Merge pull request '[2] Вторая лабораторная работа' (#253) from mylnikovas/2026-rff_mp:task_2 into develop
Reviewed-on: #253
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commit
9b55830b58
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MylnikovAS/task_2/docs/data/results_all.csv
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21
MylnikovAS/task_2/docs/data/results_all.csv
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labyrint,strategy,time_ms,passed_cells,path_length
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Small (10x10),BFS,0.1973,59,27
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Small (10x10),DFS,0.1615,49,27
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Small (10x10),AStar,0.2375,50,27
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Small (10x10),Dijkstra,0.2487,60,27
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Empty (50x50),BFS,8.3316,2500,99
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Empty (50x50),DFS,4.6278,1275,1275
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Empty (50x50),AStar,17.5549,2500,99
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Empty (50x50),Dijkstra,14.7128,2500,99
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Middle with dead ends (50x50),BFS,4.8741,1420,1083
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Middle with dead ends (50x50),DFS,4.3282,1275,1275
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Middle with dead ends (50x50),AStar,7.1452,1404,1083
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Middle with dead ends (50x50),Dijkstra,6.0643,1420,1083
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Big (100x100),BFS,17.0733,5590,199
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Big (100x100),DFS,15.1471,4933,4519
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Big (100x100),AStar,31.4644,5140,199
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Big (100x100),Dijkstra,26.7258,5590,199
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Without exit (10x10),BFS,0.0140,5,0
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Without exit (10x10),DFS,0.0124,5,0
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Without exit (10x10),AStar,0.0164,5,0
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Without exit (10x10),Dijkstra,0.0143,5,0
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MylnikovAS/task_2/docs/data/steps_123.py
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MylnikovAS/task_2/docs/data/steps_123.py
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import time
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import csv
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from collections import deque
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import heapq
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from abc import ABC, abstractmethod
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class Cell:
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def __init__(self, x: int, y: int):
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self.x = x
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self.y = y
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self.isWall = False
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self.isStart = False
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self.isExit = False
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self.weight = 1
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def isPassable(self) -> bool:
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return not self.isWall
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def __lt__(self, other):
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return (self.x, self.y) < (other.x, other.y)
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class Maze:
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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self.cells = [[Cell(x, y) for y in range(height)] for x in range(width)]
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self.start = None
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self.exit = None
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def getCell(self, x: int, y: int) -> Cell:
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if 0 <= x < self.width and 0 <= y < self.height:
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return self.cells[x][y]
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return None
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def getNeighbors(self, cell: Cell):
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neighbors = []
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directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
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for dx, dy in directions:
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nx, ny = cell.x + dx, cell.y + dy
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neighbor = self.getCell(nx, ny)
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if neighbor and neighbor.isPassable():
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neighbors.append(neighbor)
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return neighbors
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class MazeBuilder(ABC):
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@abstractmethod
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def buildFromStringList(self, lines: list) -> Maze:
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pass
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class TextMazeBuilder(MazeBuilder):
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def buildFromStringList(self, lines: list) -> Maze:
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height = len(lines)
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width = len(lines[0]) if height > 0 else 0
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maze = Maze(width, height)
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for y, line in enumerate(lines):
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for x, char in enumerate(line):
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cell = maze.getCell(x, y)
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if char == '#':
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cell.isWall = True
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elif char == 'S':
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cell.isStart = True
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maze.start = cell
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elif char == 'E':
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cell.isExit = True
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maze.exit = cell
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elif char == 'W':
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cell.weight = 3
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elif char == 'D':
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cell.weight = 2
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return maze
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class PathFindingStrategy(ABC):
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def __init__(self):
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self.visited_count = 0
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@abstractmethod
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def findPath(self, maze: Maze, start: Cell, exit: Cell) -> list:
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pass
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def _reconstruct_path(self, came_from: dict, start: Cell, exit: Cell) -> list:
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if exit not in came_from:
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return []
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path = []
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current = exit
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while current != start:
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path.append(current)
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current = came_from[current]
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path.append(start)
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path.reverse()
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return path
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class BFSStrategy(PathFindingStrategy):
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def findPath(self, maze: Maze, start: Cell, exit: Cell) -> list:
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self.visited_count = 0
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queue = deque([start])
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came_from = {start: None}
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while queue:
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current = queue.popleft()
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self.visited_count += 1
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if current == exit:
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break
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for neighbor in maze.getNeighbors(current):
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if neighbor not in came_from:
