import sys from collections import deque import heapq import time import os class Cell: """клетка лабиринта""" def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False): self.x = x self.y = y self.is_wall = is_wall self.is_start = is_start self.is_exit = is_exit def is_passable(self): return not self.is_wall def __repr__(self): return f"Cell({self.x}, {self.y})" class Maze: """лабиринт""" def __init__(self, width, height): self.width = width self.height = height self.cells = [[Cell(x, y) for x in range(width)] for y in range(height)] self.start = None self.exit = None def get_cell(self, x, y): if 0 <= x < self.width and 0 <= y < self.height: return self.cells[y][x] return None def get_neighbors(self, cell): neighbors = [] directions = [(-1, 0), (1, 0), (0, -1), (0, 1)] for dx, dy in directions: neighbor = self.get_cell(cell.x + dx, cell.y + dy) if neighbor and neighbor.is_passable(): neighbors.append(neighbor) return neighbors def set_start(self, x, y): cell = self.get_cell(x, y) if cell: cell.is_start = True self.start = cell def set_exit(self, x, y): cell = self.get_cell(x, y) if cell: cell.is_exit = True self.exit = cell class MazeBuilder: """интерфейс строителя лабиринта""" def buildFromFile(self, filename): raise NotImplementedError class TextFileMazeBuilder(MazeBuilder): """загрузка лабиринта из текстового файла""" def buildFromFile(self, filename): with open(filename, 'r', encoding='utf-8') as f: lines = [line.rstrip('\n') for line in f.readlines()] height = len(lines) width = max(len(line) for line in lines) if height > 0 else 0 for i in range(height): if len(lines[i]) < width: lines[i] = lines[i] + ' ' * (width - len(lines[i])) maze = Maze(width, height) start_count = 0 exit_count = 0 for y, line in enumerate(lines): for x, ch in enumerate(line): if ch == '#': maze.get_cell(x, y).is_wall = True elif ch == 'S': maze.set_start(x, y) start_count += 1 elif ch == 'E': maze.set_exit(x, y) exit_count += 1 else: maze.get_cell(x, y).is_wall = False if start_count != 1 or exit_count != 1: raise ValueError(f"Ошибка: S={start_count}, E={exit_count} (нужно по одному)") return maze class SearchStats: """статистика поиска""" def __init__(self, time_ms=0, visited_cells=0, path_length=0): self.time_ms = time_ms self.visited_cells = visited_cells self.path_length = path_length def __str__(self): return f"Время: {self.time_ms:.2f} мс, Посещено: {self.visited_cells}, Длина пути: {self.path_length}" class PathFindingStrategy: """интерфейс стратегии поиска пути""" def findPath(self, maze, start, exit): raise NotImplementedError def get_name(self): raise NotImplementedError class BFSStrategy(PathFindingStrategy): """BFS - гарантирует кратчайший путь""" def get_name(self): return "BFS (Поиск в ширину)" def findPath(self, maze, start, exit): from collections import deque if not start or not exit: return [], 0 queue = deque([(start, [start])]) visited = {start} while queue: current, path = queue.popleft() if current == exit: return path, len(visited) for neighbor in maze.get_neighbors(current): if neighbor not in visited: visited.add(neighbor) queue.append((neighbor, path + [neighbor])) return [], len(visited) class DFSStrategy(PathFindingStrategy): """DFS - быстрый, но не обязательно кратчайший""" def get_name(self): return "DFS (Поиск в глубину)" def findPath(self, maze, start, exit): if not start or not exit: return [], 0 stack = [(start, [start])] visited = {start} while stack: current, path = stack.pop() if current == exit: return path, len(visited) for neighbor in maze.get_neighbors(current): if neighbor not in visited: visited.add(neighbor) stack.append((neighbor, path + [neighbor])) return [], len(visited) class AStarStrategy(PathFindingStrategy): """алгоритм A Star - оптимальный и быстрый с эвристикой""" def get_name(self): return "A Star" def _heuristic(self, a, b): return abs(a.x - b.x) + abs(a.y - b.y) def findPath(self, maze, start, exit): if not start or not exit: return [], 0 import heapq heap = [] counter = 0 start_f = self._heuristic(start, exit) heapq.heappush(heap, (start_f, counter, start)) came_from = {} g_score = {start: 0} f_score = {start: start_f} visited = set() visited.add(start) while heap: current_f, _, current = heapq.heappop(heap) if current == exit: path = [] while current in came_from: path.append(current) current = came_from[current] path.append(start) path.reverse() return path, len(visited) if current_f > f_score.get(current, float('inf')): continue for neighbor in maze.get_neighbors(current): tentative_g = g_score[current] + 1 if tentative_g < g_score.get(neighbor, float('inf')): came_from[neighbor] = current g_score[neighbor] = tentative_g new_f = tentative_g + self._heuristic(neighbor, exit) f_score[neighbor] = new_f counter += 1 heapq.heappush(heap, (new_f, counter, neighbor)) visited.add(neighbor) return [], len(visited) class DijkstraStrategy(PathFindingStrategy): """алгоритм Дейкстры""" def get_name(self): return "Дейкстра (Dijkstra)" def findPath(self, maze, start, exit): if not start or not exit: return [], 0 import heapq heap = [] counter = 0 heapq.heappush(heap, (0, counter, start)) distances = {start: 0} came_from = {} visited = set() visited.add(start) while heap: current_dist, _, current = heapq.heappop(heap) if current == exit: path = [] while current in came_from: path.append(current) current = came_from[current] path.append(start) path.reverse() return path, len(visited) if current_dist > distances.get(current, float('inf')): continue for neighbor in maze.get_neighbors(current): new_dist = current_dist + 1 if new_dist < distances.get(neighbor, float('inf')): distances[neighbor] = new_dist came_from[neighbor] = current counter += 1 heapq.heappush(heap, (new_dist, counter, neighbor)) visited.add(neighbor) return [], len(visited) class MazeSolver: """решатель лабиринта - оркестратор, использующий стратегию""" def __init__(self, maze): self.maze = maze self._strategy = None def setStrategy(self, strategy): """динамическая смена стратегии поиска""" self._strategy = strategy print(f" Стратегия изменена на: {strategy.get_name()}") def solve(self): """ решение лабиринта с использованием текущей стратегии. возвращает SearchStats (время, посещённые клетки, длина пути) """ if self._strategy is None: raise ValueError("Стратегия не установлена. Используйте setStrategy()") start_time = time.perf_counter() path, visited = self._strategy.findPath(self.maze, self.maze.start, self.maze.exit) end_time = time.perf_counter() time_ms = (end_time - start_time) * 1000 stats = SearchStats( time_ms=time_ms, visited_cells=visited, path_length=len(path) if path else 0 ) return path, stats # ==================== ЭТАП 5: НАБЛЮДАТЕЛЬ (OBSERVER) ==================== class Observer: """Интерфейс наблюдателя""" def update(self, event, data): raise NotImplementedError class ConsoleDisplay(Observer): """Консольная визуализация - наблюдатель""" def __init__(self): self._last_path = None self._last_maze = None def update(self, event, data): if event == "maze_loaded": self._draw_maze(data) elif event == "path_found": self._last_path = data self._show_path(data) elif event == "player_moved": self._draw_maze_with_player(data) def _draw_maze(self, maze): """Отрисовка лабиринта""" os.system('cls' if os.name == 'nt' else 'clear') print("=" * (maze.width * 2 + 4)) print("ЛАБИРИНТ") print("=" * (maze.width * 2 + 4)) for y in range(maze.height): line = "" for x in range(maze.width): cell = maze.get_cell(x, y) if cell == maze.start: line += "S " elif cell == maze.exit: line += "E " elif cell.is_wall: line += "# " else: line += ". " print(line) print("=" * (maze.width * 2 + 4)) print("S - старт E - выход # - стена . - проход") def _draw_maze_with_player(self, game_state): """Отрисовка лабиринта с игроком""" maze = game_state['maze'] player = game_state['player'] os.system('cls' if os.name == 'nt' else 'clear') print("=" * (maze.width * 2 + 4)) print("ЛАБИРИНТ (P - игрок)") print("=" * (maze.width * 2 + 4)) for y in range(maze.height): line = "" for x in range(maze.width): cell = maze.get_cell(x, y) if player and cell == player.get_position(): line += "P " elif cell == maze.start: line += "S " elif cell == maze.exit: line += "E " elif cell.is_wall: line += "# " else: line += ". " print(line) print("=" * (maze.width * 2 + 4)) if player: pos = player.get_position() print(f"Игрок: ({pos.x}, {pos.y})") print("S - старт E - выход # - стена . - проход P - игрок") def _show_path(self, path): """Показ информации о найденном пути""" if not path: print("\n Путь не найден!") return print(f"\n Путь найден! Длина: {len(path)} клеток") # ==================== ЭТАП 5: КОМАНДА (COMMAND) ==================== class Command: """Интерфейс команды""" def execute(self): raise NotImplementedError def undo(self): raise NotImplementedError class MoveCommand(Command): """Команда перемещения игрока""" def __init__(self, player, direction, maze): self._player = player self._dx, self._dy = direction self._maze = maze self._executed = False self._prev_position = None def execute(self): """Выполнение перемещения""" if self._executed: return False pos = self._player.get_position() new_x = pos.x + self._dx new_y = pos.y + self._dy target = self._maze.get_cell(new_x, new_y) if target and target.is_passable(): self._prev_position = pos self._player.set_position(target) self._executed = True return True