сделал Command

This commit is contained in:
volkovva 2026-05-25 06:35:06 +03:00
parent dd698bad55
commit 5b0eb0874a

View File

@ -3,177 +3,231 @@ import heapq
import time import time
from abc import ABC, abstractmethod from abc import ABC, abstractmethod
# Модель # Модель 
class Cell: class Cell:
def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False): def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
self.x = x         self.x = x
self.y = y         self.y = y
self.is_wall = is_wall         self.is_wall = is_wall
self.is_start = is_start         self.is_start = is_start
self.is_exit = is_exit         self.is_exit = is_exit
self.visited = False         self.visited = False  
    def is_passable(self):
        return not self.is_wall
class Player:
def __init__(self, start_cell):
self.current_cell = start_cell
def is_passable(self):
return not self.is_wall
class Maze: class Maze:
def __init__(self, width, height):     def __init__(self, width, height):
self.width = width         self.width = width
self.height = height         self.height = height
self.cells = [[Cell(x, y) for x in range(width)] for y in range(height)]         self.cells = [[Cell(x, y) for x in range(width)] for y in range(height)]
self.start_cell = None         self.start_cell = self.cells[0][0]
self.exit_cell = None self.exit_cell = self.cells[height-1][width-1]
 
    def get_cell(self, x, y):
        if 0 <= x < self.width and 0 <= y < self.height:
            return self.cells[y][x]
        return None
def get_cell(self, x, y):     def get_neighbors(self, cell):
if 0 <= x < self.width and 0 <= y < self.height:         neighbors = []
return self.cells[y][x]         directions = [(0, 1), (0, -1), (1, 0), (-1, 0)]
return None         for dx, dy in directions:
            neighbor = self.get_cell(cell.x + dx, cell.y + dy)
            if neighbor and neighbor.is_passable():
                neighbors.append(neighbor)
        return neighbors
def get_neighbors(self, cell): # Строитель 
neighbors = []
directions = [(0, 1), (0, -1), (1, 0), (-1, 0)]
for dx, dy in directions:
neighbor = self.get_cell(cell.x + dx, cell.y + dy)
if neighbor and neighbor.is_passable():
neighbors.append(neighbor)
return neighbors
# Строитель
class MazeBuilder: class MazeBuilder:
def buildFromFile(self, filename):     def buildFromFile(self, filename):
with open(filename, 'r') as f:         with open(filename, 'r') as f:
lines = f.readlines()             lines = f.readlines()
height = len(lines)         height = len(lines)
width = len(lines[0].strip())         width = len(lines[0].strip())
maze = Maze(width, height)         maze = Maze(width, height)
for y, line in enumerate(lines):         for y, line in enumerate(lines):
for x, char in enumerate(line.strip()):             for x, char in enumerate(line.strip()):
cell = maze.get_cell(x, y)                 cell = maze.get_cell(x, y)
if char == '#': cell.is_wall = True                 if char == '#': cell.is_wall = True
elif char == 'S':                 elif char == 'S':
cell.is_start = True                     cell.is_start = True
maze.start_cell = cell                     maze.start_cell = cell
elif char == 'E':                 elif char == 'E':
cell.is_exit = True                     cell.is_exit = True
maze.exit_cell = cell                     maze.exit_cell = cell
if not maze.start_cell or not maze.exit_cell:         if not maze.start_cell or not maze.exit_cell:
raise ValueError("Лабиринт сломан")             raise ValueError("Лабиринт сломан")
return maze         return maze
# Strategy
#  Strategy 
class PathFindingStrategy: class PathFindingStrategy:
def findPath(self, maze, start, exit):     def findPath(self, maze, start, exit):
raise NotImplementedError("Этот метод должен быть реализован в стратегии!")         raise NotImplementedError("Этот метод должен быть реализован в стратегии!")
def _reconstruct_path(self, parents, current):     def _reconstruct_path(self, parents, current):
path = []         path = []
while current:         while current:
path.append(current)             path.append(current)
current = parents.get(current)             current = parents.get(current)
return path[::-1]         return path[::-1]
class Command(ABC):
@abstractmethod
def execute(self): pass
@abstractmethod
def undo(self): pass
class MoveCommand(Command):
def __init__(self, player, dx, dy, maze):
self.player = player
self.dx = dx
self.dy = dy
self.maze = maze
self.prev_cell = None
def execute(self):
self.prev_cell = self.player.current_cell
target = self.maze.get_cell(self.prev_cell.x + self.dx, self.prev_cell.y + self.dy)
if target and target.is_passable():
self.player.current_cell = target
return True
return False
def undo(self):
self.player.current_cell = self.prev_cell
class BFSStrategy(PathFindingStrategy): class BFSStrategy(PathFindingStrategy):
def findPath(self, maze, start, exit):     def findPath(self, maze, start, exit):
queue = deque([start])         queue = deque([start])
parents = {start: None}         parents = {start: None}
start.visited = True         start.visited = True
while queue:         while queue:
current = queue.popleft()             current = queue.popleft()
if current == exit:             if current == exit:
return self._reconstruct_path(parents, exit)                 return self._reconstruct_path(parents, exit)
for neighbor in maze.get_neighbors(current):             for neighbor in maze.get_neighbors(current):
if not neighbor.visited:                 if not neighbor.visited:
neighbor.visited = True                     neighbor.visited = True
parents[neighbor] = current                     parents[neighbor] = current
queue.append(neighbor)                     queue.append(neighbor)
return []         return []
class AStarStrategy(PathFindingStrategy): class AStarStrategy(PathFindingStrategy):
def _heuristic(self, a, b):     def _heuristic(self, a, b):
return abs(a.x - b.x) + abs(a.y - b.y)         return abs(a.x - b.x) + abs(a.y - b.y)
def findPath(self, maze, start, exit):     def findPath(self, maze, start, exit):
heap = [(0, start)]         heap = [(0, start)]
parents = {start: None}         parents = {start: None}
g_score = {start: 0}         g_score = {start: 0}
while heap:         while heap:
_, current = heapq.heappop(heap)             _, current = heapq.heappop(heap)
if current == exit:             if current == exit:
return self._reconstruct_path(parents, exit)                 return self._reconstruct_path(parents, exit)
for neighbor in maze.get_neighbors(current):             for neighbor in maze.get_neighbors(current):
new_g = g_score[current] + 1                 new_g = g_score[current] + 1
if new_g < g_score.get(neighbor, float('inf')):                 if new_g < g_score.get(neighbor, float('inf')):
parents[neighbor] = current                     parents[neighbor] = current
g_score[neighbor] = new_g                     g_score[neighbor] = new_g
f = new_g + self._heuristic(neighbor, exit)                     f = new_g + self._heuristic(neighbor, exit)
heapq.heappush(heap, (f, neighbor))                     heapq.heappush(heap, (f, neighbor))
return []         return []
# Статистика # Статистика 
class SearchStats: class SearchStats:
def __init__(self, time_ms, visited, length):     def __init__(self, time_ms, visited, length):
self.time_ms = time_ms         self.time_ms = time_ms
self.visited = visited         self.visited = visited
self.length = length         self.length = length
# Паттерн Observer # Паттерн Observer 
class Observer(ABC): class Observer(ABC):
@abstractmethod     @abstractmethod
def update(self, event: str, data=None):     def update(self, event: str, data=None):
pass         pass
class ConsoleView(Observer): class ConsoleView(Observer):
def update(self, event: str, data=None):     def update(self, event: str, data=None):
if event == "path_found":         if event == "path_found":
print(f"Событие '{event}': время={data.time_ms:.2f}мс, посещено={data.visited}, путь={data.length}")             print(f"Событие '{event}': время={data.time_ms:.2f}мс, посещено={data.visited}, путь={data.length}")
elif event == "maze_loaded":         elif event == "maze_loaded":
print(f"Событие '{event}': Лабиринт загружен.")             print(f"Событие '{event}': Лабиринт загружен.")
# --- 6. Оркестратор (MazeSolver) --- # --- 6. Оркестратор (MazeSolver) ---
class MazeSolver: class MazeSolver:
def __init__(self, maze): def __init__(self, maze, player):
self.maze = maze self.maze = maze
self.player = player
self.strat = None self.strat = None
self._observers = [] self._observers = []
self._history = [] # Стек для undo
def attach(self, observer: Observer): def attach(self, observer):
self._observers.append(observer) self._observers.append(observer)
def notify(self, event: str, data=None): def notify(self, event, data=None):
for observer in self._observers: for obs in self._observers:
observer.update(event, data) obs.update(event, data)
def setStrategy(self, strategy): # Метод для ручного управления (Command)
self.strat = strategy def move_player(self, dx, dy):
cmd = MoveCommand(self.player, dx, dy, self.maze)
if cmd.execute():
self._history.append(cmd)
self.notify("player_moved", self.player.current_cell)
else:
self.notify("error", "Стена!")
def solve(self): def undo_move(self):
if not self.strat: return None if self._history:
cmd = self._history.pop()
cmd.undo()
self.notify("player_moved", self.player.current_cell)
t0 = time.perf_counter()
path = self.strat.findPath(self.maze, self.maze.start_cell, self.maze.exit_cell)
t1 = time.perf_counter()
visited_count = sum(c.visited for row in self.maze.cells for c in row)
stats = SearchStats((t1 - t0) * 1000, visited_count, len(path))
self.notify("path_found", stats)     def solve(self):
return stats         if not self.strat: return None
        
