#!/usr/bin/env python # coding: utf-8 # In[ ]: from typing import List, Optional, Tuple from modelsCell import Cell class Maze: """Модель лабиринта.""" def __init__(self, width: int = 0, height: int = 0): self.width = width self.height = height self._cells: List[List[Optional[Cell]]] = [ [None for _ in range(width)] for _ in range(height) ] self.start_cell: Optional[Cell] = None self.exit_cell: Optional[Cell] = None def set_cell(self, x: int, y: int, cell: Cell) -> None: """Установить клетку.""" if 0 <= x < self.width and 0 <= y < self.height: self._cells[y][x] = cell def get_cell(self, x: int, y: int) -> Optional[Cell]: """Получить клетку по координатам.""" if 0 <= x < self.width and 0 <= y < self.height: return self._cells[y][x] return None def get_neighbors(self, cell: Cell) -> List[Cell]: """Получить проходимых соседей клетки (вверх, вниз, влево, вправо).""" neighbors = [] directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] # вверх, вниз, влево, вправо for dx, dy in directions: nx, ny = cell.x + dx, cell.y + dy neighbor = self.get_cell(nx, ny) if neighbor and neighbor.is_passable(): neighbors.append(neighbor) return neighbors def get_all_cells(self) -> List[Cell]: """Получить все клетки лабиринта.""" cells = [] for y in range(self.height): for x in range(self.width): cell = self.get_cell(x, y) if cell: cells.append(cell) return cells