176 lines
6.9 KiB
Python
176 lines
6.9 KiB
Python
"""
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Этап 3: Паттерн Strategy — алгоритмы поиска пути.
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Зачем Strategy?
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Позволяет менять алгоритм поиска во время выполнения без изменения
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остального кода. Добавить новый алгоритм = написать новый класс.
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"""
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from abc import ABC, abstractmethod
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from collections import deque
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import heapq
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from maze_model import Cell, Maze
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class PathFindingStrategy(ABC):
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"""Интерфейс стратегии поиска пути."""
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@abstractmethod
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def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> list[Cell]:
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"""
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Возвращает список клеток от старта до выхода (включительно).
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Пустой список — если путь не найден.
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Счётчик посещённых клеток сохраняется в self.visited_count.
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"""
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...
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# Вспомогательный метод восстановления пути по словарю предшественников
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@staticmethod
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def _reconstruct_path(came_from: dict, start: Cell, goal: Cell) -> list[Cell]:
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path = []
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current = goal
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while current != start:
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path.append(current)
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current = came_from[current]
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path.append(start)
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path.reverse()
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return path
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# ── BFS ──────────────────────────────────────────────────────────────────────
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class BFSStrategy(PathFindingStrategy):
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"""
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Поиск в ширину (BFS).
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Гарантирует кратчайший путь по числу шагов.
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Использует очередь (deque).
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"""
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def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> list[Cell]:
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queue = deque([start])
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came_from: dict[Cell, Cell | None] = {start: None}
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self.visited_count = 0
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while queue:
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current = queue.popleft()
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self.visited_count += 1
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if current == exit_cell:
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return self._reconstruct_path(came_from, start, exit_cell)
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for neighbor in maze.get_neighbors(current):
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if neighbor not in came_from:
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came_from[neighbor] = current
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queue.append(neighbor)
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return [] # путь не найден
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# ── DFS ──────────────────────────────────────────────────────────────────────
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class DFSStrategy(PathFindingStrategy):
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"""
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Поиск в глубину (DFS).
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Быстр, но не гарантирует кратчайший путь.
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Использует стек (list).
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"""
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def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> list[Cell]:
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stack = [start]
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came_from: dict[Cell, Cell | None] = {start: None}
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self.visited_count = 0
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while stack:
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current = stack.pop()
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self.visited_count += 1
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if current == exit_cell:
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return self._reconstruct_path(came_from, start, exit_cell)
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for neighbor in maze.get_neighbors(current):
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if neighbor not in came_from:
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came_from[neighbor] = current
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stack.append(neighbor)
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return []
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# ── A* ───────────────────────────────────────────────────────────────────────
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class AStarStrategy(PathFindingStrategy):
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"""
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Алгоритм A* с манхэттенской эвристикой.
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Компромисс между BFS (оптимальность) и скоростью.
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Использует приоритетную очередь (heapq).
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"""
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@staticmethod
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def _heuristic(a: Cell, b: Cell) -> int:
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return abs(a.x - b.x) + abs(a.y - b.y)
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def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> list[Cell]:
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# (f_score, уникальный_счётчик, клетка) — счётчик нужен для стабильного сравнения
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counter = 0
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open_heap = [(0, counter, start)]
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came_from: dict[Cell, Cell | None] = {start: None}
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g_score: dict[Cell, int] = {start: 0}
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self.visited_count = 0
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while open_heap:
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_, _, current = heapq.heappop(open_heap)
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self.visited_count += 1
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if current == exit_cell:
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return self._reconstruct_path(came_from, start, exit_cell)
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for neighbor in maze.get_neighbors(current):
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tentative_g = g_score[current] + 1
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if tentative_g < g_score.get(neighbor, float("inf")):
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g_score[neighbor] = tentative_g
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came_from[neighbor] = current
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f = tentative_g + self._heuristic(neighbor, exit_cell)
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counter += 1
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heapq.heappush(open_heap, (f, counter, neighbor))
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return []
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# ── Dijkstra ─────────────────────────────────────────────────────────────────
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class DijkstraStrategy(PathFindingStrategy):
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"""
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Алгоритм Дейкстры.
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В базовом лабиринте (все веса = 1) совпадает с BFS,
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но полезен при взвешенных клетках (болото, песок и т.д.).
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"""
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def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> list[Cell]:
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counter = 0
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open_heap = [(0, counter, start)]
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came_from: dict[Cell, Cell | None] = {start: None}
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dist: dict[Cell, int] = {start: 0}
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self.visited_count = 0
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while open_heap:
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cost, _, current = heapq.heappop(open_heap)
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self.visited_count += 1
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if current == exit_cell:
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return self._reconstruct_path(came_from, start, exit_cell)
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if cost > dist.get(current, float("inf")):
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continue # устаревшая запись
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for neighbor in maze.get_neighbors(current):
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# Вес клетки: можно расширить через cell.weight
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weight = getattr(neighbor, "weight", 1)
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new_cost = dist[current] + weight
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if new_cost < dist.get(neighbor, float("inf")):
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dist[neighbor] = new_cost
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came_from[neighbor] = current
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counter += 1
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heapq.heappush(open_heap, (new_cost, counter, neighbor))
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return []
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