        t0 = time.perf_counter()
        path = self.strat.findPath(self.maze, self.maze.start_cell, self.maze.exit_cell)
        t1 = time.perf_counter()
        
        visited_count = sum(c.visited for row in self.maze.cells for c in row)
        stats = SearchStats((t1 - t0) * 1000, visited_count, len(path))
        
        self.notify("path_found", stats)
        return stats
# --- Запуск --- # --- Запуск ---
if __name__ == "__main__": if __name__ == "__main__":
builder = MazeBuilder() maze = Maze(10, 10)
try: player = Player(maze.start_cell)
path = r"C:\Users\vva26\2026-rff_mp\VolkovVA\docs\data\maze.txt" solver = MazeSolver(maze, player)
maze = builder.buildFromFile(path)
solver = MazeSolver(maze)
# Регистрация наблюдателя
solver.attach(ConsoleView()) solver.attach(ConsoleView())
solver.notify("maze_loaded")
# Решение solver.move_player(1, 0)
solver.setStrategy(BFSStrategy()) solver.undo_move()
solver.solve()
except Exception as e: print("Используйте WASD для движения, Z для отмены хода, Q для выхода")
print(f"Ошибка: {e}") while True:
cmd = input("Введите команду: ").lower()
if cmd == 'd':
solver.move_player(1, 0)
elif cmd == 'a':
solver.move_player(-1, 0)
elif cmd == 's':
solver.move_player(0, 1)
elif cmd == 'w':
solver.move_player(0, -1)
elif cmd == 'z':
solver.undo_move()
elif cmd == 'q':
break