обновлены графики с актуальными данными
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konnovaea/lab2/dead.txt
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####################
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####################
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konnovaea/lab2/docs/data/maze_experiments.csv
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konnovaea/lab2/docs/data/maze_experiments.csv
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Лабиринт,Стратегия,Время(мс),Посещено клеток,Длина пути
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Простой,BFS,0.02,11.0,6.0
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Простой,DFS,0.012,9.0,8.0
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Простой,A*,0.02,9.0,6.0
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С тупиками,BFS,0.492,306.0,35.0
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С тупиками,DFS,0.234,198.0,81.0
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С тупиками,A*,0.456,225.0,35.0
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Пустой,BFS,3.486,2304.0,95.0
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Пустой,DFS,10.452,2304.0,1129.0
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Пустой,A*,5.743,2304.0,95.0
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Без выхода,BFS,0.01,1.0,нет пути
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Без выхода,DFS,0.003,1.0,нет пути
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Без выхода,A*,0.004,1.0,нет пути
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konnovaea/lab2/docs/data/maze_path_graph.png
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konnovaea/lab2/docs/data/maze_table_results.png
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konnovaea/lab2/docs/data/maze_time_graph.png
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konnovaea/lab2/docs/data/maze_visited_graph.png
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konnovaea/lab2/docs/lab2_report.ipynb
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konnovaea/lab2/docs/lab2_report.ipynb
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{
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"cells": [
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{
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"cell_type": "markdown",
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"id": "bdef001e",
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"metadata": {},
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"source": [
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"# Отчёт \n",
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"## Поиск выхода из лабиринта: применение паттернов проектирования\n",
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"\n",
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"**Студент:** Коннова Е.А.\n",
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"**Группа:** 429\n",
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"**Дата:** 21.05.2026"
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]
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},
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{
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"cell_type": "markdown",
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"id": "21f948a4",
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"metadata": {},
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"source": [
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"## Введение\n",
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"\n",
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"### О чём это работа\n",
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"В данной работе реализуется программа для поиска выхода из лабиринта с применением паттернов проектирования. Поддерживаются три алгоритма поиска пути: BFS, DFS и A*.\n",
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"\n",
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"### Цель работы\n",
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"Разработать гибкую, расширяемую программу для загрузки лабиринта из файла, поиска пути от старта до выхода с возможностью выбора алгоритма, визуализации процесса и экспериментального сравнения алгоритмов. Применить минимум 3 паттерна проектирования.\n",
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"\n",
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"### Задачи\n",
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"1. Реализовать модель лабиринта (классы Cell, Maze)\n",
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"2. Реализовать загрузку лабиринта из файла (паттерн Builder)\n",
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"3. Реализовать алгоритмы поиска пути (паттерн Strategy): BFS, DFS, A*\n",
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"4. Реализовать класс-оркестратор MazeSolver со сбором статистики\n",
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"5. Реализовать визуализацию (паттерн Observer) и пошаговое управление (паттерн Command)\n",
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"6. Провести эксперименты на лабиринтах разной сложности\n",
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"7. Сравнить результаты и сделать выводы\n"
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]
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},
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{
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"cell_type": "markdown",
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"id": "cf1dc2ba",
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"metadata": {},
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"source": [
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"## Часть 1. Паттерны проектирования\n",
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"\n",
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"### Использованные паттерны\n",
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"\n",
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"| Паттерн | Назначение | Реализация |\n",
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"|---------|------------|------------|\n",
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"| Builder | Создание лабиринта из файла | TextFileMazeBuilder |\n",
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"| Strategy | Семейство алгоритмов поиска | BFSStrategy, DFSStrategy, AStarStrategy |\n",
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"| Observer | Уведомление о событиях | ConsoleView |\n",
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"| Command | Отмена ходов | MoveCommand |\n"
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]
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},
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{
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"cell_type": "markdown",
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"id": "55cef4b9",
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"metadata": {},
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"source": [
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"## Часть 2. Реализация\n",
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"\n",
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"### 2.1 Модель лабиринта\n",
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"\n",
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"**Класс Cell** - клетка лабиринта\n",
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"- Поля: x, y, is_wall, is_start, is_exit\n",
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"- Метод: is_passable() - возвращает True, если не стена\n",
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"\n",
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"**Класс Maze** - лабиринт\n",
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"- Поля: width, height, cells[][], start, exit\n",
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"- Методы: get_cell(x, y), get_neighbors(cell)\n",
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"\n",
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"### 2.2 Загрузка лабиринта (Builder)\n",
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"\n",
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"**TextFileMazeBuilder**\n",
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"- Читает файл с символами (# - стена, пробел - проход, S - старт, E - выход)\n",
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"- Создаёт клетки с нужными флагами\n",
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"- Возвращает готовый Maze\n",
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"\n",
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"### 2.3 Алгоритмы поиска (Strategy)\n",
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"\n",
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"**Интерфейс PathFindingStrategy**\n",
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"- Метод: find_path(maze, start, exit) возвращает (путь, количество_посещённых)\n",
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"\n",
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"**BFSStrategy** - поиск в ширину (очередь)\n",
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"- Гарантирует кратчайший путь\n",
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"\n",
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"**DFSStrategy** - поиск в глубину (стек)\n",
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"- Быстрый, но не гарантирует кратчайший путь\n",
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"\n",
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"**AStarStrategy** - A* (приоритетная очередь)\n",
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"- Использует эвристику (манхэттенское расстояние)\n",
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"\n",
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"### 2.4 Оркестратор\n",
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"\n",
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"**MazeSolver**\n",
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"- Поля: maze, strategy\n",
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"- Методы: set_strategy(), solve() → SearchStats\n",
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"\n",
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"**SearchStats**\n",
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"- Поля: path, time_ms, visited_count, path_length"
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]
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},
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{
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"cell_type": "markdown",
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"id": "5c9bd0d2",
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"metadata": {},
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"source": [
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"## Часть 3. Эксперименты\n",
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"\n",
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"### 3.1 Условия\n",
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"\n",
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"| Параметр | Значение |\n",
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"|----------|----------|\n",
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"| Повторений | 5 |\n",
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"| Алгоритмы | BFS, DFS, A* |\n",
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"| Лабиринты | Простой (10x10), С тупиками (50x50), Пустой (100x100), Без выхода |\n",
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"\n",
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"### 3.2 Результаты\n",
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"\n",
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"| Лабиринт | Стратегия | Время (мс) | Посещено | Длина пути |\n",
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"|----------|-----------|------------|----------|------------|\n",
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"| Простой | BFS | 0.037 | 11 | 6 |\n",
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"| Простой | DFS | 0.016 | 9 | 8 |\n",
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"| Простой | A* | 0.027 | 9 | 6 |\n",
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"\n",
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"### 3.3 Графики\n",
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"\n",
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"\n",
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"\n",
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"\n",
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"\n",
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"### 3.4 Анализ\n",
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"\n",
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"| Алгоритм | Кратчайший путь | Скорость | Память |\n",
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"|----------|-----------------|----------|--------|\n",
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"| BFS | Да | Средняя | Много |\n",
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"| DFS | Нет | Быстрая | Мало |\n",
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"| A* | Да | Быстрая | Средне |\n",
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"\n",
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"**Выводы:**\n",
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"- BFS и A* нашли кратчайший путь (6 шагов)\n",
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"- DFS нашёл более длинный путь (8 шагов), но быстрее всех\n",
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"- A* - лучший компромисс между скоростью и оптимальностью\n"
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]
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},
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{
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"cell_type": "markdown",
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"id": "1036c160",
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"metadata": {},
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"source": [
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"## Заключение\n",
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"\n",
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"### Рекомендации по выбору алгоритма\n",
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"\n",
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"| Сценарий | Алгоритм | Причина |\n",
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"|----------|----------|---------|\n",
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"| Нужен кратчайший путь | BFS | Гарантирует оптимальность |\n",
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"| Важна скорость | DFS | Самый быстрый |\n",
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"| Большой лабиринт | A* | Эвристика ускоряет поиск |\n",
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"\n",
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"### Как паттерны помогли\n",
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"\n",
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"| Изменение | Без паттернов | С паттернами |\n",
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"|-----------|---------------|--------------|\n",
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"| Добавить JSON лабиринт | Изменить весь код | Создать JSONBuilder |\n",
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"| Добавить алгоритм | Изменить MazeSolver | Создать новую стратегию |\n",
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"| Сменить визуализацию | Переписать MazeSolver | Добавить новый Observer |\n",
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"\n",
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"**Итог:** Паттерны сделали код гибким, расширяемым и тестируемым."
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]
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},
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{
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"cell_type": "markdown",
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"id": "cb24b904",
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"metadata": {},
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"source": []
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}
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],
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"metadata": {
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"language_info": {
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"name": "python"
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}
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},
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"nbformat": 4,
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"nbformat_minor": 5
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}
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konnovaea/lab2/empty.txt
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# E#
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##################################################
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konnovaea/lab2/make_lab2_plots.py
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import matplotlib.pyplot as plt
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import os
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os.makedirs('docs/data', exist_ok=True)
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algorithms = ['BFS', 'DFS', 'A*']
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simple_time = [0.020, 0.012, 0.020]
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simple_visited = [11, 9, 9]
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simple_path = [6, 8, 6]
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fig, ax = plt.subplots(figsize=(8, 5))
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bars = ax.bar(algorithms, simple_time, color=['#3498db', '#e74c3c', '#2ecc71'])
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ax.set_ylabel('Время (мс)')
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ax.set_title('Время выполнения алгоритмов (простой лабиринт)')
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for bar, val in zip(bars, simple_time):
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ax.text(bar.get_x() + bar.get_width()/2, bar.get_height() + 0.001, f'{val:.3f}', ha='center', va='bottom')
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plt.savefig('docs/data/maze_time_graph.png', dpi=150, bbox_inches='tight')
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plt.close()
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fig, ax = plt.subplots(figsize=(8, 5))
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bars = ax.bar(algorithms, simple_visited, color=['#3498db', '#e74c3c', '#2ecc71'])
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ax.set_ylabel('Количество клеток')
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ax.set_title('Посещённые клетки при поиске')
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for bar, val in zip(bars, simple_visited):
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ax.text(bar.get_x() + bar.get_width()/2, bar.get_height() + 0.3, str(val), ha='center', va='bottom')
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plt.savefig('docs/data/maze_visited_graph.png', dpi=150, bbox_inches='tight')
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plt.close()
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fig, ax = plt.subplots(figsize=(8, 5))
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bars = ax.bar(algorithms, simple_path, color=['#3498db', '#e74c3c', '#2ecc71'])
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ax.set_ylabel('Длина пути (шагов)')
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ax.set_title('Длина найденного пути')
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for bar, val in zip(bars, simple_path):
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ax.text(bar.get_x() + bar.get_width()/2, bar.get_height() + 0.3, str(val), ha='center', va='bottom')
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plt.savefig('docs/data/maze_path_graph.png', dpi=150, bbox_inches='tight')
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plt.close()
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fig, ax = plt.subplots(figsize=(12, 5))
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ax.axis('off')
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table_data = [
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['Лабиринт', 'Стратегия', 'Время (мс)', 'Посещено', 'Длина пути'],
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['Простой (10x10)', 'BFS', '0.020', '11', '6'],
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['Простой (10x10)', 'DFS', '0.012', '9', '8'],
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['Простой (10x10)', 'A*', '0.020', '9', '6'],
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['С тупиками (20x20)', 'BFS', '0.492', '306', '35'],
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['С тупиками (20x20)', 'DFS', '0.234', '198', '81'],
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['С тупиками (20x20)', 'A*', '0.456', '225', '35'],
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['Пустой (50x50)', 'BFS', '3.486', '2304', '95'],
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['Пустой (50x50)', 'DFS', '10.452', '2304', '1129'],
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['Пустой (50x50)', 'A*', '5.743', '2304', '95'],
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['Без выхода', 'BFS', '0.010', '1', 'нет пути'],
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['Без выхода', 'DFS', '0.003', '1', 'нет пути'],
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['Без выхода', 'A*', '0.004', '1', 'нет пути'],
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]
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table = ax.table(cellText=table_data, loc='center', cellLoc='center', colWidths=[0.2, 0.13, 0.13, 0.13, 0.13])
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table.auto_set_font_size(False)
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table.set_fontsize(10)
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table.scale(1, 1.8)
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for i in range(5):
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table[(0, i)].set_facecolor('#4472C4')
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table[(0, i)].set_text_props(weight='bold', color='white')
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for i in range(1, len(table_data)):
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if i % 2 == 1:
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for j in range(5):
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table[(i, j)].set_facecolor('#E8F0FE')
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plt.title('Результаты экспериментов по поиску пути в лабиринте', fontsize=14, fontweight='bold', pad=20)
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plt.savefig('docs/data/maze_table_results.png', dpi=200, bbox_inches='tight', facecolor='white')
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plt.close()
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konnovaea/lab2/maze_experiments.py
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konnovaea/lab2/maze_experiments.py
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import time
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import csv
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import os
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from maze_solver import TextFileMazeBuilder, BFSStrategy, DFSStrategy, AStarStrategy, MazeSolver
|
||||
|
||||
def save_maze_to_file(maze, filename):
|
||||
with open(filename, 'w') as f:
|
||||
for row in maze:
|
||||
f.write(''.join(row) + '\n')
|
||||
|
||||
def run_test(maze_file, strategy_class):
|
||||
builder = TextFileMazeBuilder()
|
||||
maze = builder.build_from_file(maze_file)
|
||||
solver = MazeSolver(maze, strategy_class)
|
||||
|
||||
times = []
|
||||
visited = []
|
||||
path_len = []
|
||||
|
||||
for i in range(5):
|
||||
stats = solver.solve()
|
||||
times.append(stats.time_ms)
|
||||
visited.append(stats.visited_count)
|
||||
path_len.append(stats.path_length)
|
||||
|
||||
return {
|
||||
'time': sum(times) / 5,
|
||||
'visited': sum(visited) / 5,
|
||||
'path': sum(path_len) / 5,
|
||||
'path_found': max(path_len) > 0
|
||||
}
|
||||
|
||||
def main():
|
||||
|
||||
print("Эксперименты по поиску пути в лабиринте")
|
||||
|
||||
|
||||
results = []
|
||||
|
||||
|
||||
print("\n1. Простой лабиринт (10x10)")
|
||||
|
||||
|
||||
|
||||
simple = [
|
||||
"#######",
|
||||
"#S #",
|
||||
"# ### #",
|
||||
"# E #",
|
||||
"#######"
|
||||
]
|
||||
with open('simple.txt', 'w') as f:
|
||||
for line in simple:
|
||||
f.write(line + '\n')
|
||||
|
||||
for name, strategy in [('BFS', BFSStrategy()), ('DFS', DFSStrategy()), ('A*', AStarStrategy())]:
|
||||
res = run_test('simple.txt', strategy)
|
||||
print(f"{name}: время={res['time']:.3f}мс, посещено={res['visited']:.0f}, путь={res['path']:.0f}")
|
||||
results.append(['Простой', name, round(res['time'], 3), round(res['visited'], 0), round(res['path'], 0)])
|
||||
|
||||
|
||||
print("\n2. Лабиринт с тупиками (20x20)")
|
||||
|
||||
dead = []
|
||||
for y in range(20):
|
||||
row = []
|
||||
for x in range(20):
|
||||
if x == 0 or y == 0 or x == 19 or y == 19:
|
||||
row.append('#')
|
||||
elif (x == 5 and y > 5 and y < 15) or (y == 5 and x > 5 and x < 15):
|
||||
row.append('#')
|
||||
else:
|
||||
row.append(' ')
|
||||
dead.append(row)
|
||||
dead[1][1] = 'S'
|
||||
dead[18][18] = 'E'
|
||||
|
||||
with open('dead.txt', 'w') as f:
|
||||
for row in dead:
|
||||
f.write(''.join(row) + '\n')
|
||||
|
||||
for name, strategy in [('BFS', BFSStrategy()), ('DFS', DFSStrategy()), ('A*', AStarStrategy())]:
|
||||
res = run_test('dead.txt', strategy)
|
||||
print(f"{name}: время={res['time']:.3f}мс, посещено={res['visited']:.0f}, путь={res['path']:.0f}")
|
||||
results.append(['С тупиками', name, round(res['time'], 3), round(res['visited'], 0), round(res['path'], 0)])
|
||||
|
||||
|
||||
print("\n3. Пустой лабиринт (50x50)")
|
||||
|
||||
|
||||
empty = []
|
||||
for y in range(50):
|
||||
row = []
|
||||
for x in range(50):
|
||||
if x == 0 or y == 0 or x == 49 or y == 49:
|
||||
row.append('#')
|
||||
else:
|
||||
row.append(' ')
|
||||
empty.append(row)
|
||||
empty[1][1] = 'S'
|
||||
empty[48][48] = 'E'
|
||||
|
||||
with open('empty.txt', 'w') as f:
|
||||
for row in empty:
|
||||
f.write(''.join(row) + '\n')
|
||||
|
||||
for name, strategy in [('BFS', BFSStrategy()), ('DFS', DFSStrategy()), ('A*', AStarStrategy())]:
|
||||
res = run_test('empty.txt', strategy)
|
||||
print(f"{name}: время={res['time']:.3f}мс, посещено={res['visited']:.0f}, путь={res['path']:.0f}")
|
||||
results.append(['Пустой', name, round(res['time'], 3), round(res['visited'], 0), round(res['path'], 0)])
|
||||
|
||||
|
||||
print("\n4. Лабиринт без выхода (10x10)")
|
||||
|
||||
|
||||
noexit = []
|
||||
for y in range(10):
|
||||
row = []
|
||||
for x in range(10):
|
||||
if x == 0 or y == 0 or x == 9 or y == 9:
|
||||
row.append('#')
|
||||
else:
|
||||
row.append('#')
|
||||
noexit.append(row)
|
||||
noexit[1][1] = 'S'
|
||||
noexit[8][8] = 'E'
|
||||
|
||||
with open('noexit.txt', 'w') as f:
|
||||
for row in noexit:
|
||||
f.write(''.join(row) + '\n')
|
||||
|
||||
for name, strategy in [('BFS', BFSStrategy()), ('DFS', DFSStrategy()), ('A*', AStarStrategy())]:
|
||||
try:
|
||||
res = run_test('noexit.txt', strategy)
|
||||
if res['path_found']:
|
||||
print(f"{name}: путь найден! длина={res['path']:.0f}")
|
||||
results.append(['Без выхода', name, round(res['time'], 3), round(res['visited'], 0), round(res['path'], 0)])
|
||||
else:
|
||||
print(f"{name}: путь не найден (корректно)")
|
||||
results.append(['Без выхода', name, round(res['time'], 3), round(res['visited'], 0), 'нет пути'])
|
||||
except Exception as e:
|
||||
print(f"{name}: ошибка - {e}")
|
||||
results.append(['Без выхода', name, 0, 0, 'ошибка'])
|
||||
|
||||
|
||||
os.makedirs('docs/data', exist_ok=True)
|
||||
with open('docs/data/maze_experiments.csv', 'w', newline='', encoding='utf-8') as f:
|
||||
writer = csv.writer(f)
|
||||
writer.writerow(['Лабиринт', 'Стратегия', 'Время(мс)', 'Посещено клеток', 'Длина пути'])
|
||||
writer.writerows(results)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
367
konnovaea/lab2/maze_solver.py
Normal file
367
konnovaea/lab2/maze_solver.py
Normal file
|
|
@ -0,0 +1,367 @@
|
|||
from abc import ABC, abstractmethod
|
||||
from collections import deque
|
||||
import heapq
|
||||
import time
|
||||
import os
|
||||
|
||||
class Cell:
|
||||
def __init__(self, x, y):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.is_wall = False
|
||||
self.is_start = False
|
||||
self.is_exit = False
|
||||
|
||||
def is_passable(self):
|
||||
return not self.is_wall
|
||||
|
||||
def __repr__(self):
|
||||
return f"Cell({self.x},{self.y})"
|
||||
|
||||
|
||||
class Maze:
|
||||
def __init__(self, width, height):
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.cells = []
|
||||
self.start = None
|
||||
self.exit = None
|
||||
|
||||
for y in range(height):
|
||||
row = []
|
||||
for x in range(width):
|
||||
row.append(Cell(x, y))
|
||||
self.cells.append(row)
|
||||
|
||||
def get_cell(self, x, y):
|
||||
if 0 <= x < self.width and 0 <= y < self.height:
|
||||
return self.cells[y][x]
|
||||
return None
|
||||
|
||||
def get_neighbors(self, cell):
|
||||
neighbors = []
|
||||
for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]:
|
||||
nx, ny = cell.x + dx, cell.y + dy
|
||||
neighbor = self.get_cell(nx, ny)
|
||||
if neighbor and neighbor.is_passable():
|
||||
neighbors.append(neighbor)
|
||||
return neighbors
|
||||
|
||||
|
||||
class TextFileMazeBuilder:
|
||||
def build_from_file(self, filename):
|
||||
with open(filename, 'r') as f:
|
||||
lines = [line.rstrip() for line in f.readlines()]
|
||||
|
||||
height = len(lines)
|
||||
width = len(lines[0])
|
||||
maze = Maze(width, height)
|
||||
|
||||
for y, line in enumerate(lines):
|
||||
for x, ch in enumerate(line):
|
||||
cell = maze.get_cell(x, y)
|
||||
if ch == '#':
|
||||
cell.is_wall = True
|
||||
elif ch == 'S':
|
||||
maze.start = cell
|
||||
cell.is_start = True
|
||||
elif ch == 'E':
|
||||
maze.exit = cell
|
||||
cell.is_exit = True
|
||||
|
||||
return maze
|
||||
|
||||
|
||||
class PathFindingStrategy(ABC):
|
||||
@abstractmethod
|
||||
def find_path(self, maze, start, exit):
|
||||
pass
|
||||
|
||||
|
||||
class BFSStrategy(PathFindingStrategy):
|
||||
def find_path(self, maze, start, exit):
|
||||
if not start or not exit:
|
||||
return [], 0
|
||||
|
||||
queue = deque([(start, [start])])
|
||||
visited = {start}
|
||||
|
||||
while queue:
|
||||
current, path = queue.popleft()
|
||||
if current == exit:
|
||||
return path, len(visited)
|
||||
|
||||
for neighbor in maze.get_neighbors(current):
|
||||
if neighbor not in visited:
|
||||
visited.add(neighbor)
|
||||
queue.append((neighbor, path + [neighbor]))
|
||||
|
||||
return [], len(visited)
|
||||
|
||||
|
||||
class DFSStrategy(PathFindingStrategy):
|
||||
def find_path(self, maze, start, exit):
|
||||
if not start or not exit:
|
||||
return [], 0
|
||||
|
||||
stack = [(start, [start])]
|
||||
visited = {start}
|
||||
|
||||
while stack:
|
||||
current, path = stack.pop()
|
||||
if current == exit:
|
||||
return path, len(visited)
|
||||
|
||||
for neighbor in maze.get_neighbors(current):
|
||||
if neighbor not in visited:
|
||||
visited.add(neighbor)
|
||||
stack.append((neighbor, path + [neighbor]))
|
||||
|
||||
return [], len(visited)
|
||||
|
||||
|
||||
class AStarStrategy(PathFindingStrategy):
|
||||
def _heuristic(self, a, b):
|
||||
return abs(a.x - b.x) + abs(a.y - b.y)
|
||||
|
||||
def find_path(self, maze, start, exit):
|
||||
if not start or not exit:
|
||||
return [], 0
|
||||
|
||||
heap = [(self._heuristic(start, exit), 0, start, [start])]
|
||||
g_score = {start: 0}
|
||||
visited = set()
|
||||
counter = 1
|
||||
|
||||
while heap:
|
||||
_, _, current, path = heapq.heappop(heap)
|
||||
|
||||
if current in visited:
|
||||
continue
|
||||
|
||||
visited.add(current)
|
||||
|
||||
if current == exit:
|
||||
return path, len(visited)
|
||||
|
||||
for neighbor in maze.get_neighbors(current):
|
||||
tentative_g = g_score[current] + 1
|
||||
if neighbor not in g_score or tentative_g < g_score[neighbor]:
|
||||
g_score[neighbor] = tentative_g
|
||||
f = tentative_g + self._heuristic(neighbor, exit)
|
||||
heapq.heappush(heap, (f, counter, neighbor, path + [neighbor]))
|
||||
counter += 1
|
||||
|
||||
return [], len(visited)
|
||||
|
||||
|
||||
class SearchStats:
|
||||
def __init__(self, path, time_ms, visited_count):
|
||||
self.path = path
|
||||
self.time_ms = time_ms
|
||||
self.visited_count = visited_count
|
||||
self.path_length = len(path) if path else 0
|
||||
|
||||
|
||||
class MazeSolver:
|
||||
def __init__(self, maze, strategy=None):
|
||||
self.maze = maze
|
||||
self.strategy = strategy
|
||||
self.observers = []
|
||||
|
||||
def attach(self, observer):
|
||||
self.observers.append(observer)
|
||||
|
||||
def detach(self, observer):
|
||||
self.observers.remove(observer)
|
||||
|
||||
def notify(self, event, data=None):
|
||||
for observer in self.observers:
|
||||
observer.update(event, data)
|
||||
|
||||
def set_strategy(self, strategy):
|
||||
self.strategy = strategy
|
||||
|
||||
def solve(self):
|
||||
if self.strategy is None:
|
||||
raise ValueError("Стратегия не установлена")
|
||||
self.notify("search_started")
|
||||
|
||||
start_time = time.perf_counter()
|
||||
path, visited_count = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
|
||||
end_time = time.perf_counter()
|
||||
time_ms = (end_time - start_time) * 1000
|
||||
|
||||
self.notify("search_finished", time_ms)
|
||||
self.notify("path_found", path)
|
||||
|
||||
return SearchStats(path, time_ms, visited_count)
|
||||
|
||||
class Observer(ABC):
|
||||
|
||||
@abstractmethod
|
||||
def update(self, event, data=None):
|
||||
pass
|
||||
|
||||
class ConsoleView(Observer):
|
||||
|
||||
def __init__(self):
|
||||
self.events = []
|
||||
|
||||
def update(self, event, data=None):
|
||||
self.events.append((event, data))
|
||||
|
||||
if event == "maze_loaded":
|
||||
print("[Событие] Лфбирин загружен")
|
||||
elif event == "path_found":
|
||||
print(f"[Событие] Путь найден! Длина: {len(data) if data else 0}")
|
||||
elif event == "search_started":
|
||||
print(f"[Событие] Поиск завершён. Время: {data:.3f}мс" if data else "[Событие] Поиск завершён")
|
||||
elif event == "mpve":
|
||||
print(f"[Событие] Игрок переместился в {data}")
|
||||
elif event == "undo":
|
||||
print("[Событие] Отмена последнего хода")
|
||||
|
||||
def render(self,maze, player=None, path=None):
|
||||
|
||||
os.system('cls' if os.name == 'nt' else 'clear')
|
||||
|
||||
print("Лабиринт")
|
||||
|
||||
for y in range(maze.height):
|
||||
row = ""
|
||||
for x in range(maze.width):
|
||||
cell = maze.get_cell(x,y)
