2026-rff_mp/MarkinAM/2/observer.py
2026-05-25 09:57:30 +03:00

72 lines
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Python
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from abc import ABC, abstractmethod
from classes import Maze, Cell
class Observer(ABC):
"""Интерфейс наблюдателя."""
@abstractmethod
def update(self, event: dict) -> None:
"""
event — словарь с ключом "type":
"maze_loaded" — лабиринт загружен
"path_found" — путь найден
"no_path" — путь не найден
"""
...
class ConsoleView(Observer):
"""
Наблюдатель: выводит лабиринт и путь в консоль.
Символы:
# — стена
. — проход
S — старт
E — выход
* — найденный путь
@ — текущее положение игрока
"""
def update(self, event: dict) -> None:
event_type = event.get("type")
if event_type == "maze_loaded":
print("\n[ConsoleView] Лабиринт загружен:")
self.render(event["maze"])
elif event_type == "path_found":
print("\n[ConsoleView] Путь найден!")
self.render(event["maze"], path=event.get("path"), player=event.get("player"))
elif event_type == "no_path":
print("\n[ConsoleView] Путь не найден.")
elif event_type == "move":
print(f"\n[ConsoleView] Игрок переместился в ({event['x']}, {event['y']})")
self.render(event["maze"], path=event.get("path"), player=event.get("player"))
def render(self, maze: Maze, path: list[Cell] | None = None,
player: Cell | None = None) -> None:
path_set = set(path) if path else set()
for y in range(maze.height):
row_str = ""
for x in range(maze.width):
cell = maze.get_cell(x, y)
if player and cell == player:
row_str += "@"
elif cell.is_start:
row_str += "S"
elif cell.is_exit:
row_str += "E"
elif cell in path_set:
row_str += "*"
elif cell.is_wall:
row_str += "#"
else:
row_str += "."
print(row_str)