Библиотеки и базовые классы Cell и Maze
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tseremonnikovaaa/lab2/docs/data/main2.py
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87
tseremonnikovaaa/lab2/docs/data/main2.py
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import os
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import time
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import csv
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from collections import deque
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import heapq
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from abc import ABC, abstractmethod
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from dataclasses import dataclass
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from typing import List, Tuple, Optional, Dict, Any
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import random
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@dataclass
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class Cell:
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"""Клетка лабиринта"""
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x: int
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y: int
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is_wall: bool = False
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is_start: bool = False
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is_exit: bool = False
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weight: int = 1
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def is_passable(self) -> bool:
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return not self.is_wall
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def __hash__(self):
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return hash((self.x, self.y))
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def __eq__(self, other):
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return self.x == other.x and self.y == other.y if other else False
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class Maze:
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"""Лабиринт"""
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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self._cells: List[List[Optional[Cell]]] = [[None for _ in range(width)] for _ in range(height)]
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self.start: Optional[Cell] = None
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self.exit: Optional[Cell] = None
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def set_cell(self, x: int, y: int, cell: Cell) -> None:
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if 0 <= x < self.width and 0 <= y < self.height:
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self._cells[y][x] = cell
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def get_cell(self, x: int, y: int) -> Optional[Cell]:
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if 0 <= x < self.width and 0 <= y < self.height:
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return self._cells[y][x]
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return None
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def get_neighbors(self, cell: Cell) -> List[Cell]:
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neighbors = []
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directions = [(0, 1), (0, -1), (1, 0), (-1, 0)]
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for dx, dy in directions:
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nx, ny = cell.x + dx, cell.y + dy
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neighbor = self.get_cell(nx, ny)
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if neighbor and neighbor.is_passable():
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neighbors.append(neighbor)
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return neighbors
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def get_all_cells(self) -> List[Cell]:
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cells = []
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for y in range(self.height):
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for x in range(self.width):
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cell = self.get_cell(x, y)
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if cell:
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cells.append(cell)
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return cells
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def __str__(self) -> str:
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result = ""
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for y in range(self.height):
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for x in range(self.width):
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cell = self.get_cell(x, y)
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if cell is None:
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result += "?"
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elif cell.is_wall:
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result += "#"
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elif cell.is_start:
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result += "S"
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elif cell.is_exit:
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result += "E"
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else:
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result += " "
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result += "\n"
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return result
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