From 6005f2f8b2c517237fc231f40082db760bd760f3 Mon Sep 17 00:00:00 2001 From: SavelevMI Date: Thu, 21 May 2026 14:09:02 +0000 Subject: [PATCH] [2] Implement pathfinding strategies (BFS, DFS, A*) with Strategy pattern --- .../docs/data/2-nd-exersize/pathfinding.py | 115 ++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 SavelevMI/docs/data/2-nd-exersize/pathfinding.py diff --git a/SavelevMI/docs/data/2-nd-exersize/pathfinding.py b/SavelevMI/docs/data/2-nd-exersize/pathfinding.py new file mode 100644 index 0000000..306e65d --- /dev/null +++ b/SavelevMI/docs/data/2-nd-exersize/pathfinding.py @@ -0,0 +1,115 @@ +# Стратегии поиска пути: BFS, DFS, A* (Strategy pattern) + +from collections import deque +import heapq + + +class PathFindingStrategy: + + def find_path(self, maze, start, exit_cell): + raise NotImplementedError + + def _reconstruct_path(self, came_from, start, exit_cell): + path = [] + current = exit_cell + while current is not None: + path.append(current) + current = came_from.get(current) + path.reverse() + return path + + def get_visited_count(self): + return getattr(self, '_visited_count', 0) + + +class BFSStrategy(PathFindingStrategy): + + def find_path(self, maze, start, exit_cell): + queue = deque() + queue.append(start) + came_from = {start: None} + visited = {start} + + while queue: + current = queue.popleft() + + if current == exit_cell: + self._visited_count = len(visited) + return self._reconstruct_path(came_from, start, exit_cell) + + for neighbor in maze.get_neighbors(current): + if neighbor not in visited: + visited.add(neighbor) + came_from[neighbor] = current + queue.append(neighbor) + + self._visited_count = len(visited) + return [] + + +class DFSStrategy(PathFindingStrategy): + + def find_path(self, maze, start, exit_cell): + stack = [start] + came_from = {start: None} + visited = {start} + + while stack: + current = stack.pop() + + if current == exit_cell: + self._visited_count = len(visited) + return self._reconstruct_path(came_from, start, exit_cell) + + for neighbor in maze.get_neighbors(current): + if neighbor not in visited: + visited.add(neighbor) + came_from[neighbor] = current + stack.append(neighbor) + + self._visited_count = len(visited) + return [] + + +class AStarStrategy(PathFindingStrategy): + + def _heuristic(self, cell, exit_cell): + return abs(cell.x - exit_cell.x) + abs(cell.y - exit_cell.y) + + def find_path(self, maze, start, exit_cell): + heap = [] + counter = 0 + + start_f = self._heuristic(start, exit_cell) + heapq.heappush(heap, (start_f, counter, start)) + counter += 1 + + came_from = {} + g_score = {start: 0} + f_score = {start: start_f} + visited = set() + + while heap: + current_f, _, current = heapq.heappop(heap) + visited.add(current) + + if current == exit_cell: + self._visited_count = len(visited) + return self._reconstruct_path(came_from, start, exit_cell) + + if current_f > f_score.get(current, float('inf')): + continue + + for neighbor in maze.get_neighbors(current): + tentative_g = g_score[current] + 1 + + if tentative_g < g_score.get(neighbor, float('inf')): + came_from[neighbor] = current + g_score[neighbor] = tentative_g + new_f = tentative_g + self._heuristic(neighbor, exit_cell) + f_score[neighbor] = new_f + heapq.heappush(heap, (new_f, counter, neighbor)) + counter += 1 + + self._visited_count = len(visited) + return [] \ No newline at end of file