import sys from collections import deque import heapq import time import os class Cell: """клетка лабиринта""" def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False): self.x = x self.y = y self.is_wall = is_wall self.is_start = is_start self.is_exit = is_exit def is_passable(self): return not self.is_wall def __repr__(self): return f"Cell({self.x}, {self.y})" class Maze: """лабиринт""" def __init__(self, width, height): self.width = width self.height = height self.cells = [[Cell(x, y) for x in range(width)] for y in range(height)] self.start = None self.exit = None def get_cell(self, x, y): if 0 <= x < self.width and 0 <= y < self.height: return self.cells[y][x] return None def get_neighbors(self, cell): neighbors = [] directions = [(-1, 0), (1, 0), (0, -1), (0, 1)] for dx, dy in directions: neighbor = self.get_cell(cell.x + dx, cell.y + dy) if neighbor and neighbor.is_passable(): neighbors.append(neighbor) return neighbors def set_start(self, x, y): cell = self.get_cell(x, y) if cell: cell.is_start = True self.start = cell def set_exit(self, x, y): cell = self.get_cell(x, y) if cell: cell.is_exit = True self.exit = cell class MazeBuilder: """интерфейс строителя лабиринта""" def buildFromFile(self, filename): raise NotImplementedError class TextFileMazeBuilder(MazeBuilder): """загрузка лабиринта из текстового файла""" def buildFromFile(self, filename): with open(filename, 'r', encoding='utf-8') as f: lines = [line.rstrip('\n') for line in f.readlines()] height = len(lines) width = max(len(line) for line in lines) if height > 0 else 0 for i in range(height): if len(lines[i]) < width: lines[i] = lines[i] + ' ' * (width - len(lines[i])) maze = Maze(width, height) start_count = 0 exit_count = 0 for y, line in enumerate(lines): for x, ch in enumerate(line): if ch == '#': maze.get_cell(x, y).is_wall = True elif ch == 'S': maze.set_start(x, y) start_count += 1 elif ch == 'E': maze.set_exit(x, y) exit_count += 1 else: maze.get_cell(x, y).is_wall = False if start_count != 1 or exit_count != 1: raise ValueError(f"Ошибка: S={start_count}, E={exit_count} (нужно по одному)") return maze class SearchStats: """статистика поиска""" def __init__(self, time_ms=0, visited_cells=0, path_length=0): self.time_ms = time_ms self.visited_cells = visited_cells self.path_length = path_length def __str__(self): return f"Время: {self.time_ms:.2f} мс, Посещено: {self.visited_cells}, Длина пути: {self.path_length}" class PathFindingStrategy: """интерфейс стратегии поиска пути""" def findPath(self, maze, start, exit): raise NotImplementedError def get_name(self): raise NotImplementedError class BFSStrategy(PathFindingStrategy): """BFS - гарантирует кратчайший путь""" def get_name(self): return "BFS (Поиск в ширину)" def findPath(self, maze, start, exit): from collections import deque if not start or not exit: return [], 0 queue = deque([(start, [start])]) visited = {start} while queue: current, path = queue.popleft() if current == exit: return path, len(visited) for neighbor in maze.get_neighbors(current): if neighbor not in visited: visited.add(neighbor) queue.append((neighbor, path + [neighbor])) return [], len(visited) class DFSStrategy(PathFindingStrategy): """DFS - быстрый, но не обязательно кратчайший""" def get_name(self): return "DFS (Поиск в глубину)" def findPath(self, maze, start, exit): if not start or not exit: return [], 0 stack = [(start, [start])] visited = {start} while stack: current, path = stack.pop() if current == exit: return path, len(visited) for neighbor in maze.get_neighbors(current): if neighbor not in visited: visited.add(neighbor) stack.append((neighbor, path + [neighbor])) return [], len(visited) class AStarStrategy(PathFindingStrategy): """алгоритм A Star - оптимальный и быстрый с эвристикой""" def get_name(self): return "A Star" def _heuristic(self, a, b): return abs(a.x - b.x) + abs(a.y - b.y) def findPath(self, maze, start, exit): if not start or not exit: return [], 0 import heapq heap = [] counter = 0 start_f = self._heuristic(start, exit) heapq.heappush(heap, (start_f, counter, start)) came_from = {} g_score = {start: 0} f_score = {start: start_f} visited = set() visited.add(start) while heap: current_f, _, current = heapq.heappop(heap) if current == exit: path = [] while current in came_from: path.append(current) current = came_from[current] path.append(start) path.reverse() return path, len(visited) if current_f > f_score.get(current, float('inf')): continue for neighbor in maze.get_neighbors(current): tentative_g = g_score[current] + 1 if tentative_g < g_score.get(neighbor, float('inf')): came_from[neighbor] = current g_score[neighbor] = tentative_g new_f = tentative_g + self._heuristic(neighbor, exit) f_score[neighbor] = new_f counter += 1 heapq.heappush(heap, (new_f, counter, neighbor)) visited.add(neighbor) return [], len(visited) class DijkstraStrategy(PathFindingStrategy): """алгоритм Дейкстры""" def get_name(self): return "Дейкстра (Dijkstra)" def findPath(self, maze, start, exit): if not start or not exit: return [], 0 import heapq heap = [] counter = 0 heapq.heappush(heap, (0, counter, start)) distances = {start: 0} came_from = {} visited = set() visited.add(start) while heap: current_dist, _, current = heapq.heappop(heap) if current == exit: path = [] while current in came_from: path.append(current) current = came_from[current] path.append(start) path.reverse() return path, len(visited) if current_dist > distances.get(current, float('inf')): continue for neighbor in maze.get_neighbors(current): new_dist = current_dist + 1 if new_dist < distances.get(neighbor, float('inf')): distances[neighbor] = new_dist came_from[neighbor] = current counter += 1 heapq.heappush(heap, (new_dist, counter, neighbor)) visited.add(neighbor) return [], len(visited) class MazeSolver: """решатель лабиринта - оркестратор, использующий стратегию""" def __init__(self, maze): self.maze = maze self._strategy = None def setStrategy(self, strategy): """динамическая смена стратегии поиска""" self._strategy = strategy print(f" Стратегия изменена на: {strategy.get_name()}") def solve(self): """ решение лабиринта с использованием текущей стратегии. возвращает SearchStats (время, посещённые клетки, длина пути) """ if self._strategy is None: raise ValueError("Стратегия не установлена. Используйте setStrategy()") start_time = time.perf_counter() path, visited = self._strategy.findPath(self.maze, self.maze.start, self.maze.exit) end_time = time.perf_counter() time_ms = (end_time - start_time) * 1000 stats = SearchStats( time_ms=time_ms, visited_cells=visited, path_length=len(path) if path else 0 ) return path, stats