from task2.strategyObjects.pathFindingStrategy import PathFindingStrategy from task2.strategyObjects.util import restorePath from task2.mazeObjects.maze import Maze from task2.mazeObjects.cell import Cell from task2.mazeObjects.path import Path class DFS(PathFindingStrategy): """Поиск в глубину – быстрый, но не обязательно кратчайший. Возвращает None, если пути нет""" def findPath(self, maze: Maze, start: Cell, exit: Cell) -> Path: visited = dict() parents = dict() stack = [] stack.append(start) visited[start] = 0 parents[start] = None found_exit = False while stack: current = stack.pop() # Условие нахождение выхода if current.isExit: found_exit = True break # Перебор соседей for hood in maze.getNeighbors(current): if hood in visited: continue visited[hood] = visited[current] + 1 parents[hood] = current stack.append(hood) if not found_exit: path_list = None else: path_list = restorePath(parents, exit) return Path(path_list, len(visited))