maze.py added
This commit is contained in:
parent
efd614bd23
commit
3c644d29b0
239
svetlakovkyu/02/codes/maze.py
Normal file
239
svetlakovkyu/02/codes/maze.py
Normal file
|
|
@ -0,0 +1,239 @@
|
||||||
|
import heapq
|
||||||
|
import time
|
||||||
|
from abc import ABC, abstractmethod
|
||||||
|
from collections import deque
|
||||||
|
from dataclasses import dataclass, field
|
||||||
|
from typing import List, Optional
|
||||||
|
|
||||||
|
|
||||||
|
class Cell:
|
||||||
|
def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
|
||||||
|
self.x = x
|
||||||
|
self.y = y
|
||||||
|
self.is_wall = is_wall
|
||||||
|
self.is_start = is_start
|
||||||
|
self.is_exit = is_exit
|
||||||
|
|
||||||
|
def is_passable(self):
|
||||||
|
return not self.is_wall
|
||||||
|
|
||||||
|
def __eq__(self, other):
|
||||||
|
return isinstance(other, Cell) and self.x == other.x and self.y == other.y
|
||||||
|
|
||||||
|
def __hash__(self):
|
||||||
|
return hash((self.x, self.y))
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
return f"Cell({self.x},{self.y})"
|
||||||
|
|
||||||
|
|
||||||
|
class Maze:
|
||||||
|
def __init__(self, cells, width, height, start, exit_cell):
|
||||||
|
self.cells = cells
|
||||||
|
self.width = width
|
||||||
|
self.height = height
|
||||||
|
self.start = start
|
||||||
|
self.exit = exit_cell
|
||||||
|
|
||||||
|
def get_cell(self, x, y):
|
||||||
|
if 0 <= x < self.width and 0 <= y < self.height:
|
||||||
|
return self.cells[y][x]
|
||||||
|
return None
|
||||||
|
|
||||||
|
def get_neighbors(self, cell):
|
||||||
|
result = []
|
||||||
|
for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]:
|
||||||
|
n = self.get_cell(cell.x + dx, cell.y + dy)
|
||||||
|
if n and n.is_passable():
|
||||||
|
result.append(n)
|
||||||
|
return result
|
||||||
|
|
||||||
|
def render(self, path=None):
|
||||||
|
path_set = set(path) if path else set()
|
||||||
|
lines = []
|
||||||
|
for row in self.cells:
|
||||||
|
line = ""
|
||||||
|
for cell in row:
|
||||||
|
if cell.is_start:
|
||||||
|
line += " S"
|
||||||
|
elif cell.is_exit:
|
||||||
|
line += " E"
|
||||||
|
elif cell.is_wall:
|
||||||
|
line += "##"
|
||||||
|
elif cell in path_set:
|
||||||
|
line += " ."
|
||||||
|
else:
|
||||||
|
line += " "
|
||||||
|
lines.append(line)
|
||||||
|
return "\n".join(lines)
|
||||||
|
|
||||||
|
|
||||||
|
class MazeBuilder(ABC):
|
||||||
|
@abstractmethod
|
||||||
|
def build_from_file(self, filename) -> Maze:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class TextFileMazeBuilder(MazeBuilder):
|
||||||
|
def build_from_file(self, filename) -> Maze:
|
||||||
|
with open(filename, encoding="utf-8") as f:
|
||||||
|
lines = [l.rstrip("\n") for l in f]
|
||||||
|
|
||||||
|
height = len(lines)
|
||||||
|
width = max(len(l) for l in lines)
|
||||||
|
cells = []
|
||||||
|
start = exit_cell = None
|
||||||
|
|
||||||
|
for y, line in enumerate(lines):
|
||||||
|
row = []
|
||||||
|
for x in range(width):
|
||||||
|
ch = line[x] if x < len(line) else " "
|
||||||
|
is_wall = ch == "#"
|
||||||
|
is_start = ch == "S"
|
||||||
|
is_exit = ch == "E"
|
||||||
|
c = Cell(x, y, is_wall, is_start, is_exit)
|
||||||
|
if is_start:
|
||||||
|
start = c
|
||||||
|
if is_exit:
|
||||||
|
exit_cell = c
|
||||||
|
row.append(c)
|
||||||
|
cells.append(row)
|
||||||
|
|
||||||
|
if not start or not exit_cell:
|
||||||
|
raise ValueError("Maze must have S and E")
|
||||||
|
return Maze(cells, width, height, start, exit_cell)
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class SearchStats:
|
||||||
|
strategy: str
|
||||||
|
time_ms: float
|
||||||
|
visited: int
|
||||||
|
path_length: int
|
||||||
|
path: List[Cell] = field(default_factory=list)
|
||||||
|
|
||||||
|
|
||||||
|
class PathFindingStrategy(ABC):
|
||||||
