Удалить kalinovskiymi/docs/data_2/task_2_2.py

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import heapq
import time
import os
import csv
from collections import deque
from abc import ABC, abstractmethod
import matplotlib.pyplot as plt
import numpy as np
class Cell:
def __init__(self, x, y, is_wall=False):
self.x = x
self.y = y
self.is_wall = is_wall
self.is_start = False
self.is_exit = False
def is_passable(self):
return not self.is_wall
class Maze:
def __init__(self, width, height):
self.width = width
self.height = height
self.grid = [[Cell(x, y, True) for y in range(height)] for x in range(width)]
self.start = None
self.exit = None
def get_cell(self, x, y):
if 0 <= x < self.width and 0 <= y < self.height:
return self.grid[x][y]
return None
def get_neighbors(self, cell):
neighbors = []
for dx, dy in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
nx, ny = cell.x + dx, cell.y + dy
neighbor = self.get_cell(nx, ny)
if neighbor and neighbor.is_passable():
neighbors.append(neighbor)
return neighbors
class MazeBuilder(ABC):
@abstractmethod
def build_from_file(self, filename):
pass
class TextFileMazeBuilder(MazeBuilder):
def build_from_file(self, filename):
with open(filename, 'r') as f:
lines = [line.rstrip('\n') for line in f.readlines()]
height = len(lines)
width = max(len(line) for line in lines) if height > 0 else 0
maze = Maze(width, height)
for y, line in enumerate(lines):
for x, char in enumerate(line):
if char == '#':
maze.grid[x][y] = Cell(x, y, True)
else:
cell = Cell(x, y, False)
if char == 'S':
cell.is_start = True
maze.start = cell
elif char == 'E':
cell.is_exit = True
maze.exit = cell
maze.grid[x][y] = cell
if not maze.start or not maze.exit:
raise ValueError("Лабиринт должен содержать старт (S) и выход (E)")
return maze
class PathFindingStrategy(ABC):
@abstractmethod
def find_path(self, maze, start, exit_cell):
pass
class BFSPathFinding(PathFindingStrategy):
def find_path(self, maze, start, exit_cell):
queue = deque([start])
visited = {start: None}
visited_count = 0
while queue:
current = queue.popleft()
visited_count += 1
if exit_cell is not None and current == exit_cell:
path = []
while current:
path.append(current)
current = visited[current]
return path[::-1], visited_count
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited[neighbor] = current
queue.append(neighbor)
return [], visited_count
class DFSPathFinding(PathFindingStrategy):
def find_path(self, maze, start, exit_cell):
stack = [start]
visited = {start: None}
visited_count = 0
while stack:
current = stack.pop()
visited_count += 1
if exit_cell is not None and current == exit_cell:
path = []
while current:
path.append(current)
current = visited[current]
return path[::-1], visited_count
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited[neighbor] = current
stack.append(neighbor)
return [], visited_count
class AStarPathFinding(PathFindingStrategy):
def heuristic(self, a, b):
if b is None:
return 0
return abs(a.x - b.x) + abs(a.y - b.y)
def find_path(self, maze, start, exit_cell):
open_set = [(0, 0, start, None)]
heapq.heapify(open_set)
g_score = {start: 0}
came_from = {}
visited_count = 0
while open_set:
_, _, current, parent = heapq.heappop(open_set)
if current in came_from:
continue
visited_count += 1
came_from[current] = parent
if exit_cell is not None and current == exit_cell:
path = []
while current:
path.append(current)
current = came_from[current]
return path[::-1], visited_count
for neighbor in maze.get_neighbors(current):
tentative_g = g_score[current] + 1
if neighbor not in g_score or tentative_g < g_score[neighbor]:
g_score[neighbor] = tentative_g
f_score = tentative_g + self.heuristic(neighbor, exit_cell)
heapq.heappush(open_set, (f_score, id(neighbor), neighbor, current))
return [], visited_count
class SearchStats:
def __init__(self, path, visited_count, time_ms):
self.path = path
self.path_length = len(path)
self.visited_count = visited_count
self.time_ms = time_ms
class Observer(ABC):
@abstractmethod
def update(self, event):
pass
class ConsoleView(Observer):
def update(self, event):
if event['type'] == 'path_found':
self.render(event['maze'], event.get('player_pos'), event['path'])
elif event['type'] == 'maze_loaded':
print(f"Лабиринт загружен: {event['maze'].width}x{event['maze'].height}")
elif event['type'] == 'search_start':
print(f"Поиск пути алгоритмом {event['strategy']}...")
