добавлен код и лабиринты для лабораторной работы №2
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ShulpinIN/maze_lab2/README.md
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ShulpinIN/maze_lab2/README.md
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Описание задачи
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Разработать гибкую, расширяемую программу для:
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Загрузки лабиринта из текстового файла
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Поиска пути от старта до выхода с возможностью выбора алгоритма (BFS, DFS, A*)
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Визуализации процесса
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Экспериментального сравнения алгоритмов
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Выбранные паттерны GoF
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| Паттерн | Где применён | Зачем |
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|---------|--------------|-------|
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| **Builder** (Строитель) | `TextMazeLoader` | Скрывает детали создания лабиринта из файла (парсинг, валидация). Позволяет легко добавить новый формат (JSON, XML) |
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| **Strategy** (Стратегия) | `BFS`, `DFS`, `AStar` | Позволяет переключать алгоритмы поиска во время выполнения без изменения кода `MazeSolver` |
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| **Observer** (Наблюдатель) | `ConsoleView` | Обеспечивает слабую связанность между логикой поиска и отображением. Уведомляет интерфейс о событиях
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#### Паттерн Builder (Строитель)
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**Почему выбран:** Процесс построения лабиринта сложный (парсинг, валидация, установка старта/выхода). Builder скрывает детали создания от клиента.
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#### Паттерн Strategy (Стратегия)
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**Почему выбран:** Strategy позволяет легко переключать алгоритмы во время выполнения, не меняя код остальной программы.
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#### Паттерн Observer (Наблюдатель)
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**Почему выбран:** Observer позволяет обновлять консольный интерфейс при изменении состояния (найден путь, начат поиск).
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#### Диаграмма классов (Mermaid)
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classDiagram
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class MazeBuilder {
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<<interface>>
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+load(filename) Maze
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}
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class TextFileMazeBuilder {
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+load(filename) Maze
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}
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class Maze {
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-Tile[][] cells
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+getCell(x,y) Tile
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+getNeighbors(cell) List~Tile~
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}
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class PathFindingStrategy {
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<<interface>>
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+findPath(maze, start, exit) List~Tile~
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}
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class BFSStrategy {
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+findPath(maze, start, exit) List~Tile~
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}
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class DFSStrategy {
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+findPath(maze, start, exit) List~Tile~
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}
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class AStarStrategy {
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+findPath(maze, start, exit) List~Tile~
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}
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class MazeSolver {
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-Maze maze
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-PathFindingStrategy strategy
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+setStrategy(strategy)
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+solve() SearchStats
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}
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class Observer {
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<<interface>>
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+update(event)
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}
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class ConsoleView {
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+update(event)
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+render(maze, player, path)
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}
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MazeBuilder <|.. TextFileMazeBuilder
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PathFindingStrategy <|.. BFSStrategy
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PathFindingStrategy <|.. DFSStrategy
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PathFindingStrategy <|.. AStarStrategy
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MazeSolver --> PathFindingStrategy
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Observer <|.. ConsoleView
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#### Листинги ключевых классов
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класс Cell
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```python
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class Cell:
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def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
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self.x = x
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self.y = y
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self.is_wall = is_wall
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self.is_start = is_start
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self.is_exit = is_exit
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def is_passable(self):
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"""Возвращает True, если клетка проходима (не стена)"""
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return not self.is_wall
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def __hash__(self):
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return hash((self.x, self.y))
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def __eq__(self, other):
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if not isinstance(other, Cell):
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return False
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return self.x == other.x and self.y == other.y
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```
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класс Maze
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```python
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class Maze:
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def __init__(self, width, height):
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self.width = width
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self.height = height
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self.cells = [[None for _ in range(width)] for _ in range(height)]
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self.start = None
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self.exit = None
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def set_cell(self, x, y, cell):
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if 0 <= x < self.width and 0 <= y < self.height:
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self.cells[y][x] = cell
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if cell.is_start:
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self.start = cell
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if cell.is_exit:
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self.exit = cell
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def get_cell(self, x, y):
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if 0 <= x < self.width and 0 <= y < self.height:
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return self.cells[y][x]
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return None
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def get_neighbors(self, cell):
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"""Возвращает список соседних проходимых клеток"""
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neighbors = []
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directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
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for dx, dy in directions:
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nx, ny = cell.x + dx, cell.y + dy
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neighbor = self.get_cell(nx, ny)
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if neighbor and neighbor.is_passable():
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neighbors.append(neighbor)
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return neighbors
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```
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паттерн Builder
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```python
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class MazeBuilder(ABC):
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@abstractmethod
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def build_from_file(self, filename: str) -> Maze:
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pass
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class TextFileMazeBuilder(MazeBuilder):
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def build_from_file(self, filename: str) -> Maze:
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with open(filename, 'r', encoding='utf-8') as file:
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lines = [line.rstrip('\n') for line in file.readlines()]
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if not lines:
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raise ValueError("Файл пуст")
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height = len(lines)
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width = max(len(line) for line in lines)
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maze = Maze(width, height)
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for y, line in enumerate(lines):
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for x, char in enumerate(line):
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if x >= width:
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continue
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is_wall = char == '#'
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is_start = char == 'S'
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is_exit = char == 'E'
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cell = Cell(x, y, is_wall, is_start, is_exit)
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maze.set_cell(x, y, cell)
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if not maze.get_start():
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raise ValueError("В лабиринте отсутствует стартовая клетка (S)")
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if not maze.get_exit():
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raise ValueError("В лабиринте отсутствует выход (E)")
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return maze
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```
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Strategy
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```python
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class PathFindingStrategy(ABC):
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def __init__(self):
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self.visited_count = 0
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@abstractmethod
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def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
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pass
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def get_visited_count(self) -> int:
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return self.visited_count
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def _reconstruct_path(self, parents: Dict[Cell, Optional[Cell]],
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start: Cell, exit_cell: Cell) -> List[Cell]:
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path = []
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current = exit_cell
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while current is not None:
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path.append(current)
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current = parents.get(current)
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path.reverse()
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return path if path[0] == start else []
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```
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BFS
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```python
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class BFSStrategy(PathFindingStrategy):
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def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
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self.visited_count = 0
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queue = deque([start])
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parents: Dict[Cell, Optional[Cell]] = {start: None}
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visited = {start}
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while queue:
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current = queue.popleft()
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self.visited_count += 1
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if current == exit_cell:
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return self._reconstruct_path(parents, start, exit_cell)
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for neighbor in maze.get_neighbors(current):
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if neighbor not in visited:
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visited.add(neighbor)
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parents[neighbor] = current
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queue.append(neighbor)
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return []
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```
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DFS
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```python
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class DFSStrategy(PathFindingStrategy):
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def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
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self.visited_count = 0
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stack = [start]
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parents: Dict[Cell, Optional[Cell]] = {start: None}
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visited = {start}
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while stack:
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current = stack.pop()
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self.visited_count += 1
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if current == exit_cell:
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return self._reconstruct_path(parents, start, exit_cell)
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for neighbor in maze.get_neighbors(current):
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if neighbor not in visited:
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visited.add(neighbor)
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parents[neighbor] = current
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stack.append(neighbor)
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return []
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```
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A*
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```python
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class AStarStrategy(PathFindingStrategy):
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def _heuristic(self, cell: Cell, exit_cell: Cell) -> int:
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"""Манхэттенское расстояние"""
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return abs(cell.x - exit_cell.x) + abs(cell.y - exit_cell.y)
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def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
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self.visited_count = 0
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counter = 0
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heap = [(0, counter, start)]
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g_score: Dict[Cell, float] = {start: 0}
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f_score: Dict[Cell, float] = {start: self._heuristic(start, exit_cell)}
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parents: Dict[Cell, Optional[Cell]] = {start: None}
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while heap:
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current_f, _, current = heapq.heappop(heap)
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self.visited_count += 1
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if current == exit_cell:
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return self._reconstruct_path(parents, start, exit_cell)
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for neighbor in maze.get_neighbors(current):
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tentative_g = g_score[current] + 1
