[2] maze
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SimonovaMS/lab2/experiments.py
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SimonovaMS/lab2/experiments.py
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# experiments.py
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import time
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import csv
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from typing import List, Dict
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from maze_model import Maze
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from maze_builder import TextFileMazeBuilder
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from pathfinding_strategies import BFSStrategy, DFSStrategy, AStarStrategy
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from maze_solver import MazeSolver, SearchStats
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class ExperimentRunner:
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def __init__(self):
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self.builder = TextFileMazeBuilder()
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self.strategies = [
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BFSStrategy(),
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DFSStrategy(),
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AStarStrategy(),
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]
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self.results: List[Dict] = []
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def create_test_maze_file(self, filename: str, maze_data: List[str]) -> None:
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with open(filename, 'w', encoding='utf-8') as f:
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f.write('\n'.join(maze_data))
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def generate_simple_maze(self) -> List[str]:
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maze = [
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"S E",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" "
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]
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return maze
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def generate_complex_maze(self, size: int = 50) -> List[str]:
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import random
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random.seed(42)
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maze = []
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for y in range(size):
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row = []
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for x in range(size):
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if (x == 0 and y == 0):
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row.append('S')
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elif (x == size - 1 and y == size - 1):
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row.append('E')
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elif random.random() < 0.3: # 30% стен
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row.append('#')
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else:
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row.append(' ')
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maze.append(''.join(row))
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for i in range(size):
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if maze[i][0] == '#':
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row = list(maze[i])
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row[0] = ' '
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maze[i] = ''.join(row)
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if maze[0][i] == '#':
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row = list(maze[0])
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row[i] = ' '
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maze[0] = ''.join(row)
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return maze
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def generate_empty_maze(self, size: int = 50) -> List[str]:
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maze = []
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for y in range(size):
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row = []
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for x in range(size):
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if x == 0 and y == 0:
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row.append('S')
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elif x == size - 1 and y == size - 1:
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row.append('E')
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else:
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row.append(' ')
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maze.append(''.join(row))
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return maze
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def generate_no_exit_maze(self, size: int = 20) -> List[str]:
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maze = []
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for y in range(size):
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row = []
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for x in range(size):
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if x == 0 and y == 0:
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row.append('S')
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elif x == size - 1 and y == size - 1:
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row.append('#') # Выход заблокирован
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else:
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row.append('#') # Всё стены
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maze.append(''.join(row))
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# выход в тупике
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row = list(maze[size - 1])
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row[size - 1] = 'E'
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maze[size - 1] = ''.join(row)
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return maze
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def run_experiment(self, maze_name: str, maze_data: List[str],
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num_runs: int = 5) -> List[Dict]:
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filename = f"test_{maze_name}.txt"
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self.create_test_maze_file(filename, maze_data)
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maze = self.builder.build_from_file(filename)
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results = []
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for strategy in self.strategies:
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solver = MazeSolver(maze, strategy)
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times = []
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path_lengths = []
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for run in range(num_runs):
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stats = solver.solve()
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times.append(stats.time_ms)
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path_lengths.append(stats.path_length)
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avg_time = sum(times) / len(times)
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avg_path_length = sum(path_lengths) / len(path_lengths)
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result = {
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'maze': maze_name,
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'strategy': strategy.name,
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'avg_time_ms': round(avg_time, 3),
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'min_time_ms': round(min(times), 3),
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'max_time_ms': round(max(times), 3),
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'path_length': int(avg_path_length) if avg_path_length else 0,
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'path_found': avg_path_length > 0
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}
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results.append(result)
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print(f"{maze_name} - {strategy.name}: "
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f"{avg_time:.3f} мс, путь: {int(avg_path_length)}")
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return results
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def run_all_experiments(self):
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experiments = [
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("simple_10x10", self.generate_simple_maze()),
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("complex_50x50", self.generate_complex_maze(50)),
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("large_100x100", self.generate_complex_maze(100)),
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("empty_50x50", self.generate_empty_maze(50)),
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("no_exit_20x20", self.generate_no_exit_maze(20))
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]
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all_results = []
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for name, data in experiments:
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print(f"\n Лабиринт: {name} ---")
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results = self.run_experiment(name, data)
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all_results.extend(results)
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self.save_to_csv(all_results, "experiment_results.csv")
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return all_results
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def save_to_csv(self, results: List[Dict], filename: str):
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if not results:
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return
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with open(filename, 'w', newline='', encoding='utf-8') as csvfile:
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fieldnames = results[0].keys()
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writer = csv.DictWriter(csvfile, fieldnames=fieldnames)
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writer.writeheader()
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writer.writerows(results)
