From 326c84c3f0533aab79db3905fae4e397788a6750 Mon Sep 17 00:00:00 2001 From: kalinovskiymi Date: Sun, 24 May 2026 21:56:24 +0000 Subject: [PATCH] =?UTF-8?q?=D0=A3=D0=B4=D0=B0=D0=BB=D0=B8=D1=82=D1=8C=20ka?= =?UTF-8?q?linovskiymi/docs/data=5F2/task=5F2=5F2.py?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- kalinovskiymi/docs/data_2/task_2_2.py | 483 -------------------------- 1 file changed, 483 deletions(-) delete mode 100644 kalinovskiymi/docs/data_2/task_2_2.py diff --git a/kalinovskiymi/docs/data_2/task_2_2.py b/kalinovskiymi/docs/data_2/task_2_2.py deleted file mode 100644 index 9e523b3..0000000 --- a/kalinovskiymi/docs/data_2/task_2_2.py +++ /dev/null @@ -1,483 +0,0 @@ -import heapq -import time -import os -import csv -from collections import deque -from abc import ABC, abstractmethod -import matplotlib.pyplot as plt -import numpy as np - -class Cell: - def __init__(self, x, y, is_wall=False): - self.x = x - self.y = y - self.is_wall = is_wall - self.is_start = False - self.is_exit = False - - def is_passable(self): - return not self.is_wall - -class Maze: - def __init__(self, width, height): - self.width = width - self.height = height - self.grid = [[Cell(x, y, True) for y in range(height)] for x in range(width)] - self.start = None - self.exit = None - - def get_cell(self, x, y): - if 0 <= x < self.width and 0 <= y < self.height: - return self.grid[x][y] - return None - - def get_neighbors(self, cell): - neighbors = [] - for dx, dy in [(0, 1), (0, -1), (1, 0), (-1, 0)]: - nx, ny = cell.x + dx, cell.y + dy - neighbor = self.get_cell(nx, ny) - if neighbor and neighbor.is_passable(): - neighbors.append(neighbor) - return neighbors - -class MazeBuilder(ABC): - @abstractmethod - def build_from_file(self, filename): - pass - -class TextFileMazeBuilder(MazeBuilder): - def build_from_file(self, filename): - with open(filename, 'r') as f: - lines = [line.rstrip('\n') for line in f.readlines()] - height = len(lines) - width = max(len(line) for line in lines) if height > 0 else 0 - maze = Maze(width, height) - for y, line in enumerate(lines): - for x, char in enumerate(line): - if char == '#': - maze.grid[x][y] = Cell(x, y, True) - else: - cell = Cell(x, y, False) - if char == 'S': - cell.is_start = True - maze.start = cell - elif char == 'E': - cell.is_exit = True - maze.exit = cell - maze.grid[x][y] = cell - if not maze.start or not maze.exit: - raise ValueError("Лабиринт должен содержать старт (S) и выход (E)") - return maze - -class PathFindingStrategy(ABC): - @abstractmethod - def find_path(self, maze, start, exit_cell): - pass - -class BFSPathFinding(PathFindingStrategy): - def find_path(self, maze, start, exit_cell): - queue = deque([start]) - visited = {start: None} - visited_count = 0 - while queue: - current = queue.popleft() - visited_count += 1 - if exit_cell is not None and current == exit_cell: - path = [] - while current: - path.append(current) - current = visited[current] - return path[::-1], visited_count - for neighbor in maze.get_neighbors(current): - if neighbor not in visited: - visited[neighbor] = current - queue.append(neighbor) - return [], visited_count - -class DFSPathFinding(PathFindingStrategy): - def find_path(self, maze, start, exit_cell): - stack = [start] - visited = {start: None} - visited_count = 0 - while stack: - current = stack.pop() - visited_count += 1 - if exit_cell is not None and current == exit_cell: - path = [] - while current: - path.append(current) - current = visited[current] - return path[::-1], visited_count - for neighbor in maze.get_neighbors(current): - if neighbor not in visited: - visited[neighbor] = current - stack.append(neighbor) - return [], visited_count - -class AStarPathFinding(PathFindingStrategy): - def heuristic(self, a, b): - if b is None: - return 0 - return abs(a.x - b.x) + abs(a.y - b.y) - - def find_path(self, maze, start, exit_cell): - open_set = [(0, 0, start, None)] - heapq.heapify(open_set) - g_score = {start: 0} - came_from = {} - visited_count = 0 - while open_set: - _, _, current, parent = heapq.heappop(open_set) - if current in came_from: - continue - visited_count += 1 - came_from[current] = parent - if exit_cell is not None and current == exit_cell: - path = [] - while current: - path.append(current) - current = came_from[current] - return path[::-1], visited_count - for neighbor in maze.get_neighbors(current): - tentative_g = g_score[current] + 1 - if neighbor not in g_score or tentative_g < g_score[neighbor]: - g_score[neighbor] = tentative_g - f_score = tentative_g + self.heuristic(neighbor, exit_cell) - heapq.heappush(open_set, (f_score, id(neighbor), neighbor, current)) - return [], visited_count - - -class SearchStats: - def __init__(self, path, visited_count, time_ms): - self.path = path - self.path_length = len(path) - self.visited_count = visited_count - self.time_ms = time_ms - -class Observer(ABC): - @abstractmethod - def update(self, event): - pass - -class ConsoleView(Observer): - def update(self, event): - if event['type'] == 'path_found': - self.render(event['maze'], event.get('player_pos'), event['path']) - elif event['type'] == 'maze_loaded': - print(f"Лабиринт загружен: {event['maze'].width}x{event['maze'].height}") - elif event['type'] == 'search_start': - print(f"Поиск пути алгоритмом {event['strategy']}...") - elif event['type'] == 'search_end': - print( - f"Путь найден: длина {event['stats'].path_length}, посещено клеток {event['stats'].visited_count}, время {event['stats'].time_ms:.3f}мс") - - def render(self, maze, player_pos=None, path=None): - os.system('cls' if os.name == 'nt' else 'clear') - path_set = set((c.x, c.y) for c in path) if path else set() - for y in range(maze.height): - for x in range(maze.width): - cell = maze.get_cell(x, y) - if player_pos and (x, y) == (player_pos.x, player_pos.y): - print('P', end='') - elif cell.is_start: - print('S', end='') - elif cell.is_exit: - print('E', end='') - elif (x, y) in path_set: - print('.', end='') - elif cell.is_wall: - print('#', end='') - else: - print(' ', end='') - print() - -class MazeSolver: - def __init__(self, maze, strategy=None): - self.maze = maze - self.strategy = strategy - self.observers = [] - - def set_strategy(self, strategy): - self.strategy = strategy - - def add_observer(self, observer): - self.observers.append(observer) - - def notify(self, event): - for observer in self.observers: - observer.update(event) - - def solve(self): - if not self.strategy: - raise ValueError("Стратегия не задана") - self.notify({'type': 'search_start', 'strategy': type(self.strategy).__name__}) - start_time = time.perf_counter() - if self.maze.exit is None: - path, visited = self.strategy.find_path(self.maze, self.maze.start, None) - else: - path, visited = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit) - end_time = time.perf_counter() - time_ms = (end_time - start_time) * 1000 - stats = SearchStats(path, visited, time_ms) - self.notify({'type': 'search_end', 'stats': stats, 'strategy': type(self.strategy).__name__}) - self.notify({'type': 'path_found', 'maze': self.maze, 'path': path}) - return stats - -def is_path_exists(maze): - if maze.exit is None: - return False - queue = deque([maze.start]) - visited = {maze.start} - while queue: - current = queue.popleft() - if current == maze.exit: - return True - for neighbor in maze.get_neighbors(current): - if neighbor not in visited: - visited.add(neighbor) - queue.append(neighbor) - return False - -def generate_maze(width, height, wall_density=0.3, seed=42): - np.random.seed(seed) - maze = Maze(width, height) - for x in range(width): - for y in range(height): - if x == 0 or x == width - 1 or y == 0 or y == height - 1: - maze.grid[x][y] = Cell(x, y, True) - else: - is_wall = np.random.random() < wall_density - maze.grid[x][y] = Cell(x, y, is_wall) - maze.start = maze.get_cell(1, 1) - maze.start.is_wall = False - maze.start.is_start = True - maze.grid[1][1] = maze.start - maze.grid[1][2] = Cell(1, 2, False) - maze.grid[2][1] = Cell(2, 1, False) - maze.exit = maze.get_cell(width - 2, height - 2) - maze.exit.is_wall = False - maze.exit.is_exit = True - maze.grid[width - 2][height - 3] = Cell(width - 2, height - 3, False) - maze.grid[width - 3][height - 2] = Cell(width - 3, height - 2, False) - if not is_path_exists(maze): - for x in range(1, width - 1): - for y in range(1, height - 1): - if np.random.random() < 0.5: - maze.grid[x][y].is_wall = False - if not is_path_exists(maze): - for x in range(1, width - 1): - for y in range(1, height - 1): - if x == 1 and y == 1: - continue - if x == width - 2 and y == height - 2: - continue - maze.grid[x][y].is_wall = False - return maze - -def generate_empty_maze(width, height): - maze = Maze(width, height) - for x in range(width): - for y in range(height): - maze.grid[x][y] = Cell(x, y, False) - maze.start = maze.get_cell(0, 0) - maze.start.is_start = True - maze.exit = maze.get_cell(width - 1, height - 1) - maze.exit.is_exit = True - return maze - -def generate_no_exit_maze(width, height): - maze = Maze(width, height) - np.random.seed(123) - for x in range(width): - for y in range(height): - if x == 0 or x == width - 1 or y == 0 or y == height - 1: - maze.grid[x][y] = Cell(x, y, True) - else: - is_wall = np.random.random() < 0.3 - maze.grid[x][y] = Cell(x, y, is_wall) - maze.start = maze.get_cell(1, 1) - maze.start.is_wall = False - maze.start.is_start = True - maze.grid[1][1] = maze.start - maze.grid[1][2] = Cell(1, 2, False) - maze.grid[2][1] = Cell(2, 1, False) - maze.exit = None - return maze - -def save_maze_to_file(maze, filename): - with open(filename, 'w') as f: - for y in range(maze.height): - for x in range(maze.width): - cell = maze.get_cell(x, y) - if cell.is_start: - f.write('S') - elif cell.is_exit: - f.write('E') - elif cell.is_wall: - f.write('#') - else: - f.write(' ') - f.write('\n') - -def visualize_maze(maze, path=None, title="Лабиринт", ax=None): - grid = np.zeros((maze.height, maze.width)) - for y in range(maze.height): - for x in range(maze.width): - cell = maze.get_cell(x, y) - if cell.is_wall: - grid[y, x] = 1 - elif cell.is_start: - grid[y, x] = 2 - elif cell.is_exit: - grid[y, x] = 3 - if ax is None: - fig, ax = plt.subplots(figsize=(8, 8)) - cmap = plt.cm.colors.ListedColormap(['white', 'black', 'green', 'red']) - ax.imshow(grid, cmap=cmap, interpolation='nearest') - if path: - path_x = [cell.x for cell in path] - path_y = [cell.y for cell in path] - ax.plot(path_x, path_y, 'b-', linewidth=2, label='Путь') - ax.set_title(title) - ax.set_xticks([]) - ax.set_yticks([]) - -def run_experiments(): - mazes_data = { - "Маленький (10x10)": generate_maze(10, 10, 0.2, 10), - "Средний (50x50)": generate_maze(50, 50, 0.3, 20), - "Большой (100x100)": generate_maze(100, 100, 0.3, 30), - "Пустой (50x50)": generate_empty_maze(50, 50), - "Без выхода (50x50)": generate_no_exit_maze(50, 50) - } - os.makedirs("mazes", exist_ok=True) - for name, maze in mazes_data.items(): - filename = f"mazes/{name.replace(' ', '_').replace('(', '').replace(')', '')}.txt" - save_maze_to_file(maze, filename) - print(f"Сохранён {filename}") - strategies = { - "BFS": BFSPathFinding(), - "DFS": DFSPathFinding(), - "A*": AStarPathFinding() - } - results = [] - runs = 5 - fig_mazes, axes_mazes = plt.subplots(len(mazes_data), len(strategies) + 1, figsize=(18, 4 * len(mazes_data))) - if len(mazes_data) == 1: - axes_mazes = [axes_mazes] - for row_idx, (maze_name, maze) in enumerate(mazes_data.items()): - visualize_maze(maze, title=f"{maze_name}", ax=axes_mazes[row_idx][0]) - for col_idx, (strat_name, strategy) in enumerate(strategies.items()): - solver = MazeSolver(maze, strategy) - times = [] - visited_counts = [] - path_lengths = [] - best_path = None - for _ in range(runs): - stats = solver.solve() - times.append(stats.time_ms) - visited_counts.append(stats.visited_count) - path_lengths.append(stats.path_length) - if stats.path: - best_path = stats.path - avg_time = np.mean(times) - avg_visited = np.mean(visited_counts) - avg_path = np.mean(path_lengths) - results.append([maze_name, strat_name, avg_time, avg_visited, avg_path]) - print(f"{maze_name} - {strat_name}: Время={avg_time:.3f}мс, Посещено={avg_visited:.0f}, Длина