From 16c614341edd6bca403508ec87f0021e2b74e2e3 Mon Sep 17 00:00:00 2001 From: KuznetsovYuM Date: Fri, 22 May 2026 17:29:56 +0000 Subject: [PATCH] [1] Add main.py --- KuznetsovYuM/docs/data/2-nd-exercise/main.py | 505 +++++++++++++++++++ 1 file changed, 505 insertions(+) create mode 100644 KuznetsovYuM/docs/data/2-nd-exercise/main.py diff --git a/KuznetsovYuM/docs/data/2-nd-exercise/main.py b/KuznetsovYuM/docs/data/2-nd-exercise/main.py new file mode 100644 index 0000000..4f61909 --- /dev/null +++ b/KuznetsovYuM/docs/data/2-nd-exercise/main.py @@ -0,0 +1,505 @@ +import sys +from collections import deque +import heapq +import time +import os + + +class Tile: + def __init__(self, column, row): + self._col = column + self._row = row + self._blocked = False + self._is_start = False + self._is_exit = False + + @property + def col(self): + return self._col + + @property + def row(self): + return self._row + + @property + def blocked(self): + return self._blocked + + @blocked.setter + def blocked(self, value): + self._blocked = value + + @property + def is_start(self): + return self._is_start + + @is_start.setter + def is_start(self, value): + self._is_start = value + + @property + def is_exit(self): + return self._is_exit + + @is_exit.setter + def is_exit(self, value): + self._is_exit = value + + def passable(self): + return not self._blocked + + +class Labyrinth: + def __init__(self, width, height): + self._width = width + self._height = height + self._grid = [[Tile(x, y) for x in range(width)] for y in range(height)] + self._start_tile = None + self._exit_tile = None + + @property + def width(self): + return self._width + + @property + def height(self): + return self._height + + @property + def start_tile(self): + return self._start_tile + + @property + def exit_tile(self): + return self._exit_tile + + def get_tile(self, x, y): + if 0 <= x < self._width and 0 <= y < self._height: + return self._grid[y][x] + return None + + def set_tile_type(self, x, y, kind): + tile = self.get_tile(x, y) + if tile is None: + return + + if kind == 'wall': + tile.blocked = True + elif kind == 'start': + if self._start_tile: + self._start_tile.is_start = False + tile.is_start = True + tile.blocked = False + self._start_tile = tile + elif kind == 'exit': + if self._exit_tile: + self._exit_tile.is_exit = False + tile.is_exit = True + tile.blocked = False + self._exit_tile = tile + elif kind == 'path': + tile.blocked = False + + def neighbors_of(self, tile): + result = [] + directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] + for dx, dy in directions: + nx, ny = tile.col + dx, tile.row + dy + nb = self.get_tile(nx, ny) + if nb and nb.passable(): + result.append(nb) + return result + + +class LabyrinthLoader: + def load(self, filepath): + raise NotImplementedError + + +class TextFileLoader(LabyrinthLoader): + def load(self, filepath): + with open(filepath, 'r') as f: + lines = [line.rstrip('\n') for line in f.readlines()] + h = len(lines) + w = max(len(line) for line in lines) if h > 0 else 0 + + start_count = 0 + exit_count = 0 + lab = Labyrinth(w, h) + + for row, line in enumerate(lines): + for col, ch in enumerate(line): + if ch == "#": + lab.set_tile_type(col, row, "wall") + elif ch == "S": + lab.set_tile_type(col, row, "start") + start_count += 1 + elif ch == "E": + lab.set_tile_type(col, row, "exit") + exit_count += 1 + else: + lab.set_tile_type(col, row, "path") + + if start_count != 1 or exit_count != 1: + raise ValueError(f"Maze must have exactly one 'S' and one 'E'. Found: S={start_count}, E={exit_count}") + return lab + + +class SearchAlgorithm: + def find_route(self, maze, start, goal): + raise NotImplementedError + + def _reconstruct(self, came_from, start, goal): + path = [] + cur = goal + while cur is not None: + path.append(cur) + cur = came_from.get(cur) + path.reverse() + return path + + def visited_cells(self): + return getattr(self, '_visited', 0) + + +class BreadthFirstSearch(SearchAlgorithm): + def find_route(self, maze, start, goal): + q = deque() + q.append(start) + parent = {start: None} + seen = {start} + + while q: + current = q.popleft() + if