333 lines
10 KiB
Python
333 lines
10 KiB
Python
import time
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import csv
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import heapq
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from collections import deque
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from abc import ABC, abstractmethod
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import matplotlib.pyplot as plt
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import pandas as pd
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from dataclasses import dataclass
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import os
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class Cell:
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"""Клетка лабиринта"""
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def __init__(self, x, y, is_wall=False):
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self.x = x
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self.y = y
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self.is_wall = is_wall
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self.is_start = False
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self.is_exit = False
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def is_passable(self):
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return not self.is_wall
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class Maze:
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"""Лабиринт"""
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def __init__(self, width, height):
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self.width = width
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self.height = height
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self.cells = [[Cell(x, y) for x in range(width)] for y in range(height)]
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self.start = None
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self.exit = None
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def get_cell(self, x, y):
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if 0 <= x < self.width and 0 <= y < self.height:
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return self.cells[y][x]
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return None
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def get_neighbors(self, cell):
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neighbors = []
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for dx, dy in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
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nx, ny = cell.x + dx, cell.y + dy
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nb = self.get_cell(nx, ny)
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if nb and nb.is_passable():
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neighbors.append(nb)
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return neighbors
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def __str__(self):
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result = ""
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for y in range(self.height):
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for x in range(self.width):
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cell = self.get_cell(x, y)
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if cell is None:
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result += "?"
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elif cell.is_wall:
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result += "#"
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elif cell.is_start:
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result += "S"
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elif cell.is_exit:
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result += "E"
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else:
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result += " "
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result += "\n"
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return result
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class MazeBuilder(ABC):
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@abstractmethod
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def build_from_file(self, filename):
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pass
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class TextFileMazeBuilder(MazeBuilder):
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def build_from_file(self, filename):
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with open(filename, 'r', encoding='utf-8') as f:
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lines = [line.rstrip('\n') for line in f.readlines()]
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height = len(lines)
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width = max(len(line) for line in lines)
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maze = Maze(width, height)
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for y, line in enumerate(lines):
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for x, ch in enumerate(line):
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cell = maze.get_cell(x, y)
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if ch == '#':
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cell.is_wall = True
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elif ch == 'S':
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cell.is_start = True
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maze.start = cell
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elif ch == 'E':
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cell.is_exit = True
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maze.exit = cell
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else:
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cell.is_wall = False
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return maze
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class PathFindingStrategy(ABC):
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@abstractmethod
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def find_path(self, maze, start, exit):
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pass
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class BFSStrategy(PathFindingStrategy):
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"""Поиск в ширину"""
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def find_path(self, maze, start, exit):
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visited = set()
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if start == exit:
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return [start], 1
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queue = deque([start])
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visited.add(start)
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parent = {start: None}
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while queue:
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current = queue.popleft()
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for nb in maze.get_neighbors(current):
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if nb not in visited:
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visited.add(nb)
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parent[nb] = current
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if nb == exit:
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path = []
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node = nb
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while node is not None:
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path.append(node)
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node = parent[node]
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path.reverse()
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return path, len(visited)
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queue.append(nb)
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return [], len(visited)
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class DFSStrategy(PathFindingStrategy):
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"""Поиск в глубину"""
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def find_path(self, maze, start, exit):
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visited = set()
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stack = [(start, [start])]
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while stack:
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current, path = stack.pop()
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if current == exit:
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return path, len(visited)
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visited.add(current)
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for nb in maze.get_neighbors(current):
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if nb not in visited:
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stack.append((nb, path + [nb]))
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return [], len(visited)
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class AStarStrategy(PathFindingStrategy):
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"""Алгоритм A"""
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def heuristic(self, cell, exit):
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return abs(cell.x - exit.x) + abs(cell.y - exit.y)
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def find_path(self, maze, start, exit):
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open_set = []
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counter = 0
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heapq.heappush(open_set, (0, counter, start))
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counter += 1
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came_from = {}
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g_score = {start: 0}
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f_score = {start: self.heuristic(start, exit)}
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visited = set()
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while open_set:
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_, _, current = heapq.heappop(open_set)
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visited.add(current)
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if current == exit:
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path = []
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node = current
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while node in came_from:
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path.append(node)
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node = came_from[node]
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path.append(start)