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def print_analysis(results: List[Dict]):
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# Группировка
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mazes = set(r['maze'] for r in results)
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for maze in sorted(mazes):
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print(f"\nЛабиринт: {maze}")
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print("-" * 40)
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maze_results = [r for r in results if r['maze'] == maze]
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#по времени
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sorted_results = sorted(maze_results, key=lambda x: x['avg_time_ms'])
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for r in sorted_results:
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status = "✓" if r['path_found'] else "✗"
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print(f" {status} {r['strategy']:8} | "
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f"Время: {r['avg_time_ms']:8.3f} мс | "
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f"Путь: {r['path_length']:4} шагов")
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# Определяем лучший
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fastest = sorted_results[0]
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print(f"\n → Самый быстрый: {fastest['strategy']} "
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f"({fastest['avg_time_ms']:.3f} мс)")
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146
SimonovaMS/lab2/main.py
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SimonovaMS/lab2/main.py
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import sys
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from maze_builder import TextFileMazeBuilder
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from pathfinding_strategies import BFSStrategy, DFSStrategy, AStarStrategy
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from maze_solver import MazeSolver
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from visualization import ConsoleView, GameController, EventType
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from experiments import ExperimentRunner, print_analysis
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from analysis import plot_results
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def create_sample_maze():
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sample_maze = [
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"S ##### ",
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"# # ### ",
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"# # # # ",
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"# # ### # ",
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"# # # ",
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"### # ### ",
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"# # # ",
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"# ####### ",
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"# E ",
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"##########"
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]
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filename = "sample_maze.txt"
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with open(filename, 'w', encoding='utf-8') as f:
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f.write('\n'.join(sample_maze))
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return filename
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def interactive_mode():
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builder = TextFileMazeBuilder()
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filename = create_sample_maze()
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try:
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maze = builder.build_from_file(filename)
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print(f"Лабиринт загружен: {maze.width}x{maze.height}")
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except Exception as e:
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print(f"Ошибка загрузки: {e}")
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return
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view = ConsoleView()
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controller = GameController(maze, view)
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strategies = {
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'1': BFSStrategy(),
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'2': DFSStrategy(),
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'3': AStarStrategy(),
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}
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print("\nДоступные алгоритмы поиска пути:")
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print(" 1. BFS (поиск в ширину) - кратчайший путь")
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print(" 2. DFS (поиск в глубину) - быстрый, не оптимальный")
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print(" 3. A* - оптимальный с эвристикой")
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# Выбор стратегии
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while True:
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choice = input("\nВыберите алгоритм (1-3): ").strip()
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if choice in strategies:
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strategy = strategies[choice]
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break
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print("Неверный выбор. Попробуйте снова.")
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# Поиск пути
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print(f"\nИспользуем: {strategy.name}")
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print("Поиск пути...")
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solver = MazeSolver(maze, strategy)
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stats = solver.solve()
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if stats.path_found:
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print(f" Путь найден! Победа! Длина: {stats.path_length} шагов")
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print(f" Время: {stats.time_ms:.3f} мс")
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path = strategy.find_path(maze, maze.start, maze.exit)
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controller.set_path(path)
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# Интерактивное управление
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print("\nДемонстрация паттерна Command:")
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print(" Используйте W/A/S/D для перемещения")
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print(" Нажмите U для отмены последнего хода")
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print(" Нажмите Q для выхода")
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print("\nТочка '.' показывает найденный путь")
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print("Буква 'P' показывает текущую позицию игрока")
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controller._render()
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while True:
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key = input("\n> ").lower()
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if key == 'q':
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break
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elif key == 'w':
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from visualization import Direction
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controller.move(Direction.UP)
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elif key == 's':
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from visualization import Direction
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controller.move(Direction.DOWN)
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elif key == 'a':
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from visualization import Direction
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controller.move(Direction.LEFT)
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elif key == 'd':
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from visualization import Direction
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controller.move(Direction.RIGHT)
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elif key == 'u':
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controller.undo()
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print("Ход отменён!")
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else:
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print("Команды: W(вверх), S(вниз), A(влево), D(вправо), U(отмена), Q(выход)")
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else:
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print("Путь не найден, грустно")
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def experimental_mode():
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print("эксперименты")
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print("Запуск экспериментов на лабиринтах разной сложности...")
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runner = ExperimentRunner()
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results = runner.run_all_experiments()
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print_analysis(results)
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#графики
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plot_results(results)
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def main():
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print("\nВыберите режим работы:")
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print(" 1. Интерактивный режим (с визуализацией)")
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print(" 2. Экспериментальный режим (замеры производительности)")
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print(" 3. Выход")
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choice = input("\nВаш выбор (1-3): ").strip()
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if choice == '1':
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interactive_mode()
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elif choice == '2':
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experimental_mode()
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else:
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print("Adios!")
