[2] lab2 #331

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IvanBoy merged 17 commits from borisovmi/2026-rff_mp:lab2 into develop 2026-05-30 11:45:52 +00:00
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@ -268,3 +268,192 @@ class MazeSolver:
)
return path, stats
class Observer:
def update(self, event):
pass
class ConsoleView(Observer):
def render(self, maze, player_position=None, path=None):
"""отрисовка"""
os.system('cls' if os.name == 'nt' else 'clear')
path_set = set(path) if path else set()
for y in range(maze.height):
for x in range(maze.width):
cell = maze.getCell(x, y)
if player_position and cell == player_position:
print('P', end='')
elif cell == maze.start:
print('S', end='')
elif cell == maze.exit:
print('E', end='')
elif cell in path_set:
print('.', end='')
elif cell.isWall:
print('#', end='')
else:
print(' ', end='')
print()
def update(self, event):
if event['type'] == 'path_found':
print(f"длина пути {len(event['path'])}")
self.render(event['maze'], path=event['path'])
elif event['type'] == 'move':
print(f"шаг {event['step']}")
self.render(event['maze'], event['player'], event['path'])
elif event['type'] == 'maze_loaded':
print("перегрузка")
self.render(event['maze'])
class ObservableMazeSolver:
def __init__(self, maze):
self.maze = maze
self.strategy = None
self.observers = []
def attach(self, observer):
self.observers.append(observer)
def notify(self, event):
for observer in self.observers:
observer.update(event)
def setStrategy(self, strategy):
self.strategy = strategy
def solve(self):
if self.strategy is None:
raise ValueError("")
path = self.strategy.findPath(self.maze, self.maze.start, self.maze.exit)
self.notify({
'type': 'path_found',
'maze': self.maze,
'path': path
})
return path
class Player:
def __init__(self, start_cell):
self.currentCell = start_cell
self.previousCell = None
def moveTo(self, cell):
self.previousCell = self.currentCell
self.currentCell = cell
def undoMove(self):
if self.previousCell:
self.currentCell, self.previousCell = self.previousCell, None
return True
return False
class Command:
def execute(self):
pass
def undo(self):
pass
class MoveCommand(Command):
def __init__(self, player, direction, maze):
self.player = player
self.dx, self.dy = direction
self.maze = maze
self.executed = False
def execute(self):
new_x = self.player.currentCell.x + self.dx
new_y = self.player.currentCell.y + self.dy
new_cell = self.maze.getCell(new_x, new_y)
if new_cell and new_cell.isPassable():
self.player.moveTo(new_cell)
self.executed = True
return True
return False
def undo(self):
if self.executed:
self.player.undoMove()
self.executed = False
return True
return False
def clear_console():
os.system('cls' if os.name == 'nt' else 'clear')
def render_maze_with_player(maze, player, path=None):
path_set = set(path) if path else set()
for y in range(maze.height):
for x in range(maze.width):
cell = maze.getCell(x, y)
if cell == player.currentCell:
print('P', end='')
elif cell == maze.start:
print('S', end='')
elif cell == maze.exit:
print('E', end='')
elif cell in path_set:
print('.', end='')
elif cell.isWall:
print('#', end='')
else:
print(' ', end='')
print()
def run_game(maze, path=None):
player = Player(maze.start)
history = []
directions = {
'w': (0, -1),
's': (0, 1),
'a': (-1, 0),
'd': (1, 0)
}
print(" W/A/S/D - движение, U - отмена, Q - выход")
if path:
print(f"мин путь {len(path)} шагов")
while True:
print()
render_maze_with_player(maze, player, path)
if player.currentCell == maze.exit:
print("\n*** выход ***")
break
key = input("\n> ").lower()
if key == 'q':
print("выход из игры")
break
elif key == 'u':
if history:
cmd = history.pop()
cmd.undo()
print("отмена хода")
else:
print("нет ходов")
elif key in directions:
cmd = MoveCommand(player, directions[key], maze)
if cmd.execute():
history.append(cmd)
else:
print("стена")
else:
print("неизвестно")