import sys from collections import deque import heapq import time import os # ---------- Модель лабиринта ---------- class Tile: def __init__(self, column, row): self.col = column self.row = row self.blocked = False self.is_start = False self.is_exit = False @property def x(self): return self.col @property def y(self): return self.row @property def is_wall(self): return self.blocked @is_wall.setter def is_wall(self, value): self.blocked = value def can_step(self): return not self.blocked class Labyrinth: def __init__(self, width, height): self._w = width self._h = height self._grid = [[Tile(x, y) for x in range(width)] for y in range(height)] self._start_tile = None self._exit_tile = None @property def width(self): return self._w @property def height(self): return self._h @property def start(self): return self._start_tile @property def exit(self): return self._exit_tile def get_tile(self, x, y): if 0 <= x < self._w and 0 <= y < self._h: return self._grid[y][x] return None def set_tile_type(self, x, y, kind): tile = self.get_tile(x, y) if tile is None: return if kind == 'wall': tile.blocked = True elif kind == 'start': if self._start_tile: self._start_tile.is_start = False tile.is_start = True tile.blocked = False self._start_tile = tile elif kind == 'exit': if self._exit_tile: self._exit_tile.is_exit = False tile.is_exit = True tile.blocked = False self._exit_tile = tile elif kind == 'path': tile.blocked = False def neighbours(self, tile): """Возвращает список проходимых соседей""" result = [] directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] # вверх, вниз, влево, вправо for dx, dy in directions: nx, ny = tile.x + dx, tile.y + dy nb = self.get_tile(nx, ny) if nb and nb.can_step(): result.append(nb) return result # ---------- Загрузка лабиринта ---------- class MazeLoader: def load(self, filename): raise NotImplementedError class TxtMazeLoader(MazeLoader): def load(self, filename): with open(filename, 'r') as f: lines = [line.rstrip('\n') for line in f.readlines()] h = len(lines) w = max(len(line) for line in lines) if h > 0 else 0 start_cnt = 0 exit_cnt = 0 lab = Labyrinth(w, h) for y, line in enumerate(lines): for x, ch in enumerate(line): if ch == "#": lab.set_tile_type(x, y, "wall") elif ch == "S": lab.set_tile_type(x, y, "start") start_cnt += 1 elif ch == "E": lab.set_tile_type(x, y, "exit") exit_cnt += 1 else: lab.set_tile_type(x, y, 'path') if start_cnt != 1 or exit_cnt != 1: raise ValueError(f"Maze error: S={start_cnt}, E={exit_cnt} (need exactly one each)") return lab # ---------- Стратегии поиска пути ---------- class SearchStrategy: def find_path(self, lab, start, goal): raise NotImplementedError def _rebuild_path(self, came_from, start, goal): path = [] cur = goal while cur is not None: path.append(cur) cur = came_from.get(cur) path.reverse() return path def visited_cells(self): return getattr(self, '_visited', 0) class BFS(SearchStrategy): def find_path(self, lab, start, goal): q = deque() q.append(start) parent = {start: None} visited = {start} while q: cur = q.popleft() if cur == goal: self._visited = len(visited) return self._rebuild_path(parent, start, goal) for nb in lab.neighbours(cur): if nb not in visited: visited.add(nb) parent[nb] = cur q.append(nb) self._visited = len(visited) return [] class DFS(SearchStrategy): def find_path(self, lab, start, goal): stack = [start] parent = {start: None} visited = {start} while stack: cur = stack.pop() if cur == goal: self._visited = len(visited) return self._rebuild_path(parent, start, goal) for nb in lab.neighbours(cur): if nb not in visited: visited.add(nb) parent[nb] = cur stack.append(nb) self._visited = len(visited) return [] class AStar(SearchStrategy): def _heuristic(self, a, b): return abs(a.x - b.x) + abs(a.y - b.y) def find_path(self, lab, start, goal): heap = [] counter = 0 start_f = self._heuristic(start, goal) heapq.heappush(heap, (start_f, counter, start)) counter += 1 parent = {} g = {start: 0} f = {start: start_f} visited = set() while heap: cur_f, _, cur = heapq.heappop(heap) visited.add(cur) if cur == goal: self._visited = len(visited) return self._rebuild_path(parent, start, goal) if cur_f > f.get(cur, float('inf')): continue for nb in lab.neighbours(cur): new_g = g[cur] + 1 if new_g < g.get(nb, float('inf')): parent[nb] = cur g[nb] = new_g new_f = new_g + self._heuristic(nb, goal) f[nb] = new_f heapq.heappush(heap, (new_f, counter, nb)) counter += 1 self._visited = len(visited) return [] # ---------- Статистика ---------- class SearchStats: def __init__(self, time_ms, visited, path_len): self.time_ms = time_ms self.visited_cells = visited self.path_length = path_len # ---------- Наблюдатель ---------- class Observer: def notify(self, event, data): raise NotImplementedError class ConsoleDisplay(Observer): def __init__(self, player=None): self._last_path = None self._player = player def notify(self, event, data): if event == "maze_loaded": self._draw_maze(data) elif event == "path_found": self._last_path = data self._show_path(data) elif event == "player_moved": self._draw_maze_with_player(data) def _draw_maze(self, lab): os.system('cls' if os.name == 'nt' else 'clear') print("=" * (lab.width * 2 + 