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sys.exit(0)
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if __name__ == "__main__":
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main()
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65
SimonovaMS/lab2/maze_builder.py
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SimonovaMS/lab2/maze_builder.py
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from abc import ABC, abstractmethod
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from typing import Tuple
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import os
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from maze_model import Maze, Cell
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class MazeBuilder(ABC):
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@abstractmethod
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def build_from_file(self, filename: str) -> Maze:
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pass
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class TextFileMazeBuilder(MazeBuilder):
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def build_from_file(self, filename: str) -> Maze:
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if not os.path.exists(filename):
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raise FileNotFoundError(f"Файл {filename} не найден..")
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with open(filename, 'r', encoding='utf-8') as file:
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lines = [line.rstrip('\n') for line in file.readlines()]
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if not lines:
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raise ValueError("Пусто(")
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height = len(lines)
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width = len(lines[0]) if lines else 0
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for i, line in enumerate(lines):
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if len(line) != width:
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raise ValueError(f"Лабиринт не прямоугольный, что-то не так с размерами!")
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maze = Maze(width, height)
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start_found = False
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exit_found = False
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for y, line in enumerate(lines):
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for x, char in enumerate(line):
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cell = Cell(x, y)
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if char == '#':
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cell.is_wall = True
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elif char == 'S':
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cell.is_start = True
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cell.is_wall = False
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maze.start = cell
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start_found = True
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elif char == 'E':
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cell.is_exit = True
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cell.is_wall = False
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maze.exit = cell
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exit_found = True
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elif char == ' ':
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cell.is_wall = False
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else:
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raise ValueError(f"Недопустимый символ-'{char}' в позиции ({x}, {y}), уберите его")
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maze.set_cell(x, y, cell)
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if not start_found:
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raise ValueError("В лабиринте нет начала")
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if not exit_found:
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raise ValueError("В лабиринте нет конца")
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return maze
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67
SimonovaMS/lab2/maze_model.py
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67
SimonovaMS/lab2/maze_model.py
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# maze_model.py
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from __future__ import annotations
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from typing import List, Optional
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from dataclasses import dataclass
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@dataclass
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class Cell:
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x: int
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y: int
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is_wall: bool = False
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is_start: bool = False
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is_exit: bool = False
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def is_passable(self) -> bool:
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return not self.is_wall
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def __hash__(self) -> int:
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return hash((self.x, self.y))
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def __eq__(self, other) -> bool:
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if not isinstance(other, Cell):
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return False
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return self.x == other.x and self.y == other.y
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class Maze:
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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self._cells: List[List[Cell]] = []
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self.start: Optional[Cell] = None
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self.exit: Optional[Cell] = None
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for y in range(height):
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row = []
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for x in range(width):
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row.append(Cell(x, y))
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self._cells.append(row)
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def set_cell(self, x: int, y: int, cell: Cell) -> None:
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if 0 <= x < self.width and 0 <= y < self.height:
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self._cells[y][x] = cell
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def get_cell(self, x: int, y: int) -> Optional[Cell]:
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if 0 <= x < self.width and 0 <= y < self.height:
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return self._cells[y][x]
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return None
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def get_neighbors(self, cell: Cell) -> List[Cell]:
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neighbors = []
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# вверх, вниз, влево, вправо
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directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
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for dx, dy in directions:
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neighbor = self.get_cell(cell.x + dx, cell.y + dy)
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if neighbor and neighbor.is_passable():
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neighbors.append(neighbor)
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return neighbors
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def get_all_cells(self) -> List[Cell]:
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cells = []
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for row in self._cells:
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cells.extend(row)
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return cells
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52
SimonovaMS/lab2/maze_solver.py
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52
SimonovaMS/lab2/maze_solver.py
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import time
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from dataclasses import dataclass
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from typing import List, Optional
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from maze_model import Maze, Cell
|
||||
from pathfinding_strategies import PathFindingStrategy
|
||||
|
||||
|
||||
@dataclass
|
||||
class SearchStats:
|
||||
time_ms: float
|
||||
visited_cells: int
|
||||
path_length: int
|
||||
path_found: bool
|
||||
strategy_name: str
|
||||
|
||||
|
||||
class MazeSolver:
|
||||
def __init__(self, maze: Maze, strategy: Optional[PathFindingStrategy] = None):
|
||||
self.maze = maze
|
||||
self._strategy = strategy
|
||||
|
||||
def set_strategy(self, strategy: PathFindingStrategy) -> None:
|
||||
self._strategy = strategy
|
||||
|
||||
def solve(self) -> SearchStats:
|
||||
if self._strategy is None:
|
||||
raise ValueError("Стратегии нет!")