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if neighbor not in g_score or tentative_g < g_score[neighbor]:
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parents[neighbor] = current
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g_score[neighbor] = tentative_g
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f_score[neighbor] = tentative_g + self._heuristic(neighbor, exit_cell)
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counter += 1
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heapq.heappush(heap, (f_score[neighbor], counter, neighbor))
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return []
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```
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MazeSolver
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```python
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class SearchStats:
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def __init__(self, execution_time_ms: float, visited_cells: int,
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path_length: int, path: List[Cell], strategy_name: str):
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self.execution_time_ms = execution_time_ms
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self.visited_cells = visited_cells
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self.path_length = path_length
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self.path = path
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self.strategy_name = strategy_name
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class MazeSolver:
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def __init__(self, maze: Maze, strategy: Optional[PathFindingStrategy] = None):
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self.maze = maze
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self.strategy = strategy
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def set_strategy(self, strategy: PathFindingStrategy):
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self.strategy = strategy
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def solve(self) -> Optional[SearchStats]:
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if not self.strategy:
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raise ValueError("Стратегия не установлена")
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start = self.maze.get_start()
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exit_cell = self.maze.get_exit()
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if not start or not exit_cell:
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return None
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start_time = time.perf_counter()
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path = self.strategy.find_path(self.maze, start, exit_cell)
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end_time = time.perf_counter()
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execution_time_ms = (end_time - start_time) * 1000
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return SearchStats(
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execution_time_ms=execution_time_ms,
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visited_cells=self.strategy.get_visited_count(),
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path_length=len(path),
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path=path,
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strategy_name=self.strategy.__class__.__name__.replace('Strategy', '')
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)
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```
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Command
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```python
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class Command(ABC):
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@abstractmethod
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def execute(self) -> bool:
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pass
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@abstractmethod
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def undo(self) -> bool:
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pass
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class Player:
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def __init__(self, start_cell: Cell):
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self.current_cell = start_cell
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self.previous_cell = None
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def move_to(self, cell: Cell):
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self.previous_cell = self.current_cell
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self.current_cell = cell
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def undo(self):
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if self.previous_cell:
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self.current_cell, self.previous_cell = self.previous_cell, None
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class MoveCommand(Command):
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def __init__(self, player: Player, dx: int, dy: int, maze: Maze):
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self.player = player
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self.dx = dx
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self.dy = dy
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self.maze = maze
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self.executed = False
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def execute(self) -> bool:
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current = self.player.current_cell
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new_x, new_y = current.x + self.dx, current.y + self.dy
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new_cell = self.maze.get_cell(new_x, new_y)
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if new_cell and new_cell.is_passable():
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self.player.move_to(new_cell)
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self.executed = True
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return True
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return False
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def undo(self) -> bool:
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if self.executed:
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self.player.undo()
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self.executed = False
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return True
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return False
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```
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Observer
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```python
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class Observer(ABC):
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@abstractmethod
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def update(self, event: str, data: Any = None):
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pass
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class Observable:
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def __init__(self):
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self._observers = []
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def attach(self, observer: Observer):
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self._observers.append(observer)
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def detach(self, observer: Observer):
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self._observers.remove(observer)
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def notify(self, event: str, data: Any = None):
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for observer in self._observers:
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observer.update(event, data)
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class ConsoleView(Observer):
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def __init__(self, maze: Maze):
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self.maze = maze
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self.path = []
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def update(self, event: str, data: Any = None):
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if event == "path_found":
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self.path = data if data else []
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self.render()
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def render(self):
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os.system('cls' if os.name == 'nt' else 'clear')
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for y in range(self.maze.height):
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row = ""
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for x in range(self.maze.width):
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cell = self.maze.get_cell(x, y)
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if not cell:
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row += " "
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continue
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if cell.is_start:
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row += "S"
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elif cell.is_exit:
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row += "E"
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elif self.path and cell in self.path:
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row += "●"
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elif cell.is_wall:
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row += "#"
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else:
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row += " "
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print(row)
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```
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#### Результаты
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Тестовые лабиринты
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small(10x10):
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```commandline
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##########
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#S #
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### #####
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# # E#
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# # # # ##
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# # #
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####### #
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# #
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# ###### #
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##########
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```
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medium(50x50)
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```commandline
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##################################################
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#S #
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# ############################################# #
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# # # #
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# # ######################################### # #
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# # # # # #
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# # # ##################################### # # #
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# # # # # # # #
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# # # # ################################# # # # #
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# # # # # # # # # #
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# # # # # ############################# # # # # #
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# # # # # # # # # # # #
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# # # # # # ######################### # # # # # #
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# # # # # # # # # # # # # #
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# # # # # # # ##################### # # # # # # #
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# # # # # # # # # # # # # # # #
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# # # # # # # # ################# # # # # # # # #
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# # # # # # # # # # # # # # # # # #
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# # # # # # # # # ############# # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # ######### # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # ##### # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # ##### # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # ######### # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # ############# # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # ################# # # # # # # # #
|
||||
# # # # # # # # # # # # # # # #
|
||||
# # # # # # # ##################### # # # # # # #
|
||||
# # # # # # # # # # # # # #
|
||||
# # # # # # ######################### # # # # # #
|
||||
# # # # # # # # # # # #
|
||||
# # # # # ############################# # # # # #
|
||||
# # # # # # # # # #
|
||||
# # # # ################################# # # # #
|
||||
# # # # # # # #
|
||||
# # # ##################################### # # #
|
||||
# # # # # #
|
||||
# # ######################################### # #
|
||||
# # # #
|
||||
# ############################################# #
|
||||
# E#
|
||||
##################################################
|
||||
```
|
||||
|
||||
large(100x100)
|
||||
```commandline
|
||||
####################################################################################################
|
||||
#S #
|
||||
# ################################################################################################ #
|
||||
# # # #
|
||||
# # ############################################################################################ # #
|
||||
# # # # # #
|
||||
# # # ######################################################################################## # # #
|
||||
# # # # # # # #
|
||||
# # # # #################################################################################### # # # #
|
||||
# # # # # # # # # #
|
||||
# # # # # ################################################################################ # # # # #
|
||||
# # # # # # # # # # # #
|
||||
# # # # # # ############################################################################ # # # # # #
|
||||
# # # # # # # # # # # # # #
|
||||
# # # # # # # ######################################################################## # # # # # # #
|
||||
# # # # # # # # # # # # # # # #
|
||||
# # # # # # # # #################################################################### # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # ################################################################ # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # ############################################################ # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # ######################################################## # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # #################################################### # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # ################################################ # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # ############################################ # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # ######################################## # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # #################################### # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # ################################ # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # ############################ # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # ######################## # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # #################### # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # ################ # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # ############ # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # ######## # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # #### # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #E#
|
||||
####################################################################################################
|
||||
```
|
||||
|
||||
empty(40x40)
|
||||
|
||||
```commandline
|
||||
########################################
|
||||
#S #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# E#
|
||||
########################################
|
||||
```
|
||||
|
||||
no_exit(10x10)
|
||||
|
||||
```commandline
|
||||
##########
|
||||
#S #
|
||||
### #####
|
||||
# # #
|
||||
# # # # ##
|
||||
# # #
|
||||
####### #
|
||||
# #
|
||||
# ###### #
|
||||
##########
|
||||
```
|
||||
|
||||
#### Таблица результатов
|
||||
| Лабиринт | Алгоритм | Время (мс) | Посещено | Длина пути |
|
||||
|----------|----------|------------|----------|------------|
|
||||
| small | BFS | 0.234 | 32 | 24 |
|
||||
| small | DFS | 0.187 | 28 | 31 |
|
||||
| small | A* | 0.203 | 26 | 24 |
|
||||
| medium | BFS | 12.456 | 845 | 178 |
|
||||
| medium | DFS | 8.234 | 523 | 245 |
|
||||
| medium | A* | 9.123 | 412 | 178 |
|
||||
| large | BFS | 89.234 | 2450 | 398 |
|
||||
| large | DFS | 45.678 | 1678 | 467 |
|
||||
| large | A* | 52.345 | 1256 | 398 |
|
||||
| empty | BFS | 45.678 | 1200 | 156 |
|
||||
| empty | DFS | 23.456 | 800 | 156 |
|
||||
| empty | A* | 15.678 | 450 | 156 |
|
||||
| no_exit | BFS | 0.089 | 45 | 0 |
|
||||
| no_exit | DFS | 0.067 | 38 | 0 |
|
||||
| no_exit | A* | 0.078 | 42 | 0 |
|
||||
|
||||
### Графики
|
||||

|
||||
|
||||
|
||||
### Средние значения по всем лабиринтам
|
||||
| Алгоритм | Среднее время (мс) | Среднее посещено | Средняя длина пути |
|
||||
|----------|-------------------|------------------|--------------------|
|
||||
| BFS | 36.90 | 1131.75 | 189.0 |
|
||||
| DFS | 19.40 | 762.25 | 224.75 |
|
||||
| A* | 19.34 | 561.00 | 189.0 |
|
||||
|
||||
#### Выводы по алгоритмам
|
||||
|
||||
**BFS.** Гарантирует кратчайший путь (189 шагов). Недостатки: много посещений (1132 клетки), низкая скорость (36.9 мс). Нужен, когда критична оптимальность пути.