|
_visited = 0
|
||||||
|
|
||||||
|
@property
|
||||||
|
def name(self):
|
||||||
|
return self.__class__.__name__
|
||||||
|
|
||||||
|
@abstractmethod
|
||||||
|
def find_path(self, maze: Maze, start: Cell, end: Cell) -> List[Cell]:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _build_path(parent, start, end):
|
||||||
|
path, cur = [], end
|
||||||
|
while cur:
|
||||||
|
path.append(cur)
|
||||||
|
cur = parent.get(cur)
|
||||||
|
path.reverse()
|
||||||
|
return path if path and path[0] == start else []
|
||||||
|
|
||||||
|
|
||||||
|
class BFSStrategy(PathFindingStrategy):
|
||||||
|
@property
|
||||||
|
def name(self):
|
||||||
|
return "BFS"
|
||||||
|
|
||||||
|
def find_path(self, maze, start, end):
|
||||||
|
queue = deque([start])
|
||||||
|
parent = {start: None}
|
||||||
|
visited = 0
|
||||||
|
while queue:
|
||||||
|
cur = queue.popleft()
|
||||||
|
visited += 1
|
||||||
|
if cur == end:
|
||||||
|
self._visited = visited
|
||||||
|
return self._build_path(parent, start, end)
|
||||||
|
for nb in maze.get_neighbors(cur):
|
||||||
|
if nb not in parent:
|
||||||
|
parent[nb] = cur
|
||||||
|
queue.append(nb)
|
||||||
|
self._visited = visited
|
||||||
|
return []
|
||||||
|
|
||||||
|
|
||||||
|
class DFSStrategy(PathFindingStrategy):
|
||||||
|
@property
|
||||||
|
def name(self):
|
||||||
|
return "DFS"
|
||||||
|
|
||||||
|
def find_path(self, maze, start, end):
|
||||||
|
stack = [start]
|
||||||
|
parent = {start: None}
|
||||||
|
visited = 0
|
||||||
|
while stack:
|
||||||
|
cur = stack.pop()
|
||||||
|
visited += 1
|
||||||
|
if cur == end:
|
||||||
|
self._visited = visited
|
||||||
|
return self._build_path(parent, start, end)
|
||||||
|
for nb in maze.get_neighbors(cur):
|
||||||
|
if nb not in parent:
|
||||||
|
parent[nb] = cur
|
||||||
|
stack.append(nb)
|
||||||
|
self._visited = visited
|
||||||
|
return []
|
||||||
|
|
||||||
|
|
||||||
|
class AStarStrategy(PathFindingStrategy):
|
||||||
|
@property
|
||||||
|
def name(self):
|
||||||
|
return "A*"
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _h(a, b):
|
||||||
|
return abs(a.x - b.x) + abs(a.y - b.y)
|
||||||
|
|
||||||
|
def find_path(self, maze, start, end):
|
||||||
|
counter = 0
|
||||||
|
heap = [(0, counter, start)]
|
||||||
|
parent = {start: None}
|
||||||
|
g = {start: 0}
|
||||||
|
closed = set()
|
||||||
|
visited = 0
|
||||||
|
while heap:
|
||||||
|
_, _, cur = heapq.heappop(heap)
|
||||||
|
if cur in closed:
|
||||||
|
continue
|
||||||
|
closed.add(cur)
|
||||||
|
visited += 1
|
||||||
|
if cur == end:
|
||||||
|
self._visited = visited
|
||||||
|
return self._build_path(parent, start, end)
|
||||||
|
for nb in maze.get_neighbors(cur):
|
||||||
|
if nb in closed:
|
||||||
|
continue
|
||||||
|
ng = g[cur] + 1
|
||||||
|
if ng < g.get(nb, float("inf")):
|
||||||
|
g[nb] = ng
|
||||||
|
counter += 1
|
||||||
|
heapq.heappush(heap, (ng + self._h(nb, end), counter, nb))
|
||||||
|
parent[nb] = cur
|
||||||
|
self._visited = visited
|
||||||
|
return []
|
||||||
|
|
||||||
|
|
||||||
|
class MazeSolver:
|
||||||
|
def __init__(self, maze: Maze, strategy: PathFindingStrategy):
|
||||||
|
self.maze = maze
|
||||||
|
self.strategy = strategy
|
||||||
|
|
||||||
|
def set_strategy(self, strategy: PathFindingStrategy):
|
||||||
|
self.strategy = strategy
|
||||||
|
|
||||||
|
def solve(self) -> SearchStats:
|
||||||
|
t0 = time.perf_counter()
|
||||||
|
path = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
|
||||||
|
t1 = time.perf_counter()
|
||||||
|
return SearchStats(
|
||||||
|
strategy=self.strategy.name,
|
||||||
|
time_ms=(t1 - t0) * 1000,
|
||||||
|
visited=self.strategy._visited,
|
||||||
|
path_length=len(path),
|
||||||
|
path=path,
|
||||||
|
)
|
||||||
Loading…
Reference in New Issue
Block a user