|
||||
|
||||
if self.maze.start is None or self.maze.exit is None:
|
||||
raise ValueError("Лабиринт не содержит начала или конца")
|
||||
|
||||
start_time = time.perf_counter()
|
||||
|
||||
if hasattr(self._strategy, '_find_path_with_stats'):
|
||||
path, visited = self._strategy._find_path_with_stats(
|
||||
self.maze, self.maze.start, self.maze.exit
|
||||
)
|
||||
else:
|
||||
path = self._strategy.find_path(
|
||||
self.maze, self.maze.start, self.maze.exit
|
||||
)
|
||||
visited = 0
|
||||
|
||||
end_time = time.perf_counter()
|
||||
|
||||
return SearchStats(
|
||||
time_ms=(end_time - start_time) * 1000,
|
||||
visited_cells=visited,
|
||||
path_length=len(path) if path else 0,
|
||||
path_found=len(path) > 0,
|
||||
strategy_name=self._strategy.name
|
||||
)
|
||||
BIN
SimonovaMS/lab2/otchet_l2.docx
Normal file
BIN
SimonovaMS/lab2/otchet_l2.docx
Normal file
Binary file not shown.
142
SimonovaMS/lab2/pathfinding_strategies.py
Normal file
142
SimonovaMS/lab2/pathfinding_strategies.py
Normal file
|
|
@ -0,0 +1,142 @@
|
|||
from abc import ABC, abstractmethod
|
||||
from typing import List, Dict, Optional, Tuple
|
||||
from collections import deque
|
||||
import heapq
|
||||
from maze_model import Maze, Cell
|
||||
|
||||
|
||||
class PathFindingStrategy(ABC):#интерфейс стратегии поиска
|
||||
|
||||
@abstractmethod
|
||||
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
|
||||
pass
|
||||
|
||||
@property
|
||||
@abstractmethod
|
||||
def name(self) -> str:
|
||||
pass
|
||||
|
||||
|
||||
|
||||
class BFSStrategy(PathFindingStrategy):#в ширину
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return "BFS"
|
||||
|
||||
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
|
||||
path, _ = self._find_path_with_stats(maze, start, exit_cell)
|
||||
return path
|
||||
|
||||
def _find_path_with_stats(self, maze: Maze, start: Cell, exit_cell: Cell) -> tuple:
|
||||
if start == exit_cell:
|
||||
return [start], 1
|
||||
|
||||
from collections import deque
|
||||
queue = deque([start])
|
||||
visited = {start}
|
||||
parent = {start: None}
|
||||
|
||||
while queue:
|
||||
current = queue.popleft()
|
||||
|
||||
if current == exit_cell:
|
||||
return self._reconstruct_path(parent, exit_cell), len(visited)
|
||||
|
||||
for neighbor in maze.get_neighbors(current):
|
||||
if neighbor not in visited:
|
||||
visited.add(neighbor)
|
||||
parent[neighbor] = current
|
||||
queue.append(neighbor)
|
||||
|
||||
return [], len(visited)
|
||||
|
||||
def _reconstruct_path(self, parent: dict, exit_cell: Cell) -> List[Cell]:
|
||||
path = []
|
||||
current = exit_cell
|
||||
while current is not None:
|
||||
path.append(current)
|
||||
current = parent[current]
|
||||
return list(reversed(path))
|
||||
|
||||
|
||||
class DFSStrategy(PathFindingStrategy):#в глубину
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return "DFS"
|
||||
|
||||
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
|
||||
path, _ = self._find_path_with_stats(maze, start, exit_cell)
|
||||
return path
|
||||
|
||||
def _find_path_with_stats(self, maze: Maze, start: Cell, exit_cell: Cell) -> tuple:
|
||||
if start == exit_cell:
|
||||
return [start], 1
|
||||
|
||||
stack = [(start, [start])]
|
||||
visited = {start}
|
||||
|
||||
while stack:
|
||||
current, path = stack.pop()
|
||||
|
||||
if current == exit_cell:
|
||||
return path, len(visited)
|
||||
|
||||
for neighbor in maze.get_neighbors(current):
|
||||
if neighbor not in visited:
|
||||
visited.add(neighbor)
|
||||
stack.append((neighbor, path + [neighbor]))
|
||||
|
||||
return [], len(visited)
|
||||
|
||||
|
||||
class AStarStrategy(PathFindingStrategy): #A*