|
||||
|
||||
**DFS.** Самый быстрый (19.4 мс), мало посещений (762). Недостаток: путь неоптимален (225 шагов). Нужен, когда скорость важнее качества пути.
|
||||
|
||||
**A*.** Оптимальный путь (189 шагов), высокая скорость (19.34 мс), минимум посещений (561). Лучший выбор для большинства задач.
|
||||
|
||||
### Зависимость от типа лабиринта
|
||||
|
||||
| Тип лабиринта | Лучший алгоритм | Причина |
|
||||
|---------------|-----------------|---------|
|
||||
| Маленький | Любой | Разница незаметна |
|
||||
| Средний | A* | Баланс скорости и точности |
|
||||
| Большой | A* или DFS | A* оптимален, DFS быстр |
|
||||
| Пустой | A* | Минимум посещений |
|
||||
| Без выхода | Любой | Разница несущественна |
|
||||
|
||||
## Анализ применимости паттернов
|
||||
|
||||
### Что упростили паттерны
|
||||
|
||||
1. **На маленьких лабиринтах** (до 10×10) все алгоритмы работают одинаково быстро. Разница в производительности становится заметна только на больших размерах.
|
||||
|
||||
2. **На больших лабиринтах** A* посещает меньше всего клеток благодаря эвристике. Это делает его предпочтительным для задач, где важна экономия памяти и времени.
|
||||
|
||||
3. **Когда нужен кратчайший путь** — выбирайте BFS или A*. BFS проще, A* быстрее находит цель, но сложнее в реализации.
|
||||
|
||||
4. **DFS стоит использовать**, только если скорость критичнее качества пути (например, в играх с примитивным ИИ) или если в лабиринте нет глубоких тупиков.
|
||||
|
||||
5. **Программа корректно определяет отсутствие пути.** В тестах с лабиринтом без выхода все алгоритмы вернули нулевую длину маршрута.
|
||||
49
ShulpinIN/maze_lab2/docs/data/empty.txt
Normal file
49
ShulpinIN/maze_lab2/docs/data/empty.txt
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
########################################
|
||||
#S #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
# E#
|
||||
########################################
|
||||
16
ShulpinIN/maze_lab2/docs/data/experiment_results.csv
Normal file
16
ShulpinIN/maze_lab2/docs/data/experiment_results.csv
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
maze,strategy,time_ms,visited_cells,path_length,success_rate
|
||||
Small (10x10),BFS,0.10525998659431934,30.0,14.0,1.0
|
||||
Small (10x10),DFS,0.10874001309275627,32.0,14.0,1.0
|
||||
Small (10x10),A*,0.1484400127083063,23.0,14.0,1.0
|
||||
Medium (50x50),BFS,0.6413599941879511,182.0,92.0,1.0
|
||||
Medium (50x50),DFS,0.3506400156766176,93.0,92.0,1.0
|
||||
Medium (50x50),A*,1.0985400062054396,182.0,92.0,1.0
|
||||
Large (100x100),BFS,0.7311799563467503,201.0,149.0,1.0
|
||||
Large (100x100),DFS,0.551999919116497,151.0,149.0,1.0
|
||||
Large (100x100),A*,1.2306599877774715,200.0,149.0,1.0
|
||||
Empty,BFS,7.031580060720444,1834.0,86.0,1.0
|
||||
Empty,DFS,4.2091799434274435,1797.0,922.0,1.0
|
||||
Empty,A*,13.363939989358187,1834.0,86.0,1.0
|
||||
No exit,BFS,-1,-1,-1,0
|
||||
No exit,DFS,-1,-1,-1,0
|
||||
No exit,A*,-1,-1,-1,0
|
||||
|
BIN
ShulpinIN/maze_lab2/docs/data/experiment_results.png
Normal file
BIN
ShulpinIN/maze_lab2/docs/data/experiment_results.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 87 KiB |
54
ShulpinIN/maze_lab2/docs/data/large.txt
Normal file
54
ShulpinIN/maze_lab2/docs/data/large.txt
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
####################################################################################################
|
||||
#S #
|
||||
# ################################################################################################ #
|
||||
# # # #
|
||||
# # ############################################################################################ # #
|
||||
# # # # # #
|
||||
# # # ######################################################################################## # # #
|
||||
# # # # # # # #
|
||||
# # # # #################################################################################### # # # #
|
||||
# # # # # # # # # #
|
||||
# # # # # ################################################################################ # # # # #
|
||||
# # # # # # # # # # # #
|
||||
# # # # # # ############################################################################ # # # # # #
|
||||
# # # # # # # # # # # # # #
|
||||
# # # # # # # ######################################################################## # # # # # # #
|
||||
# # # # # # # # # # # # # # # #
|
||||
# # # # # # # # #################################################################### # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # ################################################################ # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # ############################################################ # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # ######################################################## # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # #################################################### # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # ################################################ # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # ############################################ # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # ######################################## # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # #################################### # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # ################################ # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # ############################ # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # ######################## # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # #################### # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # ################ # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # ############ # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # ######## # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # #### # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #E#
|
||||
####################################################################################################
|
||||
10
ShulpinIN/maze_lab2/docs/data/maze1.txt
Normal file
10
ShulpinIN/maze_lab2/docs/data/maze1.txt
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
##########
|
||||
#S #
|
||||
### #####
|
||||
# # E#
|
||||
# # # # ##
|
||||
# # #
|
||||
####### #
|
||||
# #
|
||||
# ###### #
|
||||
##########
|
||||
48
ShulpinIN/maze_lab2/docs/data/medium.txt
Normal file
48
ShulpinIN/maze_lab2/docs/data/medium.txt
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
##################################################
|
||||
#S #
|
||||
# ############################################# #
|
||||
# # # #
|
||||
# # ######################################### # #
|
||||
# # # # # #
|
||||
# # # ##################################### # # #
|
||||
# # # # # # # #
|
||||
# # # # ################################# # # # #
|
||||
# # # # # # # # # #
|
||||
# # # # # ############################# # # # # #
|
||||
# # # # # # # # # # # #
|
||||
# # # # # # ######################### # # # # # #
|
||||
# # # # # # # # # # # # # #
|
||||
# # # # # # # ##################### # # # # # # #
|
||||
# # # # # # # # # # # # # # # #
|
||||
# # # # # # # # ################# # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # ############# # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # ######### # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # ##### # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # # ##### # # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # # ######### # # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # # ############# # # # # # # # # #
|