elif event['type'] == 'search_end':
print(
f"Путь найден: длина {event['stats'].path_length}, посещено клеток {event['stats'].visited_count}, время {event['stats'].time_ms:.3f}мс")
def render(self, maze, player_pos=None, path=None):
os.system('cls' if os.name == 'nt' else 'clear')
path_set = set((c.x, c.y) for c in path) if path else set()
for y in range(maze.height):
for x in range(maze.width):
cell = maze.get_cell(x, y)
if player_pos and (x, y) == (player_pos.x, player_pos.y):
print('P', end='')
elif cell.is_start:
print('S', end='')
elif cell.is_exit:
print('E', end='')
elif (x, y) in path_set:
print('.', end='')
elif cell.is_wall:
print('#', end='')
else:
print(' ', end='')
print()
class MazeSolver:
def __init__(self, maze, strategy=None):
self.maze = maze
self.strategy = strategy
self.observers = []
def set_strategy(self, strategy):
self.strategy = strategy
def add_observer(self, observer):
self.observers.append(observer)
def notify(self, event):
for observer in self.observers:
observer.update(event)
def solve(self):
if not self.strategy:
raise ValueError("Стратегия не задана")
self.notify({'type': 'search_start', 'strategy': type(self.strategy).__name__})
start_time = time.perf_counter()
if self.maze.exit is None:
path, visited = self.strategy.find_path(self.maze, self.maze.start, None)
else:
path, visited = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
end_time = time.perf_counter()
time_ms = (end_time - start_time) * 1000
stats = SearchStats(path, visited, time_ms)
self.notify({'type': 'search_end', 'stats': stats, 'strategy': type(self.strategy).__name__})
self.notify({'type': 'path_found', 'maze': self.maze, 'path': path})
return stats
def is_path_exists(maze):
if maze.exit is None:
return False
queue = deque([maze.start])
visited = {maze.start}
while queue:
current = queue.popleft()
if current == maze.exit:
return True
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
queue.append(neighbor)
return False
def generate_maze(width, height, wall_density=0.3, seed=42):
np.random.seed(seed)
maze = Maze(width, height)
for x in range(width):
for y in range(height):
if x == 0 or x == width - 1 or y == 0 or y == height - 1:
maze.grid[x][y] = Cell(x, y, True)
else:
is_wall = np.random.random() < wall_density
maze.grid[x][y] = Cell(x, y, is_wall)
maze.start = maze.get_cell(1, 1)
maze.start.is_wall = False
maze.start.is_start = True
maze.grid[1][1] = maze.start
maze.grid[1][2] = Cell(1, 2, False)
maze.grid[2][1] = Cell(2, 1, False)
maze.exit = maze.get_cell(width - 2, height - 2)
maze.exit.is_wall = False
maze.exit.is_exit = True
maze.grid[width - 2][height - 3] = Cell(width - 2, height - 3, False)
maze.grid[width - 3][height - 2] = Cell(width - 3, height - 2, False)
if not is_path_exists(maze):
for x in range(1, width - 1):
for y in range(1, height - 1):
if np.random.random() < 0.5:
maze.grid[x][y].is_wall = False
if not is_path_exists(maze):
for x in range(1, width - 1):
for y in range(1, height - 1):
if x == 1 and y == 1:
continue
if x == width - 2 and y == height - 2:
continue
maze.grid[x][y].is_wall = False
return maze
def generate_empty_maze(width, height):
maze = Maze(width, height)
for x in range(width):
for y in range(height):
maze.grid[x][y] = Cell(x, y, False)
maze.start = maze.get_cell(0, 0)
maze.start.is_start = True
maze.exit = maze.get_cell(width - 1, height - 1)
maze.exit.is_exit = True
return maze
def generate_no_exit_maze(width, height):