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return "A*"
|
||||
|
||||
def _heuristic(self, cell: Cell, target: Cell) -> int:
|
||||
return abs(cell.x - target.x) + abs(cell.y - target.y)
|
||||
|
||||
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
|
||||
path, _ = self._find_path_with_stats(maze, start, exit_cell)
|
||||
return path
|
||||
|
||||
def _find_path_with_stats(self, maze: Maze, start: Cell, exit_cell: Cell) -> tuple:
|
||||
import heapq
|
||||
|
||||
if start == exit_cell:
|
||||
return [start], 1
|
||||
|
||||
counter = 0
|
||||
open_set = [(0, counter, start)]
|
||||
came_from = {}
|
||||
visited = {start}
|
||||
|
||||
g_score = {start: 0}
|
||||
f_score = {start: self._heuristic(start, exit_cell)}
|
||||
|
||||
while open_set:
|
||||
current = heapq.heappop(open_set)[2]
|
||||
|
||||
if current == exit_cell:
|
||||
return self._reconstruct_path(came_from, exit_cell), len(visited)
|
||||
|
||||
for neighbor in maze.get_neighbors(current):
|
||||
visited.add(neighbor)
|
||||
tentative_g = g_score[current] + 1
|
||||
|
||||
if neighbor not in g_score or tentative_g < g_score[neighbor]:
|
||||
came_from[neighbor] = current
|
||||
g_score[neighbor] = tentative_g
|
||||
f_score[neighbor] = tentative_g + self._heuristic(neighbor, exit_cell)
|
||||
counter += 1
|
||||
heapq.heappush(open_set, (f_score[neighbor], counter, neighbor))
|
||||
|
||||
return [], len(visited)
|
||||
|
||||
def _reconstruct_path(self, came_from: dict, current: Cell) -> List[Cell]:
|
||||
path = [current]
|
||||
while current in came_from:
|
||||
current = came_from[current]
|
||||
path.append(current)
|
||||
return list(reversed(path))
|
||||
10
SimonovaMS/lab2/sample_maze.txt
Normal file
10
SimonovaMS/lab2/sample_maze.txt
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
S #####
|
||||
# # ###
|
||||
# # # #
|
||||
# # ### #
|
||||
# # #
|
||||
### # ###
|
||||
# # #
|
||||
# #######
|
||||
# E
|
||||
##########
|
||||
50
SimonovaMS/lab2/test_complex_50x50.txt
Normal file
50
SimonovaMS/lab2/test_complex_50x50.txt
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
S
|
||||
## # # ## ## ## # # ### #
|
||||
# # # # # # # # # # # # # # # #
|
||||
## ### # ## ## ## # ## ## #
|
||||
# # # # ## # # ## ## # # #
|
||||
# ### # # # ### # # # # ## # ##
|
||||
## ### # # # # # ### #
|
||||
# # ## # # # ## ##
|
||||
# ## #### # # # # # # ##
|
||||
## #### ## # # # ## # #
|
||||
# # # # # ### #### # # # ##
|
||||
# # # # # # # # ## ##
|
||||
# ## ##### ## ###### # #
|
||||
## # ## # # ## #### ##
|
||||
## ## ## ## ## # # #
|
||||
# # # ## # # # # #
|
||||
## # # # # # #
|
||||
## # # # # ## # # ### # # # #
|
||||
# # # # ## ## # # #
|
||||
# ### ## # # # # # #
|
||||
# ## # ## # ## # # #### ## # ## #
|
||||
# ## ## # # # # # # ##
|
||||
# # ## # ## # # # # #
|
||||
# # # # # # # ### # # # ## ##
|
||||
# # # ### # ## ## # #
|
||||
### ## # # ## # #
|
||||
## ### # # # # # # #
|
||||
## # # # # # ## # # ## # ### #
|
||||
# # # ## # # # ## # # #
|
||||
### # # # # # # # #
|
||||
# ## ## ## # # # #
|
||||
### # # # # #### # #
|
||||
# ## # ### # # #### # #
|
||||
# # # # # # # # ##
|
||||
# # # # # # # ## # ##
|
||||
# ## # ### ## ## # # # #
|
||||
# # # # # # # # # # ##
|
||||
## # # ## ### # ## # # ###
|
||||
# # # # # ## # # # # # #
|
||||
# #### # # # #### # ## # #
|
||||
# # # # ### # ## #
|
||||
# # # # # # ### # # # #
|
||||
## # # # # # # #### # #
|
||||
### # ## ## # ### # #
|
||||
## # ## ## ### # # # # # # #
|
||||
### ## # # # # # #
|
||||
# # # # ## ## # #
|
||||
# # # ### # # # # # ## # #
|
||||
# ### # # # # # ## ## ## # ##
|
||||
# # # # ##### # ## # # #E
|
||||
50
SimonovaMS/lab2/test_empty_50x50.txt
Normal file
50
SimonovaMS/lab2/test_empty_50x50.txt