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queue.append(neighbor)
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came_from[neighbor] = current
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return self._reconstruct_path(came_from, start, exit)
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class DFSStrategy(PathFindingStrategy):
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def findPath(self, maze: Maze, start: Cell, exit: Cell) -> list:
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self.visited_count = 0
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stack = [start]
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came_from = {start: None}
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while stack:
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current = stack.pop()
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self.visited_count += 1
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if current == exit:
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break
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for neighbor in maze.getNeighbors(current):
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if neighbor not in came_from:
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stack.append(neighbor)
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came_from[neighbor] = current
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return self._reconstruct_path(came_from, start, exit)
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class AStarStrategy(PathFindingStrategy):
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def findPath(self, maze: Maze, start: Cell, exit: Cell) -> list:
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self.visited_count = 0
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def heuristic(a, b):
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return abs(a.x - b.x) + abs(a.y - b.y)
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pq = []
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heapq.heappush(pq, (0, start))
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came_from = {start: None}
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g_score = {start: 0}
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while pq:
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_, current = heapq.heappop(pq)
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self.visited_count += 1
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if current == exit:
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break
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for neighbor in maze.getNeighbors(current):
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tentative_g_score = g_score[current] + neighbor.weight
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if neighbor not in g_score or tentative_g_score < g_score[neighbor]:
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came_from[neighbor] = current
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g_score[neighbor] = tentative_g_score
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f_score = tentative_g_score + heuristic(neighbor, exit)
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heapq.heappush(pq, (f_score, neighbor))
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return self._reconstruct_path(came_from, start, exit)
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class DijkstraStrategy(PathFindingStrategy):
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def findPath(self, maze: Maze, start: Cell, exit: Cell) -> list:
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self.visited_count = 0
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pq = []
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heapq.heappush(pq, (0, start))
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came_from = {start: None}
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g_score = {start: 0}
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while pq:
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current_g, current = heapq.heappop(pq)
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self.visited_count += 1
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if current == exit:
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break
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for neighbor in maze.getNeighbors(current):
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tentative_g_score = g_score[current] + neighbor.weight
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if neighbor not in g_score or tentative_g_score < g_score[neighbor]:
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came_from[neighbor] = current
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g_score[neighbor] = tentative_g_score
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heapq.heappush(pq, (tentative_g_score, neighbor))
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return self._reconstruct_path(came_from, start, exit)
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192
MylnikovAS/task_2/docs/data/steps_4_and_exp.py
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MylnikovAS/task_2/docs/data/steps_4_and_exp.py
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class SearchStats:
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def __init__(self, timeMs: float, visitedCells: int, pathLength: int):
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self.timeMs = timeMs
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self.visitedCells = visitedCells
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self.pathLength = pathLength
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class MazeSolver:
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def __init__(self, maze: Maze, strategy: PathFindingStrategy):
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self.maze = maze
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self.strategy = strategy
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self.observers = []
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def setStrategy(self, strategy: PathFindingStrategy):
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self.strategy = strategy
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def addObserver(self, observer):
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self.observers.append(observer)
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def _notify(self, event: str):
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for obs in self.observers:
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obs.update(event)
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def solve(self) -> tuple:
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self._notify("Поиск начат")
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start_time = time.perf_counter()
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path = self.strategy.findPath(self.maze, self.maze.start, self.maze.exit)
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end_time = time.perf_counter()
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time_ms = (end_time - start_time) * 1000
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stats = SearchStats(time_ms, self.strategy.visited_count, len(path))
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self._notify("Поиск завершен")
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return path, stats
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class Observer(ABC):
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@abstractmethod
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def update(self, event: str):
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pass
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class ConsoleView(Observer):
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def update(self, event: str):
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pass
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def render(self, maze: Maze, path: list):
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path_set = set(path)
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for y in range(maze.height):
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row = ""
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for x in range(maze.width):
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cell = maze.getCell(x, y)
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if cell == maze.start:
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row += "S"
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elif cell == maze.exit:
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row += "E"
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elif cell in path_set:
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row += "*"
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elif cell.isWall:
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row += "#"
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elif cell.weight == 3:
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row += "W" # Болото
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elif cell.weight == 2:
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row += "D" # Песок
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else:
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row += "."
