.py for full test suite)...")
sys.exit(0)
loader = TextFileLoader()
maze = loader.load("maze1.txt")
player = Player(maze.start_tile, maze)
view = TerminalView(player)
view.on_event("maze_loaded", maze)
solver = MazeSolver(maze)
solver.add_listener(view)
print("\n CONTROLS:")
print(" H (left) J (down) K (up) L (right)")
print(" U - undo Q - quit")
print("\n AUTO SEARCH:")
print(" B - BFS D - DFS A - A*")
print("\n" + "=" * 50)
history = []
while True:
cmd = input("\n Command > ").lower()
if cmd == 'q':
print("\n Goodbye!")
break
elif cmd == 'b':
solver.set_algorithm(BreadthFirstSearch())
stats = solver.solve()
print(f"\n BFS: time={stats.elapsed_ms:.3f}ms, visited={stats.visited_cells}, length={stats.path_length}")
elif cmd == 'd':
solver.set_algorithm(DepthFirstSearch())
stats = solver.solve()
print(f"\n DFS: time={stats.elapsed_ms:.3f}ms, visited={stats.visited_cells}, length={stats.path_length}")
elif cmd == 'a':
solver.set_algorithm(AStarSearch())
stats = solver.solve()
print(f"\n A*: time={stats.elapsed_ms:.3f}ms, visited={stats.visited_cells}, length={stats.path_length}")
elif cmd in ['h', 'j', 'k', 'l']:
dir_map = {'h': (-1, 0), 'l': (1, 0), 'k': (0, -1), 'j': (0, 1)}
move = MoveCommand(player, dir_map[cmd], maze)
if move.do():
history.append(move)
view.on_event("player_moved", maze)
if player.position == maze.exit_tile:
print("\n *** YOU ESCAPED! ***")
print(f" Total moves: {len(history)}")
break
else:
print("\n Blocked by a wall!")
elif cmd == 'u':
if history:
last = history.pop()
last.undo()
view.on_event("player_moved", maze)
print("\n Undo successful")
else:
print("\n Nothing to undo")
else:
print("\n Unknown command. Use h,j,k,l to move, u to undo, q to quit")
print("\n Game over. Thanks for playing!")