4)) print(" LABYRINTH") print("=" * (lab.width * 2 + 4)) for y in range(lab.height): print(" ", end='') for x in range(lab.width): cell = lab.get_tile(x, y) if cell == lab.start: print('S', end=' ') elif cell == lab.exit: print('E', end=' ') elif cell.is_wall: print('#', end=' ') else: print('.', end=' ') print() print("=" * (lab.width * 2 + 4)) print(" S - start E - exit # - wall . - free") def _draw_maze_with_player(self, lab): os.system('cls' if os.name == 'nt' else 'clear') print("=" * (lab.width * 2 + 4)) print(" LABYRINTH (P = player)") print("=" * (lab.width * 2 + 4)) for y in range(lab.height): print(" ", end='') for x in range(lab.width): cell = lab.get_tile(x, y) if self._player and cell == self._player.position: print('P', end=' ') elif cell == lab.start: print('S', end=' ') elif cell == lab.exit: print('E', end=' ') elif cell.is_wall: print('#', end=' ') else: print('.', end=' ') print() print("=" * (lab.width * 2 + 4)) print(f" Player at: ({self._player.position.x}, {self._player.position.y})") print(" S - start E - exit # - wall . - free P - player") def _show_path(self, path): if not path: print("\n No route found!") return print(f"\n Route found! Length = {len(path)}") # ---------- Игрок и команды ---------- class Player: def __init__(self, start_cell, lab): self._pos = start_cell self._prev = None self._lab = lab @property def position(self): return self._pos def move(self, target): if target and target.can_step(): self._prev = self._pos self._pos = target return True return False def undo(self): if self._prev: self._pos, self._prev = self._prev, None return True return False class Action: def execute(self): raise NotImplementedError def revert(self): raise NotImplementedError class MoveAction(Action): def __init__(self, player, direction, lab): self._player = player self._dx, self._dy = direction self._lab = lab self._done = False def execute(self): new_x = self._player.position.x + self._dx new_y = self._player.position.y + self._dy target = self._lab.get_tile(new_x, new_y) if target and target.can_step(): self._player.move(target) self._done = True return True return False def revert(self): if self._done: self._player.undo() self._done = False return True return False # ---------- Решатель лабиринта ---------- class LabyrinthSolver: def __init__(self, lab): self._lab = lab self._strategy = None self._watchers = [] def attach(self, observer): self._watchers.append(observer) def _broadcast(self, event, data): for obs in self._watchers: obs.notify(event, data) def set_algorithm(self, strategy): self._strategy = strategy def solve(self): if self._strategy is None: return None t0 = time.perf_counter() path = self._strategy.find_path(self._lab, self._lab.start, self._lab.exit) t1 = time.perf_counter() elapsed_ms = (t1 - t0) * 1000 self._broadcast("path_found", path) return SearchStats(elapsed_ms, self._strategy.visited_cells(), len(path)) def run_experiment(maze_file, algorithm, runs=5): loader = TxtMazeLoader() lab = loader.load(maze_file) total_time = 0.0 total_visited = 0 total_length = 0 for _ in range(runs): solver = LabyrinthSolver(lab) solver.set_algorithm(algorithm) stats = solver.solve() if stats: total_time += stats.time_ms total_visited += stats.visited_cells total_length += stats.path_length return { 'time_ms': total_time / runs, 'visited_cells': total_visited / runs, 'path_length': total_length / runs } # ---------- Точка входа ---------- if __name__ == "__main__": if len(sys.argv) > 1 and sys.argv[1] == 'experiment': print("Running experiments...") sys.exit(0) loader = TxtMazeLoader() lab = loader.load("maze1.txt") player = Player(lab.start, lab) view = ConsoleDisplay(player) view.notify("maze_loaded", lab) solver = LabyrinthSolver(lab) solver.attach(view) print("\n CONTROLS:") print(" H (left) J (down) K (up) L (right)") print(" U - undo Q - quit") print("\n AUTO SEARCH:") print(" B - BFS D - DFS A - A*") print("\n" + "=" * 50) history = [] while True: cmd = input("\n Command > ").lower() if cmd == 'q': print("\n Goodbye!") break elif cmd == 'b': solver.set_algorithm(BFS()) stats = solver.solve() print(f"\n BFS: time={stats.time_ms:.3f}ms, visited={stats.visited_cells}, length={stats.path_length}") elif cmd == 'd': solver.set_algorithm(DFS()) stats = solver.solve() print(f"\n DFS: time={stats.time_ms:.3f}ms, visited={stats.visited_cells}, length={stats.path_length}") elif cmd == 'a': solver.set_algorithm(AStar()) stats = solver.solve() print(f"\n A*: time={stats.time_ms:.3f}ms, visited={stats.visited_cells}, length={stats.path_length}") elif cmd in ['h', 'j', 'k', 'l']: dir_map = {'h': (-1, 0), 'l': (1, 0), 'k': (0, -1), 'j': (0, 1)} action = MoveAction(player, dir_map[cmd], lab) if action.execute(): history.append(action) view.notify("player_moved", lab) if player.position == lab.exit: print("\n *** VICTORY! EXIT REACHED ***") print(f" Moves made: {len(history)}") break else: print("\n Blocked by wall!") elif cmd == 'u': if history: act = history.pop() act.revert() view.notify("player_moved", lab) print("\n Undo successful") else: print("\n Nothing to undo") else: print("\n Unknown command. Use h,j,k,l to move, u to undo, q to quit") print("\n Game over. Thanks for playing!")