return False def undo(self): """Отмена перемещения""" if not self._executed or self._prev_position is None: return False self._player.set_position(self._prev_position) self._executed = False return True def get_name(self): dir_names = {(-1, 0): "ВЛЕВО", (1, 0): "ВПРАВО", (0, -1): "ВВЕРХ", (0, 1): "ВНИЗ"} return f"Перемещение {dir_names.get((self._dx, self._dy), 'НЕИЗВЕСТНО')}" class CommandInvoker: """Инвокер команд (история для undo/redo)""" def __init__(self): self._history = [] self._redo_stack = [] def execute(self, command): """Выполнение команды с сохранением в истории""" if command.execute(): self._history.append(command) self._redo_stack.clear() return True return False def undo(self): """Отмена последней команды""" if not self._history: return False command = self._history.pop() if command.undo(): self._redo_stack.append(command) return True return False def redo(self): """Повтор отменённой команды""" if not self._redo_stack: return False command = self._redo_stack.pop() if command.execute(): self._history.append(command) return True return False def get_history_size(self): return len(self._history) # ==================== ЭТАП 5: ИГРОК ==================== class Player: """Игрок, перемещающийся по лабиринту""" def __init__(self, start_cell): self._position = start_cell self._start = start_cell def get_position(self): return self._position def set_position(self, cell): self._position = cell def reset(self): self._position = self._start def is_at_exit(self, maze): return self._position == maze.exit def get_steps_count(self, invoker): return invoker.get_history_size() class GameController: """контроллер, объединяющий все компоненты""" def __init__(self, maze): self.maze = maze self.player = Player(maze.start) self.solver = MazeSolver(maze) self.invoker = CommandInvoker() self.view = ConsoleDisplay() def run(self): """запуск интерактивного режима""" self.view.update("maze_loaded", self.maze) print("УПРАВЛЕНИЕ:") print(" H/J/K/L или ←/↓/↑/→ - движение") print(" U - отменить ход") print(" R - повторить ход") print(" B - BFS поиск пути") print(" D - DFS поиск пути") print(" A - A* поиск пути") print(" P - показать путь") print(" Q - выход") path = None last_strategy_name = "" while True: cmd = input("\nКоманда > ").lower() if cmd == 'q': print("До свидания!") break elif cmd in ['h', 'j', 'k', 'l']: dir_map = {'h': (-1, 0), 'l': (1, 0), 'k': (0, -1), 'j': (0, 1)} command = MoveCommand(self.player, dir_map[cmd], self.maze) if self.invoker.execute(command): self.view.update("player_moved", { 'maze': self.maze, 'player': self.player }) if self.player.is_at_exit(self.maze): print(f"\n *** ПОБЕДА! ВЫХОД ДОСТИГНУТ за {self.player.get_steps_count(self.invoker)} шагов! ***") break else: print(" Стена! Нельзя пройти.") elif cmd == 'u': if self.invoker.undo(): self.view.update("player_moved", { 'maze': self.maze, 'player': self.player }) print(" Отменено") else: print(" Нечего отменять") elif cmd == 'r': if self.invoker.redo(): self.view.update("player_moved", { 'maze': self.maze, 'player': self.player }) print(" Повторено") else: print(" Нечего повторять") elif cmd == 'b': self.solver.setStrategy(BFSStrategy()) start_time = time.perf_counter() path, stats = self.solver.solve() self.view.update("path_found", path) print(f" BFS: {stats}") last_strategy_name = "BFS" elif cmd == 'd': self.solver.setStrategy(DFSStrategy()) path, stats = self.solver.solve() self.view.update("path_found", path) print(f" DFS: {stats}") last_strategy_name = "DFS" elif cmd == 'a': self.solver.setStrategy(AStarStrategy()) path, stats = self.solver.solve() self.view.update("path_found", path) print(f" A*: {stats}") last_strategy_name = "A*" elif cmd == 'p': if path: self._show_path_on_maze(path) else: print(" Сначала найдите путь (B, D или A)") else: print(" Неизвестная команда") def _show_path_on_maze(self, path): """показать путь на лабиринте""" os.system('cls' if os.name == 'nt' else 'clear') print("=" * (self.maze.width * 2 + 4)) print("ЛАБИРИНТ С ПУТЁМ (* - путь)") print("=" * (self.maze.width * 2 + 4)) path_set = set(path) for y in range(self.maze.height): line = "" for x in range(self.maze.width): cell = self.maze.get_cell(x, y) if cell == self.player.get_position(): line += "P " elif cell == self.maze.start: line += "S " elif cell == self.maze.exit: line += "E " elif cell in path_set and cell.is_passable(): line += "* " elif cell.is_wall: line += "# " else: line += ". " print(line) print("=" * (self.maze.width * 2 + 4)) print("S - старт E - выход # - стена . - проход * - путь P - игрок") input("\nНажмите Enter для продолжения...") self.view.update("player_moved", { 'maze': self.maze, 'player': self.player })