[1] Add maze-core ver 1
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KislyuninED/docks/data/2-st-exercize/maze-core.py
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143
KislyuninED/docks/data/2-st-exercize/maze-core.py
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import sys
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from collections import deque
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import heapq
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import time
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import os
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class Cell:
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def __init__(self, x, y):
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self._x = x
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self._y = y
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self._is_wall = False
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self._is_start = False
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self._is_exit = False
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@property
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def x(self):
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return self._x
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@property
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def y(self):
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return self._y
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@property
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def is_wall(self):
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return self._is_wall
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@is_wall.setter
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def is_wall(self, value):
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self._is_wall = value
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@property
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def is_start(self):
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return self._is_start
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@is_start.setter
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def is_start(self, value):
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self._is_start = value
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@property
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def is_exit(self):
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return self._is_exit
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@is_exit.setter
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def is_exit(self, value):
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self._is_exit = value
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def is_passable(self):
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return not self._is_wall
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class Maze:
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def __init__(self, width, height):
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self._width = width
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self._height = height
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self._cells = [[Cell(x, y) for x in range(width)] for y in range(height)]
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self._start = None
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self._exit = None
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@property
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def width(self):
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return self._width
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@property
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def height(self):
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return self._height
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@property
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def start(self):
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return self._start
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@property
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def exit(self):
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return self._exit
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def get_cell(self, x, y):
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if 0 <= x < self._width and 0 <= y < self._height:
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return self._cells[y][x]
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return None
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def set_cell(self, x, y, cell_type):
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cell = self.get_cell(x, y)
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if cell is None:
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return
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if cell_type == 'wall':
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cell.is_wall = True
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elif cell_type == 'start':
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if self._start:
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self._start.is_start = False
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cell.is_start = True
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cell.is_wall = False
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self._start = cell
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elif cell_type == 'exit':
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if self._exit:
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self._exit.is_exit = False
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cell.is_exit = True
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cell.is_wall = False
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self._exit = cell
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elif cell_type == 'path':
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cell.is_wall = False
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def get_neighbors(self, cell):
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neighbors = []
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directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
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for dx, dy in directions:
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nx, ny = cell.x + dx, cell.y + dy
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neighbor = self.get_cell(nx, ny)
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if neighbor and neighbor.is_passable():
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neighbors.append(neighbor)
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return neighbors
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class MazeBuilder:
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def build_from_file(self, filename):
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raise NotImplementedError("Need to realise in calss")
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class TextFileMazeBuilder(MazeBuilder):
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def build_from_file(self, filename):
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with open(filename, 'r') as f:
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lines = [line.rstrip('\n') for line in f.readlines()]
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height = len(lines)
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width = max(len(line) for line in lines) if height > 0 else 0
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start_en = 0
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exit_en = 0
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maze = Maze(width, height)
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for y, line in enumerate(lines):
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for x, ch in enumerate(line):
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if ch == "#":
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maze.set_cell(x, y, "wall")
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elif ch == "S":
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maze.set_cell(x, y, "start")
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start_en += 1
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elif ch == "E":
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maze.set_cell(x, y, "exit")
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exit_en += 1
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else:
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maze.set_cell(x, y, 'path')
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if start_en != 1 or exit_en != 1:
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raise ValueError(f"Labirint must have one S and one E. Found: S={start_en}, E={exit_en}")
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return maze
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