[2] YaroslavtsevAS-lab2 #298

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AndreyUrs merged 14 commits from YaroslavtsevAS/2026-rff_mp:YaroslavtsevAS-lab2 into develop 2026-05-30 12:00:19 +00:00
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@ -1,8 +1,8 @@
import sys
import os
from collections import deque
class Tile:
"""Клетка лабиринта"""
def __init__(self, x, y):
self._x = x
self._y = y
@ -11,43 +11,25 @@ class Tile:
self._goal = False
@property
def x(self):
return self._x
def x(self): return self._x
@property
def y(self):
return self._y
def y(self): return self._y
@property
def is_wall(self):
return self._wall
def is_wall(self): return self._wall
@is_wall.setter
def is_wall(self, value):
self._wall = value
def is_wall(self, value): self._wall = value
@property
def is_entry(self):
return self._entry
def is_entry(self): return self._entry
@is_entry.setter
def is_entry(self, value):
self._entry = value
def is_entry(self, value): self._entry = value
@property
def is_goal(self):
return self._goal
def is_goal(self): return self._goal
@is_goal.setter
def is_goal(self, value):
self._goal = value
def can_walk(self):
return not self._wall
def is_goal(self, value): self._goal = value
def can_walk(self): return not self._wall
class Labyrinth:
"""Лабиринт двумерная сетка клеток"""
def __init__(self, width, height):
self._width = width
self._height = height
@ -56,20 +38,13 @@ class Labyrinth:
self._exit = None
@property
def width(self):
return self._width
def width(self): return self._width
@property
def height(self):
return self._height
def height(self): return self._height
@property
def start(self):
return self._start
def start(self): return self._start
@property
def exit(self):
return self._exit
def exit(self): return self._exit
def tile_at(self, x, y):
if 0 <= x < self._width and 0 <= y < self._height:
@ -78,19 +53,16 @@ class Labyrinth:
def configure_tile(self, x, y, kind):
tile = self.tile_at(x, y)
if tile is None:
return
if tile is None: return
if kind == 'wall':
tile.is_wall = True
elif kind == 'entry':
if self._start:
self._start.is_entry = False
if self._start: self._start.is_entry = False
tile.is_entry = True
tile.is_wall = False
self._start = tile
elif kind == 'goal':
if self._exit:
self._exit.is_goal = False
if self._exit: self._exit.is_goal = False
tile.is_goal = True
tile.is_wall = False
self._exit = tile
@ -98,31 +70,26 @@ class Labyrinth:
tile.is_wall = False
def neighbours(self, tile):
result = []
for dx, dy in ((0, -1), (0, 1), (-1, 0), (1, 0)):
nx, ny = tile.x + dx, tile.y + dy
nbr = self.tile_at(nx, ny)
if nbr and nbr.can_walk():
result.append(nbr)
return result
res = []
for dx, dy in ((0,-1),(0,1),(-1,0),(1,0)):
nb = self.tile_at(tile.x+dx, tile.y+dy)
if nb and nb.can_walk():
res.append(nb)
return res
class LabyrinthBuilder:
def build(self, filename):
raise NotImplementedError
def build(self, filename): raise NotImplementedError
class TextLabyrinthBuilder(LabyrinthBuilder):
def build(self, filename):
with open(filename, 'r', encoding='utf-8') as f:
raw = [line.rstrip('\n') for line in f]
h = len(raw)
w = max(len(line) for line in raw) if h > 0 else 0
entries = 0
exits = 0
lines = [line.rstrip('\n') for line in f]
h = len(lines)
w = max(len(l) for l in lines) if h else 0
entries = exits = 0
lab = Labyrinth(w, h)
for y, row in enumerate(raw):
for y, row in enumerate(lines):
for x, ch in enumerate(row):
if ch == '#':
lab.configure_tile(x, y, 'wall')
@ -135,13 +102,80 @@ class TextLabyrinthBuilder(LabyrinthBuilder):
else:
lab.configure_tile(x, y, 'floor')
if entries != 1 or exits != 1:
raise ValueError(
f"Лабиринт должен содержать ровно один вход (S) и один выход (E). "
f"Найдено: S={entries}, E={exits}"
)
raise ValueError(f"Некорректный лабиринт: найдено S={entries}, E={exits}")
return lab
class Pathfinder:
def find_path(self, lab, start, goal): raise NotImplementedError
def _build_path(self, predecessors, start, goal):
path = []
cur = goal
while cur is not None:
path.append(cur)
cur = predecessors.get(cur)
path.reverse()
return path
@property
def visited_count(self):
return getattr(self, '_visited', 0)
class BFS_Pathfinder(Pathfinder):
def find_path(self, lab, start, goal):
q = deque([start])
preds = {start: None}
seen = {start}
while q:
cur = q.popleft()
if cur == goal:
self._visited = len(seen)
return self._build_path(preds, start, goal)
for nb in lab.neighbours(cur):
if nb not in seen:
seen.add(nb)
preds[nb] = cur
q.append(nb)
self._visited = len(seen)
return []
class DFS_Pathfinder(Pathfinder):
def find_path(self, lab, start, goal):
stack = [start]
preds = {start: None}
seen = {start}
while stack:
cur = stack.pop()
if cur == goal:
self._visited = len(seen)
return self._build_path(preds, start, goal)
for nb in lab.neighbours(cur):
if nb not in seen:
seen.add(nb)
preds[nb] = cur
stack.append(nb)
self._visited = len(seen)
return []
class LabyrinthSolver:
def __init__(self, lab):
self._lab = lab
self._strategy = None
def set_strategy(self, strategy):
self._strategy = strategy
def solve(self):
if self._strategy is None:
return None
path = self._strategy.find_path(self._lab, self._lab.start, self._lab.exit)
return path
def show_labyrinth(lab):
os.system('cls' if os.name == 'nt' else 'clear')
print('=' * (lab.width * 2 + 4))
@ -151,24 +185,37 @@ def show_labyrinth(lab):
print(' ', end='')
for x in range(lab.width):
t = lab.tile_at(x, y)
if t == lab.start:
print('S', end=' ')
elif t == lab.exit:
print('E', end=' ')
elif t.is_wall:
print('#', end=' ')
else:
print('.', end=' ')
if t == lab.start: print('S', end=' ')
elif t == lab.exit: print('E', end=' ')
elif t.is_wall: print('#', end=' ')
else: print('.', end=' ')
print()
print('=' * (lab.width * 2 + 4))
print(' S вход E выход # стена . пол')
if __name__ == '__main__':
if len(sys.argv) < 2:
print("Использование: python main.py <путь к файлу лабиринта>")
sys.exit(1)
maze_file = sys.argv[1]
maze_file = sys.argv[1] if len(sys.argv) > 1 else 'maze1.txt'
builder = TextLabyrinthBuilder()
labyrinth = builder.build(maze_file)
show_labyrinth(labyrinth)
show_labyrinth(labyrinth)
solver = LabyrinthSolver(labyrinth)
print("\nВыберите алгоритм: 1 BFS, 2 DFS")
choice = input("> ").strip()
if choice == '1':
solver.set_strategy(BFS_Pathfinder())
print("Запущен BFS...")
elif choice == '2':
solver.set_strategy(DFS_Pathfinder())
print("Запущен DFS...")
else:
print("Неверный выбор, выход.")
sys.exit(0)
path = solver.solve()
if path:
print(f"Путь найден! Длина: {len(path)} клеток")
print(f"Посещено клеток: {solver._strategy.visited_count}")
else:
print("Путь не найден!")