[2] Стратегии поиска пути
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@ -120,3 +120,114 @@ class TextileMazeBuilder(MazeBuilder):
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return maze
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return maze
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class PathFindingStrategy:
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def findPath(self, maze, start, exit):
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pass
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class BFSStrategy(PathFindingStrategy):
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def findPath(self, maze, start, exit):
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if exit is None:
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return []
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queue = deque([start])
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visited = {start}
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parent = {start: None}
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while queue:
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current = queue.popleft()
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if current == exit:
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return self._reconstruct_path(parent, start, exit)
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for neighbor in maze.getNeighbors(current):
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if neighbor not in visited:
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visited.add(neighbor)
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parent[neighbor] = current
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queue.append(neighbor)
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return []
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def _reconstruct_path(self, parent, start, exit):
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path = []
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current = exit
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while current is not None:
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path.append(current)
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current = parent[current]
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path.reverse()
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return path
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class DFSStrategy(PathFindingStrategy):
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def findPath(self, maze, start, exit):
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if exit is None:
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return []
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stack = [start]
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visited = {start}
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parent = {start: None}
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while stack:
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current = stack.pop()
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if current == exit:
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return self._reconstruct_path(parent, start, exit)
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for neighbor in maze.getNeighbors(current):
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if neighbor not in visited:
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visited.add(neighbor)
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parent[neighbor] = current
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stack.append(neighbor)
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return []
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def _reconstruct_path(self, parent, start, exit):
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path = []
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current = exit
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while current is not None:
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path.append(current)
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current = parent[current]
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path.reverse()
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return path
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class AStrategy(PathFindingStrategy):
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def _heuristic(self, cell, exit):
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if exit is None:
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return 0
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return abs(cell.x - exit.x) + abs(cell.y - exit.y)
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def findPath(self, maze, start, exit):
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if exit is None:
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return []
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open_set = []
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heapq.heappush(open_set, (0, start))
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came_from = {start: None}
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g_score = {start: 0}
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while open_set:
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current = heapq.heappop(open_set)[1]
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if current == exit:
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return self._reconstruct_path(came_from, start, exit)
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for neighbor in maze.getNeighbors(current):
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tentative_g = g_score[current] + 1
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if neighbor not in g_score or tentative_g < g_score[neighbor]:
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came_from[neighbor] = current
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g_score[neighbor] = tentative_g
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f_score = tentative_g + self._heuristic(neighbor, exit)
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heapq.heappush(open_set, (f_score, neighbor))
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return []
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def _reconstruct_path(self, came_from, start, exit):
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path = []
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current = exit
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while current is not None:
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path.append(current)
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current = came_from[current]
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path.reverse()
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return path
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