[2] lab2 #331
68
BorisovMI/lab_2/docs/data/maze.py
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68
BorisovMI/lab_2/docs/data/maze.py
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from abc import ABC, abstractclassmethod
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from collections import deque
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import heapq
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import time
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import os
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import time
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import csv
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import random
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class Cell:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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self.isWall = False
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self.isStart = False
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self.isExit = False
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def __eq__(self, other):
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if other is None:
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return False
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return self.x == other.x and self.y == other.y
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def __lt__(self, other):
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if other is None:
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return False
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return (self.x, self.y) < (other.x, other.y)
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def __hash__(self):
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return hash((self.x, self.y))
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def __repr__(self):
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return f"Cell({self.x}, {self.y})"
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def isPassable(self):
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return not self.isWall
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class Maze:
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def __init__(self, width, height):
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self.width = width
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self.height = height
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self.grid = [[Cell(x, y) for y in range(height)] for x in range(width)]
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self.start = None
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self.exit = None
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def getCell(self, x, y):
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if 0 <= x < self.width and 0 <= y < self.height:
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return self.grid[x][y]
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return None
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def getNeighbors(self, cell):
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neighbors = []
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directions = [(0, 1), (0, -1), (1, 0), (-1, 0)]
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for dx, dy in directions:
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neighbor = self.getCell(cell.x + dx, cell.y + dy)
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if neighbor and neighbor.isPassable():
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neighbors.append(neighbor)
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return neighbors
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def setStart(self, x, y):
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cell = self.getCell(x, y)
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if cell:
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cell.isStart = True
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self.start = cell
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def setExit(self, x, y):
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cell = self.getCell(x, y)
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if cell:
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cell.isExit = True
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self.exit = cell
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10
BorisovMI/lab_2/docs/data/maze_small.txt
Normal file
10
BorisovMI/lab_2/docs/data/maze_small.txt
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s
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# # #
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# ##
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# ##
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## ##
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# ##
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#
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#
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e
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