266 lines
8.6 KiB
Python
266 lines
8.6 KiB
Python
from abc import ABC, abstractmethod
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from collections import deque
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import heapq
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import time
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import os
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import csv
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#Этап 1
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class Cell:
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def __init__(self, x, y, isWall=False, isStart=False, isExit=False):
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self.x = x
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self.y = y
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self.isWall = isWall
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self.isStart = isStart
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self.isExit = isExit
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def isPassable(self):
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return not self.isWall
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class Maze:
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def __init__(self, cells, width, height, start, exit):
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self.width = width
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self.height = height
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self.cells =cells
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self.start = start
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self.exit = exit
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def getCell(self, x, y):
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if 0 <= x< self.width and 0 <=y< self.height:
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return self.cells[y][x]
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return None
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def getNeighbors(self, cell: Cell):
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neighbors = []
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directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
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for dir_x, dir_y in directions:
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neigh_x = cell.x+dir_x
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neigh_y = cell.y+dir_y
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neighbor = self.getCell(neigh_x, neigh_y)
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if neighbor and neighbor.isPassable():
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neighbors.append(neighbor)
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return neighbors
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#Этап 2
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class MazeBuilder(ABC):
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@abstractmethod
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def buildFromFile(self, filename):
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pass
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class TextFileMazeBuilder(MazeBuilder):
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def buildFromFile(self, filename):
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with open(filename, 'r') as f:
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lines = [line.rstrip('\n') for line in f]
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height = len(lines)
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width = max(len(line) for line in lines)
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grid=[]
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start_cell=None
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exit_cell=None
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for y in range(height):
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row=[]
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for x in range(width):
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char=lines[y][x]
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isWall = (char == '#')
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isStart = (char == 'S')
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isExit = (char == 'E')
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cell=Cell(x, y, isWall, isStart, isExit)
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if isStart:
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start_cell =cell
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if isExit:
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exit_cell =cell
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row.append(cell)
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grid.append(row)
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return Maze(grid, width, height, start_cell, exit_cell)
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#Этап 3
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class PathFindingStrategy(ABC):
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@abstractmethod
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def findPath(self,maze, start, exit):
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pass
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class BFS(PathFindingStrategy):
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def findPath(self, maze, start, exit):
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queue = deque([start])
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traveled_path={start: None}
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while queue:
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current = queue.popleft()
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if current==exit:
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path=[]
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while current is not None:
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path.append(current)
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current = traveled_path[current]
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return path[::-1], len(traveled_path)
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for neighbor in maze.getNeighbors(current):
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if neighbor not in traveled_path:
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traveled_path[neighbor] = current
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queue.append(neighbor)
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return [], len(traveled_path)
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class DFS(PathFindingStrategy):
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def findPath(self, maze, start, exit):
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stack = [start]
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traveled_path={start: None}
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while stack:
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current = stack.pop()
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if current == exit:
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path = []
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while current is not None:
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path.append(current)
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current = traveled_path[current]
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return path[::-1], len(traveled_path)
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for neighbor in maze.getNeighbors(current):
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if neighbor not in traveled_path:
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traveled_path[neighbor] = current
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stack.append(neighbor)
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return [], len(traveled_path)
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class AStar(PathFindingStrategy):
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def findPath(self, maze, start, exit):
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count = 0
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open_set = [(0, count, start)]
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traveled_path = {start: None}
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g_score = {start: 0}
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while open_set:
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_,_,current = heapq.heappop(open_set)
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if current == exit:
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path = []
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while current is not None:
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path.append(current)
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current = traveled_path[current]
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return path[::-1], len(traveled_path)
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for neighbor in maze.getNeighbors(current):
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g_score_new = g_score[current]+1
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if neighbor not in g_score or g_score_new < g_score[neighbor]:
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traveled_path[neighbor] = current
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g_score[neighbor] = g_score_new
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f_score = g_score_new + abs(neighbor.x - exit.x) + abs(neighbor.y - exit.y)
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count += 1
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heapq.heappush(open_set, (f_score, count, neighbor))
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return [],len(traveled_path)
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#Этап 4
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class SearchStats:
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def __init__(self, time, visited_cells, path_length):
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self.time = time
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self.visited_cells = visited_cells
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self.path_length = path_length
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class MazeSolver:
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def __init__(self, maze, strategy):
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self.maze = maze
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self.strategy = strategy
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self.observers = []
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def addObserver(self, observer):
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self.observers.append(observer)
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def setStrategy(self, strategy):
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self.strategy = strategy
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def solve(self):
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start_cell = self.maze.start
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exit_cell = self.maze.exit
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start_time = time.perf_counter()
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path, visited_cells = self.strategy.findPath(self.maze, start_cell, exit_cell)
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end_time = time.perf_counter()
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time_ms = (end_time - start_time) * 1000
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path_length = len(path)
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stats=SearchStats(time_ms, visited_cells, path_length)
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event = Event("path_found", data=stats)
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for observer in self.observers:
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observer.update(event)
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return stats
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#Этап 5
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#5.1
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class Event:
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def __init__(self, event_type, data=None):
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self.event_type = event_type
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self.data = data
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class Observer(ABC):
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@abstractmethod
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def update(self, event):
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pass
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class ConsoleView(Observer):
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def update(self, event):
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if event.event_type == "path_found":
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stats=event.data
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print("Путь найден:")
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print("Время выполнения:", stats.time)
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print("Количество посещённых клеток:", stats.visited_cells)
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print("Длина найденного пути:", stats.path_length)
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if event.event_type == "move":
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x, y = event.data
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print(f"Игрок переместился в ячейку: {x}, {y}")
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if event.event_type == "maze_loaded":
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print("Загружен новый лабиринт")
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def render(self, maze, path):
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for y in range(maze.height):
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row_str=""
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for x in range(maze.width):
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cell=maze.getCell(x, y)
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if cell == maze.start:
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row_str += "S"
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elif cell == maze.exit:
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row_str += "E"
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elif cell in path:
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row_str += "·"
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elif cell.isWall:
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row_str += "#"
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else:
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row_str += " "
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print(row_str)
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#Этап 6
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mazes = ["10x10.txt","50x50.txt","100x100.txt","empty.txt","without_exit.txt"]
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results =[["лабиринт",
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"стратегия",
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"время_мс",
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"посещено_клеток",
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"длина_пути"]]
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strategies = {
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"BFS": BFS(),
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"DFS": DFS(),
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"AStar": AStar()
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}
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builder = TextFileMazeBuilder()
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n=10
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directory = os.path.join("docs", "data")
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for maze_name in mazes:
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print(maze_name)
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file_name=os.path.join(directory, maze_name)
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maze = builder.buildFromFile(file_name)
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viewer=ConsoleView()
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for strategy_name, strategy in strategies.items():
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total_time = 0.0
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total_visited = 0
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total_path_length = 0
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solver = MazeSolver(maze, strategy)
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for _ in range(n):
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stats = solver.solve()
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total_time += stats.time
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total_visited += stats.visited_cells
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total_path_length += stats.path_length
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avg_time = total_time/n
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avg_visited = total_visited/n
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avg_path_length = total_path_length/n
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print(f"{maze_name} стратегия: {strategy_name} время_мс: {avg_time} посещено_клеток: {avg_visited} длина_пути: {avg_path_length}")
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results.append([maze_name, strategy_name, avg_time, avg_visited, avg_path_length])
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path, _ = strategy.findPath(maze, maze.start, maze.exit)
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path=path[1:-1]
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viewer.render(maze, path)
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csv_filename = os.path.join(directory, "maze_results.csv")
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with open(csv_filename, "w", newline="", encoding="utf-8-sig") as f:
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writer = csv.writer(f)
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writer.writerows(results) |