[2] #344

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kit8nino merged 14 commits from novikovsd/2026-rff_mp:lab2 into develop 2026-05-30 12:05:52 +00:00
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@ -99,12 +99,101 @@ class TextFileMazeBuilder(MazeBuilder):
return maze
class PathFindingStrategy(ABC):
@abstractmethod
def find_path(self, maze: Maze, start: Cell, exit: Cell) -> List[Cell]:
pass
class BFSStrategy(PathFindingStrategy):
def find_path(self, maze: Maze, start: Cell, exit: Cell) -> List[Cell]:
if start == exit:
self.last_visited = 1
return [start]
queue = deque()
queue.append(start)
parent = {start: None}
visited = {start}
visited_count = 1
while queue:
current = queue.popleft()
if current == exit:
break
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
visited_count += 1
parent[neighbor] = current
queue.append(neighbor)
self.last_visited = visited_count
if exit not in parent:
return []
path = []
cur = exit
while cur is not None:
path.append(cur)
cur = parent[cur]
path.reverse()
return path
class DFSStrategy(PathFindingStrategy):
def find_path(self, maze: Maze, start: Cell, exit: Cell) -> List[Cell]:
stack = [(start, [start])]
visited = {start}
visited_count = 1
while stack:
current, path = stack.pop()
if current == exit:
self.last_visited = visited_count
return path
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
visited_count += 1
stack.append((neighbor, path + [neighbor]))
self.last_visited = visited_count
return []
class AStarStrategy(PathFindingStrategy):
def heuristic(self, a: Cell, b: Cell) -> int:
return abs(a.x - b.x) + abs(a.y - b.y)
def find_path(self, maze: Maze, start: Cell, exit: Cell) -> List[Cell]:
open_set = []
counter = 0
heappush(open_set, (0, counter, start))
came_from = {}
g_score = {start: 0}
f_score = {start: self.heuristic(start, exit)}
visited_count = 0
while open_set:
_, _, current = heappop(open_set)
visited_count += 1
if current == exit:
path = []
while current in came_from:
path.append(current)
current = came_from[current]
path.append(start)
path.reverse()
self.last_visited = visited_count
return path
for neighbor in maze.get_neighbors(current):
tentative_g = g_score[current] + 1
if neighbor not in g_score or tentative_g < g_score[neighbor]:
came_from[neighbor] = current
g_score[neighbor] = tentative_g
f = tentative_g + self.heuristic(neighbor, exit)
f_score[neighbor] = f
counter += 1
heappush(open_set, (f, counter, neighbor))
self.last_visited = visited_count
return []
class SearchStats: