added BFS and DFS

This commit is contained in:
solovevds 2026-05-22 00:51:21 +03:00
parent 52dd19b535
commit 5a978707d8

View File

@ -147,8 +147,9 @@ class maze{
}
cell* getStart() {return start;}
cell* getExit() {return exit;}
int getWidth() {return width;}
int getHeight() {return height;}
};
class MazeBuilder {
@ -253,6 +254,201 @@ class TextFileMazeBuilder : public MazeBuilder {
}
};
class PathFindingStrategy {
public:
virtual cell** findPath(maze* m, cell* start, cell* exit) = 0;
virtual ~PathFindingStrategy() {}
};
class PathBuilder {
public:
static cell** buildPath(cell* start, cell* exit, cell*** parent) {
int length = 0;
cell* current = exit;
while (current != nullptr) {
length++;
if (current == start)
break;
current = parent[current->getX()][current->getY()];
}
cell** path = new cell*[length + 1];
current = exit;
for (int i = length - 1; i >= 0; i--) {
path[i] = current;
if (current == start)
break;
current = parent[current->getX()][current->getY()];
}
path[length] = nullptr;
return path;
}
};
class BFSStrategy : public PathFindingStrategy {
public:
cell** findPath(maze* m, cell* start, cell* exit) override {
int width = m->getWidth();
int height = m->getHeight();
bool** visited = new bool*[width];
cell*** parent = new cell**[width];
for (int x = 0; x < width; x++) {
visited[x] = new bool[height];
parent[x] = new cell*[height];
for (int y = 0; y < height; y++) {
visited[x][y] = false;
parent[x][y] = nullptr;
}
}
cell** deque = new cell*[width * height];
int head = 0;
int tail = 0;
deque[tail] = start;
tail++;
visited[start->getX()][start->getY()] = true;
bool found = false;
while (head < tail) {
cell* current = deque[head];
head++;
if (current == exit) { //сравниваются указатели
found = true;
break;
}
cell** neighbors = m->getNeighbors(current);
for (int i = 0; neighbors[i] != nullptr; i++) {
cell* next = neighbors[i];
int nx = next->getX();
int ny = next->getY();
if (!visited[nx][ny]) {
visited[nx][ny] = true;
parent[nx][ny] = current;
deque[tail] = next;
tail++;
}
}
delete[] neighbors;
}
cell** path;
if (found) {
path = PathBuilder::buildPath(start, exit, parent);
}
else {
path = new cell*[1];
path[0] = nullptr;
}
delete[] deque;
for (int x = 0; x < width; x++) {
delete[] visited[x];
delete[] parent[x];
}
delete[] visited;
delete[] parent;
return path;
}
};
class DFSStrategy : public PathFindingStrategy {
public:
cell** findPath(maze* m, cell* start, cell* exit) override {
int width = m->getWidth();
int height = m->getHeight();
bool** visited = new bool*[width];
cell*** parent = new cell**[width];
cell** stack = new cell*[width * height];
int top = 0;
for (int x = 0; x < width; x++) {
visited[x] = new bool[height];
parent[x] = new cell*[height];
for (int y = 0; y < height; y++) {
visited[x][y] = false;
parent[x][y] = nullptr;
}
}
stack[top] = start;
top++;
visited[start->getX()][start->getY()] = true;
bool found = false;
while (top > 0) {
top--;
cell* current = stack[top];
if (current == exit) { //сравниваются указатели
found = true;
break;
}
cell** neighbors = m->getNeighbors(current);
for (int i = 0; neighbors[i] != nullptr; i++) {
cell* next = neighbors[i];
int nx = next->getX();
int ny = next->getY();
if (!visited[nx][ny]) {
visited[nx][ny] = true;
parent[nx][ny] = current;
stack[top] = next;
top++;
}
}
delete[] neighbors;
}
cell** path;
if (found) {
path = PathBuilder::buildPath(start, exit, parent);
}
else {
path = new cell*[1];
path[0] = nullptr;
}
delete[] stack;
for (int x = 0; x < width; x++) {
delete[] visited[x];
delete[] parent[x];
}
delete[] visited;
delete[] parent;
return path;
}
};
class AStarStrategy : public PathFindingStrategy {
public:
cell** findPath(maze* m, cell* start, cell* exit) override {
// здесь будет алгоритм A*
}
};
int main(){
}