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
S
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
E
|
||||
100
SimonovaMS/lab2/test_large_100x100.txt
Normal file
100
SimonovaMS/lab2/test_large_100x100.txt
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
S
|
||||
# # # # # # # # # # # # # # # # ## ### # ## ## ## # ## ## #
|
||||
# # # # ## # # ## ## # # # # # ### # # # ### # # # # ## # ##
|
||||
## ### # # # # # ### # # # ## # # # ## ##
|
||||
# ## #### # # # # # # ## ## #### ## # # # ## # #
|
||||
# # # # # ### #### # # # ## # # # # # # # # # ## ##
|
||||
# ## ##### ## ###### # # ## # ## # # ## #### ##
|
||||
## ## ## ## ## # # # # # # ## # # # # #
|
||||
## # # # # # # ## # # # # ## # # ### # # # #
|
||||
# # # # ## ## # # # # ### ## # # # # # #
|
||||
# ## # ## # ## # # #### ## # ## # # # ## ## # # # # # # ##
|
||||
# # ## # ## # # # # ### # # # # # # ### # # # ## ##
|
||||
# # # ### # ## ## # # ### ## # # ## # #
|
||||
## ### # # # # # # # # ## # # # # # ## # # ## # ### #
|
||||
# # # ## # # # ## # # # #### # # # # # # # #
|
||||
# ## ## ## # # # # ### # # # # #### # #
|
||||
# ## # ### # # #### # # # # # # # # # # ##
|
||||
# # # # # # # ## # ### # ## # ### ## ## # # # #
|
||||
# # # # # # # # # # ### ## # # ## ### # ## # # ###
|
||||
# # # # # ## # # # # # # # #### # # # #### # ## # #
|
||||
# # # # ### # ## # # # # # # # ### # # # #
|
||||
## # # # # # # #### # # # ### # ## ## # ### # #
|
||||
## # ## ## ### # # # # # # # ### ## # # # # # #
|
||||
# # # # ## ## # # # # # ### # # # # # ## # #
|
||||
# ### # # # # # ## ## ## # ## # # # # ##### # ## # # #
|
||||
# # # # # # ## ## # # # # # # # # # # ## # ## # # # # # # ##
|
||||
### ## # # ##### # # # # ## # # ## # # ## #
|
||||
# # # # # ## # # # ## # ## # # # # # # ### # ## ### ##
|
||||
### # ## # # # ## # # ## # # # # #### # ## #### # # # # # # #
|
||||
# # # ### # ## # # ## # # # # # # # # # # ###### #
|
||||
## # ## # # # #### #### # # ##### # # # ### # # # # #
|
||||
# # # # ## ### # # # # # # # ## # # ## # # ## # # # #
|
||||
# # # ## # # ### # ## # # # # #### # # ## # ##
|
||||
## # ## # # ## # # # # # ## # # # # # # # # # # # # ###### #
|
||||
## # # ## ### # #### # # # # # # # # # # # # # ## # # # # #
|
||||
## # # # ## # ## # # # ### # # # # # # # # # #
|
||||
# # # # ## # ### # # # # # ## ## ## # # ## # ###
|
||||
### # # # # # # ## # # ## ## # # # # # #
|
||||
## ## ## ### # # ### # # # # ### # # # # #
|
||||
# # ## # # # ### ## ## ## ## # # ### # ## # # # # ## ## #
|
||||
# # # # ## # # # ## # # # # ## # ### #### # ## ##
|
||||
### ### # # # ### ### # # ## # # # ### ## # ## #
|
||||
# ## # # # ### #### # # # # ### # # # ## ### ## # #
|
||||
#### # ### ## # # # # # # # # ### # # # # ## # ### ###
|
||||
# # # # # # # # # # ## ### ## ### # ## # # # ## # #### #
|
||||
## # # # # # # # # # # # ### # # # # # ## # # #
|
||||
# # ## # # # # ## # # # # ## ## ## # # ## # ## # # ## #
|
||||
## # # ## # # # # ### # # # # # # # ## # # # ## # ### ## # #
|
||||
# # ## # ## ### ## # # # # ## # # # # # #
|
||||
# ## # # ### # # # # # ## # # # # # ## # ## # # #
|
||||
# # ## # ### # ## # # ## # # # # # # # #
|
||||
# # # ## #### # # ### # ## # # ## # # ##
|
||||
# # # ## # ### # ## ## # # # # ### # # # #
|
||||
# # # # # # ## # ## ## ### ### # # ## # # # ## # #
|
||||
# ## # # ### ##### # # # # ## # # # # # ## # # #
|
||||
# # # ## # # ## # ## ## # ## # ### # # # # ## ##
|
||||
# ### # ## ### # # ## # # # # # # # # # # # ## ## # #
|
||||
# # # # # # # # ## # # # # # # # # # # # ## # # # ## # #
|
||||
# # # ## # # ## # # ## # # # ### ### # # # # # # #
|
||||
## # ## # # # # # # # ## # # ## # ### ### # # ## ##
|
||||
# ## # # #### # # # # ##### # ## #### # # # # # # ####
|