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print(row)
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def get_test_mazes():
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builder = TextMazeBuilder()
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mazes = {}
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small = [
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"S.........",
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"#####.####",
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"..........",
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"####.#####",
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"..........",
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"#.#######.",
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"..........",
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"######.###",
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"..........",
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"........XE"
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]
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small[-1] = small[-1].replace('X', '.')
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mazes["Small (10x10)"] = builder.buildFromStringList(small)
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empty = ["." * 50 for _ in range(50)]
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empty_list = list(empty)
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empty_list[0] = "S" + empty_list[0][1:]
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empty_list[-1] = empty_list[-1][:-1] + "E"
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mazes["Empty (50x50)"] = builder.buildFromStringList(empty_list)
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medium = []
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for y in range(50):
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if y == 0:
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row = "S" + "." * 49
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elif y == 49:
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row = "." * 49 + "E"
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elif y % 2 == 1:
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row = "#" * 45 + "." * 5 if y % 4 == 1 else "." * 5 + "#" * 45
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else:
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row = "." * 50
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medium.append(row)
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mazes["Middle with dead ends (50x50)"] = builder.buildFromStringList(medium)
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large = []
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for y in range(100):
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if y == 0: row = "S" + "." * 99
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elif y == 99: row = "." * 99 + "E"
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elif y % 2 == 1:
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row = ("#" * 9 + ".") * 10
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else:
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row = "." * 100
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large.append(row)
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mazes["Big (100x100)"] = builder.buildFromStringList(large)
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no_exit = [
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"S....#....",
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"##########",
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"##########",
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"##########",
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"##########",
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"##########",
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"##########",
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"##########",
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"##########",
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"######...E"
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]
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mazes["Without exit (10x10)"] = builder.buildFromStringList(no_exit)
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return mazes
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def main():
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mazes = get_test_mazes()
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strategies = {
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"BFS": BFSStrategy(),
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"DFS": DFSStrategy(),
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"AStar": AStarStrategy(),
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"Dijkstra": DijkstraStrategy()
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}
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output_rows = []
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print("Запуск всех тестов...")
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print("-" * 70)
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for maze_name, maze in mazes.items():
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print(f"Testing: {maze_name}")
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for strat_name, strategy in strategies.items():
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solver = MazeSolver(maze, strategy)
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runs = 5
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total_time = 0
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path = []
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stats = None
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for _ in range(runs):
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path, stats = solver.solve()
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total_time += stats.timeMs
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avg_time = total_time / runs
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output_rows.append([
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maze_name,
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strat_name,
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f"{avg_time:.4f}",
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stats.visitedCells,
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stats.pathLength
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])
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print(
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f" -> {strat_name}: Time: {avg_time:.3f}ms | Passed cells: {stats.visitedCells} | Path length: {stats.pathLength}")
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print("-" * 70)
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with open("results_all.csv", "w", newline="", encoding="utf-8") as csvfile:
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writer = csv.writer(csvfile)
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writer.writerow(["labyrint", "strategy", "time_ms", "passed_cells", "path_length"])
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writer.writerows(output_rows)
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print("Все замеры успешно выполнены! Результаты сохранены в 'results_all.csv'")
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if __name__ == "__main__":
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main()
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BIN
MylnikovAS/task_2/docs/Отчёт по лабораторной работе.docx
Normal file
BIN
MylnikovAS/task_2/docs/Отчёт по лабораторной работе.docx
Normal file
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