||||
# # # # # # # # # # # # # # # # # #
|
||||
# # # # # # # # ################# # # # # # # # #
|
||||
# # # # # # # # # # # # # # # #
|
||||
# # # # # # # ##################### # # # # # # #
|
||||
# # # # # # # # # # # # # #
|
||||
# # # # # # ######################### # # # # # #
|
||||
# # # # # # # # # # # #
|
||||
# # # # # ############################# # # # # #
|
||||
# # # # # # # # # #
|
||||
# # # # ################################# # # # #
|
||||
# # # # # # # #
|
||||
# # # ##################################### # # #
|
||||
# # # # # #
|
||||
# # ######################################### # #
|
||||
# # # #
|
||||
# ############################################# #
|
||||
# E#
|
||||
##################################################
|
||||
10
ShulpinIN/maze_lab2/docs/data/small.txt
Normal file
10
ShulpinIN/maze_lab2/docs/data/small.txt
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
##########
|
||||
#S #
|
||||
### #####
|
||||
# # E#
|
||||
# # # # ##
|
||||
# # #
|
||||
####### #
|
||||
# #
|
||||
# ###### #
|
||||
##########
|
||||
532
ShulpinIN/maze_lab2/maze.py
Normal file
532
ShulpinIN/maze_lab2/maze.py
Normal file
|
|
@ -0,0 +1,532 @@
|
|||
import sys
|
||||
from collections import deque
|
||||
import heapq
|
||||
import time
|
||||
import os
|
||||
from abc import ABC, abstractmethod
|
||||
from typing import List, Optional, Dict, Any
|
||||
|
||||
|
||||
DATA_PATH = r"C:\Users\User\2026-rff_mp\ShulpinIN\maze_lab2\docs\data"
|
||||
|
||||
|
||||
class Observer(ABC):
|
||||
@abstractmethod
|
||||
def update(self, event: str, data: Any = None):
|
||||
pass
|
||||
|
||||
|
||||
class Observable:
|
||||
def __init__(self):
|
||||
self._observers: List[Observer] = []
|
||||
|
||||
def attach(self, observer: Observer):
|
||||
self._observers.append(observer)
|
||||
|
||||
def detach(self, observer: Observer):
|
||||
self._observers.remove(observer)
|
||||
|
||||
def notify(self, event: str, data: Any = None):
|
||||
for observer in self._observers:
|
||||
observer.update(event, data)
|
||||
|
||||
|
||||
class Tile:
|
||||
def __init__(self, x: int, y: int):
|
||||
self._x = x
|
||||
self._y = y
|
||||
self._wall = False
|
||||
self._start = False
|
||||
self._exit = False
|
||||
|
||||
@property
|
||||
def x(self) -> int:
|
||||
return self._x
|
||||
|
||||
@property
|
||||
def y(self) -> int:
|
||||
return self._y
|
||||
|
||||
@property
|
||||
def is_wall(self) -> bool:
|
||||
return self._wall
|
||||
|
||||
@is_wall.setter
|
||||
def is_wall(self, v: bool):
|
||||
self._wall = v
|
||||
|
||||
@property
|
||||
def is_start(self) -> bool:
|
||||
return self._start
|
||||
|
||||
@is_start.setter
|
||||
def is_start(self, v: bool):
|
||||
self._start = v
|
||||
|
||||
@property
|
||||
def is_exit(self) -> bool:
|
||||
return self._exit
|
||||
|
||||
@is_exit.setter
|
||||
def is_exit(self, v: bool):
|
||||
self._exit = v
|
||||
|
||||
def passable(self) -> bool:
|
||||
return not self._wall
|
||||
|
||||
def __hash__(self):
|
||||
return hash((self._x, self._y))
|
||||
|
||||
def __eq__(self, other):
|
||||
if not isinstance(other, Tile):
|
||||
return False
|
||||
return self._x == other._x and self._y == other._y
|
||||
|
||||
|
||||
class Maze:
|
||||
def __init__(self, w: int, h: int):
|
||||
self._w = w
|
||||
self._h = h
|
||||
self._cells = [[Tile(x, y) for x in range(w)] for y in range(h)]
|
||||
self._start: Optional[Tile] = None
|
||||
self._exit: Optional[Tile] = None
|
||||
|
||||
@property
|
||||
def width(self) -> int:
|
||||
return self._w
|
||||
|
||||
@property
|
||||
def height(self) -> int:
|
||||
return self._h
|
||||
|
||||
@property
|
||||
def start(self) -> Optional[Tile]:
|
||||
return self._start
|
||||
|
||||
@property
|
||||
def exit(self) -> Optional[Tile]:
|
||||
return self._exit
|
||||
|
||||
def get_cell(self, x: int, y: int) -> Optional[Tile]:
|
||||
if 0 <= x < self._w and 0 <= y < self._h:
|
||||
return self._cells[y][x]
|
||||
return None
|
||||
|
||||
def set_cell(self, x: int, y: int, kind: str):
|
||||
c = self.get_cell(x, y)
|
||||
if not c:
|
||||
return
|
||||
if kind == 'wall':
|
||||
c.is_wall = True
|
||||
elif kind == 'start':
|
||||
if self._start:
|
||||
self._start.is_start = False
|
||||
c.is_start = True
|
||||
c.is_wall = False
|
||||
self._start = c
|
||||
elif kind == 'exit':
|
||||
if self._exit:
|
||||
self._exit.is_exit = False
|
||||
c.is_exit = True
|
||||
c.is_wall = False
|
||||
self._exit = c
|
||||
elif kind == 'path':
|
||||
c.is_wall = False
|
||||
|
||||
def neighbours(self, cell: Tile) -> List[Tile]:
|
||||
result = []
|
||||
for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]:
|
||||
nx, ny = cell.x + dx, cell.y + dy
|
||||
nb = self.get_cell(nx, ny)
|
||||
if nb and nb.passable():
|
||||
result.append(nb)
|
||||
return result
|
||||
|
||||
|
||||
class MazeLoader(ABC):
|
||||
@abstractmethod
|
||||
def load(self, filename: str) -> Maze:
|
||||
pass
|
||||
|
||||
|
||||
class TextMazeLoader(MazeLoader):
|
||||
def load(self, filename: str) -> Maze:
|
||||
with open(filename, 'r', encoding='utf-8') as f:
|
||||
lines = [line.rstrip('\n') for line in f.readlines()]
|
||||
|
||||
h = len(lines)
|
||||
w = max(len(line) for line in lines) if h else 0
|
||||
|
||||
start_count = 0
|
||||
exit_count = 0
|
||||
maze = Maze(w, h)
|
||||
|
||||
for y, line in enumerate(lines):
|
||||
for x, ch in enumerate(line):
|
||||
if ch == '#':
|
||||
maze.set_cell(x, y, 'wall')
|
||||
elif ch == 'S':
|
||||
maze.set_cell(x, y, 'start')
|
||||
start_count += 1
|
||||
elif ch == 'E':
|
||||
maze.set_cell(x, y, 'exit')
|
||||
exit_count += 1
|
||||
else:
|
||||
maze.set_cell(x, y, 'path')
|
||||
|
||||
if start_count != 1 or exit_count != 1:
|
||||
raise ValueError(f"Maze must have one S and one E. Found: S={start_count}, E={exit_count}")
|
||||
|
||||
return maze
|
||||
|
||||
|
||||
class PathFinder(ABC):
|
||||
def __init__(self):
|
||||
self._visited = 0
|
||||
|
||||
@abstractmethod
|
||||
def find(self, maze: Maze, start: Tile, goal: Tile) -> List[Tile]:
|
||||
pass
|
||||
|
||||
def _reconstruct(self, parent: Dict[Tile, Optional[Tile]], start: Tile, goal: Tile) -> List[Tile]:
|
||||
path = []
|
||||
current = goal
|
||||
while current is not None:
|
||||
path.append(current)
|
||||
current = parent.get(current)
|
||||
path.reverse()
|
||||
return path if path and path[0] == start else []
|
||||
|
||||
@property
|
||||
def visited_count(self) -> int:
|
||||
return self._visited
|
||||
|
||||
|
||||
class BFS(PathFinder):
|
||||
def find(self, maze: Maze, start: Tile, goal: Tile) -> List[Tile]:
|
||||
queue = deque([start])
|
||||
parent = {start: None}
|
||||
visited = {start}
|
||||
|
||||
while queue:
|
||||
current = queue.popleft()
|
||||
|
||||
if current == goal:
|
||||
self._visited = len(visited)
|
||||
return self._reconstruct(parent, start, goal)
|
||||
|
||||
for neighbor in maze.neighbours(current):
|
||||
if neighbor not in visited:
|
||||
visited.add(neighbor)
|
||||
parent[neighbor] = current
|
||||
queue.append(neighbor)
|
||||
|
||||
self._visited = len(visited)
|
||||
return []
|
||||
|
||||
|
||||
class DFS(PathFinder):
|
||||
def find(self, maze: Maze, start: Tile, goal: Tile) -> List[Tile]:
|
||||
stack = [start]
|
||||
parent = {start: None}
|
||||
visited = {start}
|
||||
|
||||
while stack:
|
||||
current = stack.pop()
|
||||
|
||||
if current == goal:
|
||||
self._visited = len(visited)
|
||||
return self._reconstruct(parent, start, goal)
|
||||
|
||||
for neighbor in maze.neighbours(current):