||||
## # ### ### # ## # ## # # ## # # # # # # ## #### # ## # #
|
||||
# # # ## # # # # # # # ## # # # # # #
|
||||
## # ## ## # ### #### # # # # ## # ## # ## #
|
||||
# # # ## ## # ## # ## # # # # # # ##
|
||||
# # # # # # ### ## ### # ## # # #### # # # ##### #
|
||||
## ## # # # ## # ## ## # # # # # # # # # # ##
|
||||
##### # ### # ## # # # ## # ### #### # # ### # ## #
|
||||
### ## ## # ## # ### # ## ### # ## ## ## ## # # # #
|
||||
# # ### # ## # # ## # # # # ## ## # ## # ## #
|
||||
# ## # ## # ## # ## # # # # # # # # #
|
||||
# ## # # # ####### # ## ## ## # # # # # # # # # ## #
|
||||
# # # # ## # # ### # # # ## #### # # # # # #
|
||||
### # ### # ### # ### ## # # # # # ## # # # # # # # #
|
||||
# # ##### # ## ##### #### ## # # # ## # ## # # ## #
|
||||
# ### ## ## # ##### # ## # # # # # #
|
||||
# # # ## ## # ## ## ## # ## # ## #### # # ## # # # # # ##
|
||||
# # ## # # # #### # # ## # ## ## # # ## # ## ## # # ## # #
|
||||
# # # #### # ## # # # ## ### ## #### # # # # #
|
||||
## ### # # # ## # # # # # # # ## # ## ###
|
||||
# ## # ## # # # # # # # # # # # ### # # # ## #
|
||||
# ## ## # #### # ## # # # # # # #
|
||||
# # ## ### # # # ## ## # ## # # # ## # # # # # ####
|
||||
# # ## ### # # ## ## # # # # ### # # ## # # # ##
|
||||
## # # # # ## ## # ## # # #### # # # #
|
||||
# ## # # # # # # ### ## # #### # # ## # # # # ### ## # ##
|
||||
### # ## ## # # # # # # ## # # # ## # #### # ##### #
|
||||
# # # # # # # ## ## ### # ### ### # # #### # # # # ## # ##
|
||||
# # # #### # # # # ## # # ## # # ## # # ## # ##
|
||||
# # # ## ## # ## # # # ## ## # ### ## # ## # # # # # # #
|
||||
## # # # ## # ## ## ## # # ## # # # # # ## # # # #
|
||||
### # # # ## # # # # # # # # # # # # ## # # # ##
|
||||
# # # ## # # # # ## # # ## # # # # # # ## # # # #
|
||||
# # # ## # ## # ### # # ### # ## # # # ## # ### #
|
||||
## # # # ## # # ## # # # ## # # #### ## # # # ### #
|
||||
# #### ## ### ### # # ### # # ## # # # ### # ####### # ##
|
||||
# # ## ## ### ## ### # # # # # # # # # # #
|
||||
# ### # ## # ### # ## ## ## # # # # # # # ## ## # ###
|
||||
# ## ### ## # # # # # # # # # # # # ###
|
||||
# # # # # ## ### # # ## ## ## ### # # # # # # ## # # E
|
||||
20
SimonovaMS/lab2/test_no_exit_20x20.txt
Normal file
20
SimonovaMS/lab2/test_no_exit_20x20.txt
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
S###################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
####################
|
||||
###################E
|
||||
10
SimonovaMS/lab2/test_simple_10x10.txt
Normal file
10
SimonovaMS/lab2/test_simple_10x10.txt
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
S E
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
160
SimonovaMS/lab2/visualization.py
Normal file
160
SimonovaMS/lab2/visualization.py
Normal file
|
|
@ -0,0 +1,160 @@
|
|||
from abc import ABC, abstractmethod
|
||||
from typing import List, Optional, Set
|
||||
from enum import Enum
|
||||
from maze_model import Maze, Cell
|
||||
|
||||
|
||||
class EventType(Enum):
|
||||
PATH_FOUND = "path_found"
|
||||
MOVE = "move"
|
||||
MAZE_LOADED = "maze_loaded"
|
||||
SOLVE_START = "solve_start"
|
||||
SOLVE_END = "solve_end"
|
||||
|
||||
|
||||
class Observer(ABC):
|
||||
|
||||
@abstractmethod
|
||||
def update(self, event_type: EventType, data: any) -> None:
|
||||
pass
|
||||
|
||||
|
||||
class ConsoleView(Observer):
|
||||
|
||||
def __init__(self):
|
||||
self.last_path: Optional[List[Cell]] = None
|
||||
|
||||
def update(self, event_type: EventType, data: any) -> None:
|
||||
if event_type == EventType.MAZE_LOADED:
|
||||
print("Лабиринт загружен")
|
||||
elif event_type == EventType.SOLVE_START:
|
||||
print("Начинается поиск пути...")