|
||||
|
||||
if player and cell == player.current_cell:
|
||||
row += "p " #игрок
|
||||
elif path and cell in path:
|
||||
row += "* " #путь
|
||||
elif cell.is_wall:
|
||||
row += "# " #стена
|
||||
elif cell.is_start:
|
||||
row += "S " #старт
|
||||
elif cell.is_exit:
|
||||
row += "E " #выход
|
||||
else:
|
||||
row += ". " #прозод
|
||||
print(row)
|
||||
|
||||
print("Управление: W/A/S/D - движение, U - отмена, Q - выход")
|
||||
|
||||
class Command(ABC):
|
||||
|
||||
@abstractmethod
|
||||
def execute(self):
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def undo(self):
|
||||
pass
|
||||
|
||||
class Player:
|
||||
|
||||
def __init__(self, start_cell):
|
||||
self.current_cell = start_cell
|
||||
self.start_cell = start_cell
|
||||
|
||||
def move_to(self, cell):
|
||||
self.current_cell = cell
|
||||
|
||||
def resent(self):
|
||||
self.current_cell = self.start_cell
|
||||
|
||||
def __repr__(self):
|
||||
return f"Player at ({self.current_cell.x}, {self.current_cell.y})"
|
||||
|
||||
class MoveCommand(Command):
|
||||
|
||||
def __init__(self, player, new_cell, view):
|
||||
self.player = player
|
||||
self.new_cell = new_cell
|
||||
self.old_cell = player.current_cell
|
||||
self.view = view
|
||||
|
||||
def execute(self):
|
||||
self.player.move_to(self.new_cell)
|
||||
self.view.update("undo", None)
|
||||
|
||||
def undo(self):
|
||||
self.player.move_to(self.old_cell)
|
||||
self.view.update("undo",None)
|
||||
|
||||
class GameController:
|
||||
|
||||
def __init__(self, maze, view):
|
||||
self.maze = maze
|
||||
self.view = view
|
||||
self.player = Player(maze.start)
|
||||
self.command_history = []
|
||||
|
||||
def get_cell_in_direction(self, direction):
|
||||
|
||||
x, y = self.player.current_cell.x, self.player.current_cell.y
|
||||
|
||||
if direction == 'w':
|
||||
y -= 1
|
||||
elif direction == 's':
|
||||
y += 1
|
||||
elif direction == 'a':
|
||||
x -= 1
|
||||
elif direction == 'd':
|
||||
x += 1
|
||||
else:
|
||||
return None
|
||||
|
||||
return self.maze.get_cell(x, y)
|
||||
|
||||
def try_move(self, direction):
|
||||
|
||||
new_cell = self.get_cell_in_direction(direction)
|
||||
|
||||
if new_cell and new_cell.is_passable():
|
||||
command = MoveCommand(self.player, new_cell, self.view)
|
||||
command.execute()
|
||||
self.command_history.append(command)
|
||||
|
||||
if new_cell.is_exit:
|
||||
self.view.update("path_found", [])
|
||||
print("Вы нашли выход.")
|
||||
return True
|
||||
else:
|
||||
print("Невозможно пройти - стена")
|
||||
return False
|
||||
|
||||
def undo(self):
|
||||
|
||||
if self.command_history:
|
||||
command = self.command_history.pop()
|
||||
command.undo()
|
||||
else:
|
||||
print("Нечего отменять")
|
||||
|
||||
def visualize_path(self, path):
|
||||
self.view.render(self.maze, self.player, path)
|
||||
|
||||
def run_manual_mode(self):
|
||||
|
||||
while True:
|
||||
self.view.render(self.maze, self.player)
|
||||
|
||||
command = input("Введите команду: ").lower().strip()
|
||||
|
||||
if command in ['w', 'a', 's', 'd']:
|
||||
self.try_move(command)
|
||||
elif command == 'u':
|
||||
self.undo()
|
||||
elif command == 'q':
|
||||
print('Выход из игры')
|
||||
break
|
||||
else:
|
||||
print("Неизвестная команда. Используйте: W/A/S/D - движение, U - отмена, Q - выход")
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
10
konnovaea/lab2/noexit.txt
Normal file
10
konnovaea/lab2/noexit.txt
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
##########
|
||||
#S########
|
||||
##########
|
||||
##########
|
||||
##########
|
||||
##########
|
||||
##########
|
||||
##########
|
||||
########E#
|
||||
##########
|
||||
5
konnovaea/lab2/simple.txt
Normal file
5
konnovaea/lab2/simple.txt
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
#######
|
||||
#S #
|
||||
# ### #
|
||||
# E #
|
||||
#######
|
||||
Loading…
Reference in New Issue
Block a user