2026-rff_mp/tseremonnikovaaa/lab2/docs/data/main2.py

264 lines
8.1 KiB
Python

import time
import csv
import heapq
from collections import deque
from abc import ABC, abstractmethod
import matplotlib.pyplot as plt
import pandas as pd
from dataclasses import dataclass
import os
class Cell:
"""Клетка лабиринта"""
def __init__(self, x, y, is_wall=False):
self.x = x
self.y = y
self.is_wall = is_wall
self.is_start = False
self.is_exit = False
def is_passable(self):
return not self.is_wall
class Maze:
"""Лабиринт"""
def __init__(self, width, height):
self.width = width
self.height = height
self.cells = [[Cell(x, y) for x in range(width)] for y in range(height)]
self.start = None
self.exit = None
def get_cell(self, x, y):
if 0 <= x < self.width and 0 <= y < self.height:
return self.cells[y][x]
return None
def get_neighbors(self, cell):
neighbors = []
for dx, dy in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
nx, ny = cell.x + dx, cell.y + dy
nb = self.get_cell(nx, ny)
if nb and nb.is_passable():
neighbors.append(nb)
return neighbors
def __str__(self):
result = ""
for y in range(self.height):
for x in range(self.width):
cell = self.get_cell(x, y)
if cell is None:
result += "?"
elif cell.is_wall:
result += "#"
elif cell.is_start:
result += "S"
elif cell.is_exit:
result += "E"
else:
result += " "
result += "\n"
return result
class MazeBuilder(ABC):
@abstractmethod
def build_from_file(self, filename):
pass
class TextFileMazeBuilder(MazeBuilder):
def build_from_file(self, filename):
with open(filename, 'r', encoding='utf-8') as f:
lines = [line.rstrip('\n') for line in f.readlines()]
height = len(lines)
width = max(len(line) for line in lines)
maze = Maze(width, height)
for y, line in enumerate(lines):
for x, ch in enumerate(line):
cell = maze.get_cell(x, y)
if ch == '#':
cell.is_wall = True
elif ch == 'S':
cell.is_start = True
maze.start = cell
elif ch == 'E':
cell.is_exit = True
maze.exit = cell
else:
cell.is_wall = False
return maze
class PathFindingStrategy(ABC):
@abstractmethod
def find_path(self, maze, start, exit):
pass
class BFSStrategy(PathFindingStrategy):
"""Поиск в ширину"""
def find_path(self, maze, start, exit):
visited = set()
if start == exit:
return [start], 1
queue = deque([start])
visited.add(start)
parent = {start: None}
while queue:
current = queue.popleft()
for nb in maze.get_neighbors(current):
if nb not in visited:
visited.add(nb)
parent[nb] = current
if nb == exit:
path = []
node = nb
while node is not None:
path.append(node)
node = parent[node]
path.reverse()
return path, len(visited)
queue.append(nb)
return [], len(visited)
class DFSStrategy(PathFindingStrategy):
"""Поиск в глубину"""
def find_path(self, maze, start, exit):
visited = set()
stack = [(start, [start])]
while stack:
current, path = stack.pop()
if current == exit:
return path, len(visited)
visited.add(current)
for nb in maze.get_neighbors(current):
if nb not in visited:
stack.append((nb, path + [nb]))
return [], len(visited)
class AStarStrategy(PathFindingStrategy):
"""Алгоритм A"""
def heuristic(self, cell, exit):
return abs(cell.x - exit.x) + abs(cell.y - exit.y)
def find_path(self, maze, start, exit):
open_set = []
counter = 0
heapq.heappush(open_set, (0, counter, start))
counter += 1
came_from = {}
g_score = {start: 0}
f_score = {start: self.heuristic(start, exit)}
visited = set()
while open_set:
_, _, current = heapq.heappop(open_set)
visited.add(current)
if current == exit:
path = []
node = current
while node in came_from:
path.append(node)
node = came_from[node]
path.append(start)
path.reverse()
return path, len(visited)
for nb in maze.get_neighbors(current):
tentative_g = g_score[current] + 1
if tentative_g < g_score.get(nb, float('inf')):
came_from[nb] = current
g_score[nb] = tentative_g
f = tentative_g + self.heuristic(nb, exit)
heapq.heappush(open_set, (f, counter, nb))
counter += 1
return [], len(visited)
@dataclass
class SearchStats:
time_ms: float
visited_cells: int
path_length: int
algorithm: str
class MazeSolver:
def __init__(self, maze, strategy):
self.maze = maze
self.strategy = strategy
def set_strategy(self, strategy):
self.strategy = strategy
def solve(self):
if self.maze.start is None or self.maze.exit is None:
raise ValueError("Лабиринт не имеет старта или выхода")
start_time = time.perf_counter()
path, visited = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
end_time = time.perf_counter()
stats = SearchStats(
time_ms=(end_time - start_time) * 1000,
visited_cells=visited,
path_length=len(path),
algorithm=self.strategy.__class__.__name__
)
return path, stats
class Observer(ABC):
@abstractmethod
def update(self, event_type, data=None):
pass
class ConsoleLogger(Observer):
def update(self, event_type, data=None):
if event_type == "search_start":
print(f"[LOG] Поиск пути начат")
elif event_type == "path_found":
print(f"[LOG] Путь найден! Длина: {data}")
elif event_type == "no_path":
print("[LOG] Путь не найден")
elif event_type == "step":
print(f"[LOG] Шаг: {data}")
class MazeSolverWithObserver(MazeSolver):
def __init__(self, maze, strategy, observers=None):
super().__init__(maze, strategy)
self.observers = observers if observers else []
def attach(self, observer):
self.observers.append(observer)
def detach(self, observer):
self.observers.remove(observer)
def notify(self, event_type, data=None):
for obs in self.observers:
obs.update(event_type, data)
def solve(self):
if self.maze.start is None or self.maze.exit is None:
raise ValueError("Лабиринт не имеет старта или выхода")
self.notify("search_start")
start_time = time.perf_counter()
path, visited = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
end_time = time.perf_counter()
if path:
self.notify("path_found", len(path))
else:
self.notify("no_path")
stats = SearchStats(
time_ms=(end_time - start_time) * 1000,
visited_cells=visited,
path_length=len(path),
algorithm=self.strategy.__class__.__name__
)
return path, stats