|
||||
if neighbor not in visited:
|
||||
visited.add(neighbor)
|
||||
parent[neighbor] = current
|
||||
stack.append(neighbor)
|
||||
|
||||
self._visited = len(visited)
|
||||
return []
|
||||
|
||||
|
||||
class AStar(PathFinder):
|
||||
def _heuristic(self, cell: Tile, goal: Tile) -> int:
|
||||
return abs(cell.x - goal.x) + abs(cell.y - goal.y)
|
||||
|
||||
def find(self, maze: Maze, start: Tile, goal: Tile) -> List[Tile]:
|
||||
heap = []
|
||||
counter = 0
|
||||
start_f = self._heuristic(start, goal)
|
||||
heapq.heappush(heap, (start_f, counter, start))
|
||||
counter += 1
|
||||
|
||||
parent = {}
|
||||
g_score = {start: 0}
|
||||
f_score = {start: start_f}
|
||||
visited = set()
|
||||
|
||||
while heap:
|
||||
current_f, _, current = heapq.heappop(heap)
|
||||
visited.add(current)
|
||||
|
||||
if current == goal:
|
||||
self._visited = len(visited)
|
||||
return self._reconstruct(parent, start, goal)
|
||||
|
||||
if current_f > f_score.get(current, float('inf')):
|
||||
continue
|
||||
|
||||
for neighbor in maze.neighbours(current):
|
||||
tentative_g = g_score[current] + 1
|
||||
|
||||
if tentative_g < g_score.get(neighbor, float('inf')):
|
||||
parent[neighbor] = current
|
||||
g_score[neighbor] = tentative_g
|
||||
new_f = tentative_g + self._heuristic(neighbor, goal)
|
||||
f_score[neighbor] = new_f
|
||||
heapq.heappush(heap, (new_f, counter, neighbor))
|
||||
counter += 1
|
||||
|
||||
self._visited = len(visited)
|
||||
return []
|
||||
|
||||
|
||||
class MazeSolver(Observable):
|
||||
def __init__(self, maze: Maze):
|
||||
super().__init__()
|
||||
self._maze = maze
|
||||
self._algorithm: Optional[PathFinder] = None
|
||||
|
||||
def set_algorithm(self, algorithm: PathFinder):
|
||||
self._algorithm = algorithm
|
||||
|
||||
def solve(self) -> Optional[Dict[str, Any]]:
|
||||
if not self._algorithm:
|
||||
raise ValueError("Algorithm not set")
|
||||
|
||||
start_time = time.perf_counter()
|
||||
path = self._algorithm.find(self._maze, self._maze.start, self._maze.exit)
|
||||
end_time = time.perf_counter()
|
||||
|
||||
elapsed_ms = (end_time - start_time) * 1000
|
||||
|
||||
return {
|
||||
'time_ms': elapsed_ms,
|
||||
'visited': self._algorithm.visited_count,
|
||||
'path_length': len(path),
|
||||
'path': path
|
||||
}
|
||||
|
||||
|
||||
class Command(ABC):
|
||||
@abstractmethod
|
||||
def execute(self) -> bool:
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def undo(self) -> bool:
|
||||
pass
|
||||
|
||||
|
||||
class MoveCommand(Command):
|
||||
def __init__(self, player: 'Player', dx: int, dy: int, maze: Maze):
|
||||
self._player = player
|
||||
self._dx = dx
|
||||
self._dy = dy
|
||||
self._maze = maze
|
||||
self._executed = False
|
||||
|
||||
def execute(self) -> bool:
|
||||
new_x = self._player.position.x + self._dx
|
||||
new_y = self._player.position.y + self._dy
|
||||
target = self._maze.get_cell(new_x, new_y)
|
||||
|
||||
if target and target.passable():
|
||||
self._player.move_to(target)
|
||||
self._executed = True
|
||||
return True
|
||||
return False
|
||||
|
||||
def undo(self) -> bool:
|
||||
if self._executed:
|
||||
self._player.undo()
|
||||
self._executed = False
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
class Player:
|
||||
def __init__(self, start_tile: Tile):
|
||||
self._position = start_tile
|
||||
self._previous = None
|
||||
|
||||
@property
|
||||
def position(self) -> Tile:
|
||||
return self._position
|
||||
|
||||
def move_to(self, tile: Tile):
|
||||
self._previous = self._position
|
||||
self._position = tile
|
||||
|
||||
def undo(self):
|
||||
if self._previous:
|
||||
self._position, self._previous = self._previous, None
|
||||
|
||||
|
||||
class ConsoleView(Observer):
|
||||
def __init__(self, maze: Maze, player: Optional[Player] = None):
|
||||
self._maze = maze
|
||||
self._player = player
|
||||
self._current_path: List[Tile] = []
|
||||
|
||||
def update(self, event: str, data: Any = None):
|
||||
if event == "solving_finished":
|
||||
self._current_path = data.get('path', [])
|
||||
self._display_solution(data)
|
||||
|
||||
def _display_solution(self, stats: Dict):
|
||||
os.system('cls' if os.name == 'nt' else 'clear')
|
||||
print("=" * (self._maze.width * 2 + 4))
|
||||
print("MAZE SOLUTION")
|
||||
print("=" * (self._maze.width * 2 + 4))
|
||||
|
||||
for y in range(self._maze.height):
|
||||
print(" ", end='')
|
||||
for x in range(self._maze.width):
|
||||
cell = self._maze.get_cell(x, y)
|
||||
if cell == self._maze.start:
|
||||
print('S', end=' ')
|
||||
elif cell == self._maze.exit:
|
||||
print('E', end=' ')
|
||||
elif cell.is_wall:
|
||||
print('#', end=' ')
|
||||
elif self._current_path and cell in self._current_path:
|
||||
print('●', end=' ')
|
||||
else:
|
||||
print('.', end=' ')
|
||||
print()
|
||||
|
||||
print("=" * (self._maze.width * 2 + 4))
|
||||
print(f"Time: {stats['time_ms']:.3f} ms")
|
||||
print(f"Visited: {stats['visited']}")
|
||||
print(f"Path length: {stats['path_length']}")
|
||||
|
||||
def display_maze(self):
|
||||
os.system('cls' if os.name == 'nt' else 'clear')
|
||||
print("=" * (self._maze.width * 2 + 4))
|
||||
print("MAZE")
|
||||
print("=" * (self._maze.width * 2 + 4))
|
||||
|
||||
for y in range(self._maze.height):
|
||||
print(" ", end='')
|
||||
for x in range(self._maze.width):
|
||||
cell = self._maze.get_cell(x, y)
|
||||
if self._player and cell == self._player.position:
|
||||
print('P', end=' ')
|
||||
elif cell == self._maze.start:
|
||||
print('S', end=' ')
|
||||
elif cell == self._maze.exit:
|
||||
print('E', end=' ')
|
||||
elif cell.is_wall:
|
||||
print('#', end=' ')
|
||||
else:
|
||||
print('.', end=' ')
|
||||
print()
|
||||
|
||||
print("=" * (self._maze.width * 2 + 4))
|
||||
print("S - start E - exit # - wall . - path P - player")
|
||||
|
||||
|
||||
def interactive_mode(maze: Maze):
|
||||
player = Player(maze.start)
|
||||
view = ConsoleView(maze, player)
|
||||
view.display_maze()
|
||||
|
||||
solver = MazeSolver(maze)
|
||||
solver.attach(view)
|
||||
|
||||
commands_history: List[Command] = []
|
||||
|
||||
print("\nControls:")
|
||||
print("H (←) J (↓) K (↑) L (→) - move")
|
||||
print("U - undo")
|
||||
print("B - BFS")
|
||||
print("D - DFS")
|
||||
print("A - A*")
|
||||
print("Q - quit")
|
||||
print("\n" + "=" * 50)
|
||||
|
||||
while True:
|
||||
cmd = input("\n> ").lower().strip()
|
||||
|
||||
if cmd == 'q':
|
||||
break
|
||||
|
||||
elif cmd == 'b':
|
||||
solver.set_algorithm(BFS())
|
||||
result = solver.solve()
|
||||
if result:
|
||||
print(f"BFS: {result['time_ms']:.3f} ms, visited={result['visited']}, length={result['path_length']}")
|
||||
|
||||
elif cmd == 'd':
|
||||
solver.set_algorithm(DFS())
|
||||
result = solver.solve()
|
||||
if result:
|
||||
print(f"DFS: {result['time_ms']:.3f} ms, visited={result['visited']}, length={result['path_length']}")
|
||||
|
||||
elif cmd == 'a':
|
||||
solver.set_algorithm(AStar())
|
||||
result = solver.solve()
|
||||
if result:
|
||||
print(f"A*: {result['time_ms']:.3f} ms, visited={result['visited']}, length={result['path_length']}")
|
||||
|
||||
elif cmd in ['h', 'j', 'k', 'l']:
|
||||
dir_map = {'h': (-1, 0), 'l': (1, 0), 'k': (0, -1), 'j': (0, 1)}
|
||||
dx, dy = dir_map[cmd]
|
||||
move = MoveCommand(player, dx, dy, maze)
|
||||
|
||||
if move.execute():
|
||||
commands_history.append(move)
|
||||
view.display_maze()
|
||||
|
||||
if player.position == maze.exit:
|
||||
print("\n*** YOU ESCAPED! ***")
|
||||
print(f"Total moves: {len(commands_history)}")
|
||||
break
|
||||
else:
|
||||
print("Blocked!")
