начата визулизация

This commit is contained in:
konnovaea 2026-05-21 12:32:48 +03:00
parent df29d66f15
commit e8de0e29c4

View File

@ -2,7 +2,7 @@ from abc import ABC, abstractmethod
from collections import deque from collections import deque
import heapq import heapq
import time import time
import os
class Cell: class Cell:
def __init__(self, x, y): def __init__(self, x, y):
@ -177,4 +177,158 @@ class MazeSolver:
end_time = time.perf_counter() end_time = time.perf_counter()
return SearchStats(path, (end_time - start_time) * 1000, visited) return SearchStats(path, (end_time - start_time) * 1000, visited)
class Observer(ABC):
@abstractmethod
def update(self, event, data=None):
pass
class ConsoleView(Observer):
def __init__(self):
self.events = []
def update(self, event, data=None):
self.events.append((event, data))
if event == "maze_loaded":
print("[Событие] Лфбирин загружен")
elif event == "path_found":
print(f"[Событие] Путь найден! Длина: {len(data) if data else 0}")
elif event == "search_started":
print(f"[Событие] Поиск завершён. Время: {data:.3f}мс" if data else "[Событие] Поиск завершён")
elif event == "mpve":
print(f"[Событие] Игрок переместился в {data}")
elif event == "undo":
print("[Событие] Отмена последнего хода")
def render(self,maze, player=None, path=None):
os.system('cls' if os.name == 'nt' else 'clear')
print("Лабиринт")
for y in range(maze.height):
row = ""
for x in range(maze.width):
cell = maze.get_cell(x,y)
if player and cell == player.current_cell:
row += "p " #игрок
elif path and cell in path:
row += "* " #путь
elif cell.is_wall:
row += "# " #стена
elif cell.is_start:
row += "S " #старт
elif cell.is_exit:
row += "E " #выход
else:
row += ". " #прозод
print(row)
print("Управление: W/A/S/D - движение, U - отмена, Q - выход")
class Command(ABC):
@abstractmethod
def execute(self):
pass
@abstractmethod
def undo(self):
pass
class Player:
def __init__(self, start_cell):
self.current_cell = start_cell
self.start_cell = start_cell
def move_to(self, cell):
self.current_cell = cell
def resent(self):
self.current_cell = self.start_cell
def __repr__(self):
return f"Player at ({self.current_cell.x}, {self.current_cell.y})"
class MoveCommand(Command):
def __init__(self, player, new_cell, view):
self.player = player
self.new_cell = new_cell
self.old_cell = player.current_cell
self.view = view
def execute(self):
self.player.move_to(self.new_cell)
self.view.update("undo", None)
class GameController:
def __init__(self, maze, view):
self.maze = maze
self.view = view
self.player = Player(maze.start)
self.command_history = []
def get_cell_in_direction(self, direction):
x, y = self.player.current_cell.x, self.player.current_cell.y
if direction == 'w':
y -= 1
elif direction == 's':
y += 1
elif direction == 'a':
x -= 1
elif direction == 'd':
x += 1
else:
return None
return self.maze.get_cell(x, y)
def try_move(self, direction):
new_cell = self.get_cell_in_direction(direction)
if new_cell and new_cell.is_passable():
command = MoveCommand(self.player, new_cell, self.view)
command.execute()
self.command_history.append(command)
if new_cell.is_exit:
self.view.update("path_found", [])
print("Вы нашли выход.")
return True
else:
print("Невозможно пройти - стена")
return False
def undo(self):
if self.command_history:
command = self.command_history.pop()
command.undo()
else:
print("Нечего отменять")
def visualize_path(self, path):
self.view.render(self.maze, self.player, path)
def run_manual_mode(self):
while True:
self.view.render(self.maze, self.player)
command = input("Введите команду: ").lower().strip()