пути={avg_path:.0f}") - visualize_maze(maze, best_path, f"{maze_name} - {strat_name}", ax=axes_mazes[row_idx][col_idx + 1]) - plt.tight_layout() - plt.savefig('mazes_visualization.png') - plt.close() - with open('results.csv', 'w', newline='', encoding='utf-8-sig') as f: - writer = csv.writer(f) - writer.writerow(["Лабиринт", "Стратегия", "Время_мс", "Посещено", "Длина_пути"]) - writer.writerows(results) - print("\nРезультаты сохранены в results.csv") - return results - -def plot_results(results): - strategies = ["BFS", "DFS", "A*"] - mazes = ["Маленький (10x10)", "Средний (50x50)", "Большой (100x100)", "Пустой (50x50)", "Без выхода (50x50)"] - data = {} - for strat in strategies: - data[strat] = {"times": [], "visited": [], "paths": []} - for row in results: - maze, strat, time_ms, visited, path_len = row - data[strat]["times"].append(time_ms) - data[strat]["visited"].append(visited) - data[strat]["paths"].append(path_len) - - fig, axes = plt.subplots(1, 3, figsize=(18, 6)) - x = np.arange(len(mazes)) - width = 0.25 - colors = {'BFS': 'skyblue', 'DFS': 'lightgreen', 'A*': 'salmon'} - - for i, strat in enumerate(strategies): - offset = (i - 1) * width - times_display = [t if t > 0 else 0.001 for t in data[strat]["times"]] - bars = axes[0].bar(x + offset, times_display, width, label=strat, color=colors[strat]) - for bar, val in zip(bars, data[strat]["times"]): - if val > 0: - axes[0].text(bar.get_x() + bar.get_width() / 2, bar.get_height() * 1.1, - f'{val:.2f}', ha='center', va='bottom', fontsize=8, rotation=90) - axes[0].set_title("Время выполнения (мс)") - axes[0].set_xticks(x) - axes[0].set_xticklabels(mazes, rotation=15, ha='right') - axes[0].set_ylabel("Время (мс)") - axes[0].set_yscale('log') - axes[0].legend() - axes[0].grid(axis='y', alpha=0.3) - - for i, strat in enumerate(strategies): - offset = (i - 1) * width - visited_display = [v if v > 0 else 1 for v in data[strat]["visited"]] - bars = axes[1].bar(x + offset, visited_display, width, label=strat, color=colors[strat]) - for bar, val in zip(bars, data[strat]["visited"]): - if val > 0: - axes[1].text(bar.get_x() + bar.get_width() / 2, bar.get_height() * 1.1, - f'{val:.0f}', ha='center', va='bottom', fontsize=8, rotation=90) - axes[1].set_title("Посещено клеток") - axes[1].set_xticks(x) - axes[1].set_xticklabels(mazes, rotation=15, ha='right') - axes[1].set_ylabel("Количество клеток") - axes[1].set_yscale('log') - axes[1].legend() - axes[1].grid(axis='y', alpha=0.3) - - for i, strat in enumerate(strategies): - offset = (i - 1) * width - paths_display = [p if p > 0 else 1 for p in data[strat]["paths"]] - bars = axes[2].bar(x + offset, paths_display, width, label=strat, color=colors[strat]) - for bar, val in zip(bars, data[strat]["paths"]): - height = bar.get_height() - axes[2].text(bar.get_x() + bar.get_width() / 2, height * 1.1, - f'{val:.0f}', ha='center', va='bottom', fontsize=8, rotation=90) - axes[2].set_title("Длина найденного пути") - axes[2].set_xticks(x) - axes[2].set_xticklabels(mazes, rotation=15, ha='right') - axes[2].set_ylabel("Длина пути") - axes[2].set_yscale('log') - axes[2].legend() - axes[2].grid(axis='y', alpha=0.3) - - plt.tight_layout() - plt.savefig('comparative_results.png') - plt.show() - print("Сравнительные графики сохранены в comparative_results.png") - -if __name__ == "__main__": - print("\nГенерация лабиринтов и запуск экспериментов\n") - results = run_experiments() - print("\nСоздание графиков") - plot_results(results) - print("\nЭксперименты завершены") - print("\nСозданные файлы:") - print(" - 5 текстовых файлов с лабиринтами") - print(" - mazes_visualization.png: Визуализация всех лабиринтов с путями") - print(" - results.csv: Таблица с числовыми результатами") - print(" - comparative_results.png: Сравнительные графики (Время, Посещено, Длина пути)") - print("\nСводка результатов:") - for row in results: - maze, strat, time_ms, visited, path_len = row - print(f"{maze:20s} | {strat:5s} | Время: {time_ms:8.3f}мс | Посещено: {visited:6.0f} | Путь: {path_len:4.0f}") \ No newline at end of file