[2] feat - игрок и система команд с Undo

This commit is contained in:
semyanovra 2026-05-24 14:55:50 +00:00
parent 2e68f1a389
commit b29a0309a1

View File

@ -290,8 +290,9 @@ class EventListener:
class ConsoleDisplay(EventListener):
def __init__(self):
def __init__(self, walker=None):
self._last_path = None
self._walker = walker
def update(self, event_type, data):
if event_type == "maze_loaded":
@ -299,6 +300,8 @@ class ConsoleDisplay(EventListener):
elif event_type == "path_found":
self._last_path = data
self._render_path(data)
elif event_type == "player_moved":
self._render_maze_with_player(data)
def _render_maze(self, maze):
os.system('cls' if os.name == 'nt' else 'clear')
@ -322,6 +325,30 @@ class ConsoleDisplay(EventListener):
print("=" * (maze.width * 2 + 4))
print(" S - start E - exit # - wall . - path")
def _render_maze_with_player(self, maze):
os.system('cls' if os.name == 'nt' else 'clear')
print("=" * (maze.width * 2 + 4))
print(" LABYRINTH (P - player)")
print("=" * (maze.width * 2 + 4))
for y in range(maze.height):
print(" ", end='')
for x in range(maze.width):
cell = maze.cell_at(x, y)
if self._walker and cell == self._walker.current:
print('P', end=' ')
elif cell == maze.start:
print('S', end=' ')
elif cell == maze.exit:
print('E', end=' ')
elif cell.is_wall:
print('#', end=' ')
else:
print('.', end=' ')
print()
print("=" * (maze.width * 2 + 4))
print(f" Player position: ({self._walker.current.x}, {self._walker.current.y})")
def _render_path(self, path):
if not path:
print("\n Path not found!")
@ -329,17 +356,76 @@ class ConsoleDisplay(EventListener):
print(f"\n Path found! Length: {len(path)}")
# ----------------------------- Игрок и команды -----------------------------
class Walker:
def __init__(self, start_cell, lab):
self._current = start_cell
self._previous = None
self._labyrinth = lab
@property
def current(self):
return self._current
def move_to(self, cell):
if cell and cell.passable():
self._previous = self._current
self._current = cell
return True
return False
def undo_move(self):
if self._previous:
self._current, self._previous = self._previous, None
return True
return False
class Action:
def execute(self):
raise NotImplementedError
def undo(self):
raise NotImplementedError
class MoveAction(Action):
def __init__(self, walker, direction, lab):
self._walker = walker
self._dx, self._dy = direction
self._lab = lab
self._executed = False
def execute(self):
new_x = self._walker.current.x + self._dx
new_y = self._walker.current.y + self._dy
target = self._lab.cell_at(new_x, new_y)
if target and target.passable():
self._walker.move_to(target)
self._executed = True
return True
return False
def undo(self):
if self._executed:
self._walker.undo_move()
self._executed = False
return True
return False
if __name__ == "__main__":
builder = TxtLabyrinthBuilder()
maze = builder.build_from_file("maze/level1.txt")
view = ConsoleDisplay()
view.update("maze_loaded", maze)
walker = Walker(maze.start, maze)
view = ConsoleDisplay(walker)
view._render_maze_with_player(maze)
print("Player created at start position!")
pf = Pathfinder(maze)
pf.attach(view)
for algo, name in [(BFS(), "BFS"), (DFS(), "DFS"), (AStar(), "A*")]:
pf.set_algorithm(algo)
stats = pf.solve()
print(f"{name}: {stats.time_ms:.3f}ms, visited={stats.visited_cells}, length={stats.path_length}")
# Test movement
test_move = MoveAction(walker, (1, 0), maze)
if test_move.execute():
print("Moved right!")
view._render_maze_with_player(maze)