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path.reverse()
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return path, len(visited)
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for nb in maze.get_neighbors(current):
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tentative_g = g_score[current] + 1
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if tentative_g < g_score.get(nb, float('inf')):
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came_from[nb] = current
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g_score[nb] = tentative_g
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f = tentative_g + self.heuristic(nb, exit)
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heapq.heappush(open_set, (f, counter, nb))
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counter += 1
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return [], len(visited)
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@dataclass
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class SearchStats:
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time_ms: float
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visited_cells: int
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path_length: int
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algorithm: str
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class MazeSolver:
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def __init__(self, maze, strategy):
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self.maze = maze
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self.strategy = strategy
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def set_strategy(self, strategy):
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self.strategy = strategy
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def solve(self):
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if self.maze.start is None or self.maze.exit is None:
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raise ValueError("Лабиринт не имеет старта или выхода")
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start_time = time.perf_counter()
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path, visited = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
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end_time = time.perf_counter()
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stats = SearchStats(
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time_ms=(end_time - start_time) * 1000,
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visited_cells=visited,
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path_length=len(path),
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algorithm=self.strategy.__class__.__name__
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)
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return path, stats
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class Observer(ABC):
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@abstractmethod
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def update(self, event_type, data=None):
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pass
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class ConsoleLogger(Observer):
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def update(self, event_type, data=None):
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if event_type == "search_start":
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print(f"[LOG] Поиск пути начат")
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elif event_type == "path_found":
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print(f"[LOG] Путь найден! Длина: {data}")
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elif event_type == "no_path":
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print("[LOG] Путь не найден")
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elif event_type == "step":
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print(f"[LOG] Шаг: {data}")
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class MazeSolverWithObserver(MazeSolver):
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def __init__(self, maze, strategy, observers=None):
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super().__init__(maze, strategy)
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self.observers = observers if observers else []
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def attach(self, observer):
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self.observers.append(observer)
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def detach(self, observer):
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self.observers.remove(observer)
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def notify(self, event_type, data=None):
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for obs in self.observers:
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obs.update(event_type, data)
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def solve(self):
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if self.maze.start is None or self.maze.exit is None:
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raise ValueError("Лабиринт не имеет старта или выхода")
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self.notify("search_start")
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start_time = time.perf_counter()
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path, visited = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
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end_time = time.perf_counter()
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if path:
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self.notify("path_found", len(path))
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else:
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self.notify("no_path")
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stats = SearchStats(
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time_ms=(end_time - start_time) * 1000,
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visited_cells=visited,
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path_length=len(path),
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algorithm=self.strategy.__class__.__name__
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)
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return path, stats
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class Command(ABC):
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@abstractmethod
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def execute(self):
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pass
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@abstractmethod
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def undo(self):
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pass
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class MoveCommand(Command):
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def __init__(self, player, direction, maze):
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self.player = player
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self.direction = direction
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self.maze = maze
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self.prev_pos = None
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def execute(self):
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self.prev_pos = self.player.current_cell
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dx, dy = self.direction
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nx, ny = self.player.current_cell.x + dx, self.player.current_cell.y + dy
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new_cell = self.maze.get_cell(nx, ny)
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if new_cell and new_cell.is_passable():
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self.player.current_cell = new_cell
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return True
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return False
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def undo(self):
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if self.prev_pos:
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self.player.current_cell = self.prev_pos
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return True
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return False
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class Player:
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def __init__(self, start_cell):
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self.current_cell = start_cell
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def interactive_move_demo(maze, path):
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"""Демонстрация движения с отменой последнего шага"""
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if not path:
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print("Путь не найден, демонстрация движения невозможна.")
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return
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player = Player(maze.start)
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command_history = []
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print("\n Интерактивное движение по найденному пути")
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print("Текущая позиция: старт")
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for step, cell in enumerate(path):
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if cell == maze.start:
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continue
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prev = path[step-1]
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dx = cell.x - prev.x
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dy = cell.y - prev.y
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cmd = MoveCommand(player, (dx, dy), maze)
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cmd.execute()
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command_history.append(cmd)
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print(f"Шаг {step}: перемещение на ({dx},{dy}), позиция ({player.current_cell.x},{player.current_cell.y})")
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if cell == maze.exit:
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print("Достигнут выход!")
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break
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if command_history:
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print("\nДемонстрация отмены последнего шага")
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cmd = command_history[-1]
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cmd.undo()
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print(f"Отменён последний шаг, позиция: ({player.current_cell.x},{player.current_cell.y})")
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