current == goal: + self._visited = len(seen) + return self._reconstruct(parent, start, goal) + for nb in maze.neighbors_of(current): + if nb not in seen: + seen.add(nb) + parent[nb] = current + q.append(nb) + self._visited = len(seen) + return [] + + +class DepthFirstSearch(SearchAlgorithm): + def find_route(self, maze, start, goal): + stack = [start] + parent = {start: None} + seen = {start} + + while stack: + current = stack.pop() + if current == goal: + self._visited = len(seen) + return self._reconstruct(parent, start, goal) + for nb in maze.neighbors_of(current): + if nb not in seen: + seen.add(nb) + parent[nb] = current + stack.append(nb) + self._visited = len(seen) + return [] + + +class AStarSearch(SearchAlgorithm): + def _heuristic(self, tile, goal): + return abs(tile.col - goal.col) + abs(tile.row - goal.row) + + def find_route(self, maze, start, goal): + heap = [] + counter = 0 + start_f = self._heuristic(start, goal) + heapq.heappush(heap, (start_f, counter, start)) + counter += 1 + + parent = {} + g = {start: 0} + f = {start: start_f} + closed = set() + + while heap: + cur_f, _, cur = heapq.heappop(heap) + closed.add(cur) + + if cur == goal: + self._visited = len(closed) + return self._reconstruct(parent, start, goal) + + if cur_f > f.get(cur, float('inf')): + continue + + for nb in maze.neighbors_of(cur): + tentative_g = g[cur] + 1 + if tentative_g < g.get(nb, float('inf')): + parent[nb] = cur + g[nb] = tentative_g + new_f = tentative_g + self._heuristic(nb, goal) + f[nb] = new_f + heapq.heappush(heap, (new_f, counter, nb)) + counter += 1 + + self._visited = len(closed) + return [] + + +class SearchStats: + def __init__(self, elapsed_ms, visited, path_len): + self.elapsed_ms = elapsed_ms + self.visited_cells = visited + self.path_length = path_len + + +class EventListener: + def on_event(self, event_type, data): + raise NotImplementedError + + +class TerminalView(EventListener): + def __init__(self, player=None): + self._current_path = None + self._player = player + + def on_event(self, event_type, data): + if event_type == "maze_loaded": + self._display_maze(data) + elif event_type == "path_found": + self._current_path = data + self._display_path(data) + elif event_type == "player_moved": + self._display_maze_with_player(data) + + def _display_maze(self, maze): + os.system('cls' if os.name == 'nt' else 'clear') + print("=" * (maze.width * 2 + 4)) + print(" LABYRINTH") + print("=" * (maze.width * 2 + 4)) + + for y in range(maze.height): + print(" ", end='') + for x in range(maze.width): + cell = maze.get_tile(x, y) + if cell == maze.start_tile: + print('S', end=' ') + elif cell == maze.exit_tile: + print('E', end=' ') + elif cell.blocked: + print('#', end=' ') + else: + print('.', end=' ') + print() + print("=" * (maze.width * 2 + 4)) + print(" S - start E - exit # - wall . - path") + + def _display_maze_with_player(self, maze): + os.system('cls' if os.name == 'nt' else 'clear') + print("=" * (maze.width * 2 + 4)) + print(" LABYRINTH (P = player)") + print("=" * (maze.width * 2 + 4)) + + for y in range(maze.height): + print(" ", end='') + for x in range(maze.width): + cell = maze.get_tile(x, y) + if self._player and cell == self._player.position: + print('P', end=' ') + elif cell == maze.start_tile: + print('S', end=' ') + elif cell == maze.exit_tile: + print('E', end=' ') + elif cell.blocked: + print('#', end=' ') + else: + print('.', end=' ') + print() + print("=" * (maze.width * 2 + 4)) + print(f" Player at: ({self._player.position.col}, {self._player.position.row})") + print(" S - start E - exit # - wall . - path P - player") + + def _display_path(self, path): + if not path: + print("\n No route found!") + else: + print(f"\n Path found! Length = {len(path)}") + + +class Player: + def __init__(self, start_tile, labyrinth): + self._pos = start_tile + self._prev = None + self._lab = labyrinth + + @property + def position(self): + return self._pos + + def move_to(self, new_tile): + if new_tile and new_tile.passable(): + self._prev = self._pos + self._pos = new_tile + return True + return False + + def undo(self): + if self._prev: + self._pos, self._prev = self._prev, None + return True + return False + + +class Command: + def do(self): + raise NotImplementedError + + def undo(self): + raise NotImplementedError + + +class MoveCommand(Command): + def __init__(self, player, direction, labyrinth): + self._player = player + self._dx, self._dy = direction + self._lab = labyrinth + self._done = False + + def do(self): + nx = self._player.position.col + self._dx + ny = self._player.position.row + self._dy + target = self._lab.get_tile(nx, ny) + if target and target.passable(): + self._player.move_to(target) + self._done = True + return True + return False + + def undo(self): + if self._done: + self._player.undo() + self._done = False + return True + return False + + + +class MazeSolver: + """Controls the search process and notifies observers.""" + + def __init__(self, labyrinth): + self._lab = labyrinth + self._algorithm = None + self._listeners = [] + + def add_listener(self, listener): + self._listeners.append(listener) + + def notify(self, event, data): + for lst in self._listeners: + lst.on_event(event, data) + + def set_algorithm(self, algo): + self._algorithm = algo + + def solve(self): + if self._algorithm is None: + return None + + start_time = time.perf_counter() + route = self._algorithm.find_route(self._lab, self._lab.start_tile, self._lab.exit_tile) + end_time = time.perf_counter() + elapsed_ms = (end_time - start_time) * 1000 + + self.notify("path_found", route) + return SearchStats(elapsed_ms, self._algorithm.visited_cells(), len(route)) + + +def run_experiment(maze_file, algorithm, repetitions=5): + loader = TextFileLoader() + maze = loader.load(maze_file) + + total_time = 0.0 + total_visited = 0 + total_length = 0 + + for _ in range(repetitions): + solver = MazeSolver(maze) + solver.set_algorithm(algorithm) + stats = solver.solve() + if stats: + total_time += stats.elapsed_ms + total_visited += stats.visited_cells + total_length += stats.path_length + + return { + 'time_ms': total_time / repetitions, + 'visited_cells': total_visited / repetitions, + 'path_length': total_length / repetitions + } + + +if __name__ == "__main__": + if len(sys.argv) > 1 and sys.argv[1] == 'experiment': + print("Running experiments (use plots.py for full test suite)...") + sys.exit(0) + + loader = TextFileLoader() + maze = loader.load("maze1.txt") + + player = Player(maze.start_tile, maze) + view = TerminalView(player) + view.on_event("maze_loaded", maze) + + solver = MazeSolver(maze) + solver.add_listener(view) + + print("\n CONTROLS:") + print(" H (left) J (down) K (up) L (right)") + print(" U - undo Q - quit") + print("\n AUTO SEARCH:") + print(" B - BFS D - DFS A - A*") + print("\n" + "=" * 50) + + history = [] + + while True: + cmd = input("\n Command > ").lower() + + if cmd == 'q': + print("\n Goodbye!") + break + elif cmd == 'b': + solver.set_algorithm(BreadthFirstSearch()) + stats = solver.solve() + print(f"\n BFS: time={stats.elapsed_ms:.3f}ms, visited={stats.visited_cells}, length={stats.path_length}") + elif cmd == 'd': + solver.set_algorithm(DepthFirstSearch()) + stats = solver.solve() + print(f"\n DFS: time={stats.elapsed_ms:.3f}ms, visited={stats.visited_cells}, length={stats.path_length}") + elif cmd == 'a': + solver.set_algorithm(AStarSearch()) + stats = solver.solve() + print(f"\n A*: time={stats.elapsed_ms:.3f}ms, visited={stats.visited_cells}, length={stats.path_length}") + elif cmd in ['h', 'j', 'k', 'l']: + dir_map = {'h': (-1, 0), 'l': (1, 0), 'k': (0, -1), 'j': (0, 1)} + move = MoveCommand(player, dir_map[cmd], maze) + if move.do(): + history.append(move) + view.on_event("player_moved", maze) + if player.position == maze.exit_tile: + print("\n *** YOU ESCAPED! ***") + print(f" Total moves: {len(history)}") + break + else: + print("\n Blocked by a wall!") + elif cmd == 'u': + if history: + last = history.pop() + last.undo() + view.on_event("player_moved", maze) + print("\n Undo successful") + else: + print("\n Nothing to undo") + else: + print("\n Unknown command. Use h,j,k,l to move, u to undo, q to quit") + + print("\n Game over. Thanks for playing!") \ No newline at end of file