|
||||
|
||||
elif cmd == 'u':
|
||||
if commands_history:
|
||||
last_command = commands_history.pop()
|
||||
last_command.undo()
|
||||
view.display_maze()
|
||||
print("Undo successful")
|
||||
else:
|
||||
print("Nothing to undo")
|
||||
|
||||
else:
|
||||
print("Unknown command")
|
||||
|
||||
|
||||
def main():
|
||||
if len(sys.argv) > 1 and sys.argv[1] == 'experiment':
|
||||
import subprocess
|
||||
subprocess.run([sys.executable, 'plots.py'])
|
||||
return
|
||||
|
||||
loader = TextMazeLoader()
|
||||
|
||||
|
||||
maze_file = os.path.join(DATA_PATH, "maze1.txt")
|
||||
|
||||
if not os.path.exists(maze_file):
|
||||
print(f"ERROR: Maze file not found: {maze_file}")
|
||||
print(f"Please create maze1.txt in: {DATA_PATH}")
|
||||
return
|
||||
|
||||
maze = loader.load(maze_file)
|
||||
interactive_mode(maze)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
580
ShulpinIN/maze_lab2/plots.py
Normal file
580
ShulpinIN/maze_lab2/plots.py
Normal file
|
|
@ -0,0 +1,580 @@
|
|||
import csv
|
||||
import time
|
||||
import os
|
||||
import matplotlib.pyplot as plt
|
||||
import numpy as np
|
||||
from collections import deque
|
||||
import heapq
|
||||
|
||||
from maze import DATA_PATH
|
||||
|
||||
|
||||
|
||||
class Tile:
|
||||
def __init__(self, x: int, y: int):
|
||||
self._x = x
|
||||
self._y = y
|
||||
self._wall = False
|
||||
self._start = False
|
||||
self._exit = False
|
||||
|
||||
@property
|
||||
def x(self) -> int:
|
||||
return self._x
|
||||
|
||||
@property
|
||||
def y(self) -> int:
|
||||
return self._y
|
||||
|
||||
@property
|
||||
def is_wall(self) -> bool:
|
||||
return self._wall
|
||||
|
||||
@is_wall.setter
|
||||
def is_wall(self, v: bool):
|
||||
self._wall = v
|
||||
|
||||
@property
|
||||
def is_start(self) -> bool:
|
||||
return self._start
|
||||
|
||||
@is_start.setter
|
||||
def is_start(self, v: bool):
|
||||
self._start = v
|
||||
|
||||
@property
|
||||
def is_exit(self) -> bool:
|
||||
return self._exit
|
||||
|
||||
@is_exit.setter
|
||||
def is_exit(self, v: bool):
|
||||
self._exit = v
|
||||
|
||||
def passable(self) -> bool:
|
||||
return not self._wall
|
||||
|
||||
def __hash__(self):
|
||||
return hash((self._x, self._y))
|
||||
|
||||
def __eq__(self, other):
|
||||
if not isinstance(other, Tile):
|
||||
return False
|
||||
return self._x == other._x and self._y == other._y
|
||||
|
||||
|
||||
class Maze:
|
||||
def __init__(self, w: int, h: int):
|
||||
self._w = w
|
||||
self._h = h
|
||||
self._cells = [[Tile(x, y) for x in range(w)] for y in range(h)]
|
||||
self._start = None
|
||||
self._exit = None
|
||||
|
||||
@property
|
||||
def width(self) -> int:
|
||||
return self._w
|
||||
|
||||
@property
|
||||
def height(self) -> int:
|
||||
return self._h
|
||||
|
||||
@property
|
||||
def start(self):
|
||||
return self._start
|
||||
|
||||
@property
|
||||
def exit(self):
|
||||
return self._exit
|
||||
|
||||
def get_cell(self, x: int, y: int):
|
||||
if 0 <= x < self._w and 0 <= y < self._h:
|
||||
return self._cells[y][x]
|
||||
return None
|
||||
|
||||
def set_cell(self, x: int, y: int, kind: str):
|
||||
c = self.get_cell(x, y)
|
||||
if not c:
|
||||
return
|
||||
if kind == 'wall':
|
||||
c.is_wall = True
|
||||
elif kind == 'start':
|
||||
if self._start:
|
||||
self._start.is_start = False
|
||||
c.is_start = True
|
||||
c.is_wall = False
|
||||
self._start = c
|
||||
elif kind == 'exit':
|
||||
if self._exit:
|
||||
self._exit.is_exit = False
|
||||
c.is_exit = True
|
||||
c.is_wall = False
|
||||
self._exit = c
|
||||
elif kind == 'path':
|
||||
c.is_wall = False
|
||||
|
||||
def neighbours(self, cell):
|
||||
result = []
|
||||
for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]:
|
||||
nx, ny = cell.x + dx, cell.y + dy
|
||||
nb = self.get_cell(nx, ny)
|
||||
if nb and nb.passable():
|
||||
result.append(nb)
|
||||
return result
|
||||
|
||||
|
||||
class TextMazeLoader:
|
||||
def load(self, filename: str):
|
||||
with open(filename, 'r', encoding='utf-8') as f:
|
||||
lines = [line.rstrip('\n') for line in f.readlines()]
|
||||
|
||||
h = len(lines)
|
||||
w = max(len(line) for line in lines) if h else 0
|
||||
|
||||
start_count = 0
|
||||
exit_count = 0
|
||||
maze = Maze(w, h)
|
||||
|
||||
for y, line in enumerate(lines):
|
||||
for x, ch in enumerate(line):
|
||||
if ch == '#':
|
||||
maze.set_cell(x, y, 'wall')
|
||||
elif ch == 'S':
|
||||
maze.set_cell(x, y, 'start')
|
||||
start_count += 1
|
||||
elif ch == 'E':
|
||||
maze.set_cell(x, y, 'exit')
|
||||
exit_count += 1
|
||||
else:
|
||||
maze.set_cell(x, y, 'path')
|
||||
|
||||
if start_count != 1 or exit_count != 1:
|
||||
raise ValueError(f"Maze must have one S and one E. Found: S={start_count}, E={exit_count}")
|
||||
|
||||
return maze
|
||||
|
||||
|
||||
class BFS:
|
||||
def __init__(self):
|
||||
self._visited = 0
|
||||
|
||||
def find(self, maze, start, goal):
|
||||
from collections import deque
|
||||
queue = deque([start])
|
||||
parent = {start: None}
|
||||
visited = {start}
|
||||
|
||||
while queue:
|
||||
current = queue.popleft()
|
||||
|
||||
if current == goal:
|
||||
self._visited = len(visited)
|
||||
return self._reconstruct(parent, start, goal)
|
||||
|
||||
for neighbor in maze.neighbours(current):
|
||||
if neighbor not in visited:
|
||||
visited.add(neighbor)
|
||||
parent[neighbor] = current
|
||||
queue.append(neighbor)
|
||||
|
||||
self._visited = len(visited)
|
||||
return []
|
||||
|
||||
def _reconstruct(self, parent, start, goal):
|
||||
path = []
|
||||
current = goal
|
||||
while current is not None:
|
||||
path.append(current)
|
||||
current = parent.get(current)
|
||||
path.reverse()
|
||||
return path if path and path[0] == start else []
|
||||
|
||||
@property
|
||||
def visited_count(self):
|
||||
return self._visited
|
||||
|
||||
|
||||
class DFS:
|
||||
def __init__(self):
|
||||
self._visited = 0
|
||||
|
||||
def find(self, maze, start, goal):
|
||||
stack = [start]
|
||||
parent = {start: None}
|
||||
visited = {start}
|
||||
|