|
||||
elif event_type == EventType.SOLVE_END:
|
||||
print(f"Поиск завершён. Статистика: {data}")
|
||||
elif event_type == EventType.PATH_FOUND:
|
||||
self.last_path = data
|
||||
|
||||
def render(self, maze: Maze, player_pos: Optional[Cell] = None,
|
||||
path: Optional[List[Cell]] = None) -> None: #рисует лаб
|
||||
import os
|
||||
os.system('cls' if os.name == 'nt' else 'clear')
|
||||
|
||||
path_set = set(path) if path else set()
|
||||
|
||||
# Верх
|
||||
print("┌" + "─" * maze.width + "┐")
|
||||
|
||||
for y in range(maze.height):
|
||||
line = "│"
|
||||
for x in range(maze.width):
|
||||
cell = maze.get_cell(x, y)
|
||||
if player_pos and player_pos.x == x and player_pos.y == y:
|
||||
line += "P"
|
||||
elif cell == maze.start:
|
||||
line += "S"
|
||||
elif cell == maze.exit:
|
||||
line += "E"
|
||||
elif cell is not None and cell.is_wall:
|
||||
line += "#"
|
||||
elif path and cell in path_set:
|
||||
line += "."
|
||||
else:
|
||||
line += " "
|
||||
line += "│"
|
||||
print(line)
|
||||
|
||||
# Низ
|
||||
print("└" + "─" * maze.width + "┘")
|
||||
|
||||
if path:
|
||||
print(f"\nПуть найден! Длина: {len(path)} шагов")
|
||||
elif path == []:
|
||||
print("\nПуть не найден:(")
|
||||
|
||||
|
||||
class Player:
|
||||
|
||||
def __init__(self, start_cell: Cell):
|
||||
self.current_cell = start_cell
|
||||
|
||||
def move_to(self, cell: Cell) -> None:
|
||||
self.current_cell = cell
|
||||
|
||||
def get_position(self) -> Cell:
|
||||
return self.current_cell
|
||||
|
||||
|
||||
class Direction(Enum):
|
||||
UP = (0, -1)
|
||||
DOWN = (0, 1)
|
||||
LEFT = (-1, 0)
|
||||
RIGHT = (1, 0)
|
||||
|
||||
|
||||
class Command(ABC):
|
||||
|
||||
@abstractmethod
|
||||
def execute(self) -> None:
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def undo(self) -> None:
|
||||
pass
|
||||
|
||||
|
||||
class MoveCommand(Command):
|
||||
|
||||
def __init__(self, player: Player, maze: Maze, direction: Direction):
|
||||
self.player = player
|
||||
self.maze = maze
|
||||
self.direction = direction
|
||||
self.previous_cell = player.current_cell
|
||||
|
||||
def execute(self) -> None:
|
||||
dx, dy = self.direction.value
|
||||
new_x = self.player.current_cell.x + dx
|
||||
new_y = self.player.current_cell.y + dy
|
||||
|
||||
new_cell = self.maze.get_cell(new_x, new_y)
|
||||
if new_cell and new_cell.is_passable():
|
||||
self.previous_cell = self.player.current_cell
|
||||
self.player.move_to(new_cell)
|
||||
return True
|
||||
return False
|
||||
|
||||
def undo(self) -> None:
|
||||
self.player.move_to(self.previous_cell)
|
||||
|
||||
|
||||
class GameController:
|
||||
|
||||
def __init__(self, maze: Maze, view: ConsoleView):
|
||||
if maze.start is None:
|
||||
raise ValueError("Лабиринт не имеет стартовой клетки")
|
||||
|
||||
self.maze = maze
|
||||
self.view = view
|
||||
self.player = Player(maze.start)
|
||||
self.command_history: List[Command] = []
|
||||
self.found_path: Optional[List[Cell]] = None
|
||||
|
||||
def move(self, direction: Direction) -> bool:
|
||||
command = MoveCommand(self.player, self.maze, direction)
|
||||
if command.execute():
|
||||
self.command_history.append(command)
|
||||
self._render()
|
||||
return True
|
||||
return False
|
||||
|
||||
def undo(self) -> None:
|
||||
if self.command_history:
|
||||
command = self.command_history.pop()
|
||||
command.undo()
|
||||
self._render()
|
||||
|
||||
def set_path(self, path: List[Cell]) -> None:
|
||||
self.found_path = path
|
||||
self._render()
|
||||
|
||||
def _render(self) -> None:
|
||||
self.view.render(self.maze, self.player.get_position(), self.found_path)
|
||||
Loading…
Reference in New Issue
Block a user