path finder
реализован паттерн Strategy для алгоритмов поиска пути
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@ -99,12 +99,101 @@ class TextFileMazeBuilder(MazeBuilder):
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return maze
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class PathFindingStrategy(ABC):
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@abstractmethod
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def find_path(self, maze: Maze, start: Cell, exit: Cell) -> List[Cell]:
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pass
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class BFSStrategy(PathFindingStrategy):
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def find_path(self, maze: Maze, start: Cell, exit: Cell) -> List[Cell]:
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if start == exit:
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self.last_visited = 1
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return [start]
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queue = deque()
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queue.append(start)
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parent = {start: None}
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visited = {start}
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visited_count = 1
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while queue:
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current = queue.popleft()
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if current == exit:
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break
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for neighbor in maze.get_neighbors(current):
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if neighbor not in visited:
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visited.add(neighbor)
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visited_count += 1
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parent[neighbor] = current
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queue.append(neighbor)
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self.last_visited = visited_count
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if exit not in parent:
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return []
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path = []
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cur = exit
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while cur is not None:
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path.append(cur)
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cur = parent[cur]
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path.reverse()
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return path
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class DFSStrategy(PathFindingStrategy):
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def find_path(self, maze: Maze, start: Cell, exit: Cell) -> List[Cell]:
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stack = [(start, [start])]
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visited = {start}
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visited_count = 1
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while stack:
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current, path = stack.pop()
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if current == exit:
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self.last_visited = visited_count
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return path
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for neighbor in maze.get_neighbors(current):
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if neighbor not in visited:
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visited.add(neighbor)
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visited_count += 1
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stack.append((neighbor, path + [neighbor]))
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self.last_visited = visited_count
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return []
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class AStarStrategy(PathFindingStrategy):
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def heuristic(self, a: Cell, b: Cell) -> int:
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return abs(a.x - b.x) + abs(a.y - b.y)
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def find_path(self, maze: Maze, start: Cell, exit: Cell) -> List[Cell]:
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open_set = []
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counter = 0
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heappush(open_set, (0, counter, start))
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came_from = {}
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g_score = {start: 0}
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f_score = {start: self.heuristic(start, exit)}
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visited_count = 0
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while open_set:
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_, _, current = heappop(open_set)
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visited_count += 1
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if current == exit:
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path = []
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while current in came_from:
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path.append(current)
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current = came_from[current]
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path.append(start)
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path.reverse()
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self.last_visited = visited_count
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return path
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for neighbor in maze.get_neighbors(current):
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tentative_g = g_score[current] + 1
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if neighbor not in g_score or tentative_g < g_score[neighbor]:
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came_from[neighbor] = current
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g_score[neighbor] = tentative_g
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f = tentative_g + self.heuristic(neighbor, exit)
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f_score[neighbor] = f
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counter += 1
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heappush(open_set, (f, counter, neighbor))
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self.last_visited = visited_count
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return []
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class SearchStats:
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