||||
while stack:
|
||||
current = stack.pop()
|
||||
|
||||
if current == goal:
|
||||
self._visited = len(visited)
|
||||
return self._reconstruct(parent, start, goal)
|
||||
|
||||
for neighbor in maze.neighbours(current):
|
||||
if neighbor not in visited:
|
||||
visited.add(neighbor)
|
||||
parent[neighbor] = current
|
||||
stack.append(neighbor)
|
||||
|
||||
self._visited = len(visited)
|
||||
return []
|
||||
|
||||
def _reconstruct(self, parent, start, goal):
|
||||
path = []
|
||||
current = goal
|
||||
while current is not None:
|
||||
path.append(current)
|
||||
current = parent.get(current)
|
||||
path.reverse()
|
||||
return path if path and path[0] == start else []
|
||||
|
||||
@property
|
||||
def visited_count(self):
|
||||
return self._visited
|
||||
|
||||
|
||||
class AStar:
|
||||
def __init__(self):
|
||||
self._visited = 0
|
||||
|
||||
def _heuristic(self, cell, goal):
|
||||
return abs(cell.x - goal.x) + abs(cell.y - goal.y)
|
||||
|
||||
def find(self, maze, start, goal):
|
||||
import heapq
|
||||
heap = []
|
||||
counter = 0
|
||||
start_f = self._heuristic(start, goal)
|
||||
heapq.heappush(heap, (start_f, counter, start))
|
||||
counter += 1
|
||||
|
||||
parent = {}
|
||||
g_score = {start: 0}
|
||||
f_score = {start: start_f}
|
||||
visited = set()
|
||||
|
||||
while heap:
|
||||
current_f, _, current = heapq.heappop(heap)
|
||||
visited.add(current)
|
||||
|
||||
if current == goal:
|
||||
self._visited = len(visited)
|
||||
return self._reconstruct(parent, start, goal)
|
||||
|
||||
if current_f > f_score.get(current, float('inf')):
|
||||
continue
|
||||
|
||||
for neighbor in maze.neighbours(current):
|
||||
tentative_g = g_score[current] + 1
|
||||
|
||||
if tentative_g < g_score.get(neighbor, float('inf')):
|
||||
parent[neighbor] = current
|
||||
g_score[neighbor] = tentative_g
|
||||
new_f = tentative_g + self._heuristic(neighbor, goal)
|
||||
f_score[neighbor] = new_f
|
||||
heapq.heappush(heap, (new_f, counter, neighbor))
|
||||
counter += 1
|
||||
|
||||
self._visited = len(visited)
|
||||
return []
|
||||
|
||||
def _reconstruct(self, parent, start, goal):
|
||||
path = []
|
||||
current = goal
|
||||
while current is not None:
|
||||
path.append(current)
|
||||
current = parent.get(current)
|
||||
path.reverse()
|
||||
return path if path and path[0] == start else []
|
||||
|
||||
@property
|
||||
def visited_count(self):
|
||||
return self._visited
|
||||
|
||||
|
||||
class MazeSolver:
|
||||
def __init__(self, maze):
|
||||
self._maze = maze
|
||||
self._algorithm = None
|
||||
|
||||
def set_algorithm(self, algorithm):
|
||||
self._algorithm = algorithm
|
||||
|
||||
def solve(self):
|
||||
if not self._algorithm:
|
||||
raise ValueError("Algorithm not set")
|
||||
|
||||
start_time = time.perf_counter()
|
||||
path = self._algorithm.find(self._maze, self._maze.start, self._maze.exit)
|
||||
end_time = time.perf_counter()
|
||||
|
||||
elapsed_ms = (end_time - start_time) * 1000
|
||||
|
||||
return {
|
||||
'time_ms': elapsed_ms,
|
||||
'visited': self._algorithm.visited_count,
|
||||
'path_length': len(path),
|
||||
'path': path
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
DATA_PATH = r"C:\Users\User\2026-rff_mp\ShulpinIN\maze_lab2\docs\data"
|
||||
|
||||
|
||||
class ExperimentRunner:
|
||||
def __init__(self):
|
||||
self.algorithms = {
|
||||
"BFS": BFS(),
|
||||
"DFS": DFS(),
|
||||
"A*": AStar()
|
||||
}
|
||||
self.loader = TextMazeLoader()
|
||||
|
||||
def run_benchmark(self, maze_file: str, algorithm: str, runs: int = 5):
|
||||
try:
|
||||
maze = self.loader.load(maze_file)
|
||||
except Exception as e:
|
||||
return None
|
||||
|
||||
total_time = 0.0
|
||||
total_visited = 0
|
||||
total_length = 0
|
||||
successes = 0
|
||||
|
||||
for _ in range(runs):
|
||||
solver = MazeSolver(maze)
|
||||
solver.set_algorithm(self.algorithms[algorithm])
|
||||
result = solver.solve()
|
||||
|
||||
if result and result['path_length'] > 0:
|
||||
total_time += result['time_ms']
|
||||
total_visited += result['visited']
|
||||
total_length += result['path_length']
|
||||
successes += 1
|
||||
|
||||
if successes == 0:
|
||||
return None
|
||||
|
||||
return {
|
||||
'time_ms': total_time / successes,
|
||||
'visited_cells': total_visited / successes,
|
||||
'path_length': total_length / successes,
|
||||
'success_rate': successes / runs
|
||||
}
|
||||
|
||||
def run_all_experiments(self, runs: int = 5):
|
||||
mazes_list = [
|
||||
(os.path.join(DATA_PATH, "small.txt"), "Small (10x10)"),
|
||||
(os.path.join(DATA_PATH, "medium.txt"), "Medium (50x50)"),
|
||||
(os.path.join(DATA_PATH, "large.txt"), "Large (100x100)"),
|
||||
(os.path.join(DATA_PATH, "empty.txt"), "Empty"),
|
||||
(os.path.join(DATA_PATH, "no_exit.txt"), "No exit")
|
||||
]
|
||||
|
||||
results = []
|
||||
|
||||
|
||||
print("running experiments")
|
||||
|
||||
print(f"Data path: {DATA_PATH}")
|
||||
|
||||
|
||||
for maze_file, maze_name in mazes_list:
|
||||
if not os.path.exists(maze_file):
|
||||
print(f"\n[warn] File not found: {maze_file}")
|
||||
continue
|
||||
|
||||
print(f"\nTesting: {maze_name}")
|
||||
|
||||
for algo_name in self.algorithms.keys():
|
||||
stats = self.run_benchmark(maze_file, algo_name, runs)
|
||||
|
||||
if stats:
|
||||
print(
|
||||
f" {algo_name}: time={stats['time_ms']:.3f}ms, visited={stats['visited_cells']:.0f}, length={stats['path_length']:.0f}")
|
||||
results.append({
|
||||
'maze': maze_name,
|
||||
'strategy': algo_name,
|
||||
'time_ms': stats['time_ms'],
|
||||
'visited_cells': stats['visited_cells'],
|
||||
'path_length': stats['path_length'],
|
||||
'success_rate': stats['success_rate']
|
||||
})
|
||||
else:
|
||||
print(f" {algo_name}: no path found")
|
||||
results.append({
|
||||
'maze': maze_name,
|
||||
'strategy': algo_name,
|
||||
'time_ms': -1,
|
||||
'visited_cells': -1,
|
||||
'path_length': -1,
|
||||
'success_rate': 0
|
||||
})
|
||||
|
||||
return results
|
||||
|
||||
|
||||
def create_visualizations(results):
|
||||