maze = Maze(width, height)
np.random.seed(123)
for x in range(width):
for y in range(height):
if x == 0 or x == width - 1 or y == 0 or y == height - 1:
maze.grid[x][y] = Cell(x, y, True)
else:
is_wall = np.random.random() < 0.3
maze.grid[x][y] = Cell(x, y, is_wall)
maze.start = maze.get_cell(1, 1)
maze.start.is_wall = False
maze.start.is_start = True
maze.grid[1][1] = maze.start
maze.grid[1][2] = Cell(1, 2, False)
maze.grid[2][1] = Cell(2, 1, False)
maze.exit = None
return maze
def save_maze_to_file(maze, filename):
with open(filename, 'w') as f:
for y in range(maze.height):
for x in range(maze.width):
cell = maze.get_cell(x, y)
if cell.is_start:
f.write('S')
elif cell.is_exit:
f.write('E')
elif cell.is_wall:
f.write('#')
else:
f.write(' ')
f.write('\n')
def visualize_maze(maze, path=None, title="Лабиринт", ax=None):
grid = np.zeros((maze.height, maze.width))
for y in range(maze.height):
for x in range(maze.width):
cell = maze.get_cell(x, y)
if cell.is_wall:
grid[y, x] = 1
elif cell.is_start:
grid[y, x] = 2
elif cell.is_exit:
grid[y, x] = 3
if ax is None:
fig, ax = plt.subplots(figsize=(8, 8))
cmap = plt.cm.colors.ListedColormap(['white', 'black', 'green', 'red'])
ax.imshow(grid, cmap=cmap, interpolation='nearest')
if path:
path_x = [cell.x for cell in path]
path_y = [cell.y for cell in path]
ax.plot(path_x, path_y, 'b-', linewidth=2, label='Путь')
ax.set_title(title)
ax.set_xticks([])
ax.set_yticks([])
def run_experiments():
mazes_data = {
"Маленький (10x10)": generate_maze(10, 10, 0.2, 10),
"Средний (50x50)": generate_maze(50, 50, 0.3, 20),
"Большой (100x100)": generate_maze(100, 100, 0.3, 30),
"Пустой (50x50)": generate_empty_maze(50, 50),
"Без выхода (50x50)": generate_no_exit_maze(50, 50)
}
os.makedirs("mazes", exist_ok=True)
for name, maze in mazes_data.items():
filename = f"mazes/{name.replace(' ', '_').replace('(', '').replace(')', '')}.txt"
save_maze_to_file(maze, filename)
print(f"Сохранён {filename}")
strategies = {
"BFS": BFSPathFinding(),
"DFS": DFSPathFinding(),
"A*": AStarPathFinding()
}
results = []
runs = 5
fig_mazes, axes_mazes = plt.subplots(len(mazes_data), len(strategies) + 1, figsize=(18, 4 * len(mazes_data)))
if len(mazes_data) == 1:
axes_mazes = [axes_mazes]
for row_idx, (maze_name, maze) in enumerate(mazes_data.items()):
visualize_maze(maze, title=f"{maze_name}", ax=axes_mazes[row_idx][0])
for col_idx, (strat_name, strategy) in enumerate(strategies.items()):
solver = MazeSolver(maze, strategy)
times = []
visited_counts = []
path_lengths = []
best_path = None
for _ in range(runs):
stats = solver.solve()
times.append(stats.time_ms)
visited_counts.append(stats.visited_count)
path_lengths.append(stats.path_length)
if stats.path:
best_path = stats.path
avg_time = np.mean(times)
avg_visited = np.mean(visited_counts)
avg_path = np.mean(path_lengths)
results.append([maze_name, strat_name, avg_time, avg_visited, avg_path])
print(f"{maze_name} - {strat_name}: Время={avg_time:.3f}мс, Посещено={avg_visited:.0f}, Длина пути={avg_path:.0f}")
visualize_maze(maze, best_path, f"{maze_name} - {strat_name}", ax=axes_mazes[row_idx][col_idx + 1])
plt.tight_layout()
plt.savefig('mazes_visualization.png')
plt.close()
with open('results.csv', 'w', newline='', encoding='utf-8-sig') as f:
writer = csv.writer(f)
writer.writerow(["Лабиринт", "Стратегия", "Время_мс", "Посещено", "Длина_пути"])
writer.writerows(results)
print("\nРезультаты сохранены в results.csv")
return results
def plot_results(results):
strategies = ["BFS", "DFS", "A*"]
mazes = ["Маленький (10x10)", "Средний (50x50)", "Большой (100x100)", "Пустой (50x50)", "Без выхода (50x50)"]
data = {}
for strat in strategies:
data[strat] = {"times": [], "visited": [], "paths": []}
for row in results:
maze, strat, time_ms, visited, path_len = row
data[strat]["times"].append(time_ms)
data[strat]["visited"].append(visited)
data[strat]["paths"].append(path_len)
fig, axes = plt.subplots(1, 3, figsize=(18, 6))
x = np.arange(len(mazes))
width = 0.25
colors = {'BFS': 'skyblue', 'DFS': 'lightgreen', 'A*': 'salmon'}
for i, strat in enumerate(strategies):
offset = (i - 1) * width
times_display = [t if t > 0 else 0.001 for t in data[strat]["times"]]
bars = axes[0].bar(x + offset, times_display, width, label=strat, color=colors[strat])
for bar, val in zip(bars, data[strat]["times"]):
if val > 0:
axes[0].text(bar.get_x() + bar.get_width() / 2, bar.get_height() * 1.1,
f'{val:.2f}', ha='center', va='bottom', fontsize=8, rotation=90)
axes[0].set_title("Время выполнения (мс)")
axes[0].set_xticks(x)
axes[0].set_xticklabels(mazes, rotation=15, ha='right')
axes[0].set_ylabel("Время (мс)")
axes[0].set_yscale('log')
axes[0].legend()
axes[0].grid(axis='y', alpha=0.3)
for i, strat in enumerate(strategies):
offset = (i - 1) * width
visited_display = [v if v > 0 else 1 for v in data[strat]["visited"]]
bars = axes[1].bar(x + offset, visited_display, width, label=strat, color=colors[strat])
for bar, val in zip(bars, data[strat]["visited"]):
if val > 0:
axes[1].text(bar.get_x() + bar.get_width() / 2, bar.get_height() * 1.1,
f'{val:.0f}', ha='center', va='bottom', fontsize=8, rotation=90)
axes[1].set_title("Посещено клеток")
axes[1].set_xticks(x)
axes[1].set_xticklabels(mazes, rotation=15, ha='right')
axes[1].set_ylabel("Количество клеток")
axes[1].set_yscale('log')
axes[1].legend()
axes[1].grid(axis='y', alpha=0.3)
for i, strat in enumerate(strategies):
offset = (i - 1) * width
paths_display = [p if p > 0 else 1 for p in data[strat]["paths"]]
bars = axes[2].bar(x + offset, paths_display, width, label=strat, color=colors[strat])
for bar, val in zip(bars, data[strat]["paths"]):
height = bar.get_height()
axes[2].text(bar.get_x() + bar.get_width() / 2, height * 1.1,
f'{val:.0f}', ha='center', va='bottom', fontsize=8, rotation=90)
axes[2].set_title("Длина найденного пути")
axes[2].set_xticks(x)
axes[2].set_xticklabels(mazes, rotation=15, ha='right')
axes[2].set_ylabel("Длина пути")
axes[2].set_yscale('log')
axes[2].legend()
axes[2].grid(axis='y', alpha=0.3)
plt.tight_layout()
plt.savefig('comparative_results.png')
plt.show()
print("Сравнительные графики сохранены в comparative_results.png")
if __name__ == "__main__":
print("\nГенерация лабиринтов и запуск экспериментов\n")
results = run_experiments()
print("\nСоздание графиков")
plot_results(results)
print("\nЭксперименты завершены")
print("\nСозданные файлы:")
print(" - 5 текстовых файлов с лабиринтами")
print(" - mazes_visualization.png: Визуализация всех лабиринтов с путями")
print(" - results.csv: Таблица с числовыми результатами")
print(" - comparative_results.png: Сравнительные графики (Время, Посещено, Длина пути)")
print("\nСводка результатов:")
for row in results:
maze, strat, time_ms, visited, path_len = row
print(f"{maze:20s} | {strat:5s} | Время: {time_ms:8.3f}мс | Посещено: {visited:6.0f} | Путь: {path_len:4.0f}")