# maze_solver/models.py from typing import Optional, List class Cell: """Представляет одну клетку лабиринта.""" def __init__(self, x: int, y: int, is_wall: bool = False): self.x = x self.y = y self.isWall = is_wall self.isStart = False self.isExit = False def isPassable(self) -> bool: """Можно ли пройти через клетку.""" return not self.isWall def __repr__(self): return f"Cell({self.x}, {self.y}, Wall={self.isWall})" class Maze: """Хранит полную карту лабиринта.""" def __init__(self, width: int, height: int, grid: Optional[List[List[Cell]]] = None): self.width = width self.height = height self.grid = grid if grid else [] self.start: Optional[Cell] = None self.exit: Optional[Cell] = None def getCell(self, x: int, y: int) -> Optional[Cell]: """Безопасное получение клетки по координатам.""" if 0 <= x < self.width and 0 <= y < self.height: return self.grid[y][x] return None def getNeighbors(self, cell: Cell) -> List[Cell]: """Возвращает список соседних ПРОХОДИМЫХ клеток.""" neighbors = [] directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] # up, down, left, right for dx, dy in directions: nx, ny = cell.x + dx, cell.y + dy neighbor = self.getCell(nx, ny) if neighbor and neighbor.isPassable(): neighbors.append(neighbor) return neighbors