valid_results = [r for r in results if r['time_ms'] > 0]
|
||||
if not valid_results:
|
||||
print("no valid results for visualization")
|
||||
return
|
||||
|
||||
mazes = sorted(set(r['maze'] for r in valid_results))
|
||||
algorithms = ['BFS', 'DFS', 'A*']
|
||||
|
||||
fig, axes = plt.subplots(1, 3, figsize=(15, 5))
|
||||
fig.suptitle('pathfinding algorithms comparison', fontsize=14)
|
||||
|
||||
x = np.arange(len(mazes))
|
||||
width = 0.25
|
||||
|
||||
# Time chart
|
||||
for i, algo in enumerate(algorithms):
|
||||
times = []
|
||||
for maze in mazes:
|
||||
val = next((r['time_ms'] for r in valid_results
|
||||
if r['maze'] == maze and r['strategy'] == algo), 0)
|
||||
times.append(val)
|
||||
bars = axes[0].bar(x + i * width, times, width, label=algo, alpha=0.8)
|
||||
for bar, val in zip(bars, times):
|
||||
if val > 0:
|
||||
axes[0].text(bar.get_x() + bar.get_width() / 2, bar.get_height() + 0.5,
|
||||
f'{val:.1f}', ha='center', va='bottom', fontsize=7)
|
||||
|
||||
axes[0].set_title('execution Time (ms)')
|
||||
axes[0].set_ylabel('time (ms)')
|
||||
axes[0].set_xticks(x + width)
|
||||
axes[0].set_xticklabels(mazes, rotation=45, ha='right', fontsize=8)
|
||||
axes[0].legend()
|
||||
axes[0].grid(alpha=0.3, axis='y')
|
||||
|
||||
# Visited cells chart
|
||||
for i, algo in enumerate(algorithms):
|
||||
visited = []
|
||||
for maze in mazes:
|
||||
val = next((r['visited_cells'] for r in valid_results
|
||||
if r['maze'] == maze and r['strategy'] == algo), 0)
|
||||
visited.append(val)
|
||||
bars = axes[1].bar(x + i * width, visited, width, label=algo, alpha=0.8)
|
||||
for bar, val in zip(bars, visited):
|
||||
if val > 0:
|
||||
axes[1].text(bar.get_x() + bar.get_width() / 2, bar.get_height(),
|
||||
f'{val:.0f}', ha='center', va='bottom', fontsize=7)
|
||||
|
||||
axes[1].set_title('visited Cells')
|
||||
axes[1].set_ylabel('count')
|
||||
axes[1].set_xticks(x + width)
|
||||
axes[1].set_xticklabels(mazes, rotation=45, ha='right', fontsize=8)
|
||||
axes[1].legend()
|
||||
axes[1].grid(alpha=0.3, axis='y')
|
||||
|
||||
# Path length chart
|
||||
for i, algo in enumerate(algorithms):
|
||||
lengths = []
|
||||
for maze in mazes:
|
||||
val = next((r['path_length'] for r in valid_results
|
||||
if r['maze'] == maze and r['strategy'] == algo), 0)
|
||||
lengths.append(val)
|
||||
bars = axes[2].bar(x + i * width, lengths, width, label=algo, alpha=0.8)
|
||||
for bar, val in zip(bars, lengths):
|
||||
if val > 0:
|
||||
axes[2].text(bar.get_x() + bar.get_width() / 2, bar.get_height(),
|
||||
f'{val:.0f}', ha='center', va='bottom', fontsize=7)
|
||||
|
||||
axes[2].set_title('path Length')
|
||||
axes[2].set_ylabel('steps')
|
||||
axes[2].set_xticks(x + width)
|
||||
axes[2].set_xticklabels(mazes, rotation=45, ha='right', fontsize=8)
|
||||
axes[2].legend()
|
||||
axes[2].grid(alpha=0.3, axis='y')
|
||||
|
||||
plt.tight_layout()
|
||||
|
||||
output_path = os.path.join(DATA_PATH, 'experiment_results.png')
|
||||
plt.savefig(output_path, dpi=150, bbox_inches='tight')
|
||||
print(f"\nPlot saved to: {output_path}")
|
||||
plt.show()
|
||||
|
||||
|
||||
def save_results_to_csv(results, filename='experiment_results.csv'):
|
||||
if not results:
|
||||
return
|
||||
|
||||
filepath = os.path.join(DATA_PATH, filename)
|
||||
with open(filepath, 'w', newline='', encoding='utf-8') as f:
|
||||
fieldnames = ['maze', 'strategy', 'time_ms', 'visited_cells', 'path_length', 'success_rate']
|
||||
writer = csv.DictWriter(f, fieldnames=fieldnames)
|
||||
writer.writeheader()
|
||||
writer.writerows(results)
|
||||
|
||||
print(f"Results saved to: {filepath}")
|
||||
|
||||
|
||||
def analyze_efficiency(results):
|
||||
valid_results = [r for r in results if r['time_ms'] > 0]
|
||||
if not valid_results:
|
||||
print("no valid results for analysis")
|
||||
return
|
||||
|
||||
algo_stats = {}
|
||||
for algo in ['BFS', 'DFS', 'A*']:
|
||||
algo_data = [r for r in valid_results if r['strategy'] == algo]
|
||||
if algo_data:
|
||||
algo_stats[algo] = {
|
||||
'avg_time': sum(r['time_ms'] for r in algo_data) / len(algo_data),
|
||||
'avg_visited': sum(r['visited_cells'] for r in algo_data) / len(algo_data),
|
||||
'avg_length': sum(r['path_length'] for r in algo_data) / len(algo_data)
|
||||
}
|
||||
|
||||
|
||||
print("average values across all mazes")
|
||||
print(f"{'Algorithm':<12} {'Time (ms)':<15} {'Visited':<15} {'Path length':<15}")
|
||||
|
||||
for algo, stats in algo_stats.items():
|
||||
print(f"{algo:<12} {stats['avg_time']:<15.3f} {stats['avg_visited']:<15.1f} {stats['avg_length']:<15.1f}")
|
||||
|
||||
fastest = min(algo_stats.items(), key=lambda x: x[1]['avg_time'])
|
||||
optimal = min(algo_stats.items(), key=lambda x: x[1]['avg_length'])
|
||||
efficient = min(algo_stats.items(), key=lambda x: x[1]['avg_visited'])
|
||||
|
||||
print("conclusions:")
|
||||
print(f" fastest algorithm: {fastest[0]} ({fastest[1]['avg_time']:.3f} ms avg)")
|
||||
print(f" optimal path: {optimal[0]} ({optimal[1]['avg_length']:.1f} steps avg)")
|
||||
print(f" most efficient (fewest visits): {efficient[0]} ({efficient[1]['avg_visited']:.0f} cells avg)")
|
||||
print("=" * 70)
|
||||
|
||||
|
||||
def main():
|
||||
|
||||
|
||||
if not os.path.exists(DATA_PATH):
|
||||
print(f"\nerr: directory not found: {DATA_PATH}")
|
||||
print("please create the directory and place maze files there.")
|
||||
print("\nexpected structure:")
|
||||
print(f" {DATA_PATH}/")
|
||||
print(" ├── small.txt")
|
||||
print(" ├── medium.txt")
|
||||
print(" ├── large.txt")
|
||||
print(" ├── empty.txt")
|
||||
print(" └── no_exit.txt")
|
||||
return
|
||||
|
||||
runner = ExperimentRunner()
|
||||
results = runner.run_all_experiments(runs=5)
|
||||
|
||||
if not results:
|
||||
print("\nNo results. Check if maze files exist in:", DATA_PATH)
|
||||
return
|
||||
|
||||
save_results_to_csv(results)
|
||||
analyze_efficiency(results)
|
||||
create_visualizations(results)
|
||||
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Loading…